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:'''BMR''' ''redirects here.''
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{{InfoBoxBook
:''References among the fanbase to the "BattleTech Master Rules" (or "BMR") may actually mean the vastly more widespread ''[[BattleTech Master Rules, Revised Edition]]'', which is treated as a separate product article.''
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|image=BattleTechMasterRules.jpg
{{InfoBoxProduct
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|name=BattleTech Master Rules
| image               = BattleTech Master Rules cover.jpg
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|publisher=FASA
| name               = BattleTech Master Rules
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|year=1998
| type                = Rulebook
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|production code=1707
| author              =  
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|ISBN=1-55560-352-1
| development        = [[Bryan Nystul]]
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|MSRP=20.00
| primarywriting      = [[Jordan K. Weisman]]<br />[[L. Ross Babcock III]]<br />[[Sam Lewis (person)|Sam Lewis]]
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|type=Rulesbook
| pages              = 161
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|primary writing=
| cover              = [[Les Dorscheid]]
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* [[Jordan K. Weisman]]
| interiorart        =  
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* [[L. Ross Babcock III]]
| illustrations      = [[Doug Anderson]]<br />[[John Bridegroom]]<br />[[Les Dorscheid]]<br />[[Earl Geier]]<br />[[Mike Johnson]]<br />[[Scott James]]<br />[[Clint Langley]]<br />[[Jeff Laubenstein]]<br />[[John Paul Lona]]<br />[[Kevin Long]]<br />[[Dave Martin]]<br />[[Chris Moeller]]<br />[[Jim Nelson]]<br />[[Mike Nielsen]]<br />[[Allen Nunis]]<br />[[Matthew Plog]]<br />[[Loston Wallace]]<br />[[Matt Willson]]<br />[[Mark Zug]]
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* [[Sam Lewis]]
| publisher          = [[FASA]]
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|product development=[[Bryan Nystul]]
| productioncode      = 1707
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|illustrations=
| year                = 1998
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* [[Doug Anderson]]
| ISBN10              = 1555603521
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* [[John Bridegroom]]
| ISBN13              = 978-1555603526
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* [[Les Dorscheid]]
| MSRP                = $20.00
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* [[Earl Geier]]
| content            =
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* [[Mike Johnson]]
| era                =
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* [[Scott James]]
| timeline            =
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* [[Clint Langley]]
| series              =
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* [[Jeff Laubenstein]]
| precededby          = [[BattleTech Compendium: The Rules of Warfare]]
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* [[John Paul Lona]]
| followedby          = [[BattleTech Master Rules, Revised]]
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* [[Kevin Long]]
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* [[Dave Martin]]
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* [[Chris Moeller]]
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* [[Jim Nelson]]
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* [[Mike Nielson]]
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* [[Allen Nunis]]
 +
* [[Matthew Plog]]
 +
* [[Loston Wallace]]
 +
* [[Matt Willson]]
 +
* [[Mark Zug]]
 +
|pages=161
 
}}
 
}}
  
== Description ==
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==Description==
Until the 2006 release of ''[[Total Warfare]]'', '''''BattleTech Master Rules''''' (and later in its [[Classic BattleTech Master Rules, Revised|revised edition]]) was the primary ruleset for the [[board game]], restructured and streamlined from the ''[[BattleTech Compendium: The Rules of Warfare]]'', its predecessor. The book contained the complete game rules, a scenario creation system, introduced the [[Battle Value]] point system and also presented expanded and revised miniatures rules. The intent of the book was not to provide quick rules to new players, but act as a reference manual for the more experienced players.
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Until the 2006 release of ''[[Total Warfare]]'', ''BattleTech Master Rules'' (in its [[BattleTech Master Rules (Revised)|revised edition]]) was the primary ruleset for the [[CBT board game]], restructured and streamlined from the ''[[BattleTech Compendium]]'', its predecessor. The book contained the complete game rules, a scenario creation system, introduced the [[Battle Value]] point system and also presented expanded and revised miniatures rules. The intent of the book was not to provide quick rules to new players, but act as a reference manual for the more experienced players.
  
