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==Overview==
 
==Overview==
'''''Zellbrigen''''' is ritualistic form of honor dueling practiced by the [[Warrior Caste]] of the [[Clans]].<ref name=WC17>''Field Manual: Warden Clans'', p.17</ref><ref name=CC15>''Field Manual:Crusader Clans'', p.15</ref><ref>''Wolf Clan Sourcebook'', p. 126</ref> Many of the tenets of ''zellbrigen'' are similar to the provisions of the [[Ares Conventions]], but there are still differences.<ref>''Era Digest: Age of War'', p. 16</ref>
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'''Zellbrigen''' is ritualistic form of honor dueling practiced by the [[Warrior Caste]] of the [[Clans]].<ref name=WC17>''Field Manual: Warden Clans'', p.17</ref><ref name=CC15>''Field Manual:Crusader Clans'', p.15</ref><ref>''Wolf Clan Sourcebook'', p. 126</ref> Many of the tenets of ''zellbrigen'' are similar to the provisions of the [[Ares Conventions]], but there are still differences.<ref>''Era Digest: Age of War'', p. 16</ref>
  
 
==History==
 
==History==
The practice of engaging opponents in single combat, the genesis of what would later become ''zellbrigen'', was first started by [[Clan Coyote]] during the [[Operation KLONDIKE]].<ref>''Field Manual: Warden Clans'', p. 40</ref><ref>''Historical: Operation Klondike'', p. 65</ref>  Despite the losses incurred by this fighting method, Coyote's [[Khan]] [[Dana Kufahl]] would continue to encourage her Clan and others to practice this "honorable" form of warfare.  Eventually the practice would be taken up by all of the Clans, to a greater or lesser degree, in part as a way to minimize losses in both lives and resources.<ref name=WC17/><ref name=CC15/>  This is especially true when opposing commanders agreed to a duel to determine a battle's outcome. The practice of ''zellbrigen'' was formalized by ilKhan Nicholas Kerensky after the death of his brother.<ref>''Historical: Operation Klondike'', p. 107</ref>
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The practice of engaging opponents in single combat, the genesis of what would later become ''zellbrigen'', was first started by [[Clan Coyote]] during the [[Operation Klondike]].<ref>''Field Manual: Warden Clans'', p. 40</ref><ref>''Historical: Operation Klondike'', p. 65</ref>  Despite the losses incurred by this fighting method, Coyote's [[Khan]] [[Dana Kufahl]] would continue to encourage her Clan and others to practice this "honorable" form of warfare.  Eventually the practice would be taken up by all of the Clans, to a greater or lesser degree, in part as a way to minimize losses in both lives and resources.<ref name=WC17/><ref name=CC15/>  This is especially true when opposing commanders agreed to a duel to determine a battle's outcome. The practice of ''zellbrigen'' was formalized by ilKhan Nicholas Kerensky after the death of his brother.<ref>''Historical: Operation Klondike'', p. 107</ref>
  
During the [[Clan Invasion]] the rules of ''zellbrigen'' lapsed, primarily because the [[Inner Sphere]] had no concept of Clan cultural norms and, in some cases, exploited them for "underhanded" victories.  By the end of the campaign, universal application of ''zellbrigen'' had all but died out in several Clans, while most still reserve it for inter-Clan confrontations or against worthy Inner Sphere warriors.<ref name=WC17/><ref name=CC15/>
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During the [[Clan Invasion]] the rules of ''zellbrigen'' lapsed, primarily because the [[Inner Sphere]] had no concept of Clan cultural norms and, in some cases, exploited them for "underhanded" victories.  By the end of the campaign ''zellbrigen'' had all but died out in several Clans, while most still reserve it for inter-Clan confrontations or against worthy Inner Sphere warriors.<ref name=WC17/><ref name=CC15/>
  
