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| year = July 2009 (PDF) <br /> October 2009 (hardback)
 
| year = July 2009 (PDF) <br /> October 2009 (hardback)
 
| pages = 304
 
| pages = 304
| productioncode = CAT 35700
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| productioncode = [http://www.battlecorps.com/catalog/product_info.php?products_id=2296 CAT 35700]
 
| ISBN13 = 978-1-934857-53-3
 
| ISBN13 = 978-1-934857-53-3
 
}}
 
}}
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==Description==
 
==Description==
 
'''''BattleTech: 25 Years of Art & Fiction''''' is a chronicle and celebration of [[BattleTech]]'s twenty-five year history. It includes all-new fiction and classic artwork.
 
'''''BattleTech: 25 Years of Art & Fiction''''' is a chronicle and celebration of [[BattleTech]]'s twenty-five year history. It includes all-new fiction and classic artwork.
The book was designed to highlight art and work done the franchise's history. The book includes all new short stories from many of BattleTech's most storied of authors.
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The book was designed to highlight art and work done the franchise's history. The book includes all new short-stories from many of BattleTech's most storied of authors.
  
 
Included in the book is a timeline that covers from its beginning to Dark Age, which reveals some of the then-undisclosed events of the [[Jihad]] conflict.  The book is noted for revealing artwork & designs that were once under permanent ban due to copyright issues the franchise experienced.
 
Included in the book is a timeline that covers from its beginning to Dark Age, which reveals some of the then-undisclosed events of the [[Jihad]] conflict.  The book is noted for revealing artwork & designs that were once under permanent ban due to copyright issues the franchise experienced.
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* ''18 all new stories from best selling, perennial authors [[Michael Stackpole]], [[Robert Charrette]], [[William H. Keith]], [[Loren L. Coleman]] and authors; stories set from the time of the [[Star League era|Star League]] to the [[Succession Wars era|Succession Wars]], [[Clan Invasion era|Clan Invasion]] to [[Dark Age era|The Dark Age]].''
 
* ''18 all new stories from best selling, perennial authors [[Michael Stackpole]], [[Robert Charrette]], [[William H. Keith]], [[Loren L. Coleman]] and authors; stories set from the time of the [[Star League era|Star League]] to the [[Succession Wars era|Succession Wars]], [[Clan Invasion era|Clan Invasion]] to [[Dark Age era|The Dark Age]].''
  
* ''A look at a host of licensed products over the years, from comic books to the [[BattleTech: The Animated Series|cartoon]], toys to patches, and more.''}}
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* ''A look at a host of licensed products over the years, from comic books to the [[Battletech: The Animated Series|cartoon]], toys to patches, and more.''}}
  
