Sarna News: Bad 'Mechs - Icestorm

Editing Essay: BattleMech Technology

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{{BattleTech Essay}}
 
 
''This essay was written by [http://www.mektek.net MekTek]/[http://www.mwomercs.com MWO Mercs]/[http://forum.mechlivinglegends.net/ MWLL] forum poster Pht and posted here by him.''
 
''This essay was written by [http://www.mektek.net MekTek]/[http://www.mwomercs.com MWO Mercs]/[http://forum.mechlivinglegends.net/ MWLL] forum poster Pht and posted here by him.''
  
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Weapon mounting points{{m}}known as weapons frame attachments{{m}}are a custom-designed part of the internals of each BattleMech. Sometimes a bone is built around a weapon, and the weapon attaches directly to that bone, such as the ''[[Panther]]''<nowiki>'</nowiki>s [[PPC]]. Sometimes weapons are attached on an independent mount which "sits between" the weapon and the bone and is attached to both, such as the ''[[Shadow Hawk]]''-K's shoulder PPC mount. Different weapon models (even of the same class, like two different models of medium lasers) require different mountings. For this reason there is always some customization, design, and engineering work required to mount different types of weapons, classes of weapons, or even different models of the same weapon class in any particular BattleMech. More complex swaps can and often do involve not just technical skills, but research, design, and engineering skills.
 
Weapon mounting points{{m}}known as weapons frame attachments{{m}}are a custom-designed part of the internals of each BattleMech. Sometimes a bone is built around a weapon, and the weapon attaches directly to that bone, such as the ''[[Panther]]''<nowiki>'</nowiki>s [[PPC]]. Sometimes weapons are attached on an independent mount which "sits between" the weapon and the bone and is attached to both, such as the ''[[Shadow Hawk]]''-K's shoulder PPC mount. Different weapon models (even of the same class, like two different models of medium lasers) require different mountings. For this reason there is always some customization, design, and engineering work required to mount different types of weapons, classes of weapons, or even different models of the same weapon class in any particular BattleMech. More complex swaps can and often do involve not just technical skills, but research, design, and engineering skills.
  
[[OmniMechs]], however, are very different{{m}}so different that they are not usually referred to as BattleMechs. OmniMech weapons and equipment loadouts are much easier to customize because OmniMechs are designed to use a system of quickly swappable "pods."
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[[OmniMechs]], however, are very different{{m}}so different that they are not usually referred to as BattleMechs. OmniMech weapons and equipment load-outs are much easier to customize because OmniMechs are designed to use a system of quickly swappable "pods."
  
 
OmniMech internals (other than their engines, cockpits, [[gyroscope]]s, and other basic structures) are designed to mount these modular "pods" instead of a specific loadout. All weapon systems and most equipment can be placed into an [[OmniPod]]. Mounting these systems into an Omni-pod is FAR quicker and easier than customizing the internal structure of a BattleMech to mount non-standard weapons or equipment. The "free space" in an OmniMech into which these Pods are mounted is referred to as its "pod space." Thus, OmniMechs are far more flexible in their roles.
 
OmniMech internals (other than their engines, cockpits, [[gyroscope]]s, and other basic structures) are designed to mount these modular "pods" instead of a specific loadout. All weapon systems and most equipment can be placed into an [[OmniPod]]. Mounting these systems into an Omni-pod is FAR quicker and easier than customizing the internal structure of a BattleMech to mount non-standard weapons or equipment. The "free space" in an OmniMech into which these Pods are mounted is referred to as its "pod space." Thus, OmniMechs are far more flexible in their roles.
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===Standard Internals===
 
===Standard Internals===
Standard internals are formed of multi-part structures with a core of ultralight foamed aluminum, shrouded in directionally oriented stressed sheets of silicon carbide mono-filament fibers. The fiber layer is also rigged with structural sensors and data lines. This core is then clad with titanium-alloyed steel.
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Standard internals are formed of multi-part structures with a core of ultra-light foamed aluminum, shrouded in directionally oriented stressed sheets of silicon carbide mono-filament fibers. The fiber layer is also rigged with structural sensors and data lines. This core is then clad with titanium-alloyed steel.
  
