Editing BattleTech: The Crescent Hawks' Revenge/BattleMechs
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===Weapons and Heat Sinks=== ===Weapons and Heat Sinks===
− Each 'Mech had hardpoints for the head (1), left and right torso (12 each), center torso (2), arms (8 each) and legs (2 each). Weapons were on appropriate slots to reflect the descriptions in the Technical Readouts (example: the Locust's medium laser was on a center torso hardpoint). Each weapon took up only one hardpoint on a 'Mech, but larger weapons were annotated that they should take up more than one slot. This information would have been used with the 'Mech customization bay which did not make it to the published version of the game. There was a category for "engine heat sinks", and additional heat sinks are often located in some of the 'Mechs' hardpoints as well. The total number of heat sinks always equals the number of heat sinks from the Technical Readouts. + Each 'Mech had hardpoints for the head (1), left and right torso (12 each), center torso (2), arms (8 each) and legs (2 each). Weapons were on appropriate slots to reflect the descriptions in the Technical Readouts (example: the Locust's medium laser was on a center torso hardpoint). Each weapon took up only one hardpoint on a 'Mech, but larger weapons were annotated that they should take up more than one slot. This information would have been used with the 'Mech customization bay which did not make it to the published version of the game. There was a category for "engine heat sinks", and additional heat sinks are often located in some of the 'Mechs' hardpoints as well. The total number of heat sinks always equals the number of heat sinks from the Technical Read Outs.
===Ammunition=== ===Ammunition===
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===Weapons and Heat Sinks=== | ===Weapons and Heat Sinks=== | ||
− | Each 'Mech had hardpoints for the head (1), left and right torso (12 each), center torso (2), arms (8 each) and legs (2 each). Weapons were on appropriate slots to reflect the descriptions in the Technical Readouts (example: the Locust's medium laser was on a center torso hardpoint). Each weapon took up only one hardpoint on a 'Mech, but larger weapons were annotated that they should take up more than one slot. This information would have been used with the 'Mech customization bay which did not make it to the published version of the game. There was a category for "engine heat sinks", and additional heat sinks are often located in some of the 'Mechs' hardpoints as well. The total number of heat sinks always equals the number of heat sinks from the Technical | + | Each 'Mech had hardpoints for the head (1), left and right torso (12 each), center torso (2), arms (8 each) and legs (2 each). Weapons were on appropriate slots to reflect the descriptions in the Technical Readouts (example: the Locust's medium laser was on a center torso hardpoint). Each weapon took up only one hardpoint on a 'Mech, but larger weapons were annotated that they should take up more than one slot. This information would have been used with the 'Mech customization bay which did not make it to the published version of the game. There was a category for "engine heat sinks", and additional heat sinks are often located in some of the 'Mechs' hardpoints as well. The total number of heat sinks always equals the number of heat sinks from the Technical Read Outs. |
===Ammunition=== | ===Ammunition=== |