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Editing Clans

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{{InfoBoxOrganization
 
{{InfoBoxOrganization
 
| image = Clan_Logo.jpg
 
| image = Clan_Logo.jpg
| Type = Military Alliance/Tribal Confederation
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| Type = Alliance
 
| Founded = 11 June [[2807]]<ref name=HOKp29>''Historical: Operation Klondike'', p. 29: "Birth of the Clans"</ref>
 
| Founded = 11 June [[2807]]<ref name=HOKp29>''Historical: Operation Klondike'', p. 29: "Birth of the Clans"</ref>
 
| Dissolved =  
 
| Dissolved =  
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| Headquarters = [[Strana Mechty]]
 
| Headquarters = [[Strana Mechty]]
 
}}
 
}}
The '''Clans''' are a collective civilization who were originally descended from the self-exiled remnants of the [[Star League Defense Force]], who had departed the [[Inner Sphere]] after [[Stefan Amaris]] brought about the downfall of the [[Star League]]. General [[Aleksandr Kerensky]] led his forces to [[Pentagon Worlds|a hidden destination]] far from the [[Great House|Great Houses]] because he correctly believed that a catastrophic war was inevitable, one that even the once-mighty Star League army would be powerless to stop. After much [[Exodus Civil War|infighting between the members]] of the former SLDF, Aleksandr's son [[Nicholas Kerensky]] took command of the exiles, reorganizing them into twenty Clans of warriors leading and protecting their attendant civilian castes.
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The '''Clans''' were originally descended from the self-exiled remnants of the [[Star League Defense Force]], who had departed the [[Inner Sphere]] after [[Stefan Amaris]] brought about the downfall of the [[Star League]]. General [[Aleksandr Kerensky]] led his forces to [[Pentagon Worlds|a hidden destination]] far from the [[Great House|Great Houses]] because he correctly believed that a catastrophic war was inevitable, one that even the once-mighty Star League army would be powerless to stop. After much [[Exodus Civil War|infighting between the members]] of the former SLDF, Aleksandr's son [[Nicholas Kerensky]] took command of the exiles, reorganizing them into twenty Clans of warriors leading and protecting their attendant civilian castes.
  
 
While the Inner Sphere was mired in the destructive [[Succession Wars]], the Clans experienced a technological renaissance. When they returned to the Inner Sphere, 250 years after their ancestors' departure, the Great Houses were mostly powerless to stop the massive [[Clan Invasion]]. But after their [[Battle of Tukayyid (3052)|loss at Tukayyid]], internal tensions within the Clans and an [[Second Star League|alliance between the Great Houses]] ended their invasion with the [[Great Refusal]].
 
While the Inner Sphere was mired in the destructive [[Succession Wars]], the Clans experienced a technological renaissance. When they returned to the Inner Sphere, 250 years after their ancestors' departure, the Great Houses were mostly powerless to stop the massive [[Clan Invasion]]. But after their [[Battle of Tukayyid (3052)|loss at Tukayyid]], internal tensions within the Clans and an [[Second Star League|alliance between the Great Houses]] ended their invasion with the [[Great Refusal]].
  
During the [[Jihad]] the Clans would be permanently fractured. Instead of resuming their drive on [[Terra]], a [[Wars of Reaving|civil war based on territorial status and resentment]] erupted within the [[Clan Homeworlds]]. This war resulted in the [[Home Clans]] annihilating their weakest Clans and the surviving ones isolating themselves from both the Inner Sphere and the [[Invader Clans]], seeing both as irredeemably tainted. For their part the Invading Clans cemented their Inner Sphere holdings during the next decades of relative peace. The [[Blackout]] and resulting [[Dark Age Era|Dark Age]] sparked another round of expansion deeper into the Inner Sphere, culminating in [[3151]] with the [[Battle of Terra (3151)|conquest of Terra]] and establishment of a [[Star_League_(3151–)|new Star League]] by [[Clan Wolf]].
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During the [[Jihad]] the Clans would be permanently fractured. Instead of resuming their drive on [[Terra]], a [[Wars of Reaving|civil war based on territorial status and resentment]] erupted within the [[Clan Homeworlds]]. This war resulted in the [[Home Clans]] isolating themselves from both the Inner Sphere and the [[Invader Clans]], seeing both as irredeemably tainted. For their part the Invading Clans cemented their Inner Sphere holdings during the next decades of relative peace. The [[Blackout]] and resulting [[Dark Age Era|Dark Age]] sparked another round of expansion deeper into the Inner Sphere, culminating in [[3151]] with the [[Battle of Terra (3151)|conquest of Terra]] and establishment of a [[Third Star League|new Star League]] by [[Clan Wolf]].
  
