Editing Record Sheet

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For standard gameplay, a unit's record sheet needs to include (at the bare minimum):
 
For standard gameplay, a unit's record sheet needs to include (at the bare minimum):
*some core game data about the unit, such as type, designation, mass, movement points, etc.;
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*the individual setions/hit locations with their armor and internal structure values (where applicable); these usually take the form of boxes that are ticked off as damage is incurred; and
*the individual sections/hit locations with their armor and internal structure values (where applicable); these usually take the form of boxes that are ticked off as damage is incurred; and
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*the critical slots representing individual sub-systems, to determine the exact configuration of the unit as well as to track damage to internal components.
*the critical slots representing individual sub-systems, to determine the exact configuration of the unit as well as to track damage to internal components (if applicable).
 
  
 
[[FASA]] and later [[FanPro]] and [[Catalyst Game Labs]] have produced and sold official record sheets, a product line going hand-in-hand with the popular [[Technical Readouts]] product line. "Official" blank record sheets for all unit types are also provided, and have been an important factor in the popular construction rules aspect of the game. Several software projects including the official [[Heavy Metal Pro]] suite and various fan projects also cater to this, and can produce record sheets.
 
[[FASA]] and later [[FanPro]] and [[Catalyst Game Labs]] have produced and sold official record sheets, a product line going hand-in-hand with the popular [[Technical Readouts]] product line. "Official" blank record sheets for all unit types are also provided, and have been an important factor in the popular construction rules aspect of the game. Several software projects including the official [[Heavy Metal Pro]] suite and various fan projects also cater to this, and can produce record sheets.

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