Editing BattleTech Universe

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
{{otheruses|the BattleTech universe as such|the booklet titled "(Classic) BattleTech Universe" or the entire series of booklets introducing the BattleTech universe|Classic BattleTech Universe|Universe book}}
 
{{otheruses|the BattleTech universe as such|the booklet titled "(Classic) BattleTech Universe" or the entire series of booklets introducing the BattleTech universe|Classic BattleTech Universe|Universe book}}
{{seealso|BattleTech (board game)|BattleTech (Video Game)}}
+
{{seealso|BattleTech board game}}[[Image:Bt logo black.jpg|thumb|right|300px|Current BattleTech logo]]
 
 
[[Image:Bt logo black.jpg|thumb|right|300px|Current BattleTech logo]]
 
 
'''''BattleTech''''' ("BT" for short) is a [[w:science fiction|science fiction]] universe and [[w:Media franchise|media franchise]]. Originally conceived in 1984 as a fictional background setting for a futuristic wargame, it was since expanded into an intricate fictional universe by various authors through a multitude of media.
 
'''''BattleTech''''' ("BT" for short) is a [[w:science fiction|science fiction]] universe and [[w:Media franchise|media franchise]]. Originally conceived in 1984 as a fictional background setting for a futuristic wargame, it was since expanded into an intricate fictional universe by various authors through a multitude of media.
  
Line 12: Line 10:
 
==Inception and Evolution==
 
==Inception and Evolution==
 
:''See also: [[BattleTech eras]]''
 
:''See also: [[BattleTech eras]]''
In its earliest descriptions in the ''[[Battledroids]]'' rulebook the game was set around the year [[3025]] in the [[BattleTech eras|Succession Wars era]], a dystopian future where centuries of warfare following the demise of the once mighty [[Star League]] had all but destroyed mankind's previous achievements. Advanced technology was not understood anymore. Vehicles and machinery could hardly be maintained, and ritualized wars were fought over ancient spare parts or even water.
+
In its earliest descriptions in the [[Battledroids]] rulebook the game was set around the year [[3025]] in the [[BattleTech eras|Succession Wars era]], a dystopian future where centuries of warfare following the demise of the once mighty [[Star League]] had all but destroyed mankind's previous achievements. Advanced technology was not understood anymore. Vehicles and machinery could hardly be maintained, and ritualized wars were fought over ancient spare parts or even water.
  
 
This state of affairs obviously left little room for evolution. Add-on publications for the game soon downplayed the technological decline more and more. Functional factories were mentioned that could even produce new 'Mechs. An early novel, [[The Price of Glory]], culminated in the recovery of an intact [[Star League era]] memory core to explain how lost technology was subsequently recovered. This and the [[Fourth Succession War]] concluded the earliest storylines.
 
This state of affairs obviously left little room for evolution. Add-on publications for the game soon downplayed the technological decline more and more. Functional factories were mentioned that could even produce new 'Mechs. An early novel, [[The Price of Glory]], culminated in the recovery of an intact [[Star League era]] memory core to explain how lost technology was subsequently recovered. This and the [[Fourth Succession War]] concluded the earliest storylines.
Line 34: Line 32:
  
 
==Technology==
 
==Technology==
BattleTech has been described as "the future of the 80s" for its aesthetics and technological fiction. Real-world technology developed quite differently from what the authors believed at the time of the inception of the game, leading to occasionally odd concepts of what is supposedly possible and what is not. The most glaring mismatches are weapon ranges in BattleTech, which are mere fractions of the ranges easily achieved with similar weapons in the real world, and the perceived size and performance of computers. The [[w:internet|internet]] was not part of the early fiction either, but comparable or better planetary communication networks were eventually included.
+
BattleTech has been described as "the future of the 80s" for its aesthetics and technological fiction. Real-world technology developed quite differently from what the authors believed at the time of the inception of the game, leading to occasionally odd concepts of what is supposedly possible and what is not. The most glaring mismatches are weapon ranges in BattleTech, which are mere fractions of the ranges easily achieved with similar weapons in the real world, and the perceived size and performance of computers. The [[w:internet|internet]] was not part of the early fiction either, but comparable communication networks were later written in.
  
