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This page lists all [['Mechs]] currently found in game.<ref>[https://community.battletechgame.com/forums/threads/3926 Confirmed list of 'Mechs for BATTLETECH]</ref><ref>[https://i.imgur.com/p4vUCSX.png Table of 'Mech counters]</ref>
+
This page lists all [['Mechs]] currently found in game.<ref>[https://community.battletechgame.com/forums/threads/3926 https://community.battletechgame.com/forums/threads/3926]</ref><ref>[https://i.imgur.com/p4vUCSX.png https://i.imgur.com/p4vUCSX.png]</ref>
  
 
All 'Mech statistics and equipment are for stock loadouts and is current for BattleTech version 1.9 without any mods.
 
All 'Mech statistics and equipment are for stock loadouts and is current for BattleTech version 1.9 without any mods.
 
 
==Light==
 
==Light==
 
===[[Flea]]===
 
===[[Flea]]===
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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| n/a
 
| n/a
 
|}
 
|}
<nowiki>*</nowiki> Custom BattleMech that will be deployed as part of the player controlled lance in the third mission of "[[The Braying of Hounds]]" [[BattleTech (Video Game)/Flashpoints|flashpoint]], if you chose to seize the [[Beasts of Balawat]]'s armory instead facing them on the field.  It cannot be salvaged.
+
<nowiki>*</nowiki> Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of "[[The Braying of Hounds]]" [[BattleTech (Video Game)/Flashpoints|flashpoint]], if you chose to seize the [[Beasts of Balawat]]'s armory instead facing them on the field.  It is not able to be salvaged in game.
  
 
===[[Panther]]===
 
===[[Panther]]===
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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! width="160pt" |  Special
 
! width="160pt" |  Special
 
|-
 
|-
| RVN-1X
+
| RVN-1X  
 
| 35
 
| 35
 
| 4,680,000
 
| 4,680,000
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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|}
 
|}
  
===[[Vulcan (BattleMech)|Vulcan]]===
+
===[[Vulcan]]===
 
Added in the [[BattleTech: Heavy Metal]] Expansion Pack.
 
Added in the [[BattleTech: Heavy Metal]] Expansion Pack.
 
{| class="wikitable" border="1"; style=text-align:center;
 
{| class="wikitable" border="1"; style=text-align:center;
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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| 400
 
| 400
 
| 210m
 
| 210m
| 1x AC\2, 1x Medium Laser, 1x Flamer, 1x Machine Gun
+
| 1x AC\2, 1x Medium Laser, 1x Flamer, 1x Machine Gun  
 
| CQC Suite (+90 Support Range, +10 Melee Hit Defense)
 
| CQC Suite (+90 Support Range, +10 Melee Hit Defense)
 
|-
 
|-
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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| 50
 
| 50
 
| 5,140,000
 
| 5,140,000
| 680
+
| 680  
 
| n/a
 
| n/a
 
| 1x AC/10, 1x LRM-10, 2x Medium Lasers
 
| 1x AC/10, 1x LRM-10, 2x Medium Lasers
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| 50
 
| 50
 
| 5,180,000
 
| 5,180,000
| 680
+
| 680  
 
| n/a
 
| n/a
 
| 1x AC/10++, 1x LRM-10+, 2x Medium Lasers
 
| 1x AC/10++, 1x LRM-10+, 2x Medium Lasers
 
| n/a
 
| n/a
 
|}
 
|}
<nowiki>*</nowiki> Custom BattleMech that will be deployed as part of the enemy lance for [[Mason's Marauders]] in the second mission of the "[[Bourbon & BattleMechs]]" flashpoint. It cannot be salvaged.
+
<nowiki>*</nowiki> Custom Battlemech that will be deployed as part of the enemy lance for [[Mason's Marauders]] in the second mission of the "[[Bourbon & BattleMechs]]" flashpoint. It is not able to be salvaged in game.
  
