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{{Rules}}
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{{moratorium|3 Months After Printed Version Comes Out}}
 
{{InfoBoxProduct
 
{{InfoBoxProduct
| image              = BattleMech Manual 4th Print front cover.png
+
| image              = BattleMech Manual - Cover.jpg
| name                = BattleMech Manual<br />(4th printing)
+
| name                = BattleMech Manual (Open Beta)
| type                = Rulebook
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| type                = Rules Book
 
| author              =  
 
| author              =  
| development        = [[Keith Hann]];<br />[[Ray Arrastia]],<br />[[Randall N. Bills]],<br />[[Mary Kaempen]] (Assistant Development)
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| development        = [[Keith Hann]] <br/> [[Randall N. Bills]]
| primarywriting      = [[Randall N. Bills]],<br />[[Keith Hann]],<br />[[Chris Hart]] (Additional Writing)
+
| primarywriting      = [[Ray Arrastia]]<br />[[Randall N. Bills]]<br />[[Mary Kaempen]]<br />[[Keith Hann]]<br />[[Chris Hart]]
 
| pages              = 150
 
| pages              = 150
| cover              = [[Alex Iglesias]] (4th printing)
+
| cover              = [[Marco Mazzoni]]
 
| interiorart        =  
 
| interiorart        =  
| illustrations      = [[Ray Arrastia]],<br/>[[Doug Chaffee]],<br/>[[Matthew Cross]],<br/>[[Ken Fairclough]],<br/>[[Mark Hayden (person)|Mark Hayden]],<br/>[[Alex Iglesias]],<br/>[[Alex Immerzeel]],<br/>[[Michael Kormarck]],<br/>[[Marco Mazzoni]],<br/>[[Florian Mellies]],<br/>[[Neil Roberts]],<br/>[[Anthony Scroggins]],<br/>[[Florian Stitz]],<br/>[[Franz Vohwinkel]]
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| illustrations      = [[Jeff Porter]] <br /> [[Marco Mazzoni]] <br/> [[Ray Arrastia]] <br/> [[Doug Chaffee]] <br/> [[Matt Cross]] <br/> [[Ken Fairclough]] <br/> [[Mark Hayden]] <br/>  [[Mark Hayden]] <br/>  [[Mark Hayden]] <br/> [[Alex Iglesias]] <br/> [[Alex Immerzeel]] <br/> [[Michael Kormarck]] <br/> [[Florian Mellies]] <br/> [[Neil Roberts]] <br/> [[Neil Roberts]] <br/> [[Anthony Scroggins]] <br/> [[Florian Stitz]] <br/> [[Franz Vohwinkel]] <br/>   
 
| publisher          = [[Catalyst Game Labs]]
 
| publisher          = [[Catalyst Game Labs]]
| productioncode      = [https://store.catalystgamelabs.com/collections/battletech/products/battletech-battlemech-manual E-CAT35010]
+
| productioncode      = [https://store.catalystgamelabs.com/collections/battletech/products/battletech-battlemech-manual-open-beta E-CAT35010]
| year                = 2017
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| year                = January 19th, 2017 [Beta]
 
| ISBN10              =  
 
| ISBN10              =  
 
| ISBN13              =  
 
| ISBN13              =  
| MSRP                = $39.99
+
| MSRP                =  
 
| content            = Game Rules
 
| content            = Game Rules
 
| era                =  
 
| era                =  
 
| timeline            =  
 
| timeline            =  
| series              = Core Rulebooks
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| series              = Core Rule Books
 
| precededby          = [[Campaign Operations]]
 
| precededby          = [[Campaign Operations]]
 
| followedby          =  
 
| followedby          =  
 
}}
 
}}
The '''''BattleMech Manual''''' is a hardcover [[BattleTech]] rulebook that covers game rules for [[BattleMech]]s (only) in a concise and clarified fashion.
 
 
This book is not to be confused with the 1987 ''[[BattleTech Manual|Battle'''T'''ech Manual]]'' rulebook.
 
  
 
==Description==
 
==Description==
The Manual is intended as a self-contained rulebook for players who wish to focus on [[BattleMech]] combat, with an emphasis on tabletop gameplay (as opposed to being a reference manual like previous core rulebooks). While it thus leaves out all other unit types, and was deliberately written to be as concise as possible and to eliminate rules vagaries, it is not intended to be a purely introductory product. It contains a few pieces of equipment from ''[[Interstellar Operations]]'', many pieces of equipment taken from ''[[Tactical Operations]]'', and a few of the optional rules found in that book and ''[[Strategic Operations]]''. No construction rules are included. In terms of product progression, it is meant to slot in between ''[[BattleTech: A Game of Armored Combat|A Game of Armored Combat]]'') and the full tournament ruleset of ''[[Total Warfare]]''. Its general layout matches that of the rulebook in ''A Game of Armored Combat''.
+
'''''BattleMech Manual''''' is a Game Rule Book which focuses on rules in using [[BattleMech]]s.
 
