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===Mechanized Infantry===
 
===Mechanized Infantry===
 
[[File:Nova_RGilClan_v14.png|thumb|left|The ''[[Nova (Black Hawk)|Nova]]'', introduced by [[Clan Hell's Horses]] in [[2870]], was the first OmniMech to take advantage of its adaptable [[Gyro|gyro]] to allow it to transport [[Battle Armor|battle armor infantry]]]]
 
[[File:Nova_RGilClan_v14.png|thumb|left|The ''[[Nova (Black Hawk)|Nova]]'', introduced by [[Clan Hell's Horses]] in [[2870]], was the first OmniMech to take advantage of its adaptable [[Gyro|gyro]] to allow it to transport [[Battle Armor|battle armor infantry]]]]
An unexpected advantage of their advanced gyros, OmniMechs could also be used extensively as infantry transports. In [[2867]], [[Clan Wolf]] began development of [[battle armor|battle armored infantry]], based on underwater environmental suits used by [[Clan Goliath Scorpion]] in the seas of [[Dagda (Clan System)|Dagda]] and [[Star League]] [[Power Armor (Light)]]. The classic [[Elemental (Battle Armor)| Elemental battle armor]], a blend of speed, anti-'Mech capability, protection, and firepower, prevailed. The Elemental debuted in [[2868]] in combat against [[Clan Nova Cat]], and soundly won. Clan Wolf's battle armor concept revolutionized offensive ground infantry combat in [[twenty-ninth-century]] Clan warfare, and accelerated the propagation of the new "[[Elemental]]" warrior phenotype developed by Clan Hell's Horses.<ref name=EDGC6/><ref>''Field Manual: Crusader Clans'', p. 135</ref><ref>''Field Manual: Crusader Clans'', p. 54</ref><ref>''Technical Readout: 3058 Upgrade'', p. 40</ref><ref name=3058BA>''Technical Readout: 3058 Upgrade'', p. 44</ref><ref>''Technical Readout: 3050 Upgrade'', p. 112</ref> However, Elementals have limited mobility; they are only capable of a single 90-meter leap every 10 seconds and are nearly one ton in mass.<ref name=3058BA/> Without [[Combat Vehicles]] dedicated to moving soldiers or longer-ranged battle armor weaponry, Elementals could only be used effectively on land as fixed defenders against experienced adversaries. Rather than rely entirely on combat vehicles to transport infantry, Clan Hell's Horses OmniMech designers realized the specialized gyros of OmniMechs could allow the mass of a point of Elementals to mount and dismount under fire. In [[2870]] they debuted their first OmniMech, the ''[[Nova]]'', which mounted handholds, power outlets, and communication ports for battle armor. The ''Nova''<nowiki>'</nowiki>s mechanized infantry modifications were very successful and universally copied.<ref>''Technical Readout: 3050 Upgrade'', p. 126</ref><ref name=TRO:3050>''Technical Readout: 3050'', p. 225</ref><ref>''Technical Readout: 3050 Upgrade'', p. 112</ref> Existing OmniMechs could have been [[Refit Kit|refitted]] and [[Retrofit|retrofitted]], but this has not been explicitly stated.<ref>[http://bg.battletech.com/forums/index.php/topic,34903.0.html Mechanized Battle Armor with Early OmniMechs forum topic]</ref><ref name=TW226>''Total Warfare'', pp. 226-227: "Mechanized Battle Armor"</ref><ref>''TechManual'', p. 157</ref> Within six years of the initial Wolf-Nova Cat Trial and just four years after the debut of the ''Nova'', the concept of OmniMechs as infantry transports was taken to its logical conclusion, when Clan Ghost Bear began production of the [[Clan Cloud Cobra|Cloud Cobra]]-prototype ''[[Fire Moth]]'' infantry support OmniMech.<ref>''Era Digest: Golden Century'', p. 21</ref><ref>''Technical Readout: 3050 Upgrade'', p. 114</ref>
