Editing MechWarrior 5: Mercenaries/Kestrel Lancers Missions

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:*'''Mission 1 Rewards:''' 1,304,825 C-bills, 2,500 Reputation, pilot [[Miasto Stabjorn|Lt. Miasto Stabjorn]] (37/47)
 
:*'''Mission 1 Rewards:''' 1,304,825 C-bills, 2,500 Reputation, pilot [[Miasto Stabjorn|Lt. Miasto Stabjorn]] (37/47)
  
:*'''Mission 2:''' 295 Tonnage Limit, Difficulty 60 Warzone-like Mission to aid Captain Damu in connecting with the elements of the Fusiliers who destroyed Sarna's HPG. Needing the help of even rogue troops if they hope to survive, the Cavaliers and Fusiliers instead discover their loyalties [[Fourth Succession War#ComStar|lie elsewhere]] and that they are willing to do anything to cover their tracks.
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:*'''Mission 2:''' 295 Tonnage Limit, Difficulty 60 Warzone-like Mission to aid Captain Damu in connecting with the elements of the Fusiliers who destroyed Sarna's HPG. Needing the help of even rogue troops if they hope to survive, the Cavaliers and Fusiliers instead discover their loyalties [[ComStar|lie elsewhere]] and that they are willing to do anything to cover their tracks.
 
:*'''Mission 3:''' 300 Tonnage Limit, Difficulty 70 Raid Mission against the Maskirovka headquarters on Sarna. Putting the few survivors of the rogue "Fifth" under enhanced interrogation provides depressingly few answers to their origins but does reveal the location of the Maskirovka HQ and that the codebooks remain encrypted, with Damu agreeing to provide Fusiliers commandos to help the Cavaliers complete their primary mission.
 
:*'''Mission 3:''' 300 Tonnage Limit, Difficulty 70 Raid Mission against the Maskirovka headquarters on Sarna. Putting the few survivors of the rogue "Fifth" under enhanced interrogation provides depressingly few answers to their origins but does reveal the location of the Maskirovka HQ and that the codebooks remain encrypted, with Damu agreeing to provide Fusiliers commandos to help the Cavaliers complete their primary mission.
 
:*'''Mission 4:''' 310 Tonnage Limit, Difficulty 75 Warzone-like Mission to link up with and support Colonel Westrick and the remains of his exhausted Crater Cobras holding out in the hull of a long-downed [[WarShip]] against a Capellan attack. Though their is mission complete, the Cavaliers are still trapped on Sarna without hope of rescue. Learning that the Crater Cobras are still alive, Captain Damu asks Mason to fly ahead and make initial contact with them to plan a rendezvous point, while Damu slowly prepares her forces, which includes wounded and prisoners, for transport.
 
:*'''Mission 4:''' 310 Tonnage Limit, Difficulty 75 Warzone-like Mission to link up with and support Colonel Westrick and the remains of his exhausted Crater Cobras holding out in the hull of a long-downed [[WarShip]] against a Capellan attack. Though their is mission complete, the Cavaliers are still trapped on Sarna without hope of rescue. Learning that the Crater Cobras are still alive, Captain Damu asks Mason to fly ahead and make initial contact with them to plan a rendezvous point, while Damu slowly prepares her forces, which includes wounded and prisoners, for transport.
 
:*'''Mission 4 Rewards:''' 1,504,825 C-bills, 250 Reputation, pilot [[Milla Serena|Capt. Milla Serena]] (38/47)
 
:*'''Mission 4 Rewards:''' 1,504,825 C-bills, 250 Reputation, pilot [[Milla Serena|Capt. Milla Serena]] (38/47)
  
:*'''Mission 5:''' 320 Tonnage Limit, Difficulty 85 Raid Mission to destroy a number of regional jamming arrays. Thankful for the save, Westrick reveals that long-range communications capable of reaching the system's [[Jump Point]] are blocked by heavy Capellan [[ECM Suite|ECM]]. Offering a month to prepare, Westrick suggests a repeat of the GALAHAD tactic with the Cobras luring the [[McCarron's Armored Cavalry|Big Mac]] away to open a window for Mason to bring the jammers down, though warning the Capellans will quickly deduce what is occurring when they strike.
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:*'''Mission 5:''' 320 Tonnage Limit, Difficulty 85 Raid Mission to destroy a number of regional jamming arrays. Thankful for the save, Westrick reveals that long-range communications capable of reaching the system's [[Jump Point]] are blocked by heavy Capellan [[ECM Suite|ECM]]. Offering a month to prepare, Westrick suggests a repeat of the GALAHAD tactic with the Cobras luring [[McCarron's Armored Cavalry|The Big Mac]] away to open a window for Mason to bring the jammers down, though warning the Capellans will quickly deduce what is occurring when they strike.
 
:*'''Mission 6:''' 350 Tonnage Limit, Difficulty 80 Warzone-like Mission to hold the line against the final Capellan assault. With the ECM gone revealing Ardan Sortek on approach with the [[Davion Heavy Guard]], McCarron's Armored Cavalry knows its only hope of victory now lies in first eliminating the Davion forces on-world. Despite having experienced six months of hard fighting, the few survivors of the Fusiliers, Cobras, and Mason's troops must hold on until the Heavy Guards perform their drop in the face of the desperate Capellan push.
 
:*'''Mission 6:''' 350 Tonnage Limit, Difficulty 80 Warzone-like Mission to hold the line against the final Capellan assault. With the ECM gone revealing Ardan Sortek on approach with the [[Davion Heavy Guard]], McCarron's Armored Cavalry knows its only hope of victory now lies in first eliminating the Davion forces on-world. Despite having experienced six months of hard fighting, the few survivors of the Fusiliers, Cobras, and Mason's troops must hold on until the Heavy Guards perform their drop in the face of the desperate Capellan push.
  

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