+
Intended as a self-contained and easy reference book to help players to refer to rules and how to play Battletech.
New rules appearing in the book are limited to simplified rulesets for fire and smoke; artillery, mines, and airstrikes; and a few terrain or weather conditions. Additionally, the ''BattleMech Manual'' features a [[Design Quirks]] section that brings together all 'Mech-based quirks published to date, updates them, adds nine new ones, and then applies the result to an included list of all 'Mech units in the game released prior to ''[[Technical Readout: Prototypes]]'' (when quirks first began being added to each [[Technical Readout]] unit entry). As such, the ''BattleMech Manual'' provides an official quirk listing for all 'Mechs published prior to ''TRO: Prototypes'' (though it only lists quirks present on every example of a machine; quirks applicable only to individual variants were left out).
 
 
 
While the rules were reworded and their layout changed, the base ruleset included in the ''BattleMech Manual'' matches that of the fifth printing and later of ''[[Total Warfare]]'', with later changes introduced in one being mirrored in the other as new printings of each are released.
 
  
==From the Back Cover==
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==From the back cover==
 
{{quote|''
 
{{quote|''
* ''Standing from seven to sixteen meters tall, and weighing from twenty to one hundred tons''
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*''Standing from seven to sixteen meters tall, and weighing from twenty to one hundred tons''
* ''Powered by an armored and shielded [[fusion reactor]]''
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*''Powered by an armored and shielded [[fusion reactor]]''
* ''Skeleton of honeycombed, foamed aluminum core wrapped with stressed silicon carbide monofilament and sheathed by a rigid, titanium-steel shell''
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*''Skeleton of honeycombed, foamed aluminum core wrapped with stressed silicon carbide monofilament and sheathed by a rigid, titanium-steel shell''
* ''Locomotion generated via bundles of polyacetylene-fiber [[myomer]] muscles''
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*''Locomotion generated via bundles of polyacetylene-fiber [[myomer]] muscles''
* ''Protected by aligned-crystal steel over a layer of boron nitride impregnated with diamond monofilaments''
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*''Protected by aligned-crystal steel over a layer of boron nitride impregnated with diamond monofilaments''
* ''Mounting a swath of powerful weapons from [[PPC|charged particle beams]] to [[laser]]s, missiles to [[autocannon|rapid-fire autocannons]]''
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*''Mounting a swath of powerful weapons from [[PPC|charged particle beams]] to [[laser]]s, missiles to [[autocannon|rapid-fire autocannons]]''
* ''All at the command of the noble elite, the [[MechWarrior (pilot)|MechWarriors]]''
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*''All at the command of the noble elite, the [[MechWarrior (pilot)|MechWarriors]]''
  
 
''The modern [[BattleMech]] is the end result of more than three thousand years of battlefield technology development. Combining awesome destructive power and unparalleled maneuverability, the BattleMech is perhaps the most complex machine ever produced. The undisputed master of thirty-first century warfare, the BattleMech seems destined to reign supreme for centuries to come.''
 
''The modern [[BattleMech]] is the end result of more than three thousand years of battlefield technology development. Combining awesome destructive power and unparalleled maneuverability, the BattleMech is perhaps the most complex machine ever produced. The undisputed master of thirty-first century warfare, the BattleMech seems destined to reign supreme for centuries to come.''
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''—Excerpts from a promotional pamphlet originally distributed by [[Defiance Industries]] of [[Hesperus]], [[Lyran Commonwealth]], [[3007]]''
 
''—Excerpts from a promotional pamphlet originally distributed by [[Defiance Industries]] of [[Hesperus]], [[Lyran Commonwealth]], [[3007]]''
  
Using the most up-to-date rules text, the ''BattleMech Manual'' has been designed from the ground up to cater to the ''BattleTech'' player wanting to engage in an all-'Mech battle. Includes a variety of optional rules, terrain and more.
+
Using the most up-to-date rules text, the BattleMech Manual has been designed from the ground up to cater to the BattleTech player wanting to engage in an all-’Mech battle. Includes a variety of optional rules, terrain and more.
  
