Editing Battledroids

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Rules}}
+
{{InfoBoxBook
{{otheruses|one specific product|the series of game boxes that served as the core BattleTech product, and its iterations over time|BattleTech (boxed set)}}
+
| image = BD1604.jpg
{{InfoBoxProduct
+
| name = BattleDroids
| image               = BD1604.jpg
+
| product development =
| name               =  
+
| primary writing =  
| type                = [[BattleTech boxed set|Core Game Set]]
+
| cover =
| author              =  
+
| illustrations =  
| development        = [[Jordan Weisman]]
+
| era = [[Succession Wars era]]
| primarywriting      = [[Patrick Larkin]] (background)<br />[[Steve Peterson]]/Hero Games (technical background)
+
| type = [[Boxed Set]]
| pages              = 32 (rulebook)
+
| publisher = [[FASA]]
| cover              = [[Alan Gutierrez]] (front)<br>[[Dana Knutson]] (back)
+
| year = 1984
| interiorart        =  
+
| pages = 2 3" tall plastic Battledroid models<br />
| illustrations      = Jordan Weisman<br>Todd Marsh<br>Karen Vander Mey<br>Dana Knutson<br>Norman Miller
+
2 22"x17" full-color terrain mapsheets<br />
| publisher          = [[FASA]]
+
4 sheets full-color playing markers<br />
| productioncode      = 1604
+
1 32-page rulebook
| year                = 29 August 1984<ref>https://tsdr.uspto.gov/#caseNumber=73497564&caseSearchType=US_APPLICATION&caseType=DEFAULT&searchType=statusSearch</ref>
+
| production code = [http://classicbattletech.com/index.php?action=products&mode=full&id=90 1604]
| ISBN10              = 0931787645
+
| ISBN =  
| ISBN13              =
 
| MSRP                = $20.00
 
| content            =
 
| era                = [[BattleTech eras|Succession Wars era]]
 
| agency              =
 
| universedate        =
 
| timeline            =
 
| scrollable timeline = [[Start date::]][[End date::]]
 
| series              =
 
| precededby          =
 
| followedby          = [[BattleTech, Second Edition]]
 
 
}}
 
}}
Published in 1984, the '''Battledroids''' [[BattleTech (board game)|board game]] was the very first incarnation of what was to become [[BattleTech]]. The successful game was soon renamed for [[BattleTech, 2nd Edition]] (Battledroids being considered the 1st Edition) because of [[w:George Lucas|George Lucas]]' trademark on the term "droid".
 
  
Unlike the spelling later established for BattleTech, Battledroids is consistently spelled with a lowercase "d".
+
==Description==
  
 
==From the back cover==
 
==From the back cover==
{{quote|A Dark Age has befallen mankind. Where once reigned the United [[Star League]], five [[successor state]]s now battle for control. Wars' destruction ravaged the once-flourishing worlds and left them in ruins. The advancement of technology has not only ceased, but the machines and equipment of the past cannot be produced by present-day worlds. Now, the [[Succession Wars (History)|Succession Wars]] are fought over water, ancient machines and spare-parts factories, for control of these elements will lead to the final victory and domination of all known worlds.
+
{{quote|A Dark Age has befallen mankind. Where once reigned the United Star League, five successor states now battle for control. Wars' destruction has ravaged the once-flourishing worlds and left them in ruins. The advancement of technology has not only ceased, but the machines and equipment of the past cannot be produced by present-day worlds. Now, the Succession Wars are fought over water, ancient machines, and spare-parts factories, for control of these elements will lead to the final victory and domination of all known worlds.
The battlefields of the Succession Wars are dominated by the most awesome war-machines in man's history, the '''BATTLEDROIDS'''. These huge man-shaped vehicles are faster, more mobile, better armored, and more destructive than a battalion of 20th Century tanks.
+
The battlefields of the Succession wars are dominated by the most awesome war-machines in man's history, the BATTLEDROIDS. These huge man-shaped vehicles are faster, more mobile, better armored, and more destructive than a battalion of 20th Century tanks. Now, you can control the BATTLEDROIDS, infantry, and tanks in this exciting game of warfare in the 30th century Successor States.}}
Now, you can control the '''BATTLEDROIDS''', infantry, and tanks in this exciting game of warfare in the 30th century Successor States.}}
 
 
 
==Description==
 
Often considered a percursor to or the "prototype" BattleTech game, the Battledroids rules feature some notable differences from the 2nd Edition boxed set which is usually considered the baseline BattleTech product.
 
 
 
===Battledroids rules levels===
 
Battledroids provided Basic, Advanced and Expert level game rules.
 
 
 
;Basic Battledroids
 
The basic ruleset does not track heat, nor does it differentiate individual weapons. Instead, it uses unified hex range brackets (1=contact, 2-3=short, 4-10=medium, 11-21=long) and factors a Battledroid's individual weapon ranges and damage potentials into a single damage value for each range bracket, from 0 (''Wasp'' and ''Stinger'' at long range) to 16 (''Warhammer'' and ''Marauder'' at short and medium, and also the ''Crusader'' at medium range). Consequently, weapons are not fired individually; attacks are resolved by rolling a single attack. Base to-hit on 2d6 is 4 for 'contact' and 6 for all other ranges. Movement and terrain modifiers apply. Although the Advanced rules claim that both light and heavy woods would block the line-of-sight entirely under Basic rules, the actual Basic rules state this to be the case only for intervening heavy woods.
 
