Editing Category:Alien species
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:''See also the subcategories [[:Category:Alien fauna]] and [[:Category:Alien flora]].'' :''See also the subcategories [[:Category:Alien fauna]] and [[:Category:Alien flora]].''
− Intelligent alien lifeforms are essentially absent in BattleTech, despite its nature as a science fiction universe. In 1988, game designer [[Jordan K. Weisman]], who created the original BattleTech game and setting, noted in the introduction to the ''[[Shrapnel (anthology)|Shrapnel]]'' anthology: + Intelligent alien lifeforms are essentially absent in BattleTech, despite its nature as a science fiction universe. In 1988, game designer [[Jordan K. Weisman]], who created the original BattleTech game and setting, noted in the introduction to the ''[[Shrapnel]]'' anthology:
:''"What I wanted was a universe that had a taste of the alien, but did not contain aliens."'' :''"What I wanted was a universe that had a taste of the alien, but did not contain aliens."''
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:''See also the subcategories [[:Category:Alien fauna]] and [[:Category:Alien flora]].'' | :''See also the subcategories [[:Category:Alien fauna]] and [[:Category:Alien flora]].'' | ||
− | Intelligent alien lifeforms are essentially absent in BattleTech, despite its nature as a science fiction universe. In 1988, game designer [[Jordan K. Weisman]], who created the original BattleTech game and setting, noted in the introduction to the ''[[ | + | Intelligent alien lifeforms are essentially absent in BattleTech, despite its nature as a science fiction universe. In 1988, game designer [[Jordan K. Weisman]], who created the original BattleTech game and setting, noted in the introduction to the ''[[Shrapnel]]'' anthology: |
:''"What I wanted was a universe that had a taste of the alien, but did not contain aliens."'' | :''"What I wanted was a universe that had a taste of the alien, but did not contain aliens."'' | ||