 
===[[Crab]]===
 
===[[Crab]]===
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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| n/a
 
| n/a
 
|}
 
|}
<nowiki>*</nowiki> The BSC-20 ''Big Steel Beast'' is a custom [[Solaris]] 'Mech found in during "[[The Steel Beast]]" flashpoint.
+
<nowiki>*</nowiki> The BSC-20 ''Big Steel Beast'' is a custom [[Solaris]] Mech found in during "[[The Steel Beast]]" flashpoint.
  
 
<nowiki>**</nowiki> Introduced in update 1.9
 
<nowiki>**</nowiki> Introduced in update 1.9
  
<nowiki>***</nowiki> Canonically the CRB-27b should only have ER Large Lasers. ER Medium and ER Small Lasers will not be developed in the Inner Sphere until 3058 by using reverse engineered Clan models.
+
<nowiki>***</nowiki> Canonically the CRB-27b should only have ER Large Lasers. ER Medium and ER Small Lasers will not be developed in the Inner Sphere until 3058 by using reversed engineered clan models.
  
 
===[[Enforcer]]===
 
===[[Enforcer]]===
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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| 840
 
| 840
 
| 150m
 
| 150m
| 1x PPC+,,4x ER Medium Lasers
+
| 1x PPC+, ,4x ER Medium Lasers
| Exchanger (-10% Weapon Heat)
+
| Exchanger (-10% Weapon Heat)  
 
|}
 
|}
<nowiki>*</nowiki> Custom BattleMech that will be deployed as part of the player controlled lance in the third mission of "The Braying of Hounds" flashpoint, if you chose to seize the Beasts of Balawat's armory instead facing them on the field.  It cannot be salvaged.
+
<nowiki>*</nowiki> Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of "The Braying of Hounds" flashpoint, if you chose to seize the Beasts of Balawat's armory instead facing them on the field.  It is not able to be salvaged in game.
  
 
===[[Hunchback]]===
 
===[[Hunchback]]===
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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<nowiki>*</nowiki> GRF-2N ''"Royal Griffin"'' would usually feature a [[Guardian ECM]] but the system has not been implemented in game as it is a similar but different system to the prototype [[Electronic Warfare Equipment]].
 
<nowiki>*</nowiki> GRF-2N ''"Royal Griffin"'' would usually feature a [[Guardian ECM]] but the system has not been implemented in game as it is a similar but different system to the prototype [[Electronic Warfare Equipment]].
  
<nowiki>**</nowiki> Custom BattleMech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the "Bourbon & BattleMechs" flashpoint. It cannot be salvaged.
+
<nowiki>**</nowiki> Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the "Bourbon & BattleMechs" flashpoint. It is not able to be salvaged in game.
  
 
===[[Kintaro]]===
 
===[[Kintaro]]===
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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| 880
 
| 880
 
| n/a
 
| n/a
| 1x LRM-5, 3x SRM-6, 2x Medium Lasers,
+
| 1x LRM-5, 3x SRM-6, 2x Medium Lasers,  
 
| n/a
 
| n/a
 
|}
 
|}
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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| 760
 
| 760
 
| 120m
 
| 120m
| 1x AC/5, 1x LRM-5, 1x SRM-2, 1x Medium Laser
+
| 1x AC/5, 1x LRM-5, 1x SRM-2, 1x Medium Laser  
 
| n/a
 
| n/a
 
|}
 
|}
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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<nowiki>*</nowiki> Introduced in update 1.9
 
<nowiki>*</nowiki> Introduced in update 1.9
  
<nowiki>**</nowiki> Custom BattleMech piloted by [[Cameron Coyne|Cameron ''Talon'' Coyne]] that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the "Bourbon & BattleMechs" flashpoint. It cannot be salvaged.
+
<nowiki>**</nowiki> Custom Battlemech piloted by [[Cameron Coyne|Cameron ''Talon'' Coyne]] that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the "Bourbon & BattleMechs" flashpoint. It is not able to be salvaged in game.
  
