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I have taken out my frustrations towards certain members of the community in an immature fashion, and though some might disagree with this statement, I can't help but feel I am no longer fit to be a member of this wiki.
 
  
For your own sanity, try to stay way from any self-proclaimed "true fans" if you can help it; usually (though obviously not always the case), they only care about broadcasting their own opinions and upholding what they perceive to be the BattleTech status quo, and often cannot be reasoned with as long as your opinion differs from theirs.
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Character Birthday: December 22, 3049
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Character Place of Birth: Alaska, Terra
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//loading_database
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==Name Change==
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== Personnel Profile: ==
This user has changed their online name on various websites since they first registered on Sarna, and goes by '''Amaroq Starwind''' now. All signatures will be updated to match.
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OUT-OF-DATE, NEEDS IMPROVEMENT
  
== Contact Information ==
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A trueborn warrior from Clan Wolf, he was one of their firsts Elstars (they actually had secretly begun their Elstar project prior to their invasion of the Inner Sphere, long before the Jade Falcons had begun theirs). Shortly after the creation of his sibko, the facility was captured by forces from the Federated Commonwealth in search of equipment, but they found the genetic repositories instead. Consequently, he was to be raised in a Davion family. The year is now 3073, and he is 24 years old.
*Telegram Messenger: Lycanphoenix
 
*Skype (Unused): ADricaldari
 
*Steam (Unused): Lycanphoenix
 
*Discord: Amaroq Starwind#1092
 
  
== Frequently Referenced Fanon/Contributions ==
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Despite being raised so far isolated from Clan culture, he managed to develop a fighting style not dissimilar to the honorbound rules of engagement that the Clans use, which has helped him gain popularity in the Solaris games despite not having the upperhand.
* [[Intermediate Laser]] by Onisuzume
 
* [[Gun, Automatic, Utility, Model 5 (GAU-5)]] by LRichardson
 
* [[Anti-Spalling Buffer]] by LRichardson
 
  
== Current Projects ==
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== Out-of-Character stuff, like contact info ==
* [[User:Amaroq Dricaldari/House Rules|House Rules]]
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Telegram Messenger: Lycanphoenix
* Apocryphal Archives
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Skype (Unused): ADricaldari
* [[User:Amaroq Dricaldari/XTRO:Heavy Industry|XTRO: Heavy Industry]] (fanon)
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Steam (Unused): Lycanphoenix
* [[User:Amaroq Dricaldari/Construction and Tactical Advice|Construction and Tactical Advice]]: A series where I give various bits of advice regarding different builds in BattleTech using existing construction rules.
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Discord: Amaroq Starwind#1092
* [[User:Amaroq Dricaldari/Fan-Fiction Listing|Fan-Fiction Listing]] (only a list, all of these are going to be on different websites)
 
  
==Awards Board==
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== Things I’m currently working on ==
<div id="awardsboard"><div id="awardsboardheader">Awards Board</div>
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''BattleTech: Voyager.'' A non-canon Star Trek: Voyager and BattleTech crossover, set in the Clan Invasion period. Ask me for details.
  
[[File:RAA.jpg|Random Act of Appreciation Award, 1st Ribbon]]
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''Shattered Veil.'' A non-canon Star Wars and BattleTech crossover. Set in the year 3147, in an alternate history where all of the Clans are still around, the Society and Word of Blake might still be out there, and anthropomorphic totem animals are widespread throughout the Clans, but not much else is different; in the case of Annihilated Clans, their role of in history as of their Canon annihilation date is reduced to that of a background supporting role, where they are much smaller, much weaker, and a pale shadow of their former glory.
  
<br> </div>
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''MechLaborer'' (aka ''Experimental Technical Read-Out: Heavy Industry.'') A non-canon BattleTech supplement drilling much, much deeper into the critically underexplored industrial and civilian aspects of the BattleTech universe. If any canonical source ever used the term MechLaborer from this point on, I'll be happy.
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On that note, I might be able to get together with some friends and make a MechLaborer fangame using Unreal Engine 1, and try really hard to make it look like it runs on Mechwarrior 4's or Mechwarrior 3's engine. Maybe make a few parody trailers for it as well. On the note of MechLaborer, no. It would not be a combat-focused game instead being a lot closer to the BattleTech equivalent of Train Simulator, Farming Simulator, etc. However, if you did want some combat, then you could always say "To hell with my job!" and go on a rampage, but you'd likely get gunned down by PoliceMechs before you could cause too much collateral damage.

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