The BattleTech universe is largely rooted in real-world physics, but some key premises of the universe are science fiction in that they seem to defy the laws of physics as they are currently known. These include superefficient [[fusion engine]]s that supply vast amounts of power from relatively small and compact devices, starship thrust drives that outperform any currently known thrusters technology, and [[Kearny-Fuchida Drive]] technology that allows for faster-than-light travel and communication.
+
The BattleTech universe is largely rooted in real-world physics, but some key premises of the universe are science fiction in that they seem to defy the laws of physics as they are currently known. These include super-efficient [[fusion engine]]s that supply vast amounts of power from relatively small and compact devices, starship thrust drives that outperform any currently known thrusters technology, and [[Kearny-Fuchida Drive]] technology that allows for faster-than-light travel and communication.
  
 
Iconic fictional technologies from the BattleTech universe include:
 
Iconic fictional technologies from the BattleTech universe include:
* '''[[BattleMech]]s''': A basic premise of BattleTech is the evolution of the BattleMech as a superior war machine. Driven by human pilots with the help of [[neurohelmet]]s, 'Mechs are gigantic humanoid walking tanks that imitate human movement patterns which makes them easier to control (as they can be used like superlarge battlesuits) and supposedly gives them a significant advantage in mobility and versatility over other vehicles.
+
*'''[[BattleMech]]s''': A basic premise of BattleTech is the evolution of the BattleMech as a superior war machine. Driven by human pilots with the help of [[neurohelmet]]s, 'Mechs are gigantic humanoid walking tanks that imitate human movement patterns which makes them easier to control (as they can be used like superlarge battlesuits) and supposedly gives them a significant advantage in mobility and versatility over other vehicles.
* '''[[DropShip]]s''': Most space traffic is handled with DropShips. Powered by fusion engines and highly efficient thrust drives, these are extremely rugged and versatile shuttlecraft ranging from anywhere between 200 to 100,000 tons in mass. They are generally easily capable of landing on planets and taking off into space again under their own power. In space, they can maintain acceleration of 1g or more for several days or weeks.
+
*'''[[DropShip]]s''': Most space traffic is handled with DropShips. Powered by fusion engines and highly efficient thrust drives, these are extremely rugged and versatile shuttlecraft ranging from anywhere between 200 to 100,000 tons in mass. They are generally easily capable of landing on planets and taking off into space again under their own power. In space, they can maintain acceleration of 1g or more for several days or weeks.
* '''[[JumpShip]]s''': JumpShips can perform jumps of up to 30 lightyears between [[Jump Point]]s within mere seconds (typically from one star system to another). They are essentially [[Kearny-Fuchida Drive]] cores to which DropShips can attach themselves for faster-than-light transportation.
+
*'''[[JumpShip]]s''': JumpShips can perform jumps of up to 30 lightyears between [[Jump Point]]s within mere seconds (typically from one star system to another). They are essentially [[Kearny-Fuchida Drive]] cores to which DropShips can attach themselves for faster-than-light transportation.
* '''[[Hyperpulse Generator]]s''': Known as HPGs for short, these employ the same fictional Kearny-Fuchida principles as jump drives, but instead of moving starships they transmit data at faster-than-light speed. Their range is up to around 50 lightyears, and messages are usually bundled and sent out in certain intervals (as opposed to continual transmission, which is also possible but rarely used). A communications network of HPGs was established that survived the downfall of the Star League and now marks the boundary of the Inner Sphere. The HPG network is generally associated with ComStar who exclusively operated it and evolved into a religious body over this.
+
*'''[[Hyperpulse Generator]]s''': Known as HPGs for short, these employ the same fictional Kearny-Fuchida principles as jump drives, but instead of moving starships they transmit data at faster-than-light speed. Their range is up to around 50 lightyears, and messages are usually bundled and sent out in certain intervals (as opposed to continual transmission, which is also possible but rarely used). A communications network of HPGs was established that survived the downfall of the Star League and now marks the boundary of the Inner Sphere. The HPG network is generally associated with ComStar who exclusively operated it and evolved into a religious body over this.
  