''BattleTech Master Rules'' took home the "Best Science-Fiction or Fantasy Miniatures Rules" from Origins in 1998.<ref>Link to the 1998 Origins Award [announcement http://www.originsgames.com/awards/1998]</ref>
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''BattleTech Master Rules'' took home "Best Science-Fiction or Fantasy Miniatures Rules" from Origins in 1999.[http://www.originsgames.com/awards/1998]
  
== From the back cover ==
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==Contents==
{{quote|'''''THE FUTURE OF WARFARE IS HERE!'''''
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* Components - descriptions
 
 
''Welcome to the 31st century, a time of endless wars that rage across the [[Inner Sphere|known universe]]. These epic conflicts are won and lost by [[BattleMech]]s, 30-foot-tall, humanoid titans of metal bristling with high-intensity [[laser]]s, rapid-fire [[autocannon]] and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of [[MechWarrior (pilot)|MechWarriors]] drive these juggernauts into battle, blasting at your opponent's 'Mechs in a deadly game of kill or be killed. Will they become instant legends, or forgotten casualties? Only your skill and luck will determine their fate.''
 
 
 
''Drawing on years of experience, this book combines the best of the [[BattleTech]] board game into a unified whole. '''BattleTech Master Rules''' is entirely restructured and streamlined; it is the same game, but like you've never seen it before. This book includes the complete game rules, a quick-and-easy scenario creation system, the [[Battle Value]] point system for evaluating 'Mechs and balancing forces, and revised and expanded [[Miniatures|miniatures]] rules.''}}
 
 
 
== Contents ==
 
* Components &ndash; descriptions
 
 
** Units
 
** Units
 
*** [[BattleMech]]s
 
*** [[BattleMech]]s
 
*** [[Combat Vehicle|Vehicles]]
 
*** [[Combat Vehicle|Vehicles]]
*** [[Infantry]]
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*** Infantry
** Record Sheets &ndash; explanations
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** Record Sheets - explanations  
** Mapsheets &ndash; terrain descriptions
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** Mapsheets - terrain descriptions
 
** Counters building and other marker descriptions
 
** Counters building and other marker descriptions
 
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* Playing The Game - basic rules
* Playing The Game &ndash; basic rules
 
 
** Phases
 
** Phases
** Skills, skill improvement, [[MechWarrior (RPG)|MechWarrior]] damage
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** Skills, skill improvement, [[MechWarrior]] damage
 
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* Movement - combat moves
* Movement &ndash; combat moves
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** Basics, modes & actions
** Basics, modes, and actions
 
 
** Stacking and piloting skill roles
 
** Stacking and piloting skill roles
 
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* Combat - weapons and physical attacks
* Combat &ndash; weapons and physical attacks
 
 
** Attack Declarations
 
** Attack Declarations
 
** Line of sight
 
** Line of sight
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*** Destruction
 
*** Destruction
 
** Physical attacks
 
** Physical attacks
*** Punch, club, push, kick, and charge attacks
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*** Punch, club, push, kick and charge attacks
*** [[Death from Above]] attacks
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*** Death from Above attacks  
 
*** Different elevations
 
*** Different elevations
 
*** Prone BattleMechs and unit displacement
 
*** Prone BattleMechs and unit displacement
 
** Heat points and effects
 
** Heat points and effects
 
 
* Buildings
 
* Buildings
 
** Types
 
** Types
 
** Movement and combat effects
 
** Movement and combat effects
 
** Gun emplacements
 
** Gun emplacements
 
 
* Vehicles
 
* Vehicles
 
** Movement
 
** Movement
 
** Combat
 
** Combat
 
 
* Infantry
 
* Infantry
** Movement and combat
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** Movement & combat
** [[Battle armor]] ([[:Category:Clan Battle Armor|Clan]] and [[:Category:Inner Sphere Battle Armor|Inner Sphere]])
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** Battle armor (Clan and Inner Sphere)
 
 
 
* Special Case Rules
 
* Special Case Rules
 
** Anti-BattleMech Infantry
 
** Anti-BattleMech Infantry
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** Fire
 
** Fire
 
** Flak
 
** Flak
** [[:Category:Quad BattleMechs|Four-Legged BattleMechs]]
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** Four-Legged BattleMechs
 
