Editing BattleTroops (Rulebook)

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{{InfoBoxProduct
 
{{InfoBoxProduct
| image               = BattleTroops.jpg
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| image = BattleTroops.jpg
| name               = BattleTroops
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| name = BattleTroops
| type                = Rulebook
+
| development = [[Sam Lewis (person)|Sam Lewis]] <br /> [[Jordan Weisman]] <br /> [[L. Ross Babcock III]]
| author              =
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| primarywriting = [[Sam Lewis (person)|Sam Lewis]]
| development         = [[Sam Lewis (person)|Sam Lewis]] <br /> [[Jordan Weisman]] <br /> [[L. Ross Babcock III]]
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| cover = [[Tom Miller]]
| primarywriting     = [[Sam Lewis (person)|Sam Lewis]]
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| illustrations = [[Joel Biske]]
| pages              = 44
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| era =
| cover               = [[Tom Miller]]
+
| type = [[Rulebook]]
| interiorart        =
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| publisher = [[FASA]]
| illustrations       = [[Joel Biske]]
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| year = 1989
| publisher          = [[FASA]]
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| pages = 44
| productioncode      = 1637
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| productioncode = [[1637]]
| year               = 1989
+
| ISBN =  
| ISBN10              =  
 
| ISBN13              =
 
| MSRP                =
 
| content            =
 
| era                =
 
| timeline            =
 
| series              =
 
| precededby          =  
 
| followedby          =  
 
 
}}
 
}}
  
 
==Description==
 
==Description==
The BattleTroops Rulebook contains the guidelines that allow players to conduct infantry-based small unit actions in the BattleTech Universe of the pre–Clan Invasion era in the Inner Sphere.  Focusing on small unit actions, the system bridges the gap between the MechWarrior/RPG 1st or 2nd  edition and the BattleMech-based Classic BattleTech, it uses an original set of rules and deals with several situations allowing a good range of versatility.
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The Battletroops Rulebook contains the guidelines that allow players to conduct infantry-based small unit actions in the Battletech Universe of the pre-Clan Invasion era in the Inner Sphere.  Focusing on small unit actions, the system bridges the gap between the Mechwarrior/RPG 1st or 2nd  edition and the Battlemech-based Classic Battletech, it uses an original set of rules and deals with several situations allowing a good range of versatility.
  
The rules are divided in three broad stages, basic combat (only standard weapons and grenades) that allow battles between squads in different types of terrain and inside buildings. Optional rules that allow to incorporate special equipment such as area effect weapons (LAWs, SRM, Recoilless Riles), combat armor (not [[battle armor]]), support weapons and the way the troops interact with them (it is perfectly possible to take your opponent's heavy weapons and use them against him) and finally and most interesting, the inclusion of vehicles and BattleMechs and their interaction with troops. from mounting/dismounting a vehicle, to infernos, to climbing a BattleMech and placing a satchel charge on the cockpit. A small brief on Inner Sphere platoon compositions round the contents.  
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The rules are divided in three broad stages, basic combat (only standard weapons and grenades) that allow battles between squads in different types of terrain and inside buildings. Optional rules that allow to incorporate special equipment such as area effect weapons (LAWs, SRM, Recoiless Riles), combat armor (not Battlearmor), support weapons and the way the troops interact with them it is pefrectly possible to take your opponent heavy weapons and use them against him) and finally and most interesting, the inclusion of vehicles and Battlemechs and their interaction with troops. from mounting/dismounting a vehicle, to infernos, to climbing a battlemech and placing a satchel charge on the cockpit. A small brief on Inner Sphere platoon compositions round the contents.  
  
 
The book is focused on events during the [[Fourth Succession War]] presenting four scenarios set during this era.  
 
The book is focused on events during the [[Fourth Succession War]] presenting four scenarios set during this era.  
  
A sourcebook, [[ClanTroops]], introduces new rules and their respective control counters and permits the use of battle armor, rafts, anti-BattleMech operations, artillery, clan weapon profiles update, errata and miniatures rules conversion (i.e. playing without a map).  The scenarios depicted in ClanTroops describe events during the [[Clan Invasion]] up to the Battle of Tukayyid.
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A sourcebook, [[Clan Troops]], introduces new rules and their respective control counters and permits the use of [[Battle Armor]], rafts, anti-battlemech operations, artillery, clan weapon profiles update, errata and miniatures rules conversion (i.e. playing without a map).  The scenarios depicted in Clantroops describe events during the [[Clan Invasion]] up to the Battle of Tukkayid.
  
 
==Contents==
 
==Contents==
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*** Fallen 'Mech Template
 
*** Fallen 'Mech Template
 
** Mapsheets
 
** Mapsheets
*** Position spots
 
 
*** Buildings
 
*** Buildings
 
*** Undergrowth
 
*** Undergrowth
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*** Morale
 
*** Morale
 
*** Leaders
 
*** Leaders
** [[MechWarrior: The BattleTech Role Playing Game]] Integration
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** MechWarrior Integration
 
*** Weapon Conversion
 
*** Weapon Conversion
 
** BattleTech/[[CityTech]] Integration
 
** BattleTech/[[CityTech]] Integration
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** Race Against Time
 
** Race Against Time
  
==Notes==
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[[Category:Books]]
* The game is scaled for 25 mm figures and supports miniatures as well as cardboard cutouts
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[[Category:Rule Books]]
* Vehicle and 'Mech models that are scaled for 25 mm are useable on the maps but the rules as written reference only the provided cardboard 'Mech and vehicle templates
 
* A turn of movement represents 5 seconds of real time.
 
* Combat is not simultaneous like in the 'Mech board games, instead being instantaneously applied and affecting the future actions of a trooper after that instant within the same turn.
 
* Standard Platoons are made of 28 soldiers comprising of 4 Squads of 7 soldiers each.
 
* Side Show (scenario): This mission has a squad of 8 troops from [[House Liao]] and 8 troops from [[House Davion]] squaring off in an urban area starting at opposing edges of the map. The goal is to get one to three troops to the opposing edge and then retreat back to the starting edge. Body count does not affect victory conditions.
 
 
 
 
 
[[Category:Rulebooks]]
 

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