 
==Factions==
 
==Factions==
 
The sundering of the Star League, followed by centuries of [[Succession Wars (History)|Succession Wars]], brought about five large nations known as the [[Successor State]]s. These are feudal realms, modeled after stereotypical cultural templates. They collectively comprise the [[Inner Sphere]]. Numerous other factions came and went over the course of the perpetual conflicts. The most notable and long-standing BT factions are:
 
The sundering of the Star League, followed by centuries of [[Succession Wars (History)|Succession Wars]], brought about five large nations known as the [[Successor State]]s. These are feudal realms, modeled after stereotypical cultural templates. They collectively comprise the [[Inner Sphere]]. Numerous other factions came and went over the course of the perpetual conflicts. The most notable and long-standing BT factions are:
  
* '''Federated Suns'''
+
*'''Federated Suns'''
[[Image:Federated_Suns_Logo.png|70px|Federated Suns]]
+
[[Image:Federated_Suns_Logo.png|70px|Federated Suns]] The [[Federated Suns]] &mdash; [[House Davion]]<br>North American/West European cultural template. Though outwardly espousing the virtues of freedom and democracy, the Federated Suns is often shown to possess a strongly militaristic bent. They are frequently the protagonists in BT fiction.
The [[Federated Suns]] &mdash; [[House Davion]]<br>North American/West European cultural template. Though outwardly espousing the virtues of freedom and democracy, the Federated Suns is often shown to possess a strongly militaristic bent. They are frequently the protagonists in BT fiction.
+
*'''Draconis Combine'''
* '''Draconis Combine'''
+
[[Image:Draccombine.gif| 70px|Draconis Combine]] The [[Draconis Combine]] &mdash; [[House Kurita]]<br>Feudal/medieval Japanese cultural template. Earlier sources typically depicted the Combine's honor-based samurai culture as single-minded, cruel, merciless and often irrational; the realm remains somewhat xenophobic and aggressive.
[[Image:Draccombine.gif| 70px|Draconis Combine]]
+
*'''Lyran Commonwealth'''
The [[Draconis Combine]] &mdash; [[House Kurita]]<br>Feudal/medieval Japanese cultural template. Earlier sources typically depicted the Combine's honor-based samurai culture as single-minded, cruel, merciless and often irrational; the realm remains somewhat xenophobic and aggressive.
+
[[Image:House Steiner Logo.jpg|70px|Lyran Commonwealth]] The [[Lyran Commonwealth]] &mdash; [[House Steiner]]<br>German/West European cultural template. Economic powerhouse with a strong but sluggish military. Bureaucracy, inflexibility and a lack of military skill prevents them from successfully campaigning abroad, but their defenses are strong and their traders are active everywhere.
* '''Lyran Commonwealth'''
+
*'''Free Worlds League'''
[[Image:House Steiner Logo.jpg|70px|Lyran Commonwealth]]
+
[[Image:Free Worlds League logo.png|105px|Free Worlds League]] The [[Free Worlds League]] &mdash; [[House Marik]]<br>East European cultural template. More a loose coalition of highly distinct minor states than a unified realm. The limited powers of the state leader versus the parliament render the League largely incapacitated and suffering from frequent infighting. A political minefield of treachery, deceit, violent uprisings, and outright revolt.
The [[Lyran Commonwealth]] &mdash; [[House Steiner]]<br>German/West European cultural template. Economic powerhouse with a strong but sluggish military. Bureaucracy, inflexibility and a lack of military skill prevents them from successfully campaigning abroad, but their defenses are strong and their traders are active everywhere.
+
*'''Capellan Confederation'''
* '''Free Worlds League'''
+
[[Image:Capellan Confederation Logo New.png|70px|Capellan Confederation]] The [[Capellan Confederation]] &mdash; [[House Liao]]<br>Communist Chinese/Soviet Union cultural template. A vain state of relatively few worlds but with a large population, weakened from a long string of military defeats and territory losses. Relies on nefarious scheming and notoriously ineffective secret operations. Hamstrung by communism and rampant paranoia. Described as cunning and dangerous in the initial setup, but depicted as irrational villains in subsequent publications. Almost destroyed in the Fourth Succession War, the Confederation saw a fantastic rebirth and went on to become one of the most powerful factions in the Dark Age era.