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An unexpected advantage of their advanced gyros, OmniMechs could also be used extensively as infantry transports. In [[2867]], [[Clan Wolf]] began development of [[battle armor|battle armored infantry]], based on underwater environmental suits used by [[Clan Goliath Scorpion]] in the seas of [[Dagda (Clan)|Dagda]] and [[Star League]] [[Power Armor (Light)]]. The classic [[Elemental (Battle Armor)| Elemental battle armor]], a blend of speed, anti-'Mech capability, protection, and firepower, prevailed. The Elemental debuted in [[2868]] in combat against [[Clan Nova Cat]], and soundly won. Clan Wolf's battle armor concept revolutionized offensive ground infantry combat in 29th Century Clan warfare, and accelerated the propagation of the new "[[Elemental]]" warrior phenotype developed by Clan Hell's Horses.<ref name=EDGC6/><ref>''Field Manual: Crusader Clans'', p. 135</ref><ref>''Field Manual: Crusader Clans'', p. 54</ref><ref>''Technical Readout: 3058 Upgrade'', p. 40</ref><ref name=3058BA>''Technical Readout: 3058 Upgrade'', p. 44</ref><ref>''Technical Readout: 3050 Upgrade'', p. 112</ref> However, Elementals have limited mobility; they are only capable of a single 90-meter leap every 10 seconds and are nearly one ton in mass.<ref name=3058BA/> Without [[Combat Vehicles]] dedicated to moving soldiers or longer-ranged battle armor weaponry, Elementals could only be used effectively on land as fixed defenders against experienced adversaries. Rather than rely entirely on combat vehicles to transport infantry, Clan Hell's Horses OmniMech designers realized the specialized gyros of OmniMechs could allow the mass of a point of Elementals to mount and dismount under fire. In [[2870]] they debuted their first OmniMech, the ''[[Nova]]'', which mounted handholds, power outlets, and communication ports for battle armor. The ''Nova''<nowiki>'</nowiki>s mechanized infantry modifications were very successful and universally copied.<ref>''Technical Readout: 3050 Upgrade'', p. 126</ref><ref name=TRO:3050>''Technical Readout: 3050'', p. 225</ref><ref>''Technical Readout: 3050 Upgrade'', p. 112</ref> Existing OmniMechs could have been [[Refit Kit|refitted]] and [[Retrofit|retrofitted]], but this has not been explicitly stated.<ref>[http://bg.battletech.com/forums/index.php/topic,34903.0.html Mechanized Battle Armor with Early OmniMechs forum topic]</ref><ref name=TW226>''Total Warfare'', pp. 226-227: "Mechanized Battle Armor"</ref><ref>''TechManual'', p. 157</ref> Within six years of the initial Wolf-Nova Cat Trial and just four years after the debut of the ''Nova'', the concept of OmniMechs as infantry transports was taken to its logical conclusion, when Clan Ghost Bear began production of the [[Clan Cloud Cobra|Cloud Cobra]]-prototype ''[[Fire Moth]]'' infantry support OmniMech.<ref>''Era Digest: Golden Century'', p. 21</ref><ref>''Technical Readout: 3050 Upgrade'', p. 114</ref>
  