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{{Quote|They were brothers and sisters to our own ancestors 250 years ago, yet have been tempered by a stronger flame. Now they are so utterly alien that it is hard to accept that they are human.  They are still our brothers and sisters, but hardened to a point that we fear even in our nightmares.|Precentor Martial Anastasius Focht, 1st December [[3052]]<ref>''Wolf Clan Sourcebook'', p. 14: "Clan Society"</ref>}}
  
 
==History==
 
==History==
 
{{main|History of the Clans}}
 
{{main|History of the Clans}}
 
[[File:Madcat_bt25yoaf_tro3050.jpg|right|thumb|Clan Ghost Bear in battle.]]
 
[[File:Madcat_bt25yoaf_tro3050.jpg|right|thumb|Clan Ghost Bear in battle.]]
 
{{Quote|They were brothers and sisters to our own ancestors 250 years ago, yet have been tempered by a stronger flame. Now they are so utterly alien that it is hard to accept that they are human.  They are still our brothers and sisters, but hardened to a point that we fear even in our nightmares.|Precentor Martial Anastasius Focht, 1st December [[3052]]<ref>''Wolf Clan Sourcebook'', p. 14: "Clan Society"</ref>}}
 
 
 
Though the Star League officially disbanded in [[2781]], Aleksandr Kerensky would spend the next two years shuttling between the Great Houses in an attempt to salvage the situation.  He finally abandoned this effort by August of [[2783]] and began work on a plan he hoped would at least preserve the spirit of the League.  In February of [[2784]] he made this plan known to the rest of the SLDF: they would depart from the Inner Sphere and live in exile, denying the competing great houses the misuse of their military might during the [[Succession Wars (History)|coming conflagration]] which would soon engulf known space.  Fully eighty percent of the SLDF agreed to this plan, and in November of that year they made [[Operation Exodus|their fateful departure]]. After years of travel [[coreward]] from the Inner Sphere, the massive flotilla of Star League refugees came upon five marginally habitable worlds, the so-called [[Pentagon Worlds]] (due to their nearly pentagonal relation to each other), in August of [[2786]].<ref>''The Clans: Warriors of Kerensky'', pp. 7–8</ref>
 
Though the Star League officially disbanded in [[2781]], Aleksandr Kerensky would spend the next two years shuttling between the Great Houses in an attempt to salvage the situation.  He finally abandoned this effort by August of [[2783]] and began work on a plan he hoped would at least preserve the spirit of the League.  In February of [[2784]] he made this plan known to the rest of the SLDF: they would depart from the Inner Sphere and live in exile, denying the competing great houses the misuse of their military might during the [[Succession Wars (History)|coming conflagration]] which would soon engulf known space.  Fully eighty percent of the SLDF agreed to this plan, and in November of that year they made [[Operation Exodus|their fateful departure]]. After years of travel [[coreward]] from the Inner Sphere, the massive flotilla of Star League refugees came upon five marginally habitable worlds, the so-called [[Pentagon Worlds]] (due to their nearly pentagonal relation to each other), in August of [[2786]].<ref>''The Clans: Warriors of Kerensky'', pp. 7–8</ref>
  
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Following the collapse of the Second Star League and dissolution of the Truce of Tukayyid in [[3067]], the Clans would elect a new ilKhan to resume the invasion of the Inner Sphere. However, this war would shift between the [[Invading Clans]] and the [[Home Clans]] in what would later become known as the Wars of Reaving. This war would permanently split Clan society in two, as the Invader Clans would be abjured from the Clan Homeworlds and start the [[Council of Six]] in the Inner Sphere, while the Homeworld Clans, believing that the Inner Sphere has tainted their culture through their brethren, would create and champion two new philosophies becoming known as the [[Bastions]] and [[Aggressors]], effectively ending the Crusader and Warden divide.
 
