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As of 2020, MekTek has seen something of a revival and the team is rumored to have resumed work on MekPak 4.
 
As of 2020, MekTek has seen something of a revival and the team is rumored to have resumed work on MekPak 4.
 
==Canonicity==
 
Even though the core ''MechWarrior 4: Mercenaries'' game is an official BattleTech product that was published under a valid license by Microsoft, MekTek had no explicit permission or license to publish BattleTech material and never held an actual BattleTech license. They were merely allowed to offer Microsoft's product for free download. Their MekPak mods were developed completely independent of any of BattleTech's respective IP owners at the time, and were more tolerated than endorsed. As such, the MekPaks are not official products and are not in a position to contribute [[canon]] or [[apocrypha]] to the BattleTech universe.
 
 
Their original content—namely, the fan-created MekTek 'Mechs—is entirely noncanonical [[fanon]] (though some designs or at least names would later appear in canon through other, canonical sources).
 
  
 
==MekPaks==
 
==MekPaks==
 
Besides offering the free ''MW4: Mercenaries'' download, MekTek is best known for producing the (unofficial; see Canonicity below) '''''MekPaks''''', a series of mods and expansions for ''MechWarrior 4: Mercenaries''. The MekPaks improved on the gameplay, especially multiplayer, and increased the number of playable units to over 120, adding new [[BattleMechs]], [[battle armor]] types, [[infantry]] types, as well as new maps and new weapons. This included numerous entirely fan-made designs, some of which inspired later additions to BattleTech [[canon]] (see below).
 
Besides offering the free ''MW4: Mercenaries'' download, MekTek is best known for producing the (unofficial; see Canonicity below) '''''MekPaks''''', a series of mods and expansions for ''MechWarrior 4: Mercenaries''. The MekPaks improved on the gameplay, especially multiplayer, and increased the number of playable units to over 120, adding new [[BattleMechs]], [[battle armor]] types, [[infantry]] types, as well as new maps and new weapons. This included numerous entirely fan-made designs, some of which inspired later additions to BattleTech [[canon]] (see below).
  
Reportedly, "two personal disasters," apparently including one lead programmer suffering a stroke and a house fire, contributed to the development team falling apart during the development of MekPak 4.
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Reportedly, "two personal disasters", apparently including one lead programmer suffering a stroke and a house fire, contributed to the development team falling apart during the development of MekPak 4.
  
 
===MekPak 1===
 
===MekPak 1===
 
The first ''MekPak'' added eight canon 'Mechs to the game (''[[Avatar (OmniMech)|Avatar]]'', ''[[Blood Asp]]'', ''[[Marauder]]'', ''[[Stalker]]'', ''[[Strider]]'', ''[[UrbanMech]]'', ''[[UrbanMech IIC]]'', ''[[Warhammer]]'') and one custom (noncanon) design:
 
The first ''MekPak'' added eight canon 'Mechs to the game (''[[Avatar (OmniMech)|Avatar]]'', ''[[Blood Asp]]'', ''[[Marauder]]'', ''[[Stalker]]'', ''[[Strider]]'', ''[[UrbanMech]]'', ''[[UrbanMech IIC]]'', ''[[Warhammer]]'') and one custom (noncanon) design:
 
====''Ares''====
 
====''Ares''====
Not to be confused with the (canonical) superheavy ''[[Ares (OmniMech)|Ares]]'' tripodal BattleMech, the '''''Ares''''' invented for MekPak 1 is a 60-ton [[OmniMech]] with 11 tons of [[ferro-fibrous armor]], a stated ground speed of 115 km/h, and [[jump jet]]s. Designed to win Trials as well as battles, it excels at duels. Boasting a brace of lasers as its main armament, including a [[heavy large laser]], [[heavy medium laser]], and [[medium pulse laser]], the ''Ares'' packs a powerful punch up close. For additional damage, an [[ATM 12]] launcher has been installed. Typically, standard missiles are used. Finally, for dealing with infantry and for additional firepower at point-blank, a pair of [[small pulse laser]]s and four [[light machine gun]]s are installed (in what appears to be the Prime configuration).
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Not to be confused with the (canonical) superheavy ''[[Ares (BattleMech)|Ares]]'' tripodal BattleMech, the '''''Ares''''' invented for MekPak 1 is a 60-ton [[OmniMech]] with 11 tons of [[ferro-fibrous armor]], a stated ground speed of 115 km/h, and [[jump jet]]s. Designed to win Trials as well as battles, it excels at duels. Boasting a brace of lasers as its main armament, including a [[heavy large laser]], [[heavy medium laser]], and [[medium pulse laser]], the ''Ares'' packs a powerful punch up close. For additional damage, an [[ATM 12]] launcher has been installed. Typically, standard missiles are used. Finally, for dealing with infantry and for additional firepower at point-blank, a pair of [[small pulse laser]]s and four [[light machine gun]]s are installed (in what appears to be the Prime configuration).
  