[[Image:Free Worlds League logo.png|105px|Free Worlds League]]
+
*'''ComStar'''
The [[Free Worlds League]] &mdash; [[House Marik]]<br>East European cultural template. More a loose coalition of highly distinct minor states than a unified realm. The limited powers of the state leader versus the parliament render the League largely incapacitated and suffering from frequent infighting. A political minefield of treachery, deceit, violent uprisings, and outright revolt.
+
[[Image:ComStar.jpg|35px|ComStar]] [[ComStar]]<br>This quasi-religious sect evolved out of the Star League's Communications Ministry under [[Jerome Blake]]. Controlling all interstellar communication and acting as a supranational arbitrator, mediator and banking house, they regard themselves as the saviors of humanity and keepers of lost technology. Later revealed as devious schemers who ruthlessly misused their trusted position to manipulate others, they have secretly maintained a strong army with cutting edge technology.<br>The radical splinter group [[Word of Blake]] eventually separates from the order to form an independent sect. Word of Blake later instigates the [[Jihad]], a cataclysmic total war against all of humanity and secular ComStar.
* '''Capellan Confederation'''
+
*'''Federated Commonwealth'''
[[Image:Capellan Confederation logo.png|70px|Capellan Confederation]]
+
[[Image:Fedcom.gif|70px|Federated Commonwealth]] The [[Federated Commonwealth]] &mdash; House Steiner-Davion<br>A short-lived unified realm of Houses Davion and Steiner. Conceived through the marriage of [[Hanse Davion]] and [[Melissa Steiner]], the Federated Commonwealth technically came into being only when [[Victor Steiner-Davion]] inherited both realms from his parents. It collapsed in a highly destructive civil war when [[Katherine Steiner-Davion]] attempted to usurp power from her brother Victor, and reverted to its two separate founding nations.
The [[Capellan Confederation]] &mdash; [[House Liao]]<br>Communist Chinese/Soviet Union cultural template. A vain state of relatively few worlds but with a large population, weakened from a long string of military defeats and territory losses. Relies on nefarious scheming and notoriously ineffective secret operations. Hamstrung by communism and rampant paranoia. Described as cunning and dangerous in the initial setup, but depicted as irrational villains in subsequent publications. Almost destroyed in the Fourth Succession War, the Confederation saw a fantastic rebirth and went on to become one of the most powerful factions in the Dark Age era.
+
*'''Free Rasalhague Republic'''
* '''ComStar'''
+
[[Image:Free Rasalhague Republic.jpg|70px|Free Rasalhague Republic]] The [[Free Rasalhague Republic]] &mdash; [[House Magnusson]]<br>Scandinavian cultural template. Created from wayward provinces on both sides of the Kurita/Steiner border after the [[Fourth Succession War]]. At the time of its inception it was the sixth major Inner Sphere power, just after the five Successor States, but it was overrun by the [[Clans]] save for six worlds shortly after its creation. Eventually rejoined with its occupied territories in the formation of the [[Rasalhague Dominion]].
[[Image:ComStar.jpg|35px|ComStar]]
+
*'''Lyran Alliance'''
[[ComStar]]<br>This quasi-religious sect evolved out of the Star League's Communications Ministry under [[Jerome Blake]]. Controlling all interstellar communication and acting as a supranational arbitrator, mediator and banking house, they regard themselves as the saviors of humanity and keepers of lost technology. Later revealed as devious schemers who ruthlessly misused their trusted position to manipulate others, they have secretly maintained a strong army with cutting edge technology.<br>The radical splinter group [[Word of Blake]] eventually separates from the order to form an independent sect. Word of Blake later instigates the [[Jihad]], a cataclysmic total war against all of humanity and secular ComStar.
+
[[Image:Lyran Alliance Logo.png|70px|Lyran Alliance]] The [[Lyran Alliance]] &mdash; House Steiner<br>Created when the former Lyran Commonwealth part broke away from the Federated Commonwealth. Eventually renamed back to the Lyran Commonwealth.
* '''Federated Commonwealth'''
 