Following the collapse of the Second Star League and dissolution of the Truce of Tukayyid in [[3067]], the Clans would elect a new ilKhan to resume the invasion of the Inner Sphere. However, this war would shift between the [[Invading Clans]] and the [[Home Clans]] in what would later become known as the Wars of Reaving. This war would permanently split Clan society in two, as the Invader Clans would be abjured from the Clan Homeworlds and start the [[Council of Six]] in the Inner Sphere, while the Homeworld Clans, believing that the Inner Sphere has tainted their culture through their brethren, would create and champion two new philosophies becoming known as the [[Bastions]] and [[Aggressors]], effectively ending the Crusader and Warden divide.
 
After the separation of the Home Clans and Clan Space during the Jihad Era, the Spheroid Clans cooperated with Devlin Stone and his [[Republic of the Sphere]] participating in [[Operation SCOUR]]. This act united all Inner Sphere powers (with exception of the Capellan Confederation) and allied mercenaries to push out the Word of Blake from Terra and destroy them. After the Word of Blake Jihad ended, the remaining Spheroid Clans spend the years rebuilding their strength as the decades pass. During the 3100's, the Clan enjoyed a relative peace in the Inner Sphere, until the [[Blackout]] happened. All the Clans quickly rearmed themselves, and in some measure, expanded their territory, both the Spheroid Clans and Clan Goliath Scorpion, which after being forced to abandon the Clan Homeworlds, founded the [[Scorpion Empire]]. Certain clans would use this opportunity to seize the ultimate prize of claiming Terra, but at the end, only Clan Wolf and Jade Falcon would seriously compete in a race to Terra.
 
 
In [[3151]], Clans Wolf and Jade Falcon were finally successful in breaking through the Republic's [[Fortress Wall]], where they landed on Terra to fight the Republic. Following a fierce battle between the three factions, the Republic of the Sphere were forcefully disbanded, paving the way to the [[ilClan Trial]]. In their final trial, the Wolves and Falcons fought hard to claim the mantle of ilClan with Clan Wolf emerging as the victor. Following this victory, Clan Jade Falcon was converted into a bodyguard Clan, Clan Smoke Jaguar was reformed and Devil Stone died with his Republic of the Sphere, marking the end of the Dark Ages. Outside of Terra, several new empires emerged from the former Jade Falcon Occupation Zone, along with and angry Clan Hell's Horses challenged, by the only Jade Falcon remnants hanging on to their territory. Clan Ghost Bear also suffered a devastating civil war during the IlClan's first year of existence.
 
  
 
==Culture & Society==
 
==Culture & Society==
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===Social Conduct===
 