 
===Inner Sphere Development===
 
===Inner Sphere Development===
 
[[File:Raptor_TRO3058.png|thumb|The first [[Inner Sphere]] OmniMech, the ''[[Raptor]]'', in [[DCMS]] camouflage]]
 
[[File:Raptor_TRO3058.png|thumb|The first [[Inner Sphere]] OmniMech, the ''[[Raptor]]'', in [[DCMS]] camouflage]]
The OmniMech's ease of repair, rearmament, and weapons loadout modification allowed Clan [[MechWarrior (pilot)|MechWarriors]] to quickly return to the battlefield, and kept the Clans moving at an amazing pace during the Clans' [[Clan Invasion|invasion of the Inner Sphere]].<ref name=TRO>''Technical Readout: 3050'', p. 7</ref> But the Clans' obvious technological advantage resulted in a rapid response from Inner Sphere weapons manufacturers. While not able to replicate the advanced construction materials of the invaders, the [[Inner Sphere]] was able to reverse engineer OmniMech technology from captured or crippled machines. Thanks to the pristine examples gained from the [[Wolcott#Planetary History|Battle of Wolcott]] and several [[Galaxy|Galaxies]]' worth of salvage in the aftermath of the [[Battle of Luthien (3052)|Operation DRAGONSLAYER]], the [[Draconis Combine]] led Inner Sphere OmniMech development. Just five months after DRAGONSLAYER, as the [[Com Guards]] fought the Clans on [[Battle of Tukayyid (3052)|Tukayyid]], the Draconis Combine introduced the first Inner Sphere OmniMech, the ''[[Raptor]]'', in May [[3052]].<ref name=TRO3058U-120>''Technical Readout: 3058 Upgrade'', p. 120: "RTX1-O Raptor"</ref> By [[3058]] the Combine had eight separate OmniMechs in production with licensed versions being built in the [[Lyran Alliance]], [[St. Ives Compact]], [[Capellan Confederation]], [[Free Worlds League]], and [[Federated Commonwealth]]. By [[3067]] every [[Successor State]] had designed and begun production of its own, novel OmniMech(s).<ref>''Technical Readout: 3058'', pp. 78–95</ref><ref name=ER3062-104>''Era Report: 3062'', p. 105: "Museum Technica - Production Directed - OmniMechs"</ref>
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The OmniMech's ease of repair, rearmament, and weapons loadout modification allowed Clan [[MechWarrior (pilot)|MechWarriors]] to quickly return to the battlefield, and kept the Clans moving at an amazing pace during the Clans' [[Clan Invasion|invasion of the Inner Sphere]].<ref name=TRO>''Technical Readout: 3050'', p. 7</ref> But the Clans' obvious technological advantage resulted in a rapid response from Inner Sphere weapons manufacturers. While not able to replicate the advanced construction materials of the invaders, the [[Inner Sphere]] was able to reverse engineer OmniMech technology from captured or crippled machines. Thanks to the pristine examples gained from the [[Wolcott#Planetary History|Battle of Wolcott]] and several [[Galaxy|Galaxies]]' worth of salvage in the aftermath of the [[Battle of Luthien (Clan Invasion)|Operation DRAGONSLAYER]], the [[Draconis Combine]] led Inner Sphere OmniMech development. Just five months after DRAGONSLAYER, as the [[Com Guards]] fought the Clans on [[Battle of Tukayyid (3052)|Tukayyid]], the Draconis Combine introduced the first Inner Sphere OmniMech, the ''[[Raptor]]'', in May [[3052]].<ref name=TRO3058U-120>''Technical Readout: 3058 Upgrade'', p. 120: "RTX1-O Raptor"</ref> By [[3058]] the Combine had eight separate OmniMechs in production with licensed versions being built in the [[Lyran Alliance]], [[St. Ives Compact]], [[Capellan Confederation]], [[Free Worlds League]], and [[Federated Commonwealth]]. By [[3067]] every [[Successor State]] had designed and begun production of its own, novel OmniMech(s).<ref>''Technical Readout: 3058'', pp. 78–95</ref><ref name=ER3062-104>''Era Report: 3062'', p. 105: "Museum Technica - Production Directed - OmniMechs"</ref>
  
 
==Advantages==
 
==Advantages==
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Though not solely created for modular weapon loadouts, the OmniMech design greatly aids repair and construction. If a weapon Pod is damaged, it can be quickly detached and replaced with another while the original is repaired. If certain weapons or ammunition are unavailable, alternates can be easily substituted. Once their modular weaponry and equipment is removed, the empty bays provide better access to repair the chassis. Damaged components such as arms and legs can be easily repaired in half the time it takes for common BattleMechs, and often with less experienced technicians able perform such tasks.<ref name=TRO /> OmniMech technology also greatly aids salvage. Even if an enemy OmniMech is virtually destroyed, an intact OmniPod can be detached and mounted on a functional Omni just as quickly and easily as if it was factory fresh, satisfying the Clans' overriding desire to avoid waste.
 
