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===Quick-Start Rules===
 
===Quick-Start Rules===
The [[BattleTech: Beginner Box]] contains a partial ruleset which does not include many rules that could be considered too complex for beginners, like tracking heat, and limits turns to three phases: Initiative, Movement, and Weapon Attack. Though not phases as such, Resolving Weapons Fire and Determining Damage are also covered. Importantly, the GATOR acronym is introduced as a mnemonic device for completing attack phases. Combat is limited to [[BattleMechs]] only. It has superseded older quick-start rules, such as those found in the [[Classic BattleTech Introductory Box Set]].
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The [[BattleTech: Beginner Box]] contains a partial rule set which does not include many rules that could be considered too complex for beginners, like tracking heat, and limits turns to three phases: Initiative, Movement, and Weapon Attack. Though not phases as such, Resolving Weapons Fire and Determining Damage are also covered. Importantly, the GATOR acronym is introduced as a mnemonic device for completing attack phases. Combat is limited to [[BattleMechs]] only. It has superseded older quick-start rules, such as those found in the [[Classic BattleTech Introductory Box Set]].
  
 
===Basic Rules===
 
===Basic Rules===
 
Published in [[BattleTech: A Game of Armored Combat]], this level of play is more complex, introducing players to heat management, piloting skill rolls, critical effects, and other core rules. It increases the phases to the standard six, introducing the Physical Attack Phase, Heat Phase, and End Phase. The rules are still limited to BattleMechs. The book also contain simplified construction rules for players to modify their 'Mechs. It has superseded older introductory rulebooks, such as the one included in the [[Classic BattleTech Introductory Box Set]].
 
Published in [[BattleTech: A Game of Armored Combat]], this level of play is more complex, introducing players to heat management, piloting skill rolls, critical effects, and other core rules. It increases the phases to the standard six, introducing the Physical Attack Phase, Heat Phase, and End Phase. The rules are still limited to BattleMechs. The book also contain simplified construction rules for players to modify their 'Mechs. It has superseded older introductory rulebooks, such as the one included in the [[Classic BattleTech Introductory Box Set]].
  
The rules in [[BattleTech: Clan Invasion]] could be considered a companion to the basic rules for [[Inner Sphere]] 'Mechs in ''A Game of Armored Combat'', as they cover more exotic Clan weapons and equipment, such as their [[OmniMechs]], their ritualized form of warfare, ''[[zellbrigen]]'', and new units like [[Elemental Battle Armor]].
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The rules in [[BattleTech: Clan Invasion]] could be considered a companion to the basic rules for [[Inner Sphere]] 'Mechs in ''A Game of Armored Combat'', as they cover more exotic Clan weapons and equipment, such as their [[OmniMechs]], their ritualized form of warfare, [[Zellbrigen]], and new units like [[Elemental Battle Armor]].
  
 
===Intermediate Rules===
 
===Intermediate Rules===
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===Standard Rules===
 
===Standard Rules===
[[Total Warfare]] contains all the standard, "Tournament Legal" rules, weapons, and equipment used in official games. Furthering the complexity of the previous rulebooks, ''Total Warfare'' introduces rules for using [[infantry]], [[battle armor]], [[ProtoMechs]], [[combat vehicle]]s, [[support vehicle]]s, [[aerospace]] units, and more. It also includes guides for constructing scenarios for play, painting miniatures, and even a few short stories.
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[[Total Warfare]] contains all the standard, "Tournament Legal" rules, weapons, and equipment used in official games. Furthering the complexity of the previous rulebooks, ''Total Warfare'' introduces rules for using [[Infantry]], [[Battle Armor]], [[ProtoMechs]], [[Combat Vehicles]], [[Support Vehicles]], [[Aerospace]] units, and more. It also includes guides for constructing scenarios for play, painting miniatures, and even a few short stories.
  
The ''[[TechManual]]'' contains the construction rules and statistics that were used to build the canon "Tournament Legal" units. While unit construction is not part of the standard ruleset for playing games, this is the book that allows the player to build their own custom units. It also contains numerous short technical overviews of various weapons and equipment, as well as overviews of the technology behind BattleMechs themselves.
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The [[Tech Manual]] contains the construction rules and statistics that were used to build the canon "Tournament Legal" units. While unit construction is not part of the standard rule set for playing games, this is the book that allows the player to build their own custom units. It also contains numerous short technical overviews of various weapons and equipment, as well as overviews of the technology behind BattleMechs themselves.
  
 
===Advanced & Experimental Rules===
 
===Advanced & Experimental Rules===
'''Advanced equipment''' is in production "in-universe" but have rules generally considered too complex for lower rulesets and too tedious for standard, tournament games, though this is ultimately up to player or official agreement on their use. There is a ''very rough'' correspondence to [[Rules Level 2]] equipment under FASA's old tournament rules.
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'''Advanced equipment''' is in production "in-universe" but have rules generally considered too complex for lower rule sets and too tedious for standard, tournament games, though this is ultimately up to player or official agreement on their use. There is a ''very rough'' correspondence to [[Level 2]] equipment under FASA's old tournament rules.
  
 
'''Experimental equipment''' is being prototyped or has gone out of production. It is also considered rare and exotic technology which is not generally used in standard, tournament games or lower, though this is ultimately up to player or official agreement on their use. There is a ''very rough'' correspondence to [[Level 3]] equipment under FASA's old tournament rules.
 
'''Experimental equipment''' is being prototyped or has gone out of production. It is also considered rare and exotic technology which is not generally used in standard, tournament games or lower, though this is ultimately up to player or official agreement on their use. There is a ''very rough'' correspondence to [[Level 3]] equipment under FASA's old tournament rules.
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==Also See==
 
==Also See==
Gameplay rules levels published in the [[Tactical Handbook]], [[BattleTech Compendium]], [[Maximum Tech Revised]], and [[BattleTech Master Rules, Revised Edition]].
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Gameplay rules levels published in the [[Rules Level/THB|Tactical Handbook]], [[Rules Level/BTC|BattleTech Compendium]], [[Rules Level/MTR|Maximum Tech Revised]], and [[Rules Level/BMRR|BattleTech Master Rules, Revised Edition]].
  
 
==References==
 
==References==
 
<references />
 
<references />
[[Category:Game Rules]]
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[[Category:Game Aids]]

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