===Social Conduct===
A number of distinct elements exist in Clan psychology which informs how they conduct themselves, not just on the battlefield but in everyday life as well.  Unsurprisingly, the concept of "might makes right" features prominently among the Clans, along with the view that the Inner Sphere was a "lost paradise" inhabited by barbarians, a den of corruption for whom the [[Great Houses]] were to blame for their culpability in the fall of the Star League.  Likewise is the belief that, as the honest and noble descendants of the Star League, the Clan way of life is the true way, and any dissenting voice is considered treasonous.  From an early age Clansmen are raised to be on the lookout for "un-Clanlike" tendencies, viewing such acts as a matter of preserving the honor of the Clans and the common good.  The reduction of waste and the reusing and recycling of materials is another tendency which permeates Clan society, though people are a notable exception.<ref name=TCWK41>''The Clans: Warriors of Kerensky'', p. 41</ref>  The worlds of the Kerensky Cluster and the Pentagon Worlds are barely habitable and lack easily reachable natural resources.  Accordingly, the Clans adopted a lifestyle in which nothing is wasted. Recycling of garbage is standard and describing another Clan as wasteful is a deep insult. Clan Snow Raven's totem is even famous for not wasting anything.<ref>''Classic BattleTech Companion'', p. 144: "Species Profile"</ref>  For example, it is known that if a member of Clan Jade Falcon dies, the still functioning inner organs are harvested for transplantation.<ref>''[[Way of the Clans]]''</ref>
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A number of distinct elements exist in Clan psychology which informs how they conduct themselves, not just on the battlefield but in everyday life as well.  Unsurprisingly, the concept of "might makes right" features prominently among the Clans, along with the view that the Inner Sphere was a "lost paradise" inhabited by barbarians, a den of corruption for whom the [[Great Houses]] were to blame for their culpability in the fall of the Star League.  Likewise is the belief that, as the honest and noble descendants of the Star League, the Clan way of life is the true way, and any dissenting voice is considered treasonous.  From an early age Clansmen are raised to be on the lookout for "un-Clanlike" tendencies, viewing such acts as a matter of preserving the honor of the Clans and the common good.  The reduction of waste and the reusing and recycling of materials is another tendency which permeates Clan society, though people are a notable exception.<ref name=TCWK41>''The Clans: Warriors of Kerensky'', p. 41</ref>  The worlds of the Kerensky Cluster and the Pentagon Worlds are barely habitable and lack easily reachable natural resources.  Accordingly, the Clans adopted a lifestyle in which nothing is wasted. Recycling of [[sustained eye contact|garbage]] is standard and describing another Clan as wasteful is a deep insult. Clan Snow Raven's totem is even famous for not wasting anything.<ref>''Classic BattleTech Companion'', p. 144: "Species Profile"</ref>  For example, it is known that if a member of Clan Jade Falcon dies, the still functioning inner organs are harvested for transplantation.<ref>''[[Way of the Clans]]''</ref>
 
[[Image:ClanCeremony.jpg|thumb|right|Rituals play an important role in Clan society]]
 
[[Image:ClanCeremony.jpg|thumb|right|Rituals play an important role in Clan society]]
 
The Clans as a whole adhere to a fairly strict honor system known as the [[Honor Road]].  This is especially true for warriors, where it is encapsulated in the rules of engagement known as ''[[zellbrigen]]''.  While some Clans are far more strict and conservative than others, all Clans follow this concept of honor to some extent.  Among other things, this code exhorts personal ability and efficiency above all.  It formalizes most combats and many decision-making processes into a set of [[Trials]], such as Trials of Position to earn rank, Trials of Possession to claim a resource held by another, and Trials of Refusal to legally refute the order of a superior officer or ruling body.  It also encourages proxy battles and token fights in the form of a bidding process to minimize the forces involved in combat, and duels to minimize actual fighting while, again, emphasizing individual combat prowess.  The Clan honor rules also discourage any type of involvement of noncombatants in combat, and strongly discourage wasting resources (such as urban areas, factories, and starports) in combat.<ref name=MWC89>''MechWarrior's Guide to the Clans'', p. 89</ref><ref name=TCWK42>''The Clans: Warriors of Kerensky'', p. 42</ref>
 
The Clans as a whole adhere to a fairly strict honor system known as the [[Honor Road]].  This is especially true for warriors, where it is encapsulated in the rules of engagement known as ''[[zellbrigen]]''.  While some Clans are far more strict and conservative than others, all Clans follow this concept of honor to some extent.  Among other things, this code exhorts personal ability and efficiency above all.  It formalizes most combats and many decision-making processes into a set of [[Trials]], such as Trials of Position to earn rank, Trials of Possession to claim a resource held by another, and Trials of Refusal to legally refute the order of a superior officer or ruling body.  It also encourages proxy battles and token fights in the form of a bidding process to minimize the forces involved in combat, and duels to minimize actual fighting while, again, emphasizing individual combat prowess.  The Clan honor rules also discourage any type of involvement of noncombatants in combat, and strongly discourage wasting resources (such as urban areas, factories, and starports) in combat.<ref name=MWC89>''MechWarrior's Guide to the Clans'', p. 89</ref><ref name=TCWK42>''The Clans: Warriors of Kerensky'', p. 42</ref>
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===Civilian Governance===
 