 
The prototype was captured from [[Clan Jade Falcon]] by [[Clan Nova Cat]] in a Trial of Possession, leading to the Nova Cats building it at their main factory on [[Irece]]. In Nova Cat service, the 'Mech is known as the '''''Lion'''''.
 
The prototype was captured from [[Clan Jade Falcon]] by [[Clan Nova Cat]] in a Trial of Possession, leading to the Nova Cats building it at their main factory on [[Irece]]. In Nova Cat service, the 'Mech is known as the '''''Lion'''''.
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====''Deimos''====
 
====''Deimos''====
The original MekTek version is similar to the later, canonical version of the ''[[Deimos (OmniMech)|Deimos]]''. It had the same weapon layout, with the exception of a [[laser anti-missile system]] replacing the AMS. The 'Mech has 15.5 tons of ferro-fibrous armor and is built on a standard chassis. Its engine has been changed to a [[XL engine|350 XL]] which gives the 'Mech a top speed of 70 km/h; in addition, the MASC has been removed. Lastly, the chassis allows for the installation of an [[active probe]].
+
The original MekTek version is similar to the later, canonical version of the ''[[Deimos]]''. It had the same weapon layout, with the exception of a [[laser anti-missile system]] replacing the AMS. The 'Mech has 15.5 tons of ferro-fibrous armor and is built on a standard chassis. Its engine has been changed to a [[XL engine|350 XL]] which gives the 'Mech a top speed of 70 km/h; in addition, the MASC has been removed. Lastly, the chassis allows for the installation of an [[active probe]].
  
 
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The third ''MekPak'' released as the free, stand-alone version of MechWarrior 4: Mercenaries mentioned above (including MekTek's previous modifications), and added another two 'Mechs (''[[Battle Cobra]]'' and ''[[Linebacker]]'') as development progressed. There were plans to include several more 'Mechs, but development began to slow and eventually ended completely towards the end of 2012. The goal of this development was to transition to a final MekPak 4, featuring not only more new 'Mechs, but also a large array of new equipment and many more options and enhancements. Some of the planned features for MechWarrior 4: Mercenaries that were released before development halted include [[MechWarrior 4: Mercenaries#Media|advanced radar]] and [[artillery]] range indicator.
 
The third ''MekPak'' released as the free, stand-alone version of MechWarrior 4: Mercenaries mentioned above (including MekTek's previous modifications), and added another two 'Mechs (''[[Battle Cobra]]'' and ''[[Linebacker]]'') as development progressed. There were plans to include several more 'Mechs, but development began to slow and eventually ended completely towards the end of 2012. The goal of this development was to transition to a final MekPak 4, featuring not only more new 'Mechs, but also a large array of new equipment and many more options and enhancements. Some of the planned features for MechWarrior 4: Mercenaries that were released before development halted include [[MechWarrior 4: Mercenaries#Media|advanced radar]] and [[artillery]] range indicator.
  