Though not solely created for modular weapon loadouts, the OmniMech design greatly aids repair and construction. If a weapon Pod is damaged, it can be quickly detached and replaced with another while the original is repaired. If certain weapons or ammunition are unavailable, alternates can be easily substituted. Once their modular weaponry and equipment is removed, the empty bays provide better access to repair the chassis. Damaged components such as arms and legs can be easily repaired in half the time it takes for common BattleMechs, and often with less experienced technicians able perform such tasks.<ref name=TRO /> OmniMech technology also greatly aids salvage. Even if an enemy OmniMech is virtually destroyed, an intact OmniPod can be detached and mounted on a functional Omni just as quickly and easily as if it was factory fresh, satisfying the Clans' overriding desire to avoid waste.
  
OmniTechnology has also been used to bridge the technological gap between the Clans and the Inner Sphere. While Inner Sphere and Clan components are generally mutually incompatible, the Inner Sphere reverse-engineered their OmniMech technology from Clan salvage after the successful operations against the Clans, including the [[Battle of Luthien (3052)|Battle of Luthien]], the Battle of Wolcott, and the [[Battle of Tukayyid (3052)|Battle of Tukayyid]]<ref>''Shrapnel'', Issue #11, pp. 38-40: BTL-C-2O ''Battle Cobra''</ref>. The resulting systems use a similar OmniPod interface. With rare exceptions (for instance, early production runs of the ''[[Firestarter (OmniMech)|Firestarter]]'' OmniMech), Inner Sphere and Clan Omnis can mount either Inner Sphere or Clan OmniPods interchangeably.<ref name=SO-182>''Campaign Operations'', p. 208: "Clan/Inner Sphere Incompatibility"</ref>
+
OmniTechnology has also been used to bridge the technological gap between the Clans and the Inner Sphere. While Inner Sphere and Clan components are generally mutually incompatible, the Inner Sphere reverse-engineered their OmniMech technology from Clan salvage after the successful operations against the Clans, including the [[Battle of Luthien (3052)|Battle of Luthien]], the Battle of Wolcott, and the [[Battle of Tukayyid (3052)|Battle of Tukayyid]]<ref>''Shrapnel'', Issue #11, pp. 38-40: BTL-C-2O ''Battle Cobra''</ref>. The resulting systems use a similar OmniPod interface. With rare exceptions (for instance, early production runs of the ''[[Firestarter (OmniMech)|Firestarter]]'' OmniMech), Inner Sphere and Clan Omnis can mount either Inner Sphere or Clan OmniPods interchangeably.<ref name=SO-182>''Strategic Operations'', p. 182: "Maintenance, Salvage, Repair & Customization - Clan/Inner Sphere Incompatibility/OmniPods"</ref>
  
 
The OmniMech's ability to provide transport for mechanized battle armor is another distinct advantage. Clan OmniMechs are capable of deploying and redeploying PA(L)-, light-, medium-, and heavy-classes of battle armor<ref name=TM167>''TechManual'', p. 167, "Battle Armor Capabilities Table"</ref> much more expeditiously than allowing the infantry to deploy on their own. Additionally, while battle armor is mounted on the OmniMech, the battle armor provides a modicum of additional protection to their transport.<ref name=TRO:3050/><ref name=TW226/> Quad and assault-class battle armor are incapable of mechanization.<ref name=TM167/> Initially Inner Sphere battle armor were also incapable of mounting Clan OmniMechs<ref name=TRO:3050/>, though with decades of experience Inner Sphere battle armor has reached greater parity with their Clan counterparts<ref name=TW226/>. Newer battle armor, equipped with magnetic clamps, may also mount standard BattleMechs, but BattleMechs do not have specialized OmniMech gyros and suffer reduced mobility compared with their OmniMech counterparts.<ref name=TW226/>
 