===Civilian Governance===
Each of the civilian castes include their own council — such as a science council, merchant conclave, technician's guild, and laborer assembly — charged with organizing caste members to execute tasks assigned by the Clan Council.  However, due to the sheer size of the civilian castes, additional councils are organized at the planetary and regional level.  When charged by the Clan Council to deal with a nonmilitary matter (often at the prompting of the civilians themselves), the caste councils can directly assign individual teams to the task or delegate the matter to a lower council, which does the same.  These teams vary size and workload involved depending on their caste and what task they are assigned, though for many this is a routine and often permanent job (e.g. grow food); some teams though are given a specific assignment for a limited time, and so frequently move between different tasks.<ref name=TCWK58-59>''The Clans: Warriors of Kerensky'', pp. 58–59</ref> These groups then investigate the matter and pass their findings to the Clan Council for debate and either approval or rejection, though in most cases the Clan Council will simply rubber-stamp the civilians' suggestions.<ref name=MWC71/>
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Each of the civilian castes include their own council — such as a science council, merchant conclave, technician's guild, and laborer assembly — charged with organizing caste members to execute tasks assigned by the Clan Council.  However, due to the sheer size of the civilian castes, additional councils are organized at the planetary and regional level.  When charged by the Clan Council to deal with a nonmilitary matter (often at the prompting of the civilians themselves), the caste councils can directly assign individual teams to the task or delegate the matter to a lower council, which does the same.  These teams vary size and workload involved depending on their caste and what task they are assigned, though for many this is a routine and often permanent job (i.e. grow food); some teams though are given a specific assignment for a limited time, and so frequently move between different tasks.<ref name=TCWK58-59>''The Clans: Warriors of Kerensky'', pp. 58–59</ref>
  
 
Given the fact that civilian castes contain more grades of responsibility than the warrior caste (25 vs. 7) and subsequently improving levels of work-credit for food, accommodation, and other amenities, ambition plays a driving force in improving a Clansman's livelihood.  The use of so-called "dirty tricks" in order to get ahead is thus more prevalent among the civilians than it is in the warrior caste, and the most senior member of each caste has an authority potentially rivaling that of the Khans.  With the exception of the Diamond Sharks, most are too involved in their own power politics to meddle with overall Clan affairs, while the threat of bloody reprisals and occasional concessions by the warriors keeps them in line.<ref name=TCWK58-59/>
 
Given the fact that civilian castes contain more grades of responsibility than the warrior caste (25 vs. 7) and subsequently improving levels of work-credit for food, accommodation, and other amenities, ambition plays a driving force in improving a Clansman's livelihood.  The use of so-called "dirty tricks" in order to get ahead is thus more prevalent among the civilians than it is in the warrior caste, and the most senior member of each caste has an authority potentially rivaling that of the Khans.  With the exception of the Diamond Sharks, most are too involved in their own power politics to meddle with overall Clan affairs, while the threat of bloody reprisals and occasional concessions by the warriors keeps them in line.<ref name=TCWK58-59/>
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===Law and Order===
 
===Law and Order===
The Clan system of justice heavily favors the warrior caste, not least because they largely staff it.  The [[Clan Paramilitary Police|military police]] are a little-known warrior subcaste, almost exclusively composed of test-downs and [[Freeborn|freebirths]], and are poorly regarded by mainstream warriors.  Rather than solve crimes, Clan police's primary duty is discouraging them through brutal, authoritative measures; physical beatings also help serve to vent their anger.  Those not patrolling the cities or performing compound security will be formed into small detachments charged with investigating crimes, but such duty is not highly regarded and Clan investigative standards fall below those in the [[Inner Sphere]].<ref name=MWC73>''MechWarrior's Guide to the Clans'', p. 73</ref>
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The Clan system of justice heavily favors the warrior caste, not least because they largely staff it.  The military police are a little-known warrior subcaste, almost exclusively composed of test-downs and [[Freeborn|freebirths]], and are poorly regarded by mainstream warriors.  Rather than solve crimes, Clan police's primary duty is discouraging them through brutal, authoritative measures; physical beatings also help serve to vent their anger.  Those not patrolling the cities or performing compound security will be formed into small detachments charged with investigating crimes, but such duty is not highly regarded and Clan investigative standards fall below those in the [[Inner Sphere]].<ref name=MWC73>''MechWarrior's Guide to the Clans'', p. 73</ref>
  