 
 
Armor is similarly summarized into a single Armor rating for each Battledroid (between 5 for a ''Wasp'' or ''Stinger'', and 11 for an ''Archer''), which is reduced by 1 for attacks from a (rear) side hex and by 2 for attacks from behind.
 
 
 
Following a successful attack roll, the damage value for the range in question is cross-indexed with the target's armor value, resulting in a target number. Only if a second roll meets or exceeds that target number, damage was caused and a third roll then determines the exact nature of the damage (Battledroid destroyed, Weapons destroyed, no movement or firing for one or two rounds, or permanent movement restrictions).
 
 
 
For each Battledroid, the Armor value and four Damage values (one for each range) are presented in a table. The numbers are somewhat arbitrary, and no rules are provided to determine these numbers for custom-built designs.
 
 
 
;Advanced Battledroids
 
The Advanced ruleset is very similar to the standard BattleTech rules. Unlike the Basic Battledroids rules it does not summarize and simplify weapons, armor and damage and introduces heat, torso twists, more terrain features, individual weapons (with individual ranges) and physical attacks, armor points, hit locations and internal structure, and ammunition expenditure.
 
 
 
;Expert Battledroids
 
Expanding upon the Advanced rules, Expert rules add injuries for DroidWarriors, dropping down/falling of Battledroids (piloting skill rolls), critical hits, aimed shots and pushing attacks.
 
 
 
;Optional Rules
 
These include clearing woods, fires (both accidental and intentional), clubs, variable DroidWarrior skills, infantry (including tanks and jeeps), and design rules for custom Battledroids.
 
 
 
Compared to the later ''[[CityTech]]'' rules, the rules for tanks and jeeps are very simple: They can spend 4 MP each turn, or 3 if they intended to fire weapons on that turn (jeeps: 6/5). They can ram like a Battledroid charge for 3 points of damage per hex moved (jeeps: 1 point/hex), taking 1 point for every 10 tons of target mass in turn, and have similar movement restrictions (no water, heavy woods or fire hexes; only 1 level elevation change between two hexes).
 
 
 
All tanks have a uniform armor distribution of 20 points to the front, 10 to the sides, 8 to the back, and 5 to the turret (if applicable). Three different tanks designs are provided:
 
*SCR-8N ''[[Scorpion (Combat Vehicle)|Scorpion]]'' - no turret, 3 [[SRM-6]] with 15 shots per launcher installed in the front
 
*HNT-3R ''[[Hunter (Combat Vehicle)|Hunter]]'' - no turret, one [[LRM-20]] with 18 shots installed in the front
 
*VDE-3T ''[[Vedette]]'' - [[AC/5]] with 40 shots and [[machine gun]] with 200 shots, both turret-mounted
 
Jeeps mount either an [[SRM-2]] (5 shots) or a machine gun (10 shots), and can fire in all directions. They are at a +1 penalty to hit and have no hit locations; instead, they are destroyed by suffering more than 5 damage, with excess damage carrying over to another jeep in the same hex if applicable.<br>Infantry represent 9-man squads, and up to 10 squads can be stacked into a single hex. Each squad carries either an SRM-2 (12 shots) or a machine gun (25 shots). One point of damage is enough to destroy a squad, but they are at a +2 penalty to hit.
 
 
 
===Battledroid models===
 
The ten Battledroid designs included in Battledroids were early versions of some standard [[BattleMech]]s, most of them with slightly different stats compared to their later [[canonical]] configurations:
 
*STG-3R ''[[Stinger]]'' (1 ton overweight; 64 armor points distributed H:9, CT:10/4, LRT:7/2, LRA:6, LRL:8, for a total of 69 points)
 
*SHD-2H ''[[Shadow Hawk]]'' (no difference)
 
*ARC-2R ''[[Archer]]'' (armor distributed H:9, CT:35/10, LRT:30/7, LRA:15, LRL:25)
 
*GRF-1N ''[[Griffin]]'' (six jump jets, 144 armor points distributed H:8, CT:20/6, LRT:20/6, LRA:13, LRL:16)
 
*WHM-6R ''[[Warhammer]]'' (no difference)
 
*PXH-1K ''[[Phoenix Hawk]]'' (armor distributed H:6, CT:25/5, LRT:18/3, LRA:10, LRL:15; otherwise identical to later PXH-1)
 
*MAD-3R ''[[Marauder]]'' (armor distributed H:9, CT:35/16, LRT:16/8, LRA:22, LRL:16)
 
*CRD-3R ''[[Crusader]]'' (0.5 tons underweight, 184 armor points distributed H:6, CT:30/8, LRT:24/6, LRA:20, LRL:20)
 
*WSP-1A ''[[Wasp]]'' (1 ton overweight; 64 armor points distributed H:6, CT:10/4, LRT:7/2, LRA:6, LRL:7)
 
*RFL-3N ''[[Rifleman]]'' (oversized VOX 260 [[fusion engine]], no [[medium laser]]s)
 
*The ''[[Merlin (BattleMech)|Merlin]]'' was used as an example for the construction rules, but the lighter jump jets under Battledroids rules allowed for 12 tons of armor (192 points), distributed H:9, CT:26/13, LRT:19/9, LRA:20, LRL:24.
 