 
==Rules==
 
==Rules==
The rules of ''zellbrigen'' consist of the following, which deal with one-on-one combat between 'Mechs.  When engaging [[combat vehicles]] and conventional [[infantry]] these rules do not apply to Clan MechWarriors; likewise Clan infantry and armor units need not follow the rules of ''zellbrigen'' when facing other opponents, including 'Mechs. [[Battle armor]] and [[ProtoMechs]] also follow the rules of ''zellbrigen'' although for their purposes a [[Point]] constitutes a single unit, e.g. a Point of five [[Elementals]] may together duel against an enemy 'Mech.<ref name="zellbrigen">''Total Warfare'', p. 273-275</ref>
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The rules of ''zellbrigen'' consist of the following, which deal with one-on-one combat between 'Mechs.  When engaging [[combat vehicles]] and conventional [[infantry]] these rules do not apply to Clan MechWarriors; likewise Clan infantry and armor units need not follow the rules of ''zellbrigen'' when facing other opponents, including 'Mechs. [[Battle Armor]] and [[ProtoMechs]] also follow the rules of ''zellbrigen'' although for their purposes a [[Point]] constitutes a single unit, i.e. a Point of five [[Elementals]] may together duel against an enemy 'Mech.<ref name="zellbrigen">''Total Warfare'', p. 273-275</ref>
  
 
* Each warrior will issue a challenge to a different enemy. If one side outnumbers the other, then the extra warriors on that side will stand aside until one of their comrades falls in battle.  Typically the challenge will be made verbally, for example: "I am MechWarrior Franklin of Clan Smoke Jaguar, piloting the lone ''[[Warhawk]]'' in Beta Star.  I hereby invoke the ritual of ''zellbrigen'' and challenge the pilot of the ''[[Atlas (BattleMech)|Atlas]]'', adorned with the unit designation number seven, to a duel of warriors.  In this solemn matter let no one interfere!"<ref name="zellbrigen"/>
 
* Each warrior will issue a challenge to a different enemy. If one side outnumbers the other, then the extra warriors on that side will stand aside until one of their comrades falls in battle.  Typically the challenge will be made verbally, for example: "I am MechWarrior Franklin of Clan Smoke Jaguar, piloting the lone ''[[Warhawk]]'' in Beta Star.  I hereby invoke the ritual of ''zellbrigen'' and challenge the pilot of the ''[[Atlas (BattleMech)|Atlas]]'', adorned with the unit designation number seven, to a duel of warriors.  In this solemn matter let no one interfere!"<ref name="zellbrigen"/>
 
 
* A warrior can challenge more than one 'Mech at a time, in which case all of that warrior's opponents are considered part of the same duel and may fire on the lone warrior. While this can be used to deny friendly battle armor, conventional infantry and vehicles the chance to engage in combat, it cannot be used in the same way to deny fellow MechWarriors.<ref name="zellbrigen"/>
 
* A warrior can challenge more than one 'Mech at a time, in which case all of that warrior's opponents are considered part of the same duel and may fire on the lone warrior. While this can be used to deny friendly battle armor, conventional infantry and vehicles the chance to engage in combat, it cannot be used in the same way to deny fellow MechWarriors.<ref name="zellbrigen"/>
 
 
* A warrior has the right to refuse challenges from Inner Sphere units, especially if underhanded ploys are suspected, and has the right to refuse a challenge from a unit of differing weight class if other unengaged units are available.<ref name="zellbrigen"/>
 
* A warrior has the right to refuse challenges from Inner Sphere units, especially if underhanded ploys are suspected, and has the right to refuse a challenge from a unit of differing weight class if other unengaged units are available.<ref name="zellbrigen"/>
 
 
* Certain actions taken during a duel are considered ''[[dezgra]]'' and an opponent who engages in them too often can render the fight void.  These include intentionally moving out of the line of sight of an opponent, intentionally moving out of weapons range of an opponent, or failing to fire a weapon at the opponent if capable of doing so, although even these may be acceptable if tactically appropriate.<ref name="zellbrigen"/>
 
* Certain actions taken during a duel are considered ''[[dezgra]]'' and an opponent who engages in them too often can render the fight void.  These include intentionally moving out of the line of sight of an opponent, intentionally moving out of weapons range of an opponent, or failing to fire a weapon at the opponent if capable of doing so, although even these may be acceptable if tactically appropriate.<ref name="zellbrigen"/>
 
 
* No artillery or other Area-Effect Weapons shall be employed by either side.  Likewise systems that requires multiple units to operate, like [[C3]] and [[Target Acquisition Gear|TAG]], are forbidden.<ref name="zellbrigen"/>
 
* No artillery or other Area-Effect Weapons shall be employed by either side.  Likewise systems that requires multiple units to operate, like [[C3]] and [[Target Acquisition Gear|TAG]], are forbidden.<ref name="zellbrigen"/>
  
