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Editing Docking Collar

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==Description==
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A '''Docking collar''' is a standardized structure on a spaceship or space station that allows it to safely connect to the Docking collar of another spaceship, allowing for the transfer of data, power, supplies, cargo and passengers between the ships involved. In this way, cargo can be transferred in deep space between individual ships and space stations. The most typical (and important) use for a Docking collar, however, is to attach a [[DropShip]] to a [[JumpShip]] so that the JumpShip can move both of them to another star system by means of its FTL jump drive.
In the broadest sense, a '''Docking Collar''' is a standardized structure that can be used for docking in space, i.e. to connect to the Docking Collar of another spaceship or space station, allowing for the transfer of data, power, supplies, cargo and passengers between the vessels involved.
 
  
Beyond this defining function, the concept of a Docking Collar in the [[BattleTech]] universe includes Kearny-Fuchida field conducting (KFFC) capabilities which enable a [[DropShip]] to safely attach itself to a [[JumpShip]] Hardpoint so that the JumpShip can move both of them to another star system by means of its [[Kearny-Fuchida Drive|Kearny-Fuchida FTL jump drive]]. Invented in ca. 2470<ref>''Mercenaries Supplemental II'', p. 85</ref>, coupling DropShips to a JumpShip in this way has become the almost exclusive method of FTL travel over cargo or equipment carried directly by the JumpShip.
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The [[BattleTech]] construction rules assume that all DropShips automatically have a Docking collar because they need to dock with JumpShips for interstellar travel; accordingly, no mass is indicated for DropShip collars. Unusually, the [[K-1 DropShuttle]] (considered a [[Small Craft]]) is also explicitly described to possess one. A regular Docking collar costs 10,000 [[C-Bills]] in construction.
  
A regular Docking Collar costs 10,000 [[C-bill]]s in construction. It does not require extra mass to be allocated during construction, being an integral part of every DropShip's structure.
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Docking collars on JumpShips are called '''(Docking) Hardpoints''' or '''JumpShip (docking) collars''' and differ from regular Docking collars in that they cost 100,000 C-Bills and have a mass of 1,000 tons each. This is because they include Kearny-Fuchida field conducting (KFFC-)booms and other special equipment to ensure that the JumpShip's jump field completely encompasses all docked ships, something that is not necessary on other ships. JumpShips typically have several ''Hardpoints'', enabling them to jump with several DropShips (up to 9 on the civilian [[Monolith]] class and up to 25 on the [[Potemkin]] class troop cruiser).
  
==JumpShip Hardpoints==
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According to the ''Battlespace'' construction rules, DropShips massing over 60,000 tons (up to their maximum size of 100,000 tons) require a second hardpoint on JumpShips which means they cannot be carried by JumpShips that have only one Hardpoint.
Docking Collars on JumpShips are called '''(Docking) Hardpoints''' or '''JumpShip (Docking) Collars'''. They differ from regular Docking Collars in that they include Kearny-Fuchida field conducting (KFFC-)booms and other special equipment to ensure that the JumpShip's jump field completely extends to and encompasses all docked ships, something that is not necessary on other ships. JumpShips typically have several Hardpoints, enabling them to jump with several DropShips (up to 9 on the civilian ''[[Monolith]]'' class and up to 25 on the ''[[Potemkin]]'' class troop cruiser).
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==Sources==
 
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*[[Battlespace]] rulebook
Hardpoints have a base cost of 100,000 C-Bills and have a mass of 1,000 tons each, and also dramatically increase the cost of the Kearny-Fuchida drive core to which they belong.
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*[[Technical Readout: 3057]]
 
 
==Rules==
 
<div class="gamerules">
 
===Game Rules===
 
The construction rules assume that all DropShips automatically have at least one Docking Collar because they need to dock with JumpShips for interstellar travel; accordingly, no mass is indicated for DropShip Collars.
 
 
 
Unusually, the ''[[K-1|K-1 DropShuttle]]'' (considered a [[Small Craft]]) is also explicitly described to possess one, without having allocated any mass towards the item.
 
 
 
According to the [[BattleSpace]] construction rules, DropShips massing over 60,000 tons required a second Hardpoint on JumpShips, which means they could not be carried by JumpShips with only one Hardpoint. This ruling has been abandoned in newer rulebooks that take precedence over BattleSpace.
 
 
 
A JumpShip with a standard K-F core can have one Hardpoint for every 50,000 tons of ship mass (95% of which is taken by the drive core), or fraction thereof.
 
</div>
 
 
 
==References==
 
<references />
 
==Bibliography==
 
*''[[BattleSpace]]''
 
*''[[Mercenaries Supplemental II]]''
 
*''[[Technical Readout: 3057]]''
 
  
 
[[Category:Technology]]
 
[[Category:Technology]]

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