 
===Endo-Steel Internals===
 
===Endo-Steel Internals===
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The MCUs also monitor feedback from sensors wired into the actuator structures, which provides the MCU with the positional information of the joint relative to the rest of the BattleMech. The MCUs then take this positional information along with all known programmed movements and pulses (transfers) this information to the Diagnostic Interpretation computer (DI).
 
The MCUs also monitor feedback from sensors wired into the actuator structures, which provides the MCU with the positional information of the joint relative to the rest of the BattleMech. The MCUs then take this positional information along with all known programmed movements and pulses (transfers) this information to the Diagnostic Interpretation computer (DI).
  
The entire group of MCUs together is known as the 'Mech Movement Sub-System (MMSS). The MMSS system receives data from the DI computer about the current tension, strength, position, and power usage level of all of the various myomers in the 'Mech, along with balance data from the gyro system and inputs from the battle computer. This data is used by the MMSS to complement the 'Mech's gyroscopic balance system, helping the gyro system to keep the 'Mech upright and stable under the varying conditions encountered on the battlefield.
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The entire group of MCUs together is known as the 'Mech Movement Sub-System (MMSS). The MMSS system receives data from the DI computer about the current tension, strength, position, and power usage level of all of the various myomers in the 'Mech, along with balance data from the gyro system and inputs from the battle computer. This data is used by the MMSS to compliment the 'Mech's gyroscopic balance system, helping the gyro system to keep the 'Mech upright and stable under the varying conditions encountered on the battlefield.
  
 
For example, the MMSS system will "lean the 'Mech into" incoming kinetic fire in order to keep the 'Mech on its feet. The MMSS also compensates quite capably for recoil from firing the various weapons systems mounted to the 'Mech; as the 'Mech "knows" what weapons are about to be fired. The MMSS will even attempt to compensate for an earthquake.
 
For example, the MMSS system will "lean the 'Mech into" incoming kinetic fire in order to keep the 'Mech on its feet. The MMSS also compensates quite capably for recoil from firing the various weapons systems mounted to the 'Mech; as the 'Mech "knows" what weapons are about to be fired. The MMSS will even attempt to compensate for an earthquake.
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However, myomers are not merely 'Mech scale plastic muscles. Rather, they are very powerful electrical motors. For reference, the myomer bundles in a 'Mech's fingers are multi-kilowatt motors. The leg myomer bundles of a 'Mech are far more powerful (more massive{{m}}more fibers) than a 'Mech's finger myomer bundles. The downside of myomers is that they aren't efficient electrical motors{{m}}they have fairly high internal electrical resistance, which causes them to be roughly as wasteful of energy as natural muscle or internal combustion engines. Much of the energy required to activate a myomer is simply converted into waste heat. Myomer bundles are laced with a network of flexible tubing carrying coolant fluids to and from the BattleMech's [[heat sink]] system to dispose of this waste heat. How heat effects myomers is discussed more fully in the section on heat sinks below.
 
However, myomers are not merely 'Mech scale plastic muscles. Rather, they are very powerful electrical motors. For reference, the myomer bundles in a 'Mech's fingers are multi-kilowatt motors. The leg myomer bundles of a 'Mech are far more powerful (more massive{{m}}more fibers) than a 'Mech's finger myomer bundles. The downside of myomers is that they aren't efficient electrical motors{{m}}they have fairly high internal electrical resistance, which causes them to be roughly as wasteful of energy as natural muscle or internal combustion engines. Much of the energy required to activate a myomer is simply converted into waste heat. Myomer bundles are laced with a network of flexible tubing carrying coolant fluids to and from the BattleMech's [[heat sink]] system to dispose of this waste heat. How heat effects myomers is discussed more fully in the section on heat sinks below.
  
