Editing BattleTech Universe

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{{otheruses|the BattleTech universe as such|the booklet titled "(Classic) BattleTech Universe" or the entire series of booklets introducing the BattleTech universe|Classic BattleTech Universe|Universe book}}
 
{{otheruses|the BattleTech universe as such|the booklet titled "(Classic) BattleTech Universe" or the entire series of booklets introducing the BattleTech universe|Classic BattleTech Universe|Universe book}}
{{seealso|BattleTech (board game)|BattleTech (Video Game)}}
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{{seealso|BattleTech board game}}[[Image:Bt logo black.jpg|thumb|right|300px|Current BattleTech logo]]
 
 
[[Image:Bt logo black.jpg|thumb|right|300px|Current BattleTech logo]]
 
 
'''''BattleTech''''' ("BT" for short) is a [[w:science fiction|science fiction]] universe and [[w:Media franchise|media franchise]]. Originally conceived in 1984 as a fictional background setting for a futuristic wargame, it was since expanded into an intricate fictional universe by various authors through a multitude of media.
 
'''''BattleTech''''' ("BT" for short) is a [[w:science fiction|science fiction]] universe and [[w:Media franchise|media franchise]]. Originally conceived in 1984 as a fictional background setting for a futuristic wargame, it was since expanded into an intricate fictional universe by various authors through a multitude of media.
  
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==Technology==
 
==Technology==
BattleTech has been described as "the future of the 80s" for its aesthetics and technological fiction. Real-world technology developed quite differently from what the authors believed at the time of the inception of the game, leading to occasionally odd concepts of what is supposedly possible and what is not. The most glaring mismatches are weapon ranges in BattleTech, which are mere fractions of the ranges easily achieved with similar weapons in the real world, and the perceived size and performance of computers. The [[w:internet|internet]] was not part of the early fiction either, but comparable or better planetary communication networks were eventually included.
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BattleTech has been described as "the future of the 80s" for its aesthetics and technological fiction. Real-world technology developed quite differently from what the authors believed at the time of the inception of the game, leading to occasionally odd concepts of what is supposedly possible and what is not. The most glaring mismatches are weapon ranges in BattleTech, which are mere fractions of the ranges easily achieved with similar weapons in the real world, and the perceived size and performance of computers. The [[w:internet|internet]] was not part of the early fiction either, but comparable communication networks were later written in.
  
 
The BattleTech universe is largely rooted in real-world physics, but some key premises of the universe are science fiction in that they seem to defy the laws of physics as they are currently known. These include superefficient [[fusion engine]]s that supply vast amounts of power from relatively small and compact devices, starship thrust drives that outperform any currently known thrusters technology, and [[Kearny-Fuchida Drive]] technology that allows for faster-than-light travel and communication.
 
The BattleTech universe is largely rooted in real-world physics, but some key premises of the universe are science fiction in that they seem to defy the laws of physics as they are currently known. These include superefficient [[fusion engine]]s that supply vast amounts of power from relatively small and compact devices, starship thrust drives that outperform any currently known thrusters technology, and [[Kearny-Fuchida Drive]] technology that allows for faster-than-light travel and communication.
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===BattleForce===
 
===BattleForce===
Published in 1986, [[BattleForce]] is the game of Small Unit Actions in the 31st Century, featuring mapsheets that, while printed to the same physical size as [[BattleTech]] hexes, represented 180 m of ground space (later changed to 90 m). Turns are similarly scaled up, representing 60 seconds of time. BattleForce was the first BattleTech game to introduce a game wide level of abstraction, grouping 'Mechs, vehicles and air support into single units at the [[Lance]] level. Doing away with record sheets and instead aggregating unit damage to a simple set of steps recorded on the counter itself, BattleForce is intended for the convenient staging of battles between regiment sized forces. The BattleForce scale of play has carried through into the current [[Strategic Operations]] rulebook.
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Published in 1989, [[BattleForce]] is the game of Small Unit Actions in the 31st Century, featuring mapsheets that, while printed to the same physical size as [[BattleTech]] hexes, represented 180 m of ground space (later changed to 90 m). Turns are similarly scaled up, representing 60 seconds of time. BattleForce was the first BattleTech game to introduce a game wide level of abstraction, grouping 'Mechs, vehicles and air support into single units at the [[Lance]] level. Doing away with record sheets and instead aggregating unit damage to a simple set of steps recorded on the counter itself, BattleForce is intended for the convenient staging of battles between regiment sized forces. The BattleForce scale of play has carried through into the current [[Strategic Operations]] rulebook.
  
 
===BattleTroops===
 
===BattleTroops===

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