Sarna News: Bad 'Mechs - Icestorm

Editing Listen-Kill Missile

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
==Description==
+
'''Listen-Kill''' (''aka'' '''L-K''' or '''LK''') missile technology is an upgrade to missiles (both [[LRM]] and [[SRM]]) to improve their accuracy. This is achieved through a small computer and homing device in the missile's head that allows it to home in on the electronic noise of a [[BattleMech]] or tank. While very successful at first, the effect of L-K technology was quickly negated by jamming equipment tailored to counter it.
'''Listen-Kill''' (''aka'' '''L-K''' or '''LK''') missile technology is an upgrade to missiles (both [[LRM]] and [[SRM]]) to improve their accuracy. This is achieved through a small computer and homing device in the missile's head that allows it to home in on the electronic noise of a [[BattleMech]] or tank. While very successful at first, the effect of L-K technology was quickly negated by jamming equipment tailored to counter it.<ref name=His3039-144>''Historical: War of 3039'', p. 144, "Listen-Kill Missiles"</ref>
 
  
Although L-K missiles are generally considered to have been introduced only in [[3038]] by the [[Federated Commonwealth]], prototypes were used as early as April [[3029]] by a [[mercenary unit]] in the employ of the [[Lyran Commonwealth]], the [[Kell Hounds]] (together with the [[Crescent Hawks]]), in the defense of the Kell Hounds base on [[Lyons]] against attackers from the [[Draconis Combine]]. They managed to prevent the technology from falling into enemy hands.<ref>''Crescent Hawks Revenge'', computer game (apocryphal)</ref>
+
Although L-K missiles are generally considered to have been introduced only in [[3038]] by the [[Federated Commonwealth]], prototypes were used as early as April [[3029]] by a [[mercenary unit]] in the employ of the [[Lyran Commonwealth]], the [[Kell Hounds]] (together with the [[Crescent Hawks]]), in the defense of the Kell Hounds base on [[Lyons]] against attackers from the [[Draconis Combine]]. They managed to prevent the technology from falling into enemy hands.
  
The first large-scale deployment of L-K missiles occurred against the Draconis Combine by [[Federated Commonwealth]] forces during the [[War of 3039]]. Several Federated Commonwealth defense industries had pooled their resources to produce them in [[3038]]. However, although effective, L-K missiles were still far too expensive and rare to be used as standard loadout, and did not have a significant impact on the outcome of the war.<ref name=His3039-144/>
+
The first large-scale deployment of L-K missiles occurred against the Draconis Combine by [[Federated Commonwealth]] forces during the [[War of 3039]]. Several Federated Commonwealth defense industries had pooled their resources to produce them in [[3038]]. However, although effective, L-K missiles were still far too expensive and rare to be used as standard loadout, and did not have a significant impact on the outcome of the war.
  
Following their use in the War of 3039, the [[Draconis Combine]] was quick to develop a plug-in ECM module that totally countered the effect of L-K missiles. It was being distributed to their line units by summer 3039 already. Furthermore, they also reverse engineered the L-K technology and had it available for themselves as well from July 3039 onward. [[AFFS]] and [[LCAF]] were thus forced to also develop similar ECM technology in turn, which they had available by [[3040]].<ref name=His3039-144/>
+
Following their use in the War of 3039, the [[Draconis Combine]] was quick to develop a plug-in ECM module that totally countered the effect of L-K missiles. It was being distributed to their line units by summer 3039 already. Furthermore, they also reverse-engineered the L-K technology and had it available for themselves as well from July 3039 onwards. [[AFFS]] and [[LCAF]] were thus forced to also develop similar ECM technology in turn, which they had available by [[3040]].
  
It was not until [[3042]] that the [[New Avalon Institute of Science]] found a way to mass produce L-K missiles. In the same year, the Draconis Combine provided samples of the missiles and ECM gear to the [[Free Worlds League]] and the [[Capellan Confederation]] to rekindle the [[Concord of Kapteyn]].<ref>''20 Year Update'', p. 73</ref>
+
It was not until [[3042]] that the [[New Avalon Institute of Science]] found a way to mass-produce L-K missiles. In the same year, the Draconis Combine provided samples of the missiles and ECM gear to the [[Free Worlds League]] and the [[Capellan Confederation]] to rekindle the [[Concord of Kapteyn]].
  
By the mid-3040s, L-K missiles were common, but almost all units in the [[Inner Sphere]] were equipped with ECM gear to negate their effect by that time. Since L-K missiles are still more expensive than standard missiles but have essentially lost their advantage, it is largely a moot technology afterward (except perhaps against very old 'Mechs without ECM refit).
+
By the mid-3040s, L-K missiles were common, but almost all units in the [[Inner Sphere]] were equipped with ECM gear to negate their effect by that time. Since L-K missiles are still more expensive than standard missiles but have essentially lost their advantage, it is largely a moot technology afterwards (except perhaps against very old 'Mechs without ECM refit).
  
[[Clan]] units are automatically immune to the effects of Listen-Kill technology.<ref name=His3039-144/>
+
[[Clan]] units are automatically immune to the effects of Listen-Kill technology.
  
==Rules==
+
===Associated Rules===
<div class="gamerules">
 
 
 
===Game Rules===
 
 
*L-K missiles can be loaded on any LRM or SRM launcher
 
*L-K missiles can be loaded on any LRM or SRM launcher
 
*When firing L-K missiles, the launcher has -1 to-hit bonus against any non-Clan units without ECM upgrade
 
*When firing L-K missiles, the launcher has -1 to-hit bonus against any non-Clan units without ECM upgrade
*L-K technology cannot be combined with any other type of missile submunition (such as Inferno, Artemis, NARC, Thunder-LRM, etc.)<ref name=His3039-144/>
+
*L-K technology cannot be combined with any other type of missile submunition (such as Inferno, Artemis, NARC, Thunder-LRM, etc.)
</div>
 
  
 
==References==
 
==References==
<references />
+
*[[Crescent Hawks Revenge|BattleTech: The Crescent Hawks' Revenge]] (computer game)
 
+
*[[20 Year Update]]
==Bibliography==
+
*[[Historical: War of 3039]]
*''[[20 Year Update]]''
 
*''[[Crescent Hawks Revenge|BattleTech: The Crescent Hawks' Revenge]]''
 
*''[[Historical: War of 3039]]''
 
  
  
 
[[Category:Technology]]
 
[[Category:Technology]]
[[Category:Alternate Ammunition]]
 

Please note that all contributions to BattleTechWiki are considered to be released under the GNU FDL 1.2 (see BattleTechWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Advanced templates:

Editing: {{Merge}}   {{Moratorium}}   {{Otheruses| | | }}

Notices: {{NoEdit}}   {{Sign}}   {{Unsigned|name}}   {{Welcome}}

Administration: {{Essay}}   {{Policy}}   {{Procedure}}