As an important side note, it is a misconception that lightning or PPC fire (which actually is nothing like lightning) can spasm a 'Mech and cause its myomers to rip apart. 'Mech structure and armor provides a very low resistance conduit to earth ground and as such will protect the myomers from the electrical energy. The [[Word of Blake]] 'Mech [[taser]]s work because they provide a much closer ground (lower resistance path) to the feed channel of the weapon{{m}}whatever is between the contacts (or is electrically connected to the area between the contacts) of the 'Mech-taser is subjected to massive electrical energy. By the way, it's the amps that do the damage, not the voltage. Voltage (potential) pushes, amperage (the number of electrons flowing) does the damage.
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As an important side note, it is a misconception that lightning or PPC fire (which actually is nothing like lightning) can spasm a 'Mech and cause its myomers to rip apart. 'Mech structure and armor provides a very low resistance conduit to earth ground and as such will protect the myomers from the electrical energy. The [[Word of Blake]] 'Mech [[taser]]s work because they provide a much closer ground (lower resistance path) to the feed channel of the weapon{{m}}whatever is in between the contacts (or is electrically connected to the area between the contacts) of the 'Mech-taser is subjected to massive electrical energy. By the way, it's the amps that do the damage, not the voltage. Voltage (potential) pushes, amperage (the number of electrons flowing) does the damage.
  
 
====Triple Strength Myomers====
 
====Triple Strength Myomers====
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The first and outer-most layer is an extremely strong, extremely hard layer of steel. This layer fragments projectiles. It also ablates and conducts heat to provide protection from energy attacks. The crystalline structure of this steel is carefully aligned and radiation-treated for maximum hardness and strength. Because of its phenomenal strength and hardness, the first layer suffers the tradeoff of being quite brittle{{m}}so brittle that the second layer of armor under it has to act as a backstop for shattered fragments of the outer layer.
 
The first and outer-most layer is an extremely strong, extremely hard layer of steel. This layer fragments projectiles. It also ablates and conducts heat to provide protection from energy attacks. The crystalline structure of this steel is carefully aligned and radiation-treated for maximum hardness and strength. Because of its phenomenal strength and hardness, the first layer suffers the tradeoff of being quite brittle{{m}}so brittle that the second layer of armor under it has to act as a backstop for shattered fragments of the outer layer.
  
The second and inner layer, cubic boron nitride (which is a very hard layer in its own right), is processed to avoid porosity, and includes a microfiber web of manmade diamond mono-filament fibers which imparts a little bit of flexibility to this second armor layer. The weave in this layer also incorporates sensor, data, and control lines. This internal layer back-stops molten armor from the first layer, and armor from the first layer converted into plasma by heavy attack. It is this layer that stops High Explosive Armor Piercing (HEAP) rounds and fast neutrons.
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The second and inner layer, cubic boron nitride (which is a very hard layer in its own right), is processed to avoid porosity, and includes a microfiber web of man-made diamond mono-filament fibers which imparts a little bit of flexibility to this second armor layer. The weave in this layer also incorporates sensor, data, and control lines. This internal layer back-stops molten armor from the first layer, and armor from the first layer converted into plasma by heavy attack. It is this layer that stops High Explosive Armor Piercing (HEAP) rounds and fast neutrons.
  
 
The third layer{{m}}which is not an armor layer{{m}}is a titanium alloy honeycomb. This layer is used to support the outer armor layers. As it has already been said, the first and second armor layers are proportionally very thin and thus not load-bearing. Because of this, it is the titanium honeycomb layer that holds the armor in place and (normally) keeps the brittle first and second armor layers from flexing.
 
The third layer{{m}}which is not an armor layer{{m}}is a titanium alloy honeycomb. This layer is used to support the outer armor layers. As it has already been said, the first and second armor layers are proportionally very thin and thus not load-bearing. Because of this, it is the titanium honeycomb layer that holds the armor in place and (normally) keeps the brittle first and second armor layers from flexing.
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It is the BattleMech that does the majority of recoil compensation and compensates for blasts of incoming hostile fire. While a MechWarrior can help the BattleMech keep its balance, for instance, by "telling" the 'Mech when to ride with recoil rather than leaning into it, or when to throw itself off-balance at another 'Mech, it is still the DI that handles most of the decision-making when it comes to balance chores.
 
