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Editing Armored Components

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== Description ==
 
== Description ==
Designed to mitigate the effects of an armor breach, '''Armored Components''' are built with stronger materials, additional armor protection, and increased compartmentalization. Nearly any component carried by a 'Mech can be replaced with an armored version. Units with Armored Components can stay on a battlefield much longer, ignoring damage that would cripple other 'Mechs. A 'Mech with an Armored Hip Actuator, for example, wouldn't immediately lose a leg if hit by weapons fire. A ''[[Hollander]]'' equipped with an Armored [[Gauss rifle]] wouldn't suffer through a catastrophic capacitor failure.<ref name="TOp283">''Tactical Operations'', p. 283, "Armored Components"</ref>
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Designed to mitigate the effects of an armor breach, '''Armored Components''' are built with stronger materials, additional armor protection, and increased compartmentalization. Nearly any component carried by a 'Mech can be replaced with an armored version. Units with Armored Components can stay on a battlefield much longer, ignoring damage that would cripple other 'Mechs. A 'Mech with an Armored Hip Actuator, for example, wouldn't immediately lose a leg if hit by weapons fire. A ''[[Hollander]]'' equipped with an Armored [[Gauss Rifle]] wouldn't suffer through a catastrophic capacitor failure.<ref name="TOp283">''Tactical Operations'', p. 283, "Armored Components"</ref>
  
Though popular with the few MechWarriors who have used them, the increased weight of Armored Components and the expensive machining and construction processes needed to produce them means that most of these systems remain in the [[Experimental Technology|experimental stage]]. The [[Free Worlds League]] started developing the system in [[3059]], and by [[3061]] they had mounted it on several prototype units. The [[Clan Diamond Shark|Diamond Sharks]] have since copied the system.<ref name="TOp283"/>
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Though popular with the few MechWarriors who have used them, the increased weight of Armored Components and the expensive machining and construction processes needed to produce them means that most of these systems remain in the [[Experimental Technology|experimental stage]]. The [[Free Worlds League]] started developing the system in [[3059]], and by [[3061]] they had mounted it on several prototype units. The [[Clan Diamond Shark|Diamond Sharks]] have copied the system.<ref name="TOp283"/>
  
 
== Rules ==
 
== Rules ==
 
<div class="gamerules">
 
<div class="gamerules">
 
 
=== Game Rules ===
 
=== Game Rules ===
An Armored version of nearly any item that appears on a BattleMech's Critical Hit table can be created. Only ammunition bins, [[CASE]] systems, and "roll again" systems like [[Endo Steel]] and [[ferro-fibrous armor]] cannot be made in an Armored Component version. The Armor used to make an Armored Component must be integrated into the manufacturing process, therefore [[OmniMechs]] may not mount Component Armor as a pod system, unless the additional item mounted in the pod comes with armor.<ref name="TOp282">''Tactical Operations'', p. 282, "Construction Rules"</ref> OmniMech-fixed equipment may not add Component Armor as a pod system. For example, changing the torso configuration in a 'Mech with an unarmored engine from one component to another, such as an MRM to an LRM, the pod cannot include engine armor in that pod. The engine is a fixed component in all configurations, armored or not armored.<ref>''Tactical Operations Errata'', "Armored Components"</ref>
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An Armored version of nearly any item that appears on a BattleMech's Critical Hit table can be created. Only ammunition bins, [[CASE]] systems, and "roll again" systems like [[Endo Steel]] and [[Ferro-Fibrous Armor]] cannot be made in an Armored Component version. The Armor used to make an Armored Component must be integrated into the manufacturing process, therefore [[OmniMechs]] may not mount Component Armor as a pod system.<ref name="TOp282">''Tactical Operations'', p. 282, "Construction Rules"</ref> OmniMech-fixed equipment may not add Component Armor as a pod system.<ref>''Tactical Operations Errata'', "Armored Components"</ref> An OmniMech could replace the standard engine with an Armored Engine however,<ref name="forumPost">[http://www.classicbattletech.com/forums/index.php/topic,996.0.html Topic: Armored Components: OmniMech use, BV, and Cost questions (Answered)]</ref> and could carry an Armored [[Heavy Laser]] as a pod system.
  