 
===[[Quickdraw]]===
 
===[[Quickdraw]]===
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
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| 680
 
| 680
 
| n/a
 
| n/a
| 2x AC\10, 2x Medium Lasers
+
| 2x AC\10, 2x Medium Lasers  
 
| Rangefinder Suite (+100 View Distance, -2 Recoil/Range Penalty)
 
| Rangefinder Suite (+100 View Distance, -2 Recoil/Range Penalty)
 
|-
 
|-
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<nowiki>*</nowiki> Introduced in update 1.9
 
<nowiki>*</nowiki> Introduced in update 1.9
  
<nowiki>**</nowiki> Custom BattleMech that is deployed as part of the [[Bounty Hunter]]s' [[lance]] in the "[[Hunting Season]]" flashpoint. It cannot be salvaged.
+
<nowiki>**</nowiki> Custom Battlemech that is deployed as part of the [[Bounty Hunter]]s' [[lance]] in the "[[Hunting Season]]" flashpoint. It is not able to be salvaged in game.
  
 
===[[Catapult]]===
 
===[[Catapult]]===
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! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
Line 955: Line 954:
 
| 800
 
| 800
 
| 150m
 
| 150m
| 2x LRM-20, 2x Small Lasers
+
| 2x LRM-20, 2x Small Lasers  
 
| n/a
 
| n/a
 
|-
 
|-
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<nowiki>*</nowiki> Introduced in Update 1.6
 
<nowiki>*</nowiki> Introduced in Update 1.6
  
<nowiki>**</nowiki> Custom BattleMech piloted by [[Jerome Didler|Beta]] that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the "Bourbon & BattleMechs" flashpoint. It cannot be salvaged.
+
<nowiki>**</nowiki> Custom Battlemech piloted by [[Jerome Didler|Beta]] that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the "Bourbon & BattleMechs" flashpoint. It is not able to be salvaged in game.
  
 
===[[JagerMech]]===
 
===[[JagerMech]]===
Line 983: Line 982:
 
! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
Line 1,013: Line 1,012:
 
| n/a
 
| n/a
 
|}
 
|}
<nowiki>*</nowiki> Custom BattleMech found in the second mission of the [[Headhunting (BT)|"Headhunting"]] flashpoint, if you chose to go after [[Dominik Zhao|Dominik "Whistler" Zhao]] as the mission objective. It cannot be salvaged.
+
<nowiki>*</nowiki> Custom Battlemech found in the second mission of the [[Headhunting (BT)|"Headhunting"]] flashpoint, if you chose to go after [[Dominik Zhao|Dominik "Whistler" Zhao]] as the mission objective. It is not able to be salvaged in game.
  
 
===[[Thunderbolt]]===
 
===[[Thunderbolt]]===
Line 1,020: Line 1,019:
 
! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
Line 1,031: Line 1,030:
 
| 1040
 
| 1040
 
| n/a
 
| n/a
| 1x LRM-15, 1x SRM-2, 1x Large Laser, 3x Medium Lasers, 2x Machine Guns
+
| 1x LRM-15, 1x SRM-2, 1x Large Laser, 3x Medium Lasers, 2x Machine Guns
 
| n/a
 
| n/a
 
|-
 
|-
Line 1,058: Line 1,057:
 
| n/a
 
| n/a
 
|}
 
|}
<nowiki>*</nowiki> Custom BattleMech found in the second mission of the "Headhunting" flashpoint, if you chose to go after [[Orchid Zhao|Orchid "Thresher" Zhao]] as the mission objectives. It cannot be salvaged.
+
<nowiki>*</nowiki> Custom Battlemech found in the second mission of the "Headhunting" flashpoint, if you chose to go after [[Orchid Zhao|Orchid "Thresher" Zhao]] as the mission objectives. It is not able to be salvaged in game.
  
