Editing Rules Level
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Published in [[BattleTech: A Game of Armored Combat]], this level of play is more complex, introducing players to heat management, piloting skill rolls, critical effects, and other core rules. It increases the phases to the standard six, introducing the Physical Attack Phase, Heat Phase, and End Phase. The rules are still limited to BattleMechs. The book also contain simplified construction rules for players to modify their 'Mechs. It has superseded older introductory rulebooks, such as the one included in the [[Classic BattleTech Introductory Box Set]]. Published in [[BattleTech: A Game of Armored Combat]], this level of play is more complex, introducing players to heat management, piloting skill rolls, critical effects, and other core rules. It increases the phases to the standard six, introducing the Physical Attack Phase, Heat Phase, and End Phase. The rules are still limited to BattleMechs. The book also contain simplified construction rules for players to modify their 'Mechs. It has superseded older introductory rulebooks, such as the one included in the [[Classic BattleTech Introductory Box Set]].
− The rules in [[BattleTech: Clan Invasion]] could be considered a companion to the basic rules for [[Inner Sphere]] 'Mechs in ''A Game of Armored Combat'', as they cover more exotic Clan weapons and equipment, such as their [[OmniMechs]], their ritualized form of warfare, ''[[zellbrigen]]'', and new units like [[Elemental Battle Armor]]. + The rules in [[BattleTech: Clan Invasion]] could be considered a companion to the basic rules for [[Inner Sphere]] 'Mechs in ''A Game of Armored Combat'', as they cover more exotic Clan weapons and equipment, such as their [[OmniMechs]], their ritualized form of warfare, [[Zellbrigen]], and new units like [[Elemental Battle Armor]].
===Intermediate Rules=== ===Intermediate Rules===
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Published in [[BattleTech: A Game of Armored Combat]], this level of play is more complex, introducing players to heat management, piloting skill rolls, critical effects, and other core rules. It increases the phases to the standard six, introducing the Physical Attack Phase, Heat Phase, and End Phase. The rules are still limited to BattleMechs. The book also contain simplified construction rules for players to modify their 'Mechs. It has superseded older introductory rulebooks, such as the one included in the [[Classic BattleTech Introductory Box Set]]. | Published in [[BattleTech: A Game of Armored Combat]], this level of play is more complex, introducing players to heat management, piloting skill rolls, critical effects, and other core rules. It increases the phases to the standard six, introducing the Physical Attack Phase, Heat Phase, and End Phase. The rules are still limited to BattleMechs. The book also contain simplified construction rules for players to modify their 'Mechs. It has superseded older introductory rulebooks, such as the one included in the [[Classic BattleTech Introductory Box Set]]. | ||
− | The rules in [[BattleTech: Clan Invasion]] could be considered a companion to the basic rules for [[Inner Sphere]] 'Mechs in ''A Game of Armored Combat'', as they cover more exotic Clan weapons and equipment, such as their [[OmniMechs]], their ritualized form of warfare, | + | The rules in [[BattleTech: Clan Invasion]] could be considered a companion to the basic rules for [[Inner Sphere]] 'Mechs in ''A Game of Armored Combat'', as they cover more exotic Clan weapons and equipment, such as their [[OmniMechs]], their ritualized form of warfare, [[Zellbrigen]], and new units like [[Elemental Battle Armor]]. |
===Intermediate Rules=== | ===Intermediate Rules=== |