[[Image:Fedcom.gif|70px|Federated Commonwealth]]
 
The [[Federated Commonwealth]] &mdash; House Steiner-Davion<br>A short-lived unified realm of Houses Davion and Steiner. Conceived through the marriage of [[Hanse Davion]] and [[Melissa Steiner]], the Federated Commonwealth technically came into being only when [[Victor Steiner-Davion]] inherited both realms from his parents. It collapsed in a highly destructive civil war when [[Katherine Steiner-Davion]] attempted to usurp power from her brother Victor, and reverted to its two separate founding nations.
 
* '''Free Rasalhague Republic'''
 
[[Image:Free Rasalhague Republic.jpg|70px|Free Rasalhague Republic]]
 
The [[Free Rasalhague Republic]] &mdash; [[House Magnusson]]<br>Scandinavian cultural template. Created from wayward provinces on both sides of the Kurita/Steiner border after the [[Fourth Succession War]]. At the time of its inception it was the sixth major Inner Sphere power, just after the five Successor States, but it was overrun by the [[Clans]] save for six worlds shortly after its creation. Eventually rejoined with its occupied territories in the formation of the [[Rasalhague Dominion]].
 
* '''Lyran Alliance'''
 
[[Image:Lyran Alliance Logo.png|70px|Lyran Alliance]]
 
The [[Lyran Alliance]] &mdash; House Steiner<br>Created when the former Lyran Commonwealth part broke away from the Federated Commonwealth. Eventually renamed back to the Lyran Commonwealth.
 
 
*The '''Clans'''
 
*The '''Clans'''
Successors of the self-exiled Star League army, the [[Clans]] developed into a culture of genetically engineered superwarriors in deep space and eventually returned to invade the Inner Sphere in [[3049]]. Although they share the same culture, they are heavily factionalized and essentially independent from each other. From the original 20 Clans, only 7 are known to still exist by the Dark Age.
+
Successors of the self-exiled Star League army, the [[Clans]] developed into a culture of genetically engineered super warriors in deep space and eventually returned to invade the Inner Sphere in [[3049]]. Although they share the same culture, they are heavily factionalized and essentially independent from each other. From the original 20 Clans, only 7 are known to still exist by the Dark Age.
* '''The Republic of the Sphere'''
+
*'''The Republic of the Sphere'''
[[Image:Republic of the Sphere logo.png|70px|The Republic of the Sphere]]
+
[[Image:Republic of the Sphere logo.png|70px|The Republic of the Sphere]] [[The Republic of the Sphere]]<br>
[[The Republic of the Sphere]]<br>
 
 
Formed around [[Terra]] in [[3081]] by [[Devlin Stone]] following the devastating Word of Blake Jihad.
 
Formed around [[Terra]] in [[3081]] by [[Devlin Stone]] following the devastating Word of Blake Jihad.
 
*The '''Periphery'''
 
*The '''Periphery'''
 
Beyond the Inner Sphere, on the fringes of the HPG network, lies the [[Periphery]], a lawless region that has descended into barbarism. Numerous minor realms and pirate bands exist here.
 
Beyond the Inner Sphere, on the fringes of the HPG network, lies the [[Periphery]], a lawless region that has descended into barbarism. Numerous minor realms and pirate bands exist here.
* '''Mercenaries'''
+
*'''Mercenaries'''
 
In addition to the aforementioned factions, [[mercenary unit]]s play an important role. Some prominent units have achieved considerable fame and power, to the point of ruling entire planets. They are effectively autonomous political entities.
 
In addition to the aforementioned factions, [[mercenary unit]]s play an important role. Some prominent units have achieved considerable fame and power, to the point of ruling entire planets. They are effectively autonomous political entities.
  
Line 111: Line 99:
  
 
===BattleForce===
 
===BattleForce===
Published in 1986, [[BattleForce]] is the game of Small Unit Actions in the 31st Century, featuring mapsheets that, while printed to the same physical size as [[BattleTech]] hexes, represented 180 m of ground space (later changed to 90 m). Turns are similarly scaled up, representing 60 seconds of time. BattleForce was the first BattleTech game to introduce a game wide level of abstraction, grouping 'Mechs, vehicles and air support into single units at the [[Lance]] level. Doing away with record sheets and instead aggregating unit damage to a simple set of steps recorded on the counter itself, BattleForce is intended for the convenient staging of battles between regiment sized forces. The BattleForce scale of play has carried through into the current [[Strategic Operations]] rulebook.
+
Published in 1989, [[BattleForce]] is the game of Small Unit Actions in the 31st Century, featuring mapsheets that, while printed to the same physical size as [[BattleTech]] hexes, represented 180 m of ground space (later changed to 90 m). Turns are similarly scaled up, representing 60 seconds of time. BattleForce was the first BattleTech game to introduce a game wide level of abstraction, grouping 'Mechs, vehicles and air support into single units at the [[Lance]] level. Doing away with record sheets and instead aggregating unit damage to a simple set of steps recorded on the counter itself, BattleForce is intended for the convenient staging of battles between regiment sized forces. The BattleForce scale of play has carried through into the current [[Strategic Operations]] rulebook.
  
 
===BattleTroops===
 
===BattleTroops===
Line 122: Line 110:
 
MechWarrior was the RPG version of BattleTech.  Published by FASA, this was a continuation of the BattleTech franchise.
 
MechWarrior was the RPG version of BattleTech.  Published by FASA, this was a continuation of the BattleTech franchise.
  
