Editing BattleTech Universe

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{{otheruses|the BattleTech universe as such|the booklet titled "(Classic) BattleTech Universe" or the entire series of booklets introducing the BattleTech universe|Classic BattleTech Universe|Universe book}}
 
{{otheruses|the BattleTech universe as such|the booklet titled "(Classic) BattleTech Universe" or the entire series of booklets introducing the BattleTech universe|Classic BattleTech Universe|Universe book}}
{{seealso|BattleTech (board game)|BattleTech (Video Game)}}
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{{seealso|BattleTech board game}}[[Image:Bt logo black.jpg|thumb|right|300px|Current BattleTech logo]]
 
 
[[Image:Bt logo black.jpg|thumb|right|300px|Current BattleTech logo]]
 
 
'''''BattleTech''''' ("BT" for short) is a [[w:science fiction|science fiction]] universe and [[w:Media franchise|media franchise]]. Originally conceived in 1984 as a fictional background setting for a futuristic wargame, it was since expanded into an intricate fictional universe by various authors through a multitude of media.
 
'''''BattleTech''''' ("BT" for short) is a [[w:science fiction|science fiction]] universe and [[w:Media franchise|media franchise]]. Originally conceived in 1984 as a fictional background setting for a futuristic wargame, it was since expanded into an intricate fictional universe by various authors through a multitude of media.
  
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==Technology==
 
==Technology==
BattleTech has been described as "the future of the 80s" for its aesthetics and technological fiction. Real-world technology developed quite differently from what the authors believed at the time of the inception of the game, leading to occasionally odd concepts of what is supposedly possible and what is not. The most glaring mismatches are weapon ranges in BattleTech, which are mere fractions of the ranges easily achieved with similar weapons in the real world, and the perceived size and performance of computers. The [[w:internet|internet]] was not part of the early fiction either, but comparable or better planetary communication networks were eventually included.
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BattleTech has been described as "the future of the 80s" for its aesthetics and technological fiction. Real-world technology developed quite differently from what the authors believed at the time of the inception of the game, leading to occasionally odd concepts of what is supposedly possible and what is not. The most glaring mismatches are weapon ranges in BattleTech, which are mere fractions of the ranges easily achieved with similar weapons in the real world, and the perceived size and performance of computers. The [[w:internet|internet]] was not part of the early fiction either, but comparable communication networks were later written in.
  
 
The BattleTech universe is largely rooted in real-world physics, but some key premises of the universe are science fiction in that they seem to defy the laws of physics as they are currently known. These include superefficient [[fusion engine]]s that supply vast amounts of power from relatively small and compact devices, starship thrust drives that outperform any currently known thrusters technology, and [[Kearny-Fuchida Drive]] technology that allows for faster-than-light travel and communication.
 
The BattleTech universe is largely rooted in real-world physics, but some key premises of the universe are science fiction in that they seem to defy the laws of physics as they are currently known. These include superefficient [[fusion engine]]s that supply vast amounts of power from relatively small and compact devices, starship thrust drives that outperform any currently known thrusters technology, and [[Kearny-Fuchida Drive]] technology that allows for faster-than-light travel and communication.

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