The OmniMech's ability to provide transport for mechanized battle armor is another distinct advantage. Clan OmniMechs are capable of deploying and redeploying PA(L)-, light-, medium-, and heavy-classes of battle armor<ref name=TM167>''TechManual'', p. 167, "Battle Armor Capabilities Table"</ref> much more expeditiously than allowing the infantry to deploy on their own. Additionally, while battle armor is mounted on the OmniMech, the battle armor provides a modicum of additional protection to their transport.<ref name=TRO:3050/><ref name=TW226/> Quad and assault-class battle armor are incapable of mechanization.<ref name=TM167/> Initially Inner Sphere battle armor were also incapable of mounting Clan OmniMechs<ref name=TRO:3050/>, though with decades of experience Inner Sphere battle armor has reached greater parity with their Clan counterparts<ref name=TW226/>. Newer battle armor, equipped with magnetic clamps, may also mount standard BattleMechs, but BattleMechs do not have specialized OmniMech gyros and suffer reduced mobility compared with their OmniMech counterparts.<ref name=TW226/>
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Despite their benefits in flexibility and maintenance, OmniMechs have distinct limitations in regard to capabilities, cost, and logistics.
 
Despite their benefits in flexibility and maintenance, OmniMechs have distinct limitations in regard to capabilities, cost, and logistics.
  
OmniMechs constructed from standard materials are more expensive than comparable BattleMechs of similar weight. While the initial invasion gave the impression that Clan ''[[Touman|toumans]]'' consisted solely of OmniMechs, even the wealthiest or most powerful Clans can only afford to outfit their front-line formations with OmniMechs. Second-line forces in most Clans generally utilize more cost-effective standard, Clan-tech BattleMechs, or old Star League designs.<ref>''Technical Readout: 3055'', p. 92</ref>
+
OmniMechs constructed from standard materials are more expensive than comparable BattleMechs of similar weight. While the initial invasion gave the impression that Clan ''[[Touman|toumans]]'' consisted solely of OmniMechs, even the most prosperous Clans can only afford to outfit their front-line formations with OmniMechs, with their second-line forces generally fielding more cost-effective standard, Clan-tech BattleMechs, or old Star League designs.<ref>''Technical Readout: 3055'', p. 92</ref>
  
OmniMech Pod-mounted weaponry and equipment is incompatible with standard BattleMechs. Even for identical classes and brands of equipment, only ammunition can be installed interchangeably. Adding or removing the OmniPod connections to weapons and equipment is possible, albeit time consuming, and adds additional time to repairs. For mixed formations of BattleMechs and OmniMechs this adds an artificial separation for spare parts, and requires duplication in supply chains and logistics.<ref name=SO-182/>
+
The modular attachment points to mount OmniMech weaponry and equipment (equipment constructed in an OmniMech Pod) renders such equipment incompatible with standard BattleMechs. Even for identical classes and brands of equipment, only the ammunition can be used interchangeably. Adding or removing the Pod connections is possible albeit time consuming, and adds additional time to repairs. For mixed formations of BattleMechs and OmniMechs this adds an artificial separation and duplication in supply chains and logistics for spare parts.<ref name=SO-182/>
  
OmniMechs are not fully modular. An OmniMech's structural components (its engine, internal structure, armor, and any equipment installed on the base chassis) are hardwired.<ref name=TM-53>''TechManual'', p. 53: "BattleMech Construction - Step 2: Install Engines and Control Systems"</ref> Redesign, though not impossible, is significantly more complicated than reconfiguration to the point of "reek[ing] of desperation"<ref>''Recognition Guide: ilClan, vol. 26, p. 10</ref>. Weapons and equipment not mounted in OmniPods can still be installed as fixed equipment in an OmniMech, effectively partially transforming the OmniMech into a standard BattleMech. Unfortunately, customizing an OmniMech is as difficult as customizing a standard BattleMech, and takes longer than simple reconfiguration using OmniPods.<ref>''Strategic Operations'', p. 189, "Customizing"</ref>
+
OmniMechs are not fully modular. An OmniMech's structural components (its engine, internal structure, armor, and any equipment installed on the base chassis of that OmniMech) are hardwired<ref name=TM-53>''TechManual'', p. 53: "BattleMech Construction - Step 2: Install Engines and Control Systems"</ref>, and redesign, though not impossible, is significantly more complicated than reconfiguration to the point of "reek[ing] of desperation"<ref>''Recognition Guide: ilClan, vol. 26, p. 10</ref>. Weapons and equipment not mounted in OmniPods can still be installed as fixed equipment in an OmniMech, effectively partially transforming the OmniMech into a standard BattleMech. Unfortunately, customizing an OmniMech is as difficult as customizing a standard BattleMech, and and takes longer than simply reconfiguring OmniPods.<ref>''Strategic Operations'', p. 189, "Customizing"</ref>
  