Welcome to the most table-usage-friendly ''BattleTech'' rulebook ever published!}}
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Welcome to the most table-usage-friendly BattleTech rulebook ever published!}}
  
 
==Contents==
 
==Contents==
<div class="desktop-3-col">
+
*'''INTRODUCTION'''
* '''INTRODUCTION'''
+
***Vs Total Warfare
*** Vs. ''Total Warfare''
+
***Optional Rules
*** Optional Rules
+
**Game Terms
** Game Terms
+
***'Mechs
*** 'Mech
+
***Four-Legged 'Mechs
*** Four-Legged 'Mech
+
***Target
*** Movement Points
+
***Target Number
*** Target
+
***Modified Target Number
*** Target Number
+
***Attacker Movement Modifier  
*** Modified Target Number
+
***Target Movement Modifier
*** Attacker Movement Modifier
+
***Margin of Success/Failure (MoS/MoF)
*** Target Movement Modifier
+
***Armor Value
*** Margin of Success/Failure (MoS/MoF)
+
***Damage Value
*** Armor Value
+
***Location
*** Damage Value
+
***Slot
*** Location
+
***Level
*** Slot
+
***Mapsheet
*** Level
+
***Playing Area
*** Mapsheet
+
***Scenario
*** Playing Area
+
**Components
*** Scenario
+
***Counters
** Components
+
***Dice
*** Counters
+
***Mapsheets
*** Dice
+
***'Mech Record Sheet
*** Mapsheets
+
**Scale
*** 'Mech Record Sheet
+
***A Note on Realism and Scale
** Scale
+
***Level
*** A Note on Realism and Scale
+
**The MechWarrior
*** Level
+
***Skill
** The MechWarrior
+
***Damaging A Warrior
*** Skills
+
*'''PLAYING THE GAME'''
*** Damaging A Warrior
+
**Deploying 'Mechs
* '''PLAYING THE GAME'''
+
**Sequence of Play
** Deploying 'Mechs
+
***Initiative Phase
** Sequence Of Play
+
***Movement Phase
*** Initiative Phase
+
***Weapons Attack Phase
*** Movement Phase
+
***'''''Alternate Initiative'''''
*** Weapon Attack Phase
+
***'''''Moving Multiple ’Mechs'''''
*** ''Alternate Initiative''
+
***'''''Segmented Fire'''''
*** ''Moving Multiple 'Mechs''
+
***Physical Attack Phase
*** ''Segmented Fire''
+
***Heat Phase
*** Physical Attack Phase
+
***End Phase
*** Heat Phase
+
**Victory Conditions
*** End Phase
+
**Unequal Number Of 'Mechs
** Victory Conditions
+
*'''MOVEMENT'''
** Unequal Numbers Of 'Mechs
+
**Movement of Modes
* '''MOVEMENT'''
+
***Standing Still
** Movement Modes
+
***Walking
*** Standing Still
+
***Running
*** Walking
+
***'''''Pilot Skill Rolls'''''
*** Running
+
***'''''Movement Dice'''''
*** ''Piloting Skill Rolls''
+
***Jumping
*** ''Movement Dice''
+
***Sprinting (Optional)
*** Jumping
+
**Movement Basics
*** Sprinting (Optional)
+
***Facing
** Movement Basics
+
***Movement Directions
*** Facing
+
***Moving Between Hexes
*** Ground Movement
+
***Level Changes
*** Terrain
+
***Stacked Terrain
*** Minimum Movement
+
***Minimum Movement
*** Immobile
+
***Immobile
*** Stacking
+
**Prone BattleMechs
** Jumping Movement
+
***Dropping to the Ground
** Prone BattleMechs
+
***Moving While Prone
*** Dropping to the Ground
+
***Standing Up
*** Moving While Prone
+
**Reckless Movement
*** Standing Up
+
**Movement in Water
** Movement In Water
+
**Movement on Pavement
** Movement On Pavement
+
***Road Movement
*** Road Movement
+
***Bridge Movement
*** Bridge Movement
+
***Skidding
*** Skidding
+
**Stacking
** Reckless Movement
+
**Other Actions
** Other Actions
+
***Hidden 'Mechs
*** Hidden 'Mechs
+
***Lifting Items (Simplified)
*** Lifting Items (Simplified)
+
***[[TAG]] Designation
*** [[Target Acquisition Gear|TAG]] Designation
+
*'''COMBAT'''
* '''COMBAT'''
+
**Line of Sight
** Line Of Sight
+