 
==Contents==
 
==Contents==
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* Introduction
 
* Introduction
 
* Timeline
 
* Timeline
* ''[[Ozymandias]]'' by [[Victor Milán]]
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* "[[Ozymandias]]" by [[Victor Milán]].
* ''[[Starfire (short story)|Starfire]]'' by [[William H. Keith, Jr.]]
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* "[[Starfire (short story)|Starfire]]" by [[William H. Keith, Jr.]]
* ''[[Thus It Shall Stand]]'' by [[Jason Schmetzer]]
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* "[[Thus it Shall Stand]]" by [[Jason Schmetzer]]
* ''[[A Little Piece of War]]'' by [[Thomas S. Gressman]]
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* "[[A Little Piece of War]]" by [[Thomas S. Gressman]]
* ''[[Remaining Unperceived]]'' by [[Robert Charrette]]
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* "[[Remaining Unperceived]]" by [[Robert Charrette]]
* ''[[Marsh Owl]]'' by [[Kevin Killiany]]
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* "[[Marsh Owl]]" by [[Kevin Killiany]]
* ''[[Tactics of Betrayal]]'' by [[David L. McCulloch]]
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* "[[Tactics of Betrayal]]" by [[David L. McCulloch]]
* ''[[The Walking Dead (short story)|The Walking Dead]]'' by [[Blaine Lee Pardoe]]
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* "[[The Walking Death]]" by [[Blaine Lee Pardoe]]
* ''[[Hornet's Nest (short story)|Hornet's Nest]]'' by [[Craig K. Erne]]
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* "[[Hornet's Nest (short story)|Hornet's Nest]]" by [[Craig K. Erne]]
* ''[[Vector (short story)|Vector]]'' by [[Ilsa Bick]]
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* "[[Vector (short story)|Vector]]" by [[Ilsa Bick]]
* ''[[Face in the Viewport]]'' by [[Robert Thurston]]
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* "[[Face In The Viewport]]" by [[Robert Thurston]]
* ''[[Means to an End]]'' by [[Loren L. Coleman]]
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* "[[Means To An End]]" by [[Loren L. Coleman]]
* ''[[Cherry Blossoms]]'' by [[Adam Sherwood]]
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* "[[Cherry Blossoms]]" by [[Adam Sherwood]]
* ''[[First Chair]]'' by [[Jim Long]]
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* "[[First Chair]]" by [[Jim Long]]
* ''[[The Color of Rage]]'' by [[Randall N. Bills]]
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* "[[The Color Of Rage]]" by [[Randall N. Bills]]
* ''[[Three Sides to Every Story]]'' by [[Keith R. A. DeCandido]]
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* "[[Three Sides To Every Story]]" by [[Keith R. A. DeCandido]]
* ''[[Teach the Wicked]]'' by [[Phaedra Weldon]]
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* "[[Teach The Wicked]]" by [[Phaedra Weldon]]
* ''[[Well Met in the Future]]'' by [[Michael A. Stackpole]]
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* "[[Well Met In The Future]]" by [[Michael A. Stackpole]]
 
* The Dark Age
 
* The Dark Age
* ''[[End Transmission]]'' by [[Steven Mohan Jr.]]
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* "[[End Transmission]]" by [[Steven Mohan Jr.]]
 
* Computer Bibliography
 
* Computer Bibliography
 
* Bibliography
 
* Bibliography
  
 
==Product History==
 
==Product History==
The original form of the book was released in late July 2009, which included [[Unseen]] BattleMech images from the early part of BattleTech history.  However, the product was soon removed from [[BattleShop]]'s inventory. The site only responded with a reply regarding an error and the book would soon be made available again.
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The original form of the book was released in late July 2009, which included [[unseen]] BattleMech images from the early part of BattleTech history.  However, the product was soon removed from [[BattleShop]]'s inventory. The site only responded with a reply that regarding an error and the book would soon be re-available.
  
On August 10th, an announcement made by Catalyst Game Labs' managing editor [[Randall Bills]] indicated the problems with ''BattleTech: 25 Years of Art & Fiction'' was more than error.<ref>[http://battletech.catalystgamelabs.com/2009/08/10/sometimes-things-just-dont-go-as-we-want-them-to "Sometimes Things Just Don't Go As We Want Them To"], Catalyst Game Labs</ref>
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On August 10th, an announcement made by Catalyst Game Labs's managing editor [[Randall Bills]] indicated the problems with ''BattleTech: 25 Years of Art & Fiction'' was more than error.<ref>[http://battletech.catalystgamelabs.com/2009/08/10/sometimes-things-just-dont-go-as-we-want-them-to "Sometimes Things Just Don’t Go As We Want Them To"], Catalyst Game Labs</ref>  
  
 
The following is a truncated version of the announcement on the website:
 
The following is a truncated version of the announcement on the website:
  
{{quote|''Sometimes things just don't go as you want them to.
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{{quote|''Sometimes things just don’t go as you want them to.
  
''That's always an auspicious beginning to anything, isn't it? Well, in this case it's true. A few weeks back, we came out with some fantastic news. We were bringing the ‘Unseen' back! We reviewed documents, talked to a great many people, and spent time with some lawyers. We felt we had a solid position.
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''That’s always an auspicious beginning to anything, isn’t it? Well, in this case it’s true. A few weeks back, we came out with some fantastic news. We were bringing the ‘Unseen’ back! We reviewed documents, talked to a great many people, and spent time with some lawyers. We felt we had a solid position.
  