Players got the option to play as [[Inner Sphere]] or [[Clan]] [[infantry]] with a single ballistic, energy, or missile hardpoint. Beyond a number of [[battle armor]] designs ([[Elemental (Battle Armor)|Elemental]], [[Gnome]], [[Golem]], [[Gray Death Standard]], [[Infiltrator Mk. I]], [[Inner Sphere Standard]], [[Kanazuchi]], [[Longinus]], [[Salamander (Battle Armor)|Salamander]]) and additional canon 'Mechs (''[[Archer]]'', ''[[Battle Cobra]]'', ''[[BattleMaster]]'', ''[[Blackjack (OmniMech)|Blackjack II]]'', ''[[Bowman]]'', ''[[Catapult]]''-K2, ''[[Centurion (BattleMech)|Centurion]]'', ''[[Crab]]'', ''[[Duan Gung]]'', ''[[Hunchback IIC]]'', ''[[Ice Ferret]]'', ''[[Jenner IIC]]'', ''[[Koto]]'', ''[[Linebacker]]'', ''[[Locust IIC]]'', ''[[Marauder II]]'', ''[[Orion IIC]]'', ''[[Panther]]'', ''[[Rabid Coyote]]'', ''[[Razorback]]'', ''[[Shadow Hawk]]'', ''[[Stone Rhino]]'', ''[[Supernova]]'', ''[[Thug]]'', ''[[Trebuchet]]'', ''[[Ursus (BattleMech)|Ursus]]'', ''[[Wasp]]'', ''[[Yeoman]]''), MekPak 3 added twelve custom designs:
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Players got the option to play as [[Inner Sphere]] or [[Clan]] [[infantry]] with a single ballistic, energy, or missile hardpoint. Beyond a number of [[battle armor]] designs ([[Elemental (Battle Armor)|Elemental]], [[Gnome]], [[Golem]], [[Gray Death Standard]], [[Infiltrator Mk. I]], [[Inner Sphere Standard]], [[Kanazuchi]], [[Longinus]], [[Salamander (Battle Armor)|Salamander]]) and additional canon 'Mechs (''[[Archer]]'', ''[[Battle Cobra]]'', ''[[BattleMaster]]'', ''[[Blackjack (OmniMech)|Blackjack II]]'', ''[[Bowman]]'', ''[[Catapult]]''-K2, ''[[Centurion (BattleMech)|Centurion]]'', ''[[Crab]]'', ''[[Duan Gung]]'', ''[[Hunchback IIC]]'', ''[[Ice Ferret]]'', ''[[Jenner IIC]]'', ''[[Koto]]'', ''[[Linebacker]]'', ''[[Locust IIC]]'', ''[[Marauder II]]'', ''[[Orion IIC]]'', ''[[Panther]]'', ''[[Rabid Coyote]]'', ''[[Razorback]]'', ''[[Shadow Hawk]]'', ''[[Stone Rhino]]'', ''[[Supernova]]'', ''[[Thug]]'', ''[[Trebuchet]]'', ''[[Ursus]]'', ''[[Wasp]]'', ''[[Yeoman]]''), MekPak 3 added twelve custom designs:
  
 
====''Assassin II''====
 
====''Assassin II''====
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In [[3062]], the [[Free Worlds League]] set out to experiment with a radical new 'Mech design built around the newly developed [[rotary autocannon]]. The project, dubbed TLS-1 '''''Talos''''', gained its moniker from the legendary Greek "Man of Bronze" of the same name. Resembling an overgrown ''[[Uziel]]'', the 80-ton ''Talos'' is built on a standard frame with seventeen and a half tons of Strasbourg Armaments' new [[reactive armor]], giving the 'Mech incredible protection against ballistics- or missile-heavy opposition. A Pitban 320 XL propels the ''Talos'' to 64.8 km/h, average for its weight. The ''Talos'' is not initially configured for jump jets, but has the necessary components for aftermarket installation.
 
In [[3062]], the [[Free Worlds League]] set out to experiment with a radical new 'Mech design built around the newly developed [[rotary autocannon]]. The project, dubbed TLS-1 '''''Talos''''', gained its moniker from the legendary Greek "Man of Bronze" of the same name. Resembling an overgrown ''[[Uziel]]'', the 80-ton ''Talos'' is built on a standard frame with seventeen and a half tons of Strasbourg Armaments' new [[reactive armor]], giving the 'Mech incredible protection against ballistics- or missile-heavy opposition. A Pitban 320 XL propels the ''Talos'' to 64.8 km/h, average for its weight. The ''Talos'' is not initially configured for jump jets, but has the necessary components for aftermarket installation.
  
Ironically, while this 'Mech was designed to be a never-before-seen threat on the battlefield, its production came after that of a Clan BattleMech with very similar features and design aim, the ''[[Deimos (OmniMech)|Deimos]]''.
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Ironically, while this 'Mech was designed to be a never-before-seen threat on the battlefield, its production came after that of a Clan BattleMech with very similar features and design aim, the ''[[Deimos]]''.
  
 
<gallery>
 
<gallery>
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Image:Wildcat.jpg|''Wildcat''
 
Image:Wildcat.jpg|''Wildcat''
 
</gallery>
 
</gallery>
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==Canonicity==
 +
Even though the core ''MechWarrior 4: Mercenaries'' game is an official BattleTech product that was published under a valid license by Microsoft, MekTek had no explicit permission or license to publish BattleTech material and never held an actual BattleTech license. They were merely allowed to offer Microsoft's product for free download. Their MekPak mods were developed completely independent of any of BattleTech's respective IP owners at the time, and were more tolerated than endorsed. As such, the MekPaks are not official products and are not in a position to contribute [[canon]] or [[apocrypha]] to the BattleTech universe.
 +
 +
Their original content—namely, the fan-created MekTek 'Mechs—is entirely noncanonical [[fanon]] (though some designs or at least names would later appear in canon through other, canonical sources).
  
 
==References==
 
==References==

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