***Levels and Height
*** Levels and Height
+
***Intervening Terrain
*** Intervening Terrain
+
***Intervening 'Mechs
*** Other 'Mechs and LOS <!-- Intervening 'Mechs in earlier printings -->
+
***Water Hexes
*** Water Hexes
+
**Firing Arcs
** Firing Arcs
+
***Forward Arcs
*** Forward Arcs
+
***Left Side Arc
*** Left Side Arc
+
***Right Side Arc
*** Right Side Arc
+
***Rear Arc
*** Rear Arc
+
***Arcs and Torso Twists
*** Arcs and Torso Twists
+
***Arcs and Reversing (Flipping) Arms
*** Arcs and Reversing (Flipping) Arms
+
**Attack Declaration
** Attack Declaration
+
***Reversing (Flipping) Arms
*** Reversing (Flipping) Arms
+
***Expended Arm Flipping (Optional)
*** Expanded Arm Flipping (Optional)
+
***Torso Twists
*** Torso Twists
+
**Firing Weapons
** Firing Weapons
+
***Making the Attack
*** Making the Attack
+
***G.A.T.O.R.
*** ''G.A.T.O.R.''
+
***Base Attack Number
*** Base Target Number
+
***Target Number Modifier
*** Target Number Modifiers
+
***Combat in Water
*** Combat in Water
+
***Prone 'Mechs
*** Prone 'Mechs
+
***Specialized Attacks
*** Specialized Attacks
+
***Rolling to Hit
*** Rolling to Hit
+
***Ammunition Expenditure
*** Ammunition Expenditure
+
**Hit Location
** Hit Location
+
***Attack Direction
*** Attack Direction
+
***Determining Hit Location
*** Determining Hit Location
+
***Damage Resolution
*** Damage Resolution
+
**Physical Attacks
** Physical Attacks
+
***Making A Physical Attack
*** Making A Physical Attack
+
***Different Levels
*** Different Levels
+
***Physical Attacks and Prone 'Mechs
*** Physical Attacks And Prone 'Mechs
+
***Physical Attacks and Water
*** Physical Attacks And Water
+
***Charge Attacks
*** Charge Attacks
+
***Club Attacks
*** Club Attacks
+
***Death From Above Attacks
*** Death From Above Attacks
+
***Kick Attacks
*** Kick Attacks
+
***Physical Weapon Attacks
*** Physical Weapon Attacks
+
***Punching Attacks
*** Punch Attacks
+
***Push Attacks
*** Push Attacks
+
***Damage Resolution
*** Damage Resolution
+
*'''DAMAGE'''
* '''DAMAGE'''
+
**Damage Resolution
** Damage Resolution
+
***Step-By-Step Damage
*** Step-By-Step Damage
+
**Damage Timing
** Damage Timing
+
**Hull Integrity And Breaches
** Hull Integrity And Breaches
+
**Location Destruction
** Location Destruction
+
***Transferring Damage
*** Transferring Damage
+
***Head Destruction
*** Head Destruction
+
***Leg Destruction
*** Leg Destruction
+
***Torso Destruction
*** Torso Destruction
+
**Critical Hits
** Critical Hits
+
***Floating Criticals (Optional)
*** Floating Criticals (Optional)
+
***Applying Critical Hits
*** Applying Critical Hits
+
**Critical Hits
** Critical Hit Effects
+
***Ammunition
*** Ammunition
+
***Arm Blown Off (Arm)
*** Arm Blown Off (Arm)
+
***Cockpit (Head)
*** Cockpit (Head)
+
***Engine (Torso)
*** Engine (Torso)
+
***Foot Actuator (Leg)
*** Foot Actuator (Leg)
+
***[[Gyro]] (Torso)
*** [[Gyro]] (Torso)
+
***Head Blown Off (Head)
*** Hand Actuator (Arm)
+
***[[Heat Sink]]s
*** Head Blown Off (Head)
+
***Hip (Leg)
*** [[Heat Sink]]s
+
***[[Jump Jet]]/[[UMU]]
*** Hip (Leg)
+
***Leg Blown Off (Leg)
*** [[Jump Jet]]/[[UMU]] (Leg/Torso)
+
***Life Support (Head)
*** Leg Blown Off (Leg)
+
***Lower Arm Actuator (Arm)
*** Life Support (Head)
+
***Lower Leg Actuator (Leg)
*** Lower Arm Actuator (Arm)
+
***Sensor (Head)  
*** Lower Leg Actuator (Leg)
+
***Shoulder (Arm)
*** Sensors (Head)
+
***Upper Arm Actuator (Arm)
*** Shoulder (Arm)
+
***Lower Leg Actuator (Arm)
*** Upper Arm Actuator (Arm)
+