It is the BattleMech that does the majority of recoil compensation and compensates for blasts of incoming hostile fire. While a MechWarrior can help the BattleMech keep its balance, for instance, by "telling" the 'Mech when to ride with recoil rather than leaning into it, or when to throw itself off-balance at another 'Mech, it is still the DI that handles most of the decision-making when it comes to balance chores.
  
Moving is yet another task where the BattleMech does most of work. Though a BattleMech may have proportionately large feet, it still must choose every footstep with care in order to compensate for outside forces or in anticipation of environmental features. Again, it is the DI that handles this, via a 'Mech's many sensors. Hand actuators are also tools that the BattleMech will handle via the DI network, especially more modern 'Mechs, which are programmed with very capable and complex actuator routines. BattleMechs will actually move their limbs and torso to avoid collisions. The agile movements of a [[BattleMech#Light|light]] BattleMech threading its way through a forest is not only the result of a talented MechWarrior, but the 'Mech's own DI computer avoiding the trees.
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Moving is yet another task where the BattleMech does most of work. Though a BattleMech may have proportionately large feet, it still must choose every footstep with care in order to compensate for outside forces or in anticipation of environmental features. Again, it is the DI that handles this, via a 'Mech's many sensors. Hand actuators are also tools that the BattleMech will handle via the DI network, especially more modern 'Mechs, which are programmed with very capable and complex actuator routines. BattleMechs will actually move their limbs and torso to avoid collisions. The agile movements of a light BattleMech threading its way through a forest is not only the result of a talented MechWarrior, but the 'Mech's own DI computer avoiding the trees.
  
 
All of that said, 'Mechs are not built or programmed to be autonomous, mostly because they carry a prodigious amount of firepower and are physically so large. In fact, MechWarriors must handle all of the higher-level decisions, essentially handling "higher level thinking" and balance tasks for their 'Mech. This is why BattleMechs do sometimes simply crash their way through forests, clip buildings, or trip down into ravines. BattleMechs are programmed to obey their pilots, regardless of the "common sense" programmed into the 'Mech. For instance, a 'Mech will swing its arms through the side of a building if that is what's required to bring weapons to bear on a target. BattleMechs will give collision warnings, but they don't override their pilots. Ironically, this is one of the reasons why it takes a long time to train good MechWarriors. MechWarriors actually have to learn how to think for their 'Mech and exploit the machine's "intelligence" in order to get the results they want.
 
All of that said, 'Mechs are not built or programmed to be autonomous, mostly because they carry a prodigious amount of firepower and are physically so large. In fact, MechWarriors must handle all of the higher-level decisions, essentially handling "higher level thinking" and balance tasks for their 'Mech. This is why BattleMechs do sometimes simply crash their way through forests, clip buildings, or trip down into ravines. BattleMechs are programmed to obey their pilots, regardless of the "common sense" programmed into the 'Mech. For instance, a 'Mech will swing its arms through the side of a building if that is what's required to bring weapons to bear on a target. BattleMechs will give collision warnings, but they don't override their pilots. Ironically, this is one of the reasons why it takes a long time to train good MechWarriors. MechWarriors actually have to learn how to think for their 'Mech and exploit the machine's "intelligence" in order to get the results they want.
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* ''[[Classic BattleTech Companion]]'': pp. 233–246, section by [[Mike Miller]]
 
* ''[[Classic BattleTech Companion]]'': pp. 233–246, section by [[Mike Miller]]
 
* ''[[TechManual]]'': pp. 31–43: "BattleMech Tech: A Primer," section by Mike Miller
 
* ''[[TechManual]]'': pp. 31–43: "BattleMech Tech: A Primer," section by Mike Miller
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[[Category:BattleTech Essays|BattleMech Technology]]
 
[[Category:BattleTech Essays|BattleMech Technology]]

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