Editing Partial Wing (BattleMech)
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<div class="gamerules"> <div class="gamerules">
=== Game Notes === === Game Notes ===
− Designed for use with BattleMechs, IndustrialMechs, and ProtoMechs. It cannot be used on Land-Air 'Mechs{{cn}} or on Glider ProtoMechs.<ref name="IOexProto">''Interstellar Operations'', pp. 100–102: Expanded ProtoMech Construction Rules</ref> Ultraheavy ProtoMechs are assumed to use the same rules for mounting Partial Wings as Clan BattleMechs.<ref name="IOexProto/> + Designed for use with BattleMechs, IndustrialMechs, and ProtoMechs. It cannot be used on Land Air 'Mechs{{cn}} or on Glider ProtoMechs.<ref name="IOexProto">''Interstellar Operations'', pp. 100–102: Expanded ProtoMech Construction Rules</ref> Ultraheavy ProtoMechs are assumed to use the same rules for mounting Partial Wings as Clan BattleMechs.<ref name="IOexProto/>
In standard atmosphere, the Partial Wing adds +2 Jump MP (for Light and Medium) or +1 Jump MP (for Heavy and Assault), and an additional 3 heat dissipated per turn. In standard atmosphere, the Partial Wing adds +2 Jump MP (for Light and Medium) or +1 Jump MP (for Heavy and Assault), and an additional 3 heat dissipated per turn.
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Latest revision | Your text | ||
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<div class="gamerules"> | <div class="gamerules"> | ||
=== Game Notes === | === Game Notes === | ||
− | Designed for use with BattleMechs, IndustrialMechs, and ProtoMechs. It cannot be used on Land | + | Designed for use with BattleMechs, IndustrialMechs, and ProtoMechs. It cannot be used on Land Air 'Mechs{{cn}} or on Glider ProtoMechs.<ref name="IOexProto">''Interstellar Operations'', pp. 100–102: Expanded ProtoMech Construction Rules</ref> Ultraheavy ProtoMechs are assumed to use the same rules for mounting Partial Wings as Clan BattleMechs.<ref name="IOexProto/> |
In standard atmosphere, the Partial Wing adds +2 Jump MP (for Light and Medium) or +1 Jump MP (for Heavy and Assault), and an additional 3 heat dissipated per turn. | In standard atmosphere, the Partial Wing adds +2 Jump MP (for Light and Medium) or +1 Jump MP (for Heavy and Assault), and an additional 3 heat dissipated per turn. |