 
 
All of those Battledroids came with the classic art that later became [[Unseen]]. The ''[[Locust]]'', ''[[Wolverine]]'', ''[[Thunderbolt]]'', ''[[BattleMaster]]'' and ''[[Chameleon]]'' were not included until BattleTech, 2nd Edition.
 
 
 
===Construction rules===
 
The Battledroid construction rules are slightly different from the later BattleMech construction rules. The older rules, most importantly those pertaining to [[jump jet]]s, are the reason for some otherwise illegal designs in the Battledroids set as well as the early scenario pack, ''[[Tales of the Black Widow Company]]''.
 
 
 
;Jump Jets
 
Jump jet mass is always only half a ton, irrespective of the Battledroid's mass.<br />While the number of jump jets that may be installed on BattleMechs is limited by their Walking Movement rate, no such upper limit was mentioned in Battledroids. Thus, the Battledroids ''Griffin'' (with 5 MP) could legally mount 6 jump jets and the ''[[Super Griffin]]'' from ''Tales of the Black Widow Company'' 8 where ''BattleTech'' rules would allow them no more than 5.<br />According to the rulebook, jump jets may be mounted in the "feet or back"; it remains unclear whether or not this is meant to indicate a limitation to certain sections, because neither "feet" nor "back" is a proper section. The (apocryphal) ''[[Ostroc Mk II]]'', designed under Battledroids rules, features jump jets in the arms.
 
 
 
;Heat Sink placement
 
There are no integral [[heat sink]]s in the engine, i.e. each and every heat sink (including the 10 free heat sinks on every Battledroid) must be assigned a critical slot. The change implemented for BattleTech, 2nd Edition, created a crippling flaw for many classic 'Mechs because it dramatically increased the chances of hitting an ammunition bin with a critical hit (where previously the presence of extra heat sinks had made an ammunition hit less likely).
 
 
 
===Background information===
 
The brief description of the game setting left the impression that virtually no functional Battledroid factories remain. Even the [[Hesperus II]] factories are described as gutted and dysfunctional, and valuable only for their spare parts depots.
 
 
 
[[ComStar]] is not mentioned, nor are crests provided for the described Successor States, [[Bandit King]]s or [[mercenaries]]. These are the same as in the 2nd Edition, although with much less text coverage.
 
  
 
==Contents==
 
==Contents==
*32-page rulebook (+1 page of tables and 7 pages of blank stat sheets) with rules for Basic, Advanced and Expert Battledroids, stats for 10 different Battledroids, assembly instructions for the included miniatures and cutout tokens, and six pages printed [[w:Dos-à-dos binding#Tête-bêche|reversible]] in the back (titled "A Dark Age: The Succession Wars") briefly explaining the setting, technology and timetable of a typical planetary raid
 
*two 22"x17" full-color mapsheets, identical in terrain layout to the mapsheets used in later editions but with a slightly different artistic style
 
*two 3" tall plastic Battledroid models (SHD-2H ''Shadow Hawk'' & GRF-1N ''Griffin'')
 
*four sheets of full-color cutout playing markers, including tokens for the various different Battledroids, tanks and jeeps, infantry, fire, extra markers for light woods, heavy woods, rough terrain and water
 
*two six-sided dice
 
*Errata leaflet with damage location tables
 
  
==Gallery==
 
<gallery>
 
Image:BD1604.jpg|Battledroids boxed set
 
Image:BDCover.jpg|Battledroids cover art
 
Image:BDBackCover.jpg|Battledroids back cover art
 
Image:BDMap.jpg|Battledroids hex map
 
Image:BDGriffin.jpg|Griffin model from Battledroids box
 
Image:BDShadowHawk.jpg|Shadow Hawk model from Battledroids box
 
Image:BDCutouts1.jpg|Battledroids cutouts 1
 
Image:BDCutouts2.jpg|Battledroids cutouts 2
 
Image:BDErrata.jpg|Errata sheet included in Battledroids box
 
Image:BattleDroids_Record_Sheet_(Remastered)_-_300dpi.png|Record Sheets (remastered)
 
</gallery>
 
  
==References==
+
==Notes==
<references/>
 
  
[[Category:Core Game Sets]]
+
[[Category:Boxed Set]]
[[Category:Game Systems]]
 
[[Category:Rulebooks]]
 

Please note that all contributions to BattleTechWiki are considered to be released under the GNU FDL 1.2 (see BattleTechWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Advanced templates:

Editing: {{Merge}}   {{Moratorium}}   {{Otheruses| | | }}

Notices: {{NoEdit}}   {{Sign}}   {{Unsigned|name}}   {{Welcome}}

Administration: {{Essay}}   {{Policy}}   {{Procedure}}