 
Armored Components have the same weight as their unarmored counterparts, plus 0.5 tons for every critical slot the equipment occupies, with the exception of the cockpit which requires one ton to armor. An Armored [[PPC]] for example would weigh 8.5 tons (7 for the PPC, plus 1.5 tons for the three critical slots the PPC uses). This weight armors every critical slot the system occupies. To indicate that a component is armored, place a circle to the left of the appropriate critical slot(s). When hit by a critical hit the Armored Component isn't destroyed, but the circle is filled in. If the same critical slot is hit a second time, the armored component is destroyed per the normal rules for critical hits and crossed out completely.<ref name="TOp282"/> Should an Armored Component explode in a location protected by [[CASE]], the CASE system functions normally.<ref name="TOp283"/>
 
Armored Components have the same weight as their unarmored counterparts, plus 0.5 tons for every critical slot the equipment occupies, with the exception of the cockpit which requires one ton to armor. An Armored [[PPC]] for example would weigh 8.5 tons (7 for the PPC, plus 1.5 tons for the three critical slots the PPC uses). This weight armors every critical slot the system occupies. To indicate that a component is armored, place a circle to the left of the appropriate critical slot(s). When hit by a critical hit the Armored Component isn't destroyed, but the circle is filled in. If the same critical slot is hit a second time, the armored component is destroyed per the normal rules for critical hits and crossed out completely.<ref name="TOp282"/> Should an Armored Component explode in a location protected by [[CASE]], the CASE system functions normally.<ref name="TOp283"/>
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If a Hip or Shoulder Actuator is an Armored Component and hasn't taken a critical hit, the 'Mech ignores a "Limb Blown Off" result on the Critcal Hits table. This roll does destroy the armor carried by the actuator however, and a second "Limb Blown Off" result will remove the limb. Shots that result in a Head Blown Off result are not affected by Armored Components.<ref name="TOp283"/>
 
If a Hip or Shoulder Actuator is an Armored Component and hasn't taken a critical hit, the 'Mech ignores a "Limb Blown Off" result on the Critcal Hits table. This roll does destroy the armor carried by the actuator however, and a second "Limb Blown Off" result will remove the limb. Shots that result in a Head Blown Off result are not affected by Armored Components.<ref name="TOp283"/>
  
In addition to their base cost, Armored Components cost 150,000 C-Bills per critical slot.<ref name="TOp405">''Tactical Operations'', p. 405, "Heavy Weapons And Equipment Construction Data"</ref> An Armored Component has a Defensive Battle Value of 5% of the protected item per slot. If the item lacks a Battle Value, then the value is 5 points per slot.<ref name="TOp380">''Tactical Operations'', p. 380, "Advanced Weapons And Equipment - Armored Components"</ref>
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In addition to their base cost, Armored Components cost 150,000 C-Bills per critical slot.<ref name="forumPost"/><ref name="TOp405">''Tactical Operations'', p. 405, "Heavy Weapons And Equipment Construction Data"</ref> An Armored Component has a Defensive Battle Value of 5% of the protected item per slot. If the item lacks a Battle Value, then the value is 5 points per slot.<ref name="TOp380">''Tactical Operations'', p. 380, "Advanced Weapons And Equipment - Armored Components"</ref>
 
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</div>
  
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== Bibliography ==
 
== Bibliography ==
 
* ''[[Tactical Operations]]''
 
* ''[[Tactical Operations]]''
* [https://bg.battletech.com/wp-content/uploads/2019/12/Tactical-Operations-2019-12-06-v3.03.pdf ''Tactical Operations'' errata]
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* [http://www.classicbattletech.com/index.php?action=text&page=Tactical_Operations|''Tactical Operations'' Errata]
* [http://www.classicbattletech.com/forums/index.php/topic,996.0.html Topic: Armored Components: OmniMech use, BV, and Cost questions (Answered)] (dead link)
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* [http://www.classicbattletech.com/forums/index.php/topic,996.0.html Topic: Armored Components: OmniMech use, BV, and Cost questions (Answered)]
 
 
  
 
[[Category:Technology]]  
 
[[Category:Technology]]  
 
[[Category:Experimental Technology]]  
 
[[Category:Experimental Technology]]  
 
[[Category:Armor]]
 
[[Category:Armor]]

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