Editing Blood Asp (Star Adder)

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*;Alternate Configuration D : The fifth configuration is similar to the primary, though it is more geared to long-range support. It uses a Gauss Rifle, two ER Large Lasers, and three [[Ultra Autocannon/2]]s. A pair of [[Heavy Medium Laser]]s enable the 'Mech to remain useful after it has run out of ammo.<ref name=TRO183 /> BV (1.0) = 1,977,<ref name=CO /><ref>''Record Sheets: 3060'', p. 221</ref> BV (2.0) = 2,396<ref>''Record Sheets: 3060 Unabridged'', p. 278</ref>
 
*;Alternate Configuration D : The fifth configuration is similar to the primary, though it is more geared to long-range support. It uses a Gauss Rifle, two ER Large Lasers, and three [[Ultra Autocannon/2]]s. A pair of [[Heavy Medium Laser]]s enable the 'Mech to remain useful after it has run out of ammo.<ref name=TRO183 /> BV (1.0) = 1,977,<ref name=CO /><ref>''Record Sheets: 3060'', p. 221</ref> BV (2.0) = 2,396<ref>''Record Sheets: 3060 Unabridged'', p. 278</ref>
  
*;Alternate Configuration E : This configuration makes use of [[ATM]]s in the form of four [[ATM 3]]s. A single ton of ammunition for each pair does not allow the weapons to make the most of their flexibility. A Targeting Computer guides paired ER PPCs and Medium Pulse Lasers. Four jump jets enable the ''Blood Asp'' E to vault one hundred twenty meters into the air, while additional heat sinks keep heat levels within reasonable levels. BV (1.0) = 3,042,<ref name=CO/><ref>''Record Sheets: Upgrades'', p. 142</ref> BV (2.0) = 3,179<ref>''Record Sheets: 3060 Unabridged'', p. 279</ref>
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*;Alternate Configuration E : This configuration makes use of [[ATM]]s in the form of four [[ATM 3]]s. A single ton of ammunition for each pair does not allow the weapons to make the most of their flexibility. A Targeting Computer guides paired ER PPCs and Medium Pulse Lasers. Four jump jets enable the ''Blood Asp'' E to vault one hundred-twenty meters into the air, while additional heat sinks keep heat levels within reasonable levels. BV (1.0) = 3,042,<ref name=CO/><ref>''Record Sheets: Upgrades'', p. 142</ref> BV (2.0) = 3,179<ref>''Record Sheets: 3060 Unabridged'', p. 279</ref>
  
 
*;Alternate Configuration F : Developed during the Jihad, this configuration is designed for close-quarters combat. The ''Blood Asp'' has been given four [[Streak SRM-6]] launchers with three tons of ammunition, and a pair of Medium Pulse Lasers and AP Gauss Rifles for short range combat. For medium and long range, it mounts two [[ER PPC]]s and a single [[Plasma Cannon]] with a ton ammo. To cope with the heat buildup, the 'Mech has been given an additional five Double Heat Sinks. BV (2.0) = 2,908<ref>''Record Sheets: 3060 Unabridged'' p. 280</ref>  
 
*;Alternate Configuration F : Developed during the Jihad, this configuration is designed for close-quarters combat. The ''Blood Asp'' has been given four [[Streak SRM-6]] launchers with three tons of ammunition, and a pair of Medium Pulse Lasers and AP Gauss Rifles for short range combat. For medium and long range, it mounts two [[ER PPC]]s and a single [[Plasma Cannon]] with a ton ammo. To cope with the heat buildup, the 'Mech has been given an additional five Double Heat Sinks. BV (2.0) = 2,908<ref>''Record Sheets: 3060 Unabridged'' p. 280</ref>  

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