 
A warrior is also expected to not retreat from inferior foes, or to engage his opponent in melee combat, though these are not part of the formal rules of ''zellbrigen''.  Also, though it plays a central role in Clans' combat challenges, the ritual of ''[[batchall]]'' remains a separate tradition.<ref name="zellbrigen"/>  If the rules of ''zellbrigen'' are broken the fight will then degenerate into a melee, a free-for-all battle with no restrictions.  Such an outcome though is considered a major breach of honor, usually punished by a loss of rank.<ref name=MWGC89>''MechWarrior's Guide to the Clans'', p. 89</ref><ref>''Field Manual: Warden Clans'', p. 169-170</ref>  
 
A warrior is also expected to not retreat from inferior foes, or to engage his opponent in melee combat, though these are not part of the formal rules of ''zellbrigen''.  Also, though it plays a central role in Clans' combat challenges, the ritual of ''[[batchall]]'' remains a separate tradition.<ref name="zellbrigen"/>  If the rules of ''zellbrigen'' are broken the fight will then degenerate into a melee, a free-for-all battle with no restrictions.  Such an outcome though is considered a major breach of honor, usually punished by a loss of rank.<ref name=MWGC89>''MechWarrior's Guide to the Clans'', p. 89</ref><ref>''Field Manual: Warden Clans'', p. 169-170</ref>  
  
[[Aerospace fighter]] pilots follow a somewhat similar set of rules when engaging in combat, although these really only came about following the [[Clan Invasion]].  Ironically for a society which glorified combat, the concept of fighting a space battle was diametrically in opposition not only to Clan military philosophy which decreed only ground troops could take and hold an objective, but also the general bias for watching 'Mechs slug it out.  [[DropShips]] were essentially seen as noncombatants and only rarely did Clan commanders appreciate that one of the ways to defend a target was by preventing the enemy's forces from landing on the planet in the first place.  The Inner Sphere was under no such illusions and very much tried to shoot down Clan DropShips before they could land and their contents disembark.  Although the Clans did not lose any DropShips during their invasion, this had more to do with their superior technology than anything else, and resulted in a new set of rules for fighter pilots to follow.<ref name="BS">''BattleSpace'', p. 9-10</ref>
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[[Aerospace Fighter]] pilots follow a somewhat similar set of rules when engaging in combat, although these really only came about following the [[Clan Invasion]].  Ironically for a society which glorified combat, the concept of fighting a space battle was diametrically in opposition not only to Clan military philosophy which decreed only ground troops could take and hold an objective, but also the general bias for watching 'Mechs slug it out.  [[DropShips]] were essentially seen as non-combatants and only rarely did Clan commanders appreciate that one of the ways to defend a target was by preventing the enemy's forces from landing on the planet in the first place.  The Inner Sphere was under no such illusions and very much tried to shoot down Clan DropShips before they could land and their contents disembark.  Although the Clans did not lose any DropShips during their invasion, this had more to do with their superior technology than anything else, and resulted in a new set of rules for fighter pilots to follow.<ref name="BS">''BattleSpace'', p. 9-10</ref>
  
* Once a fighter squadron or DropShip has attacked another enemy squadron or DropShip, no other friendly units may engage them until the original Clan unit has been destroyed.  Likewise the original Clan unit cannot engage another unit until they or their enemy has been destroyed.<ref name="BS"/>
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* Once a fighter squadron or DropShip has attacked another enemy squadron or Dropship, no other friendly units may engage them until the original Clan unit has been destroyed.  Likewise the original Clan unit cannot engage another unit until they or their enemy has been destroyed.<ref name="BS"/>
 
* During combat a Clan fighter unit will use firepower appropriate to the nature of their opponent.  Thus if a [[Star]] of ten [[OmniFighters]] were to engage a [[squadron]] of six Inner Sphere fighters, only six of the Clan fighters would engage while the rest hung back from the fight.<ref name="BS"/>
 
* During combat a Clan fighter unit will use firepower appropriate to the nature of their opponent.  Thus if a [[Star]] of ten [[OmniFighters]] were to engage a [[squadron]] of six Inner Sphere fighters, only six of the Clan fighters would engage while the rest hung back from the fight.<ref name="BS"/>
 
* If a Clan unit was fired upon by another enemy unit they were able to engage them, even if this went against the above rules.<ref name="BS"/>
 
