Editing Clan Ice Hellion

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Also in keeping with the pack mentality of their totem animal, many Hellion warriors engaged in group attacks when fighting the enemy; as many as a [[Star]] of 'Mechs facing off against a single opponent.  Such an attack would continue until the group had "drawn blood," after which they would withdraw and bid amongst themselves for the right to finish the opponent off.  Warriors traded away their ability to use individual weapons and systems to attain this honor, with the winner fighting the enemy in a one-on-one duel to the death.  This practice was controversial many other Clans - and some Hellion warriors as well - given its seeming violation of ''[[zellbrigen]]''.  Those who did engage in group attacks believed it to be honorable only so long as it was a group of light and medium-weight 'Mechs attacking a heavy or assault-weight opponent.<ref name=FMCC80/>
 
Also in keeping with the pack mentality of their totem animal, many Hellion warriors engaged in group attacks when fighting the enemy; as many as a [[Star]] of 'Mechs facing off against a single opponent.  Such an attack would continue until the group had "drawn blood," after which they would withdraw and bid amongst themselves for the right to finish the opponent off.  Warriors traded away their ability to use individual weapons and systems to attain this honor, with the winner fighting the enemy in a one-on-one duel to the death.  This practice was controversial many other Clans - and some Hellion warriors as well - given its seeming violation of ''[[zellbrigen]]''.  Those who did engage in group attacks believed it to be honorable only so long as it was a group of light and medium-weight 'Mechs attacking a heavy or assault-weight opponent.<ref name=FMCC80/>
  
Training of Ice Hellion warriors was equivalent to that of other Clans without being exceptionally brutal.  Prospective candidates first traveled to the coldest regions of Hector's frozen plains to pass a series of tests.  Those who succeeded were transferred to one of three facilities in the planet's warmer regions; it was also at this point that members of a ''[[sibko]]'' are broken up, depending on which camp they are sent to, as the Ice Hellions placed less emphasis on keeping these companies together.  The first camp was primarily for [[trueborn]]s (theoretically a [[freeborn]] could seek a Trial to enter the camp, though it rarely happened) and conducted a final [[Trial of Position]] per standard procedures.  This included forgoing the Ice Hellion practice of a first-strike victory, forcing the cadet to kill at least one enemy 'Mech so as to gain experience fighting against other Clan forces.  The third camp was solely for freeborn warriors and produced most of the Clan's garrison forces; its status also made these warriors the butt of most jokes by their so-called betters, a reputation both cadets and trainers fought hard to overcome.  Third camp cadets also fought a standard Trial of Position to earn their position, though they used standard 'Mechs instead of OmniMechs.  The second camp, technically subordinate to the first one, was unusual both for the fact it accepted trueborns and freeborns and that cadets were given two Trials of Position.  The first Trial was the same as the one fought by those in the first and third camps, but the second Trial had them leading a [[Star]] of fellow cadets against a Star of their superiors, with success or failure determined by whether they could achieve an objective set for them by their instructors.  A second camp cadet could achieve their rank through success in either the first or second Trial.<ref name=FMCC81>''Field Manual: Crusader Clans'', p. 81</ref>
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Training of Ice Hellion warriors was equivalent to that of other Clans without being exceptionally brutal.  Prospective candidates first traveled to the coldest regions of Hector's frozen plains to pass a series of tests.  Those who succeeded were transferred to one of three facilities in the planet's warmer regions; it was also at this point that members of a [[sibko]] are broken up, depending on which camp they are sent to, as the Ice Hellions placed less emphasis on keeping these companies together.  The first camp was primarily for [[trueborn]]s (theoretically a [[freeborn]] could seek a Trial to enter the camp, though it rarely happened) and conducted a final [[Trial of Position]] per standard procedures.  This included forgoing the Ice Hellion practice of a first-strike victory, forcing the cadet to kill at least one enemy 'Mech so as to gain experience fighting against other Clan forces.  The third camp was solely for freeborn warriors and produced most of the Clan's garrison forces; its status also made these warriors the butt of most jokes by their so-called betters, a reputation both cadets and trainers fought hard to overcome.  Third camp cadets also fought a standard Trial of Position to earn their position, though they used standard 'Mechs instead of OmniMechs.  The second camp, technically subordinate to the first one, was unusual both for the fact it accepted trueborns and freeborns and that cadets were given two Trials of Position.  The first Trial was the same as the one fought by those in the first and third camps, but the second Trial had them leading a [[Star]] of fellow cadets against a Star of their superiors, with success or failure determined by whether they could achieve an objective set for them by their instructors.  A second camp cadet could achieve their rank through success in either the first or second Trial.<ref name=FMCC81>''Field Manual: Crusader Clans'', p. 81</ref>
  
 
==Inter-Clan Relations==
 
==Inter-Clan Relations==

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