Sarna News: Bad 'Mechs - Icestorm

Editing BattleMech Self-Destruct

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
An act of extreme desperation, the '''BattleMech Self-Destruct Sequence''' is a method whereby a [[MechWarrior (pilot)|MechWarrior]] intentionally destroys the [['Mech]] they are piloting, generally as a way to cripple nearby enemies within in the radius of an engine explosion or as a "spoilsport" means of denying the enemy salvage.
+
An act of extreme desperation, the '''BattleMech Self Destruct Sequence''' is a method whereby a [[MechWarrior (pilot)|MechWarriors]] intentionally destroys the [['Mech]] they are piloting, generally as a way to cripple nearby enemies within in the radius of an engine explosion or as a "spoilsport" means of denying the enemy salvage.
  
== Description ==
+
==Description==
Triggering a modern [[fusion engine]] to self-destruct is a relatively complex procedure due to the large number of safety systems specifically designed to prevent them from exploding. Generally the pilot must selectively cripple these, often by crude methods such as when [[Kai Allard-Liao]] famously pulled the engine control circuits on [[Twycross]] to trigger hidden explosives and destroy the [[Falcon Guard]] <ref name=BoKOepub-289>''Blood of Kerensky Omnibus Epub'', pp. 289-299 "Lost Destiny - Chapter Thirty-Six"</ref> or by attempting to manually override the engine's safety systems.
+
Triggering a modern [[Fusion Engine]] to self destruct is a relatively complex procedure due to the large number of safety systems specifically designed to prevent them from exploding. Generally the pilot must selectively cripple these, often by crude methods such as when [[Kai Allard-Liao]] famously pulled the engine control circuits on [[Twycross]] to trigger hidden explosives and destroy the [[Falcon Guard]] <ref name=BoKOepub-289>''Blood of Kerensky Omnibus Epub'', pp. 289-299 "Lost Destiny - Chapter Thirty-Six"</ref> or by attempting to manually override the engine's safety systems.
  
Due to the rather hit or miss nature of these methods, the most common way of achieving the desired result is by using a [[Booby Trap]], placing explosives within the 'Mech in such a way as to ensure its engine explodes spectacularly.
+
Due to the rather hit or miss nature of these methods , the most common way of achieving the desired end-result is by using a [[Booby Trap]], placing explosives within the 'Mech in such a way to ensure its engine explodes spectacularly.
  
== Rules ==
+
==Rules==
 
<div class="gamerules">
 
<div class="gamerules">
=== Game Rules ===
+
===Game Rules===
* Under the ''Tactical Handbook'' rules, the controlling player must merely declare his intention to destroy one of the 'Mechs under his control during the Weapon Attack Phase of the current turn, and is unable to perform any other attack or movement in that turn. The 'Mech engine explodes in the next Weapons phase after the self-destruct sequence is declared. Once started the ''Tactical Handbook'' self-destruct sequence cannot be stopped, and follows that book's rules on BattleMech Engine Explosions. <ref name=TH-45>''Tactical Handbook'', p. 45 "BattleMech Engine Explosions''</ref>
+
*Under the ''Tactical Handbook'' rules, the controlling player must merely declare his intention to destroy one of the 'Mechs under his control during the Weapon Attack Phase of the current turn, and is unable to perform any other attack or movement in that turn. The 'Mech engine explodes in the next Weapons phase after the self-destruct sequence is declared. Once started the ''Tactical Handbook'' self-destruct sequence cannot be stopped, and follows that books rules on BattleMech Engine Explosions. <ref name=TH-45>''Tactical Handbook'', p. 45 "BattleMech Engine Explosions''</ref>
  
* ''Maximum Tech'' and ''Tactical Operations'' both use the same basic rules, with the notable change that the player wishing to destroy one of his 'Mechs must declare his intention, but not the 'Mech in question in that turn. The 'Mech in question is revealed during the Weapons Attack Phase of the next turn, and explodes during the End Phase, with the pilot able to attempt to eject during the Movement Phase rather than moving the unit. Unlike the automatic ''Tactical Handbook'' sequence, the version in both these books also requires the controlling player to make a successful unmodified Piloting Skill Roll to override the safety protocols to initiate the destruct. If it fails, the 'Mech does not explode and can perform no other action. However, as long as the pilot has not ejected, the roll can be attempted again during subsequent Weapon attack Phases. <ref name=MT-20>''Maximum Tech'', p. 20 "Engine Explosions - Self-Destruct Sequence"</ref> ''Tactical Operations'' also adds the extra rule that if the self-destructing 'Mech received the three critical hits that would normally destroy an engine any time during the self-destruct sequence, the 'Mech shuts down as per normal and does not explode, with four or more triggering a "normal" BattleMech Engine Explosion. <ref name=TO-78>''Tactical Operations'', p. 78 "Engine Explosions - Self-Destruct Sequence"</ref>
+
*''Maximum Tech'' and ''Tactical Operations'' both use the same basic rules, with the notable change that the player wishing to destroy one of his 'Mechs must declare his intention, but not the 'Mech in question in that turn. The 'Mech in question is revealed during the Weapons Attack Phase of the next turn, and explodes during the End Phase, with the pilot able to attempt to eject during the Movement Phase rather than moving the unit. Unlike the automatic ''Tactical Handbook'' sequence, the version in both these books also requires the controlling player to make a successful unmodified Piloting Skill Roll to override the safety protocols to initiate the destruct. If it fails, the 'Mech does not explode and can perform no other action. However, as long as the pilot has not ejected, the roll can be re-attempted during subsequent Weapon attack Phases. <ref name=MT-20>''Maximum Tech'', p. 20 "Engine Explosions - Self-Destruct Sequence"</ref> ''Tactical Operations'' also adds the extra rule that if the self-destructing 'Mech received the three critical hits that would normally destroy an engine any time during the self-destruct sequence, the 'Mech shuts down as per normal and does not explode, with four or more triggering a "normal" BattleMech Engine Explosion. <ref name=TO-78>''Tactical Operations'', p. 78 "Engine Explosions - Self-Destruct Sequence"</ref>
 
</div>
 
</div>
  
== References ==
+
==References==
 
<references />
 
<references />
 
+
==Bibliography==
== Bibliography ==
+
*''[[Maximum Tech]]''
* ''[[Lethal Heritage]]''
+
*''[[MechWarrior 4]]''
* ''[[Maximum Tech]]''
+
*''[[Lethal Heritage]]''
* ''[[MechWarrior 4]]''
+
*''[[Tactical Handbook]]''
* ''[[Tactical Handbook]]''
+
*''[[Tactical Operations]]''
* ''[[Tactical Operations]]''
 
 
 
 
 
 
[[Category:Technology]]
 
[[Category:Technology]]

Please note that all contributions to BattleTechWiki are considered to be released under the GNU FDL 1.2 (see BattleTechWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Advanced templates:

Editing: {{Merge}}   {{Moratorium}}   {{Otheruses| | | }}

Notices: {{NoEdit}}   {{Sign}}   {{Unsigned|name}}   {{Welcome}}

Administration: {{Essay}}   {{Policy}}   {{Procedure}}