Editing BattleMech Taser

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The '''BattleMech Taser''' system was developed by the [[Federated Suns]] in [[3065]] based on the [[Battle Armor Taser]] system. First deployed by the [[Word of Blake]], The BattleMech Taser uses a specially modified metal harpoon that sends a massive electrical pulse down a wire connected to the firing unit. This electrical pulse is designed to overload the target's electrical system and hopefully cause the target unit to shut down. This allows the Taser carrying unit to capture the target rather than destroying it. The BattleMech Taser was introduced by two stables on [[Solaris VII]], both backed by the Federated Suns. The benefits in the arena were obvious, but it still took several years for it to appear on the battlefield.<ref name="TOp345+"/>
 
The '''BattleMech Taser''' system was developed by the [[Federated Suns]] in [[3065]] based on the [[Battle Armor Taser]] system. First deployed by the [[Word of Blake]], The BattleMech Taser uses a specially modified metal harpoon that sends a massive electrical pulse down a wire connected to the firing unit. This electrical pulse is designed to overload the target's electrical system and hopefully cause the target unit to shut down. This allows the Taser carrying unit to capture the target rather than destroying it. The BattleMech Taser was introduced by two stables on [[Solaris VII]], both backed by the Federated Suns. The benefits in the arena were obvious, but it still took several years for it to appear on the battlefield.<ref name="TOp345+"/>
  
Despite being effective, the BattleMech Taser has several limitations that make it vulnerable. First, the launching system is based on [[Gauss rifle]] technology and subject to explosions if hit by enemy fire. Second, the harpoon used to transmit the electrical pulse cannot use any guidance system, so it is more difficult to hit the target. A Taser can only affect units that are on the ground (including grounded aircraft of all types), but will not affect any unit heavier than 100 tons. This renders it useless for boarding operations. Most devastating though is the fact that there is a chance that the vast amounts of electrical energy used by the Taser will feed back along the wire and firing system and inflict damage on the unit using the Taser. This can disable the attacking unit and leave it vulnerable at a critical time. Thankfully a FedSun stable rivalry in the Solaris arenas devised a safer version without the risk of feedback explosions that the smaller Battle Armored version carries. Additionally the Taser cannot function underwater or use a Targeting Computer.<ref name="TOp345+"/>
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Despite being effective, the BattleMech Taser has several limitations that make it vulnerable. First, the launching system is based on [[Gauss rifle]] technology and subject to explosions if hit by enemy fire. Second, the harpoon used to transmit the electrical pulse cannot use any guidance system, so it is more difficult to hit the target. A Taser can only affect units that are on the ground (including grounded aircraft of all types), but will not affect any unit heavier than 100 tons. This renders it useless for boarding operations. Most devastating though is the fact that there is a chance that the vast amounts of electrical energy used by the Taser will feed back along the wire and firing system and inflict damage on the unit using the Taser. This can disable the attacking unit and leave it vulnerable at a critical time. Thankfully a FedSun stable rivalry in the Solaris arenas devised a safer version without the risk of feedback explosions of smaller battle armor versions. Additionally the Taser cannot function underwater or use a Targeting Computer.<ref name="TOp345+"/>
  
 
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