***Weapons and Equipment
*** Lower Leg Actuator (Leg)
+
**Destroying A 'Mech
*** Weapons And Equipment
+
*'''HEAT'''
** Destroying A 'Mech
+
**Heat Points
* '''HEAT'''
+
***Building Up Heat
** Heat Points
+
***Dissipating Heat
*** Building Up Heat
+
***Recording Heat Building-Up
*** Dissipating Heat
+
**Effects Of Heat
*** Recording Heat Build-Up
+
***Movement
** Effects Of Heat
+
***Weapons Attack
*** Movement
+
***Shutdown
*** Weapon Attacks
+
***Ammunition
*** Shutdown
+
***Damaging To MechWarriors
*** Ammunition
+
*'''OTHER ACTIONS'''
*** Damage To MechWarriors
+
**Piloting Skill Rolls (PSR)
* '''OTHER ACTIONS'''
+
***Making Piloting Skill Rolls
** Piloting Skill Rolls (PSR)
+
***Piloting Skill Roll Timing
*** Making Piloting Skill Rolls
+
**Displacement
*** Piloting Skill Roll Timing
+
***Domino Effect
** Displacement
+
**Falling
*** Domino Effect
+
***Determining Location After a Fall  
** Falling
+
***Facing After a Fall
*** Location After a Fall
+
***Facing Damage to a 'Mech
*** Facing After a Fall
+
***Facing Damage to a MechWarrior
*** Falling Damage to a 'Mech
+
***Accidental Falls From Above
*** Falling Damage to a MechWarrior
+
**Damaging a MechWarrior
*** Accidental Falls From Above
+
**Dumping Ammunition
** Damaging a MechWarrior
+
**Tag Designation
** Dumping Ammunition
+
*'''THE BATTLEFIELD'''
** TAG Designation
+
**Planetary Conditions
* '''THE BATTLEFIELD'''
+
**Terrain Types
** Planetary Conditions
+
***Clear
** Terrain Types
+
***Jungle, Light
*** Clear
+
***Jungle, Heavy
*** Jungle, Light
+
***Pavement
*** Jungle, Heavy
+
***Rough
*** Pavement
+
***Rubble
*** Rough
+
***Sand
*** Rubble
+
***Water (Depth 0)
*** Sand
+
***Water (Depth 1)
*** Water (Depth 0)
+
***Water (Depth 2)
*** Water (Depth 1)
+
***Water (Depth 3+)
*** Water (Depth 2)
+
***Woods, Light
*** Water (Depth 3+)
+
***Woods, Heavy
*** Woods, Light
+
**Terrain Modifications
*** Woods, Heavy
+
***Ice (Simplified)
** Terrain Modifications
+
***Mud (Simplified)
*** Ice (Simplified)
+
***Smoke, Light
*** Mud (Simplified)
+
***Smoke, Heavy
*** Smoke, Light
+
***Snow, Deep
*** Smoke, Heavy
+
***Swamp (Simplified)
*** Snow, Deep
+
**Weather Conditions
*** Swamp (Simplified)
+
***Extreme Temperatures  
** Weather Conditions
+
***Fog
*** Extreme Temperatures
+
***Light
*** Fog
+
***Rain
*** Light
+
***Snow
*** Rain
+
***Wind
*** Snow
+
**Fire and Smoke (Simplified)
*** Wind
+
***Wind Direction
** Fire And Smoke (Simplified)
+
***Starting a Fire
*** Wind Direction
+
***Effects of Fire
*** Starting a Fire
+
***Spreading Fire
*** Effects of Fire
+
***Extinguishing Fire
*** Spreading Fire
+
**Underwater Combat
*** Extinguishing Fire
+
***Attacking Underwater
** Underwater Combat
+
***Hull Integrity and Breaches
*** Attacking Underwater
+
*'''URBAN COMBAT''
*** Hull Integrity And Breaches
+
**Building Types
* '''URBAN COMBAT'''
+
***Construction Factors
** Building Types
+
***Building Levels
*** Construction Factors
+
***Basements
*** Building Levels
+
***'''''Simplified Buildings'''''
*** Basements
+
**Movement Effects
*** ''Simplified Buildings''
+
***Moving into Buildings
** Movement Effects
+
***Changing Levels in Building
*** Moving Into Buildings
+
***Skidding
*** Skidding
+
**Combat Effects
** Combat Effects
+
***Attacking Building
*** Attacking Buildings
+
***Attacking 'Mechs Inside Buildings
*** Attacking 'Mechs Inside Buildings
+
***Combat Within Buildings
*** Combat Within Buildings
+
