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[[Image:Battletech 20Year Transparent.gif|thumb|right|300px|20 Year Anniversary of BattleTech logo]]
 
[[Image:Battletech 20Year Transparent.gif|thumb|right|300px|20 Year Anniversary of BattleTech logo]]
  
=The BattleTech Universe=
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=The BattleTech universe=
 
:''(See also: [[History]])''
 
:''(See also: [[History]])''
  
==Inception and Evolution==
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==Inception and evolution==
 
:''See also: [[BattleTech eras]]''
 
:''See also: [[BattleTech eras]]''
 
In its earliest descriptions in the ''[[Battledroids]]'' rulebook the game was set around the year [[3025]] in the [[BattleTech eras|Succession Wars era]], a dystopian future where centuries of warfare following the demise of the once mighty [[Star League]] had all but destroyed mankind's previous achievements. Advanced technology was not understood anymore. Vehicles and machinery could hardly be maintained, and ritualized wars were fought over ancient spare parts or even water.
 
In its earliest descriptions in the ''[[Battledroids]]'' rulebook the game was set around the year [[3025]] in the [[BattleTech eras|Succession Wars era]], a dystopian future where centuries of warfare following the demise of the once mighty [[Star League]] had all but destroyed mankind's previous achievements. Advanced technology was not understood anymore. Vehicles and machinery could hardly be maintained, and ritualized wars were fought over ancient spare parts or even water.
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This military buildup culminated in a [[Civil War era]] draining resources, and then the [[Jihad era]] engulfed the BattleTech universe in yet another highly destructive war that essentially reset the technological advances and led to a new [[Dark Age]].
 
This military buildup culminated in a [[Civil War era]] draining resources, and then the [[Jihad era]] engulfed the BattleTech universe in yet another highly destructive war that essentially reset the technological advances and led to a new [[Dark Age]].
  
==BattleTech Aesthetics==
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==BattleTech aesthetics==
 
The BattleTech universe in its early stages was heavily influenced by easily recognizable (and intimately familiar) staple concepts from the fantasy genre including
 
The BattleTech universe in its early stages was heavily influenced by easily recognizable (and intimately familiar) staple concepts from the fantasy genre including
 
*feudalism (the [[Successor States]] with their established hereditary nobility),
 
*feudalism (the [[Successor States]] with their established hereditary nobility),
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In addition to the aforementioned factions, [[mercenary unit]]s play an important role. Some prominent units have achieved considerable fame and power, to the point of ruling entire planets. They are effectively autonomous political entities.
 
In addition to the aforementioned factions, [[mercenary unit]]s play an important role. Some prominent units have achieved considerable fame and power, to the point of ruling entire planets. They are effectively autonomous political entities.
  
=The BattleTech Franchise=
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=The BattleTech franchise=
 
BattleTech was created by [[FASA]], who held the [[w:intellectual property|IP rights]] to the universe up until they withdrew from the market in 2001. They licensed limited rights to a number of third parties (such as [[Ral Partha]] to produce miniatures, publishing houses for comics, and later [[Roc Books]] for the novels, among others). The rights to produce computer games were with [[FASA Interactive]], which was eventually sold — including the IP rights to computer games — to [[Microsoft]].
 
BattleTech was created by [[FASA]], who held the [[w:intellectual property|IP rights]] to the universe up until they withdrew from the market in 2001. They licensed limited rights to a number of third parties (such as [[Ral Partha]] to produce miniatures, publishing houses for comics, and later [[Roc Books]] for the novels, among others). The rights to produce computer games were with [[FASA Interactive]], which was eventually sold — including the IP rights to computer games — to [[Microsoft]].
  
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The enormous instant success of the boardgame gave rise to a plethora of products that shaped, and still shape, the BattleTech universe. However, like with most fictional settings, not all products pertaining to the franchise are actually considered to contribute [[Canon]] for the BattleTech universe.
 
The enormous instant success of the boardgame gave rise to a plethora of products that shaped, and still shape, the BattleTech universe. However, like with most fictional settings, not all products pertaining to the franchise are actually considered to contribute [[Canon]] for the BattleTech universe.
  
==Tabletop and Related Core Games==
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==Boardgames==
 
 
 
===BattleTech===
 
===BattleTech===
 
First published as ''[[Battledroids]]'' in 1985 and changed to ''BattleTech'' in the [[BattleTech, 2nd Edition|second edition]] a year later, this game provided the original scale and setting for the BattleTech universe. Featuring combat between individual 'Mechs, it was soon supplemented by [[CityTech]] to include [[infantry]], [[vehicle]]s and [[VTOL]]s. The BattleTech game board (or [[mapsheet]]) is based on a hexagonal grid with each hex representing 30m of ground space. Each turn represents 10 seconds of time. This scale of play still forms the core [[BattleTech]] setting, being the primary focus of the [[Total Warfare]], [[TechManual]] and [[Tactical Operations]] rulebooks.
 
First published as ''[[Battledroids]]'' in 1985 and changed to ''BattleTech'' in the [[BattleTech, 2nd Edition|second edition]] a year later, this game provided the original scale and setting for the BattleTech universe. Featuring combat between individual 'Mechs, it was soon supplemented by [[CityTech]] to include [[infantry]], [[vehicle]]s and [[VTOL]]s. The BattleTech game board (or [[mapsheet]]) is based on a hexagonal grid with each hex representing 30m of ground space. Each turn represents 10 seconds of time. This scale of play still forms the core [[BattleTech]] setting, being the primary focus of the [[Total Warfare]], [[TechManual]] and [[Tactical Operations]] rulebooks.

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