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Editing Coolant Pod

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[[File:Coolant Pod.jpg|190px|right|thumb|Coolant Pod]]
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[[File:Coolant Pod.jpg|right]]
  
== Description ==
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Virtually a self-contained emergency [[Coolant Truck]], the '''Coolant Pod''' contain a reserve of compressed freon which can be flushed directly into the attached [['Mech]]s coolant system, boosting the effectiveness of each [[Single heat sink]]s by 200% and each [[Double Heat Sink]]s by 150% for 10 seconds.
Virtually a self-contained emergency [[Coolant Truck]], the '''Coolant Pod''' contains a reserve of compressed freon which can be flushed directly into the attached [['Mech]]s coolant system, boosting the effectiveness of each [[Single heat sink]]s by 100% and each [[Double Heat Sink]]s by 50% for 10 seconds.<ref name="TOp303+">''Tactical Operations'', pp. 303-304, "Coolant Pod"</ref>
 
  
The experimental coolant pods are under development among all the [[Inner Sphere]] and [[Clans]] factions. Examples produced by the [[NAIS]] "Project Power Flush" are functionally identical to prototypes developed by the [[Scientist Caste]]s on the [[Clan Homeworlds]], but all have been so far unable to overcome the disadvantages of what makes them work so well and so fast: pressurized coolant.<ref name="TOp303+"/>
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The experimental coolant pods are under development among all the [[Inner Sphere]] and [[Clans]] factions, examples produced by the [[NAIS]] "Project Power Flush" are functionally identical to prototypes developed by the [[Scientist Caste]]s on the [[Clan Homeworlds]], but all have been so far unable to overcome the disadvantages of what makes them work so well and so fast: pressurized coolant.
  
Coolant pods are highly susceptible to weapons fire; a fully pressurized pod will rupture and cause internal damage in the same manner of an ammunition explosion if struck. To avoid overpressurizing and damaging the coolant systems of the equipped 'Mech, for safety reasons only one pod can be engaged at a time, though multiple pods can be carried. The violent release of coolant is damaging enough to the strained cooling systems of conventional BattleMechs, but the fragile modular coolant systems aboard [[OmniMech|OmniMechs]] are even more vulnerable, consistently failing under the strain despite years of research by the Clans.<ref name="TOp303+"/>
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Coolant pods are highly susceptible to weapon fire, a fully pressurized pod will rupture and cause internal damage in the same manner of an ammunition explosion if struck. To avoid over-pressurizing and damaging the coolant systems of the equipped 'Mech, for safety reasons only one pod can be engaged at a time, though multiple pods can be carried. The violent release of coolant is damaging enough to the strained cooling systems of BattleMechs, the fragile modular coolant systems aboard [[OmniMech]]s consistently fail under the strain despite years of research by the Clans.
  
== Manufacturers ==
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===Associated Rules===
The Coolant System/Coolant Pod is manufactured on the following planets:
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Each coolant pod weighs one ton and takes up one critical spot. For each turn a coolant pod is active, each heat sink (no matter if single or double) dissipates 1 extra heat point. Only one pod may be used per turn. If a full/unusued pod is struck, the pod causes internal damage (Unbound/Tactical Handbook = 20 point, Maximum Tech/Tactical Operations = 10 points) just like an ammunition explosion
  
{|class="wikitable sortable" style="background: #gray; text-align:center; border: 2px solid black;"
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==References==
! Brand
 
! Planet
 
! Company
 
! Used by
 
! References
 
|-
 
| Unknown
 
| [[Terra]]
 
| [[ComStar]] manufacturing bases
 
| ???
 
| <ref name="THp65"/>
 
|-
 
| Unknown
 
| [[New Avalon]]
 
| [[Achernar BattleMechs]]
 
| ???
 
| <ref name="THp65"/>
 
|-
 
| Unknown
 
| [[Skye]]
 
| [[Cyclops Incorporated]]
 
| ???
 
| <ref name="THp65"/>
 
|}
 
 
 
<div class="gamerules">
 
== Rules ==
 
Each coolant pod weighs one ton and takes up one critical spot. For each turn a coolant pod is active, each heat sink (no matter if single or double) dissipates 1 extra heat point. Only one pod may be used per turn. If a full/unused pod is struck, the pod causes internal damage (Unbound/Tactical Handbook = 20 point, Maximum Tech/Tactical Operations = 10 points) just like an ammunition explosion.<ref name="THp65">''Tactical Handbook'', p. 65, "Coolant System"</ref><ref name="UBp72">''Unbound'', p. 72, "Coolant System"</ref><ref name="MTRp75">''Maximum Tech, Revised'', p. 75, "Coolant Pod"</ref>
 
</div>
 
 
 
== References ==
 
 
<references />
 
<references />
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*''Unbound'', p. 72
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*''Tactical Handbook'' p. 65
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*''Maximum Tech'', p. 84
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*''Tactical Operations'', pp. 303-304
  
== Bibliography ==
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==Bibliography==
* ''[[BattleMech Manual]]''
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*''[[Unbound]]''
* ''[[Maximum Tech]]''
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*''[[Tactical Handbook]]''  
* ''[[Tactical Handbook]]''  
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*''[[Maximum Tech]]''
* ''[[Tactical Operations]]''
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*''[[Tactical Operations]]''
* ''[[Unbound]]''
 
  
[[Category: Technology|Coolant Pod]]
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[[Category:Technology]]
[[Category:Heat Management]]
 

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