''Sadly, some of the information we acted upon turned out to be inaccurate. Twelve of the ‘Unseen' images previously used within the BattleTech universe were involved in a court case in the 1990s: Archer, Longbow, Rifleman, Warhammer, Wasp, Stinger, Phoenix Hawk, Crusader, Marauder, Stinger LAM, Wasp LAM and Phoenix Hawk LAM. This we knew. But at the end of that court case, as part of a confidential settlement, it was agreed that the sole and exclusive world-wide right to these images (outside of Japan) would rest with another US company.
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''Sadly, some of the information we acted upon turned out to be inaccurate. Twelve of the ‘Unseen’ images previously used within the BattleTech universe were involved in a court case in the 1990s: Archer, Longbow, Rifleman, Warhammer, Wasp, Stinger, Phoenix Hawk, Crusader, Marauder, Stinger LAM, Wasp LAM and Phoenix Hawk LAM. This we knew. But at the end of that court case, as part of a confidential settlement, it was agreed that the sole and exclusive world-wide right to these images (outside of Japan) would rest with another US company.
  
 
''It is for this reason that we have chosen to revise our plans to publish these specific images in current product.
 
''It is for this reason that we have chosen to revise our plans to publish these specific images in current product.
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''Though we spoke with a number of individuals before making our initial decision, no one involved in Catalyst was aware of this agreement. Still, the owner to these images has been very cool with us about the whole situation. They are a good group of people, and we will continue our attempts to work with them as we look toward the future.
 
''Though we spoke with a number of individuals before making our initial decision, no one involved in Catalyst was aware of this agreement. Still, the owner to these images has been very cool with us about the whole situation. They are a good group of people, and we will continue our attempts to work with them as we look toward the future.
  
''I hope you all know, this was something we attempted out of a true passion to bring you everything you have wanted out of BattleTech over the past 25 years. This was one of those big holes we thought we could patch, and sadly we were wrong. I know there are times where it's easy to see Catalyst as “The Powers that Be” for the games we make, but let me use this as an opportunity to remind you that we are also huge, huge fans (just in case you didn't already know that from my years of blogs). Over the past two years there have been several projects behind the scenes that we've been working like crazy on because WE want to see BattleTech be a great game from every angle. We want it approachable for beginners, and compelling for veterans. More than anything we want to be able to share as much as we can from 25 years worth of story and products… and this was a big piece of that puzzle. Yet we simply can't in this one case, and for that we as fans and game designers are truly saddened.
+
''I hope you all know, this was something we attempted out of a true passion to bring you everything you have wanted out of BattleTech over the past 25 years. This was one of those big holes we thought we could patch, and sadly we were wrong. I know there are times where it’s easy to see Catalyst as “The Powers that Be” for the games we make, but let me use this as an opportunity to remind you that we are also huge, huge fans (just in case you didn’t already know that from my years of blogs). Over the past two years there have been several projects behind the scenes that we’ve been working like crazy on because WE want to see BattleTech be a great game from every angle. We want it approachable for beginners, and compelling for veterans. More than anything we want to be able to share as much as we can from 25 years worth of story and products… and this was a big piece of that puzzle. Yet we simply can’t in this one case, and for that we as fans and game designers are truly saddened.
  
''So after all of that, I would like to extend my sincerest apologies. Though we're still able to use many of the unseen designs, these core twelve remain some of the most beloved. I hope you understand it was entirely out of our own passion for the game that this entire situation has unfolded as it did.
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''So after all of that, I would like to extend my sincerest apologies. Though we’re still able to use many of the unseen designs, these core twelve remain some of the most beloved. I hope you understand it was entirely out of our own passion for the game that this entire situation has unfolded as it did.
  
 
''The BattleTech: 25 Years of Art & Fiction PDF has been adjusted accordingly, as has the printed product.''}}
 
''The BattleTech: 25 Years of Art & Fiction PDF has been adjusted accordingly, as has the printed product.''}}
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[[Category:Anthologies]]
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[[Category:Books]][[Category:Anthologies]]

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