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Editing BattleTechWiki talk:Project Systems

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:The map is being auto-generated using the article names; that means a lot of claggage intended for wiki administration purposes - like the (system) suffixes - is appearing in the planet names, and cluttering the maps. I use pipes in the manually generated system tables to prevent that happening, and in the cases of worlds that change name like Runrig/Rhodos I normally go with the format Runrig (Rhodos). I'm not sure what the mechanistic way around this is, but my suggestion would be something like have whatever's generating the map reference a lookup file, matching article title against desired output - we could literally just have a file consisting of a long table with the article title in one column and the preferred output name in the other, and it wouldn't be much of a burden to update manually.
 
:The map is being auto-generated using the article names; that means a lot of claggage intended for wiki administration purposes - like the (system) suffixes - is appearing in the planet names, and cluttering the maps. I use pipes in the manually generated system tables to prevent that happening, and in the cases of worlds that change name like Runrig/Rhodos I normally go with the format Runrig (Rhodos). I'm not sure what the mechanistic way around this is, but my suggestion would be something like have whatever's generating the map reference a lookup file, matching article title against desired output - we could literally just have a file consisting of a long table with the article title in one column and the preferred output name in the other, and it wouldn't be much of a burden to update manually.
 
:I think the jump rings would be a useful addition, and I think they're also something historically associated with the wiki, so I'd be keen to see them retained.
 
:I think the jump rings would be a useful addition, and I think they're also something historically associated with the wiki, so I'd be keen to see them retained.
:If we're going for the maps being shaded - which does make them more attractive - then we should find a way of linking in an obvious fashion to a key that explains the colour scheme. Even if we go with the CGL standard, there are some that are not immediately and easily deduced, and if we're going to have a range of maps through history, there are probably going to be states that aren't familiar to people.
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:If we're going for the maps being shaded - which does make them more attractive - then we should find a way of linking in an obvious fashion to a key that explains the colour scheme. Even if we go with the CGL standard, there are some that are not immediately and easily deduced, and if we're going to have a range of maps through history, there are probably going to be states that aren't familiar to people. [[User:BrokenMnemonic|BrokenMnemonic]] ([[User talk:BrokenMnemonic|talk]]) 06:51, 28 August 2018 (EDT)
:Also, which time period is being used for the maps? Different eras are important to people at different times, and if we go with having shaded maps based on affiliation, then we've automatically time-bounded the maps, just as if we leave live worlds as hollow circles and dead worlds as filled circles. Currently, the articles I've updated include a preamble at the top that gives some detail on the status of the system, in that it states where the system was at a given date. That date is either 3145, for planets that are shown on maps in 3145; if they're not on 3145 maps, then it changes to as at 2750, for planets that are on the 2750 maps; and if neither of those is true, then it's as at the last confirmed date in which the planet was on a map. [[User:BrokenMnemonic|BrokenMnemonic]] ([[User talk:BrokenMnemonic|talk]]) 07:03, 28 August 2018 (EDT)
 
  
 
:: First off, thank you for your input, BrokenMnemonic.
 
:: First off, thank you for your input, BrokenMnemonic.

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