 
===[[Archer]]===
 
===[[Archer]]===
Line 1,066: Line 1,065:
 
! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
Line 1,088: Line 1,087:
 
| Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage)
 
| Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage)
 
|-
 
|-
| ARC-XO ''Geronimo''*
+
| ARC-XO Geronimo*
 
| 70
 
| 70
 
| 11,170,000
 
| 11,170,000
Line 1,096: Line 1,095:
 
| Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage), Heat Bank+ (+20 Max Heat, +10 Overheat Threshold)
 
| Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage), Heat Bank+ (+20 Max Heat, +10 Overheat Threshold)
 
|-
 
|-
| ARC-LS [[Lynn Sheridan]]**
+
| ARC-LS Lynn Sheridan**
 
| 70
 
| 70
 
| 12,050,000
 
| 12,050,000
Line 1,104: Line 1,103:
 
| Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage), 2x Arm Mod (+10 Melee Damage), Gyro++ (-30% Stabilization Damage Taken), Rangerfinder++ (+100 View Distance)
 
| Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage), 2x Arm Mod (+10 Melee Damage), Gyro++ (-30% Stabilization Damage Taken), Rangerfinder++ (+100 View Distance)
 
|}
 
|}
<nowiki>*</nowiki> Custom BattleMech that is deployed as part of the Bounty Hunters' lance in the "Hunting Season" flashpoint. It cannot be salvaged.
+
<nowiki>*</nowiki> Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.
  
<nowiki>**</nowiki> Custom BattleMech that is deployed as part of the [[Black Widow Company]] in the "Hunting Season" flashpoint. It cannot be salvaged.
+
<nowiki>**</nowiki> Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.
  
 
===[[Cataphract]]===
 
===[[Cataphract]]===
Line 1,113: Line 1,112:
 
! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
Line 1,125: Line 1,124:
 
| n/a
 
| n/a
 
| 1x AC/5, 1x PPC, 2x Medium Lasers
 
| 1x AC/5, 1x PPC, 2x Medium Lasers
| X-1 EW Equipment
+
| X-1 EW Equipment  
 
|-
 
|-
 
| CTF-1X
 
| CTF-1X
Line 1,144: Line 1,143:
 
! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
Line 1,164: Line 1,163:
 
! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
Line 1,194: Line 1,193:
 
| Optimized Capacitors (+20% Energy Damage), TTS (+1 Missile Accuracy)***
 
| Optimized Capacitors (+20% Energy Damage), TTS (+1 Missile Accuracy)***
 
|-
 
|-
| WHM-BW ''Black Widow''****
+
| WHM-BW Black Widow****
 
| 70
 
| 70
 
| 14,240,000
 
| 14,240,000
Line 1,206: Line 1,205:
 
<nowiki>**</nowiki> Introduced in Update 1.9
 
<nowiki>**</nowiki> Introduced in Update 1.9
  
<nowiki>***</nowiki> The WHM-7A has replaced the [[Artemis IV Fire Control System]] that is canonically mounted on the right torso with the SRM-6, with a targeting and tracking system that increases missile accuracy.
+
<nowiki>***</nowiki> The WHM-7A has replaced the [[Artemis IV Fire Control System ]] that is canonically mounted on the right torso with the SRM-6, with a targeting and tracking system that increases missile accuracy.
  
<nowiki>****</nowiki> Custom BattleMech piloted by [[Natasha Kerensky]] and deployed as part of the Black Widow Company in the "Hunting Season" flashpoint, its weapon load mimics the ''[[MechWarrior Online]]'' ''[[Black Widow]]'' [[Hero 'Mech]]. It cannot be salvaged.
+
<nowiki>****</nowiki> Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.
  
 
===[[Black Knight]]===
 
===[[Black Knight]]===
Line 1,215: Line 1,214:
 
! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
Line 1,245: Line 1,244:
 
! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
Line 1,283: Line 1,282:
 
| Lance Command Mod (+ Called Shot, -10% Damage taken for entire Lance), Gyro++ (+3 Hit Defense), Heat Bank++ (+30 Max Heat, +15 Overheat Threshold)
 
| Lance Command Mod (+ Called Shot, -10% Damage taken for entire Lance), Gyro++ (+3 Hit Defense), Heat Bank++ (+30 Max Heat, +15 Overheat Threshold)
 
|-
 
|-
| MAD-CM [[Colin Maclaren]]****
+
| MAD-CM Colin Maclaren****
 
| 75
 
| 75
 
| 15,340,000
 
| 15,340,000
Line 1,295: Line 1,294:
 
<nowiki>**</nowiki> Introduced in Update 1.9
 
<nowiki>**</nowiki> Introduced in Update 1.9
  
<nowiki>***</nowiki> Custom BattleMech piloted by the Bounty Hunter and deployed as part of his lance in the "Hunting Season" flashpoint. It cannot be salvaged.
+
<nowiki>***</nowiki> Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.
  