***Collapse
*** Collapse
+
*'''''SPECIAL CASE RULES'''''
* '''SPECIAL CASE RULES'''
+
**[[Battlefield Support]]
** Battlefield Support
+
***Before Play Begins
*** Before Play Begins
+
**Dropping 'Mechs (Simplified)
*** During Game Play
+
***Drop Times
** Dropping 'Mechs (Simplified)
+
***Arrival
*** Drop Times
+
**Ejection (Simplified)
*** Arrival
+
**Forced Withdrawal
** Ejection (Simplified)
+
***Crippling Damage
** Forced Withdrawal
+
***Broken Moral (Simplified - Optional)
*** Crippling Damage
+
**Hidden 'Mechs
*** Broken Morale (Simplified—Optional)
+
***Point-Blank Shots
** Hidden 'Mechs
+
**[[Design Quirks]]
*** Point-Blank Shots
+
***Positive Design Quirks
** [[Design Quirks]]
+
***Negative Design Quirks
*** Positive Design Quirks
+
***BattleMech Quirk Listing
*** Negative Design Quirks
+
***'''''Master Unit List'''''
*** BattleMech Quirk Listing
+
*'''''WEAPONS AND EQUIPMENT'''''
*** ''Master Unit List''
+
**Basic Information
* '''WEAPONS AND EQUIPMENT'''
+
**Weapon Types
** Basic Information
+
**Artillery
** Weapon Types
+
***Arrow IV Homing Missiles (Simplified)
** Artillery
+
**Autocannons
*** Arrow IV Homing Missiles (Simplified)
+
***Autocannon
** Autocannons
+
***LB-X Autocannon (LB-X)
*** Autocannon
+
***Light Autocannon (LAC)
*** LB-X Autocannon (LB-X)
+
***ProtoMech Autocannon (PAC)
*** Light Autocannon (LAC)
+
***Rotary Autocannon (RAC)
*** ProtoMech Autocannon (PAC)
+
***Ultra Autocannon (UAC)
*** Rotary Autocannon (RAC)
+
**Flamers
*** Ultra Autocannon (UAC)
+
***[[Flamer]]
** Flamers
+
***[[ER Flamer]]
*** [[Flamer]]
+
***[[Heavy Flamer]]
*** [[ER Flamer]]
+
**Gauss Rifles
*** [[Heavy Flamer]]
+
***[[Gauss Rifle]]
** [[Gauss Rifle]]s
+
***Anti-Personnel Gauss Rifle
*** Gauss Rifle
+
***[[Heavy Gauss Rifle]]
*** [[Anti-Personnel Gauss Rifle]]
+
***Hyper Assault Gauss Rifle
*** [[Heavy Gauss Rifle]]
+
***[[Improved Heavy Gauss Rifle]]
*** Hyper-Assault Gauss Rifle
+
***[[Light Gauss Rifle]]
*** [[Improved Heavy Gauss Rifle]]
+
***Magshot Gauss Rifle
*** [[Light Gauss Rifle]]
+
***[[Silver Bullet Gauss Rifle]]
*** [[Magshot Gauss Rifle]]
+
**Lasers
*** [[Silver Bullet Gauss Rifle]]
+
***Laser
** Lasers
+
***[[Binary Laser|Binary Laser (Blazer) Cannon]]
*** Laser
+
***Chemical Laser
*** [[Binary Laser|Binary Laser (Blazer) Cannon]]
+
***Extended-Range (ER) Laser
*** Chemical Laser
+
***Extended-Range (ER) Pulse Laser
*** Extended-Range (ER) Laser
+
***Heavy Laser
*** Extended-Range (ER) Pulse Laser
+
***Improve Heavy Laser
*** Heavy Laser
+
***Pulse Laser
*** Improved Heavy Laser
+
***Variable-Speed Speed Laser
*** Pulse Laser
+
***X-Pulse Laser
*** Re-engineered Laser
+
**[[M-Pod]]
*** Variable-Speed Pulse (VSP) Laser
+
**Machine Guns
*** X-Pulse Laser
+
***[[Machine Gun|Machine Gun (MG)]]
** [[M-Pod]]
+
***[[Heavy Machine Gun|Heavy Machine Gun (HMG)]]
** Machine Guns
+
***[[Light Machine Gun|Light Machine Gun (LMG)]]
*** [[Machine Gun|Machine Gun (MG)]]
+
***Machine Gun Array (MGA)
*** [[Heavy Machine Gun|Heavy Machine Gun (HMG)]]
+
**Missile Lasers
*** [[Light Machine Gun|Light Machine Gun (LMG)]]
+
***Advanced Tactical Missile (ATM) Launcher
*** Machine Gun Array (MGA)
+
***Enhanced LRM Launcher (NLRM)
** Missile Launchers
+
***Extended LRM Launcher (ELRM
*** Advanced Tactical Missile (ATM) Launcher
+
***Improved One Shot (I-OS) Missile Launcher
*** Enhanced LRM Launcher (NLRM)
+
***Long Range Missile Launcher (LRM)
*** Extended LRM Launcher (ELRM)
+