While [[Actuator|actuators]] are a type of structural component, the lower-arm and hand actuators are themselves OmniPod-mounted. Arm actuators can be easily removed to provide additional Pod Space in the arms. However, hand and lower-arm actuators use the same mounting points as larger-bore ballistic and energy weapons, including [[Gauss rifle]]s, [[Autocannon]]s, and [[PPC]]s. OmniMech configurations mounting these types of weapons in the arms are only able to mount upper-arm actuators, impairing their ability to perform certain physical attacks.<ref name=TM-57/>
+
While they can be considered structural components, the lower-arm and hand [[Actuator|actuator]]s are themselves OmniPod-mounted, and easily removed to provide additional Pod Space in the arms. However, the mounting points for hand and lower-arm actuators are also utilized by larger bore weaponry ballistic and energy weapons, such as [[Gauss rifle]]s, [[Autocannon]]s, and [[PPC]]s. OmniMechs configured with these types of weapon systems have difficulty performing physical attacks using the arms.<ref name=TM-57/>
  
 
==See Also==
 
==See Also==
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==Bibliography==
 
==Bibliography==
 
<div class="desktop-3-col">
 
<div class="desktop-3-col">
* ''[[Campaign Operations]]''
 
 
* ''[[Era Digest: Golden Century]]''
 
* ''[[Era Digest: Golden Century]]''
 
* ''[[Era Report: 3062]]''
 
* ''[[Era Report: 3062]]''
 
* ''[[Field Manual: Crusader Clans]]''
 
* ''[[Field Manual: Crusader Clans]]''
 
* ''[[Field Manual: Warden Clans]]''
 
* ''[[Field Manual: Warden Clans]]''
* ''[[Recognition Guide: ilClan, vol. 26]]''
+
* ''[[TechManual]]''
* ''[[Shrapnel (magazine)|Shrapnel, Issue #8]]''
 
* ''[[Shrapnel (magazine)|Shrapnel, Issue #11]]''
 
 
* ''[[Strategic Operations]]''
 
* ''[[Strategic Operations]]''
* ''[[TechManual]]''
 
 
* ''[[Technical Readout: 2750]]''
 
* ''[[Technical Readout: 2750]]''
 
* ''[[Technical Readout: 3050]]''
 
* ''[[Technical Readout: 3050]]''
* ''[[Technical Readout: 3050 Upgrade]]''
 
 
* ''[[Technical Readout: 3055]]''
 
* ''[[Technical Readout: 3055]]''
 
* ''[[Technical Readout: 3058]]''
 
* ''[[Technical Readout: 3058]]''
 +
* ''[[Technical Readout: 3050 Upgrade]]''
 
* ''[[Technical Readout: 3058 Upgrade]]''
 
* ''[[Technical Readout: 3058 Upgrade]]''
 +
* ''[[Recognition Guide: ilClan, vol. 26]]''
 +
* ''[[Shrapnel (magazine)|Shrapnel, Issue #8]]''
 +
* ''[[Shrapnel (magazine)|Shrapnel, Issue #11]]''
 
* ''[[Turning Points: Foster]]''
 
* ''[[Turning Points: Foster]]''
 
</div>
 
</div>

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