<nowiki>****</nowiki> Custom BattleMech that is deployed as part of the Black Widow Company in the "Hunting Season" flashpoint. It cannot be salvaged.
+
<nowiki>****</nowiki> Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.
  
 
===[[Orion]]===
 
===[[Orion]]===
Line 1,304: Line 1,303:
 
! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
Line 1,331: Line 1,330:
 
| 1160
 
| 1160
 
| n/a
 
| n/a
| 2x PPC+, 1x LRM-10+
+
| 2x PPC+, 1x LRM-10+  
| Exchanger (-10% Weapon Heat)
+
| Exchanger (-10% Weapon Heat)  
 
|}
 
|}
<nowiki>*</nowiki> Custom BattleMech that will be deployed as part of the player controlled lance in the third mission of "The Braying of Hounds" flashpoint, if you chose to battle the Beasts of Balawat instead of seizing the Beasts' armory.  It cannot be salvaged.
+
<nowiki>*</nowiki> Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to battle the Beasts of Balawat instead of seizing the Beasts' armory.  It is not able to be salvaged in game.
  
 
==Assault==
 
==Assault==
Line 1,342: Line 1,341:
 
! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
Line 1,370: Line 1,369:
 
! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
Line 1,398: Line 1,397:
 
! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
Line 1,430: Line 1,429:
 
<nowiki>*</nowiki> Introduced in update 1.9
 
<nowiki>*</nowiki> Introduced in update 1.9
  
<nowiki>**</nowiki> The ZEU-5T has replaced the [[Artemis IV Fire Control System]] that is canonically mounted on the right arm with the LRM-15, with a targeting and tracking system that increases missile accuracy.
+
<nowiki>**</nowiki> The ZEU-5T has replaced the [[Artemis IV Fire Control System ]] that is canonically mounted on the right arm with the LRM-15, with a targeting and tracking system that increases missile accuracy.
  
 
===[[BattleMaster]]===
 
===[[BattleMaster]]===
Line 1,437: Line 1,436:
 
! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
Line 1,477: Line 1,476:
 
<nowiki>*</nowiki> Introduced in Update 1.9
 
<nowiki>*</nowiki> Introduced in Update 1.9
  
<nowiki>**</nowiki> Custom BattleMech that will be deployed as part of the player controlled lance in the third mission of "The Braying of Hounds" flashpoint, if you chose to battle the Beasts of Balawat instead of seizing the Beasts' armory.  It cannot be salvaged.
+
<nowiki>**</nowiki> Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to battle the Beasts of Balawat instead of seizing the Beasts' armory.  It is not able to be salvaged in game.
  
 
===[[Stalker]]===
 
===[[Stalker]]===
Line 1,484: Line 1,483:
 
! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
Line 1,506: Line 1,505:
 
| n/a
 
| n/a
 
|}
 
|}
<nowiki>*</nowiki> Custom BattleMech found in the first mission of "The Braying of Hounds" flashpoint as a mission objectives. It cannot be salvaged.
+
<nowiki>*</nowiki> Custom Battlemech found in the first mission of The Braying of Hounds flashpoint as a mission objectives. It is not able to be salvaged in game.
  
