Editing ProtoMech

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The connection between a pilot and their ProtoMech is much more direct than with BattleMechs: the pilots feel as though they "are" the machine, giving them unsurpassed control and speed.
 
The connection between a pilot and their ProtoMech is much more direct than with BattleMechs: the pilots feel as though they "are" the machine, giving them unsurpassed control and speed.
However, this direct connection also means that the pilot can feel "pain" inflicted on their machine via neurological feedback not unlike that suffered by MechWarriors. For example, when the ProtoMech's arm is torn off, the pilot feels a great deal of pain, almost as their own arm had been ripped away. The sympathetic bond between man and machine can also lead to a kind of "god complex" in which the pilot feels as though they are unstoppable. They may become reluctant to leave their machine, and may even start to believe the ProtoMech is their own body.<ref name=ACtA012>''Technical Readout: 3060'', p. 190</ref>
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However, this direct connection also means than the pilot can feel "pain" inflicted on their machine via neurological feedback not unlike that suffered by MechWarriors. For example, when the ProtoMech's arm is torn off, the pilot feels a great deal of pain, almost as their own arm had been ripped away. The sympathetic bond between man and machine can also lead to a kind of "god complex" in which the pilot feels as though they are unstoppable. They may become reluctant to leave their machine, and may even start to believe the ProtoMech is their own body.<ref name=ACtA012>''Technical Readout: 3060'', p. 190</ref>
  
 
Due to their size and tonnage, ProtoMech weapon loadouts are somewhere between that of battle armor and 'Mechs. Most Protos have a "main gun", a single weapon or piece of equipment of any weight which is braced to the torso but aimed and fired with their hands.  Wielding the "main gun" almost as easily as a normal trooper would a rifle gives the ProtoMech a more flexible firing arc and makes training new pilots easier. Two additional weapons or pieces of equipment can be mounted on the torso, though their combined weight cannot exceed two tons, and each arm can mount one weapon no greater than a half-ton in weight. ProtoMechs can carry most of the same weapons and equipment as found on 'Mechs, although instead of carrying standard missile launchers they mount groups of missile tubes together.<ref name=TRO3060/> Weapons such as the [[ER Micro Laser]] and [[Light Machine Gun]] were initially developed by the Smoke Jaguars specifically for ProtoMechs, though they have since spread to other combat units.
 
Due to their size and tonnage, ProtoMech weapon loadouts are somewhere between that of battle armor and 'Mechs. Most Protos have a "main gun", a single weapon or piece of equipment of any weight which is braced to the torso but aimed and fired with their hands.  Wielding the "main gun" almost as easily as a normal trooper would a rifle gives the ProtoMech a more flexible firing arc and makes training new pilots easier. Two additional weapons or pieces of equipment can be mounted on the torso, though their combined weight cannot exceed two tons, and each arm can mount one weapon no greater than a half-ton in weight. ProtoMechs can carry most of the same weapons and equipment as found on 'Mechs, although instead of carrying standard missile launchers they mount groups of missile tubes together.<ref name=TRO3060/> Weapons such as the [[ER Micro Laser]] and [[Light Machine Gun]] were initially developed by the Smoke Jaguars specifically for ProtoMechs, though they have since spread to other combat units.

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