Sarna News: Bad 'Mechs - Icestorm

Editing Rime Otter

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*; Alternate Configuration B : Intended as a speedy intermediate and close range combatant, this skirmisher's weapons are geared towards anti-infantry and vehicle combat. A pair of [[improved heavy medium laser]]s in the right arm serve as the primary weapons for armored targets, while two [[machine gun array]]s, comprising of four [[light machine gun]]s each, is mounted in each of the side torsos, provide devastating anti-infantry firepower. An [[LB 10-X]] autocannon found in the left arm, rounding up configuration's abilities. A single ton of [[CASE II]]-protected light machine ammunition is housed in in the right torso, while the LB-X's two tons of ammo is fitted in the left arm with the autocannon. BV (2.0) = 1,969<ref name=RG19p5/>
 
*; Alternate Configuration B : Intended as a speedy intermediate and close range combatant, this skirmisher's weapons are geared towards anti-infantry and vehicle combat. A pair of [[improved heavy medium laser]]s in the right arm serve as the primary weapons for armored targets, while two [[machine gun array]]s, comprising of four [[light machine gun]]s each, is mounted in each of the side torsos, provide devastating anti-infantry firepower. An [[LB 10-X]] autocannon found in the left arm, rounding up configuration's abilities. A single ton of [[CASE II]]-protected light machine ammunition is housed in in the right torso, while the LB-X's two tons of ammo is fitted in the left arm with the autocannon. BV (2.0) = 1,969<ref name=RG19p5/>
  
*; Alternate Configuration C : Another close range combatant, the C configuration has six [[ER medium laser]]s in the right arm, while the left arm carries a four ton [[hatchet]] for warriors who prefer to get physical in combat. To allow this skirmisher to close in on its intended target, the configuration has four [[jump jet]]s and also mounts a [[supercharger]] in addition to its fixed [[MASC]]. Five additional [[double heat sink]]s are fitted help the MechWarrior cope with additional heat load of the OmniMech's features. BV (2.0) = 2,718<ref name=RG19p5/>
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*; Alternate Configuration C : Another close range combatant, the C configuration has bevy six [[ER medium laser]]s in the right arm, while the left arm carries a four ton [[hatchet]] for warriors who prefer to get physical in combat. To allow this skirmisher to close in on its intended target, the configuration has four [[jump jet]]s and also mounts a [[supercharger]] in addition to its fixed [[MASC]]. Five additional [[double heat sink]]s are fitted help the MechWarrior cope with additional heat load of the OmniMech's features. BV (2.0) = 2,718<ref name=RG19p5/>
  
 
*; Alternate Configuration D : A scout and spotter by design, the D configuration uses its [[improved jump jet]]s to reach and mark targets. To accomplish this, it has a [[light active probe]] and [[light TAG]] in the center and right arm, respectively. The design's missile weaponry is all found in the 'Mech's right arm, and comes in the form a [[NARC]] launcher with two tons of pods, and an [[SRM-6]] with one ton of ammo. Not totally reliant on missiles, the D has three [[ER medium laser]]s in its right arm. BV (2.0) = 1,998<ref name=RG19p5/>
 
*; Alternate Configuration D : A scout and spotter by design, the D configuration uses its [[improved jump jet]]s to reach and mark targets. To accomplish this, it has a [[light active probe]] and [[light TAG]] in the center and right arm, respectively. The design's missile weaponry is all found in the 'Mech's right arm, and comes in the form a [[NARC]] launcher with two tons of pods, and an [[SRM-6]] with one ton of ammo. Not totally reliant on missiles, the D has three [[ER medium laser]]s in its right arm. BV (2.0) = 1,998<ref name=RG19p5/>

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