***Medium Range Missile (MRM) Launcher
*** Improved One Shot (I-OS) Missile Launcher
+
***Multi-Missile Launcher (MML)
*** Long Range Missile Launcher (LRM)
+
***One-Shot (OS) Missile Launcher
*** Medium Range Missile (MRM) Launcher
+
***Rocket Launcher (RL)
*** Multi-Missile Launcher (MML)
+
***Short Range Missile (SRM) Launcher
*** One-Shot (OS) Missile Launcher
+
***Streak LRM (SLRM) Launcher
*** Rocket Launcher (RL)
+
***Streak SRM (SSRM) Launcher
*** Short Range Missile (SRM) Launcher
+
***Thunderbolt Missile Launcher
*** Streak LRM (SLRM) Launcher
+
***Torpedo (SRT, LRT, NLRT) Launcher
*** Streak SRM (SSRM) Launcher
+
**[[Narc Missile Beacon]]
*** Thunderbolt Missile Launcher
+
***Narc Missile Beacon
*** Torpedo (SRT, LRT, NLRT) Launcher
+
***[[INarc Launcher]]
** [[Narc Missile Beacon]]s
+
**Particle Projector Cannons
*** Narc Missile Beacon
+
***[[PPC]]
*** [[Improved Narc Missile Beacon|iNarc Beacon]]
+
***[[ER PPC]]
** Particle Projector Cannons
+
***[[Heavy PPC]]
*** [[PPC]]
+
***[[Light PPC]]
*** [[ER PPC]]
+
***[[Snub-Nose PPC]]
*** [[Heavy PPC]]
+
***[[PPC Capacitor]]
*** [[Light PPC]]
+
**Plasma Weapons
*** [[Snub-Nose PPC]]
+
***[[Plasma Cannon]]
*** [[PPC Capacitor]]
+
***[[Plasma Rifle]]
** Plasma Weapons
+
**Rifle (Cannons)
*** [[Plasma Cannon]]
+
**Special Munitions
*** [[Plasma Rifle]]
+
***Autocannon Munitions
** Rifles (Cannons)
+
***Missile Munitions
** Special Munitions
+
***Narc / iNarc Pods
*** Autocannon Munitions
+
**Physical Weapons
*** Missile Munitions
+
***Claws
*** Narc / iNarc Pods
+
***Flail
** Physical Weapons
+
***Hatchet
*** Claws
+
***Mace
*** Flail
+
***Retractable Blade
*** Hatchet
+
***Sword
*** Lance
+
**Electronics
*** Mace
+
***Active Probes
*** Retractable Blade
+
***Artemis IV Fire-Control System
*** Sword
+
***Artemis V Fire-Control System
*** Talons
+
***C3 Computer System
*** Vibroblade
+
***C3I Computer System
** Electronics
+
***ECM Suites
*** Active Probes
+
***MRM “Apollo” Fire Control System
*** Artemis IV Fire-Control System
+
***Target Acquisition Gear (TAG)
*** Artemis V Fire-Control System
+
***Targeting Computer
*** C<sup>3</sup> Computer System
+
***Watchdog Composite Electronic Warfare System (CEWS)
*** C<sup>3</sup> Boosted System
+
**Structural Components
*** C<sup>3</sup>I Computer System
+
***Armor
*** ECM Suites
+
***Cockpit Systems
*** MRM “Apollo” Fire Control System
+
***Gyros
*** Target Acquisition Gear (TAG)
+
***Maneuverability Aids
*** Targeting Computer
+
***Structure
*** Watchdog Composite Electronic Warfare System (CEWS)
+
**Miscellaneous Equipment
** Structural Components
+
***[[AMS|Anti-Missile System (AMS)]]
*** Armor
+
***Laser Anti-Missile System (L-AMS)
*** Cockpit Systems
+
***[[CASE|Cellular Ammunition Storage Equipment (CASE)]]
*** Engines
+
***[[CASE II]]
*** Gyros
+
***[[Coolant Pod]]
*** Maneuverability Aids
+
*'''''WEAPONS & EQUIPMENT TABLES'''''
*** Structure
+
**Weapons Types
** Miscellaneous Equipment
+
*'''''COMMON MISCONCEPTIONS'''''
*** [[Actuator Enhancement System]] (AES)
+
**Playing the Game
*** [[AMS|Anti-Missile System (AMS)]]
+
**Movement
*** Laser Anti-Missile System (L-AMS)
+
**Combat
*** Armored Component
+
**Damage
*** [[CASE|Cellular Ammunition Storage Equipment (CASE)]]
+
**Heat
*** [[CASE II]]
+
**Other Actions
*** [[Coolant Pod]]
+
**Special-Case Rules
* '''WEAPONS & EQUIPMENT TABLES'''
+
**Weapons and Equipment
** Weapon Types
+
*'''''RECORD SHEET AND TABLES'''''
* '''COMMON MISCONCEPTIONS'''
 