 
===[[Cyclops]]===
 
===[[Cyclops]]===
Line 1,514: Line 1,513:
 
! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
Line 1,552: Line 1,551:
 
! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
Line 1,561: Line 1,560:
 
| 90
 
| 90
 
| 21,960,000
 
| 21,960,000
| 1400
+
| 1400  
 
| 120m
 
| 120m
 
| 1x Gauss Rifle, 1x LRM-20++, 1x SRM-6++, 3x Medium Lasers*
 
| 1x Gauss Rifle, 1x LRM-20++, 1x SRM-6++, 3x Medium Lasers*
Line 1,589: Line 1,588:
 
! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
Line 1,627: Line 1,626:
 
! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
Line 1,649: Line 1,648:
 
| Thumper Cannon (Artillery Piece)
 
| Thumper Cannon (Artillery Piece)
 
|}
 
|}
<nowiki>*</nowiki> BSK-MAZ is found in during the Heavy Metal flashpoint. In-game dialogue implies that it is a [[Clan Wolverine]] design as the ER Medium Lasers will not be developed in the Inner Sphere until 3058 by using reverse engineered Clan models along with the rest of the advanced weapons found on this version.
+
<nowiki>*</nowiki> BSK-MAZ is found in during the Heavy Metal flashpoint. In-game dialogue implies that it is a [[Clan Wolverine]] design as the ER Medium Lasers will not be developed in the Inner Sphere until 3058 by using reversed engineered clan models along with the rest of the advanced weapons found on this version.
  
 
===[[Annihilator]]===
 
===[[Annihilator]]===
Line 1,657: Line 1,656:
 
! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
Line 1,671: Line 1,670:
 
| Ballistic Siege Compensator (+20% Ballistic Damage, +40% Max Stability)
 
| Ballistic Siege Compensator (+20% Ballistic Damage, +40% Max Stability)
 
|-
 
|-
| ANH-JH [[John Haye]]s*
+
| ANH-JH John Hayes*
 
| 100
 
| 100
 
| 18,540,000
 
| 18,540,000
Line 1,679: Line 1,678:
 
| Ballistic Siege Compensator (+20% Ballistic Damage, +40% Max Stability), Gyro++ (+3 Hit Defense)
 
| Ballistic Siege Compensator (+20% Ballistic Damage, +40% Max Stability), Gyro++ (+3 Hit Defense)
 
|}
 
|}
<nowiki>*</nowiki> Custom BattleMech that is deployed as part of the Black Widow Company in the "Hunting Season" flashpoint. It cannot be salvaged.
+
<nowiki>*</nowiki> Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.
  
 
===[[Atlas (BattleMech)|Atlas]] and [[Atlas II]]===
 
===[[Atlas (BattleMech)|Atlas]] and [[Atlas II]]===
Line 1,686: Line 1,685:
 
! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
Line 1,716: Line 1,715:
 
| n/a
 
| n/a
 
|}
 
|}
<nowiki>*</nowiki> Custom BattleMech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. It cannot be salvaged.
+
<nowiki>*</nowiki> Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.
  
 
===[[King Crab]]===
 
===[[King Crab]]===
Line 1,723: Line 1,722:
 
! width="100pt" |  Designation
 
! width="100pt" |  Designation
 
! width="100pt" |  Mass (tons)
 
! width="100pt" |  Mass (tons)
! width="100pt" |  Base Cost (C-bills)
+
! width="100pt" |  Base Cost (C-Bills)  
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Armor (pts)
 
! width="100pt" |  Jump Distance (m)
 
! width="100pt" |  Jump Distance (m)
Line 1,742: Line 1,741:
 
| 1,760
 
| 1,760
 
| n/a
 
| n/a
| 2x AC/20+++, 4x Medium Pulse Lasers, 4x Flamers+++
+
| 2x AC/20+++, 4x Medium Pulse Lasers, 4x Flamers+++  
 
| Command Mod (+Called Shot, -10% Damage taken for entire Lance)
 
| Command Mod (+Called Shot, -10% Damage taken for entire Lance)
 
|}
 
|}
<nowiki>*</nowiki> Custom BattleMech used by [[Victoria Espinosa]] in the final mission of the Arano Restoration story line. It cannot be salvaged.
+
<nowiki>*</nowiki> Custom Battlemech used by [[Victoria Espinosa]] in the final mission of the Arano Restoration story line. It is not able to be salvaged in game.
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
  
 
[[Category:Video Game Resources]]
 
[[Category:Video Game Resources]]

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