** Hidden Units
 
** Hidden Units
 
** Hostile environments
 
** Hostile environments
 
** Improved positions
 
** Improved positions
** [[LRM]] indirect fire
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** LRM indirect fire
 
** Minefields
 
** Minefields
 
** Night combat
 
** Night combat
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** Scavenging and repair
 
** Scavenging and repair
 
** Underwater operations
 
** Underwater operations
 
 
* Miniatures Rules
 
* Miniatures Rules
 
** Preparing Miniatures and terrain
 
** Preparing Miniatures and terrain
 
** Rules Conversions
 
** Rules Conversions
 
 
* Creating Scenarios
 
* Creating Scenarios
 
** General rules
 
** General rules
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** Selecting mapsheets
 
** Selecting mapsheets
 
** Unit generation
 
** Unit generation
 
 
* Construction rules
 
* Construction rules
 
** BattleMechs
 
** BattleMechs
 
** Vehicle
 
** Vehicle
** [[OmniMech]]s
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** OmniMechs
 
 
 
* Equipment
 
* Equipment
** [[Active Probe]]
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**[[Active Probe]]  
** [[Anti-missile system]]
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** [[Anti-Missile System]]  
 
** [[Anti-Personnel Pods]]
 
** [[Anti-Personnel Pods]]
** [[Artemis IV FCS]]
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** [[Artemis IV FCS]]  
** [[Artillery Weapons]]
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** [[Artillery Weapons]]  
 
** [[Autocannon]]
 
** [[Autocannon]]
** [[C3 computer]]
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** [[C3 computer]]  
** [[Cargo Space]]
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** [[Cargo Space]]  
 
** [[CASE]]
 
** [[CASE]]
** [[ECM Suite|ECM]]
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** [[ECM]]  
** [[Endo Steel]] internal structure
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** [[Endo steel]] internal structure
** [[ferro-fibrous armor]]
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** [[Ferro-fibrous]] armor
 
** [[Flamer]]s
 
** [[Flamer]]s
** [[Gauss rifle]]
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** [[Gauss Rifle]]
 
** [[Hatchet]]
 
** [[Hatchet]]
 
** [[Heat sink]]s
 
** [[Heat sink]]s
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** [[Narc]] Missile Beacon
 
** [[Narc]] Missile Beacon
 
** [[Particle Projector Cannon]]
 
** [[Particle Projector Cannon]]
** [[Sword (weapon)|Sword]]
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** [[Sword]]
 
** [[Target Acquisition Gear]]
 
** [[Target Acquisition Gear]]
 
** [[Targeting Computer]]
 
** [[Targeting Computer]]
 
** [[Triple Strength Myomer|Triple-Strength Myomer]]
 
** [[Triple Strength Myomer|Triple-Strength Myomer]]
 
** XL Engines
 
** XL Engines
 
 
* Costs
 
* Costs
 
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* Battle Value System
* [[Battle Value]] System
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** Calcultaing BattleMech, combat vehicle, infantry, weapon & equipment values
** Calculating BattleMech, combat vehicle, infantry, weapon and equipment values
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** Skill & experience level multipliers
** Skill and experience level multipliers
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* Rules Changes - from the preceeding ruleset
* Rules Changes &ndash; from the preceding ruleset
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* Record Sheets (blanks)
* Record Sheets [blank]
 
 
** BattleMech
 
** BattleMech
 
** Quad BattleMech
 
** Quad BattleMech
 
** Ground Vehicle
 
** Ground Vehicle
** [[VTOL]]
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** VTOL
 
** Naval
 
** Naval
** Battle armor
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** Battle Armor
 
** Infantry
 
** Infantry
 
 
* Tables
 
* Tables
 
** Piloting Skill Roll
 
** Piloting Skill Roll
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** Inferno Ammo Explosion
 
** Inferno Ammo Explosion
  
== Notes ==
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==Notes==
* As noted above, this title was not intended for new players, as the sheer amount of material could be daunting. However, for any repeat player it did provide most every rule that might be used in Level 1 or 2 play, including at official tournaments. The title revised the first Battle Value point system that was introduced in ''[[Maximum Tech]]'', allowing units to be compared numerically and forces to be formed with similar overall strengths.
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*As noted above, this title was not intended for new players, as the sheer amount of material could be daunting. However, for any repeat player it did provide most every rule that might be used in Level 1 or 2 play, including at official tournaments. The title revised the first Battle Value point system that was introduced in ''[[Maximum Tech]]'', allowing units to be compared numerically and forces to be formed with similar overall strengths.
 
 
* There is no copyright or trademark information on the credits page.
 
 
 
==References==
 
 
 
  
[[Category:Rulebooks]]
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[[Category:Books]]

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