** Playing The Game
 
** Movement
 
** Combat
 
** Damage
 
** Heat
 
** Other Actions
 
** Special-Case Rules
 
** Weapons and Equipment
 
* '''INDEX''' <!-- third printing and later -->
 
* '''RECORD SHEETS AND TABLES'''
 
</div>
 
  
==Gallery==
+
==Notes==
<gallery>
+
Initially, BattleMech Manuals was released as Beta version in January 2017. This Open Beta version was not open to a free update unlike previous Beta offerings.
BattleMech_Manual_Cover.jpg|''BattleMech Manual'' cover, 1st printing
 
BattleMech Manual 2nd Print front cover.png|''BattleMech Manual'' cover, 2nd printing
 
BattleMech Manual 3rd Print front cover.jpg|''BattleMech Manual'' cover, 3rd printing
 
BattleMech Manual 4th Print front cover.png|''BattleMech Manual'' cover, 4th-6th printings
 
</gallery>
 
  
==Development Notes==
 
* The Catalyst Game Labs Tumblr featured a series of posts explaining the concept and some of the design steps behind the ''BattleMech Manual'': [http://catalystgamelabs.tumblr.com/post/152663332826/battlemech-manual-development/ 1] [http://catalystgamelabs.tumblr.com/post/153793350216/battlemech-manual-development/ 2] [http://catalystgamelabs.tumblr.com/post/154168913031/battlemech-manual-development/ 3] [http://catalystgamelabs.tumblr.com/post/154476537421/battlemech-manual-development/ 4] [http://catalystgamelabs.tumblr.com/post/154739808086/a-dropship-load-of-battletech-action/ 5]
 
* An [https://bg.battletech.com/news/news-and-announcements/what-is-the-battlemech-manual/ article explaining what the Manual does and why] was posted to the official BattleTech website in January 2017.
 
* The Manual was prereleased as a Beta PDF version in January 2017. This 'Open Beta' version cost $10, but for the first month of its release was coupled with an electronic survey that gave a $5 coupon for use at the [[Catalyst Game Labs]] webstore. Purchasing the beta did not provide an automatic free upgrade to the final PDF release, unlike previous Catalyst beta offerings. The beta closed in July 2017.<br />
 
* [http://catalystgamelabs.tumblr.com/post/158360190691/this-is-why-you-do-betas A follow-up article] detailing some of the results of feedback collected in the Beta to date was posted to the CGL official Tumblr in March 2017. As a result of user feedback, additional advanced equipment from ''Tactical Operations'' and ''Interstellar Operations'' was added to the final release.
 
* [http://bg.battletech.com/news/battlemech-manual-final-release/ A further follow-up article] published immediately following the book's final release detailed more of the specific changes made between the Beta and the final.
 
 
==Printing Notes==
 
A second printing was announced on the official [[BT forums]] in December 2018, and was released in PDF on 22 January 2019. The reprint features errata corrections and further rewordings and clarifications, as well as new cover art.<ref>[https://bg.battletech.com/forums/index.php?topic=63672.msg1464159#msg1464159 MechCon 2018 Rundown post on BattleTech forum]</ref>  A third printing was released on 17 March 2020: in addition to the usual errata corrections, this printing added an index. A fourth printing was released on 23 April 2021, featuring errata corrections as well as another change of cover art. An errata-corrected fifth printing was released on 7 February 2022, and an errata-corrected 6th printing on 6 October 2022.
 
 
==Errata==
 
* CGL maintains an errata [https://bg.battletech.com/forums/index.php?topic=58133.0 forum thread] for this book as well as an errata document for download from their website's [https://bg.battletech.com/errata/ Errata section].
 
 
* When the first printing had sold out and a second, updated printing was prepared, Keith "Xotl" Hann offered an [[w:PDF#Forms Data Format (FDF)|FDF]] document to go with the PDF release of the first printing that would include most of the changes included in the second printing. ([https://www.dropbox.com/s/794qs4gy145rs13/Battlemech%20Manual%201st%20printing.fdf?dl=0 Download link])
 
  
 
==References==
 
==References==
 
<references/>
 
<references/>
  
 
+
[[Category:Books]]
[[Category:Rulebooks]]
+
[[Category:Rule Books]]
[[Category:Digital Products]]
+
[[Category:Electronic Books]]

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