* If a Clan unit was fired upon by another enemy unit they were able to engage them, even if this went against the above rules.<ref name="BS"/>
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Prior to the [[Clan Invasion]], [[Clan Blood Spirit]], [[Clan Coyote]], [[Clan Ghost Bear]], [[Clan Goliath Scorpion]], [[Clan Jade Falcon]], [[Clan Star Adder]] and [[Clan Steel Viper]] adhered strictly to the tenets of ''zellbrigen''.  Meanwhile [[Clan Cloud Cobra]], [[Clan Hell's Horses]], [[Clan Ice Hellion]], [[Clan Nova Cat]] and [[Clan Snow Raven]] were more opportunistic in their interpretation.  Only [[Clan Diamond Shark]] and [[Clan Wolf]] used a liberal interpretation of ''zellbrigen'' in their conflicts with the other Clans.<ref name="zellbrigen"/>
 
Prior to the [[Clan Invasion]], [[Clan Blood Spirit]], [[Clan Coyote]], [[Clan Ghost Bear]], [[Clan Goliath Scorpion]], [[Clan Jade Falcon]], [[Clan Star Adder]] and [[Clan Steel Viper]] adhered strictly to the tenets of ''zellbrigen''.  Meanwhile [[Clan Cloud Cobra]], [[Clan Hell's Horses]], [[Clan Ice Hellion]], [[Clan Nova Cat]] and [[Clan Snow Raven]] were more opportunistic in their interpretation.  Only [[Clan Diamond Shark]] and [[Clan Wolf]] used a liberal interpretation of ''zellbrigen'' in their conflicts with the other Clans.<ref name="zellbrigen"/>
  
After their defeat at the [[Battle of Tukayyid (3052)|Battle of Tukayyid]], many of the Clans began to rethink their use of these honor rules, and a number of political, military and cultural changes took place.  The Blood Spirits, Jade Falcons and Star Adders became more opportunistic, while the Ghost Bears became more liberal, in the use of ''zellbrigen''.  The schism within Clan Wolf resulted in its new [[Crusader Clans|Crusader]]-minded leadership to become slightly more conservative, while [[Clan Wolf-in-Exile]] maintain a flexible definition of ''zellbrigen''.<ref name="zellbrigen"/>
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After their defeat at the [[Battle of Tukayyid]], many of the Clans began to rethink their use of these honor rules, and a number of political, military and cultural changes took place.  The Blood Spirits, Jade Falcons and Star Adders became more opportunistic, while the Ghost Bears became more liberal, in the use of ''zellbrigen''.  The schism within Clan Wolf resulted in its new [[Crusader Clans|Crusader]]-minded leadership to become slightly more conservative, while [[Clan Wolf-in-Exile]] maintain a flexible definition of ''zellbrigen''.<ref name="zellbrigen"/>
  
 
[[Clan Fire Mandrill]], by their fractious nature, defy any sort of labeling, with each [[Kindraa]] having their own individual understandings of ''zellbrigen''.<ref name="zellbrigen"/>
 
[[Clan Fire Mandrill]], by their fractious nature, defy any sort of labeling, with each [[Kindraa]] having their own individual understandings of ''zellbrigen''.<ref name="zellbrigen"/>
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==Bibliography==
 
==Bibliography==
 
* ''[[BattleSpace]]''
 
* ''[[BattleSpace]]''
* ''[[The Clans: Warriors of Kerensky]]''
 
 
* ''[[Era Digest: Age of War]]''
 
* ''[[Era Digest: Age of War]]''
 
* ''[[Era Digest: Golden Century]]''
 
* ''[[Era Digest: Golden Century]]''
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* ''[[Field Manual: Warden Clans]]''
 
* ''[[Field Manual: Warden Clans]]''
 
* ''[[Historical: Operation Klondike]]''
 
* ''[[Historical: Operation Klondike]]''
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* ''[[The Clans: Warriors of Kerensky]]''
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* ''[[The Clans: Warriors of Kerensky]]''
 
* ''[[Total Warfare]]''
 
* ''[[Total Warfare]]''
 
* ''[[Wolf Clan Sourcebook]]''
 
* ''[[Wolf Clan Sourcebook]]''
  
 
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[[Category:Clan Terms]]
[[Category:Clan Culture]]
 

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