Editing Null Signature System
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While the [[Clans]] retained the peak of the [[Terran Hegemony]]'s military technology, the tenets of Clan honor find such stealth systems dishonorable and ceased research and production of the Null Signature System. While the [[Clans]] retained the peak of the [[Terran Hegemony]]'s military technology, the tenets of Clan honor find such stealth systems dishonorable and ceased research and production of the Null Signature System.
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+ == Rules ==
+ <div class="gamerules">
+ === Game Rules ===
+ At the End Phase of any turn, any units equipped with a Null Signiture System can activate or deactivate the system. Units can also begin the game with the Null Signiture System active. While active, any attacks made on the unit suffer from a +1 to-hit modifier at medium range, and +2 to-hit at long range. <ref name="TOp336">''Tactical Operations'', p. 336: "Null Signature System"</ref> This effect can stack with the Chameleon Light Polarization Shield, resulting in a total +2 at medium range, and +4 at longer ranges. <ref name="TOp336">''Tactical Operations'', p. 336: "Null Signature System"</ref> Unlike the Chameleon Light Polarization Shield, the Null Signiture System does not create heat. <ref name="TOp336">''Tactical Operations'', p. 336: "Null Signature System"</ref>
+ </div>
==References== ==References==
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While the [[Clans]] retained the peak of the [[Terran Hegemony]]'s military technology, the tenets of Clan honor find such stealth systems dishonorable and ceased research and production of the Null Signature System. | While the [[Clans]] retained the peak of the [[Terran Hegemony]]'s military technology, the tenets of Clan honor find such stealth systems dishonorable and ceased research and production of the Null Signature System. | ||
+ | |||
+ | == Rules == | ||
+ | <div class="gamerules"> | ||
+ | === Game Rules === | ||
+ | At the End Phase of any turn, any units equipped with a Null Signiture System can activate or deactivate the system. Units can also begin the game with the Null Signiture System active. While active, any attacks made on the unit suffer from a +1 to-hit modifier at medium range, and +2 to-hit at long range. <ref name="TOp336">''Tactical Operations'', p. 336: "Null Signature System"</ref> This effect can stack with the Chameleon Light Polarization Shield, resulting in a total +2 at medium range, and +4 at longer ranges. <ref name="TOp336">''Tactical Operations'', p. 336: "Null Signature System"</ref> Unlike the Chameleon Light Polarization Shield, the Null Signiture System does not create heat. <ref name="TOp336">''Tactical Operations'', p. 336: "Null Signature System"</ref> | ||
+ | </div> | ||
==References== | ==References== |