===Alpha Strike===
+
===AlphaStrike===
 
{{sectionstub}}
 
{{sectionstub}}
  
==Technical Readouts/Sourcebooks/Scenario Packs==
+
 
Various Technical Readouts, Scenario Packs, and Sourcebooks have been published to permit augmentation and customization of the core games.  [[:Category:Technical Readouts and Recognition Guides|Technical Readouts]] provide details on specific in-universe units.  More recently introduced [[:Category:Technical Readouts and Recognition Guides|Recognition Guides]] function the same as Technical Readouts, but differ simply in that they are written with an in-universe perspective of a Clan author.  [[:Category:Scenario Packs|Scenario Packs]] provide preconstructed scenarios or give instructions for construction of scenarios or campaigns for gameplay.  [[:Category:Sourcebooks|Sourcebooks]] provides detailed historical, cultural, and organizational context regarding certain regions and/or eras of the BattleTech Universe (''i.e.'', world building) in support of the independent creation of scenarios or campaigns.  Certain publications do mix elements of these, so classification is not always crisp and clear-cut.
+
==Techncial Readouts/Sourcebooks/Scenario Packs==
 +
Various Technical Readouts, Scenario Packs, and Sourcebooks have been published to permit augmentation and customization of the core games.  [[:Category:Technical Readouts and Recognition Guides|Technical Readouts]] provide details on specific in-universe units.  More recently introduced [[:Category:Technical Readouts and Recognition Guides|Recognition Guides]] function the same as Technical Readouts, but differ simply in that they are written with an in-universe perspective of a Clan author.  [[:Category:Scenario Packs|Scenario Packs]] provide preconstructed scenarios or give instructions for construction of scenarios or campaigns for game play.  [[:Category:Sourcebooks|Sourcebooks]] provides detailed historical, cultural, and organizational context regarding certain regions and/or eras of the BattleTech Universe (i.e., worldbuilding) in support of the independent creation of scenarios or campaigns.  Certain publications do mix elements of these, so classification is not always crisp and clear-cut.  
  
 
==Computer Games==
 
==Computer Games==
  
 
===BattleTech (Video Game)===
 
===BattleTech (Video Game)===
Developed by [[Harebrained Schemes]] and published by [[Paradox Interactive]], [[BattleTech (Video Game)|this 2018 take]] on the BattleTech universe puts the player in the shoes of a commander of their own 'Mech lance, via turn-based actions and with the power and responsibility of having a mercenary company under direct control. The player's character takes care of the crew, chooses the missions, handles the finances, and oversees the 'Mechs' loadouts and armor.
+
Developed by [[Harebrained Schemes]] and published by [[Paradox Interactive]], [[BattleTech (Video Game)|this 2018 take]] of the BattleTech universe puts the player in the shoes of a commander of their own 'Mech lance, via turn-based actions and with the power and responsibility of having a mercenary company under direct control. The player's character takes care of the crew, chooses the missions, handles the finances, and oversees the 'Mechs' loadouts and armor.
  
 
==Novels==
 
==Novels==
 
:''(See also: [[List of BattleTech Print Novels and Anthologies]] and [[:Category:Novels]])''
 
:''(See also: [[List of BattleTech Print Novels and Anthologies]] and [[:Category:Novels]])''
Set in various eras of BattleTech, more than a hundred ''BattleTech'' and ''MechWarrior'' novels have been written, advancing the storyline and fictional history of the universe.
+
Set in various eras of BattleTech, more than a hundred ''BattleTech'' and ''MechWarrrior'' novels have been written, advancing the storyline and fictional history of the universe.
  
 
==Magazines and Comics==
 
==Magazines and Comics==
 
:''(See also: [[:Category:Comics]])''
 
:''(See also: [[:Category:Comics]])''
Several publishers obtained the rights to publish comics set in the BattleTech universe. These, and at least two magazines (''[[BattleTechnology]]'' and ''[[Stardate]]''/''StarDrive'') were considered official products in their time just like the novels.
+
Several publishers obtained the rights to publish comics set in the BattleTech universe. These, and at least two magazines ([[BattleTechnology]] and [[StarDate]]/StarDrive) were considered official products in their time just like the novels.
  
 
==BattleCorps==
 
==BattleCorps==

Please note that all contributions to BattleTechWiki are considered to be released under the GNU FDL 1.2 (see BattleTechWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Advanced templates:

Editing: {{Merge}}   {{Moratorium}}   {{Otheruses| | | }}

Notices: {{NoEdit}}   {{Sign}}   {{Unsigned|name}}   {{Welcome}}

Administration: {{Essay}}   {{Policy}}   {{Procedure}}