 
Once a trial is underway, an inquisitor will be assigned to investigate the circumstances of each case.  A cross between a detective and a prosecutor, inquisitors are warriors who have received special training in the law and investigative techniques; most are active duty warriors, though some may come from the noncombatant Supply and Support command.  In matters involving a warrior, the inquisitor supports the prosecution while an advocate, also a law-trained warrior, supports the defense.  In purely civilian trials, the inquisitor plays "devil's advocate" and works to uncover the truth.<ref name=MWC73/>
 
Once a trial is underway, an inquisitor will be assigned to investigate the circumstances of each case.  A cross between a detective and a prosecutor, inquisitors are warriors who have received special training in the law and investigative techniques; most are active duty warriors, though some may come from the noncombatant Supply and Support command.  In matters involving a warrior, the inquisitor supports the prosecution while an advocate, also a law-trained warrior, supports the defense.  In purely civilian trials, the inquisitor plays "devil's advocate" and works to uncover the truth.<ref name=MWC73/>
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===Molecular/Chemical===
 
===Molecular/Chemical===
In the fields of molecular and chemical engineering, the Clans were also able to make a number of developments to produce material stronger and lighter than normal for use in both military and civilian application.  In addition to retaining the ability to produce [[Endo-Steel]], [[Ferro-Aluminum]], and [[ferro-fibrous]] they also developed memory metals, compounds which "remember" their shape and return to it when subjected to an electrical current.  An example of these types of compounds is known as Clan copper, which is used to construct helmets and body armor.  The use of memory metals and similar compounds, along with sophisticated computer systems, allowed for the creation of adaptive architecture or "smart buildings."  Able to adjust their shape and rigidity based on environmental conditions, such as tectonic activity, these buildings could not only be built in previously inhospitable regions but also larger and taller than normal: [[Clan Steel Viper]]'s Mercer Building on [[New Kent]] is over one kilometer tall with 211 storeys.<ref name=MWC78>''MechWarrior's Guide to the Clans'', p. 78</ref><ref name=TCWK68/>
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In the fields of molecular and chemical engineering, the Clans were also able to make a number of developments to produce material stronger and lighter than normal for use in both military and civilian application.  In addition to retaining the ability to produce [[Endo-Steel]], [[Ferro-Aluminum]], and [[ferro-fibrous]] they also developed memory metals, compounds which "remember" their shape and return to it when subjected to an electrical current.  An example of these types of compounds is known as Clan copper, which is used to construct helmets and body armor.  The use of memory metals and similar compounds, along with sophisticated computer systems, allowed for the creation of adaptive architecture or "smart buildings."  Able to adjust their shape and rigidity based on environmental conditions, such as tectonic activity, these buildings could not only be built in previously inhospitable regions but also larger and taller than normal: [[Clan Steel Viper]]'s Mercer Building on [[New Kent]] is over one kilometer tall with 211 stories.<ref name=MWC78>''MechWarrior's Guide to the Clans'', p. 78</ref><ref name=TCWK68/>
  
 
===Medical/Genetics===
 
===Medical/Genetics===
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==Military==
 
==Military==
The pinnacle of Clan society, and indeed the entire reason for its existence, Clan military forces diverge sharply from their Inner Sphere counterparts thanks to a variety of factors.  While the warrior caste is the most visible part of a Clan's military, or ''[[touman]]'', it also includes members of the other civilian castes in a supporting role.  The technician caste in particularly features heavily in military forces, handling duties such as maintenance and communication, and make up the bulk of crews on [[DropShip]]s and [[WarShip]]s.  The merchant caste is also heavily involved, responsible for handling all matters of military logistics.<ref name=MWC75>''MechWarrior's Guide to the Clans'', p. 75</ref>
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The pinnacle of Clan society, and indeed the entire reason for its existence, Clan military forces diverge sharply from their Inner Sphere counterparts thanks to a variety of factors.  While the warrior caste is the most visible part of a Clan's military, or ''[[Touman]]'', it also includes members of the other civilian castes in a supporting role.  The technician caste in particularly features heavily in military forces, handling duties such as maintenance and communication, and make up the bulk of crews on [[DropShip]]s and [[WarShip]]s.  The merchant caste is also heavily involved, responsible for handling all matters of military logistics.<ref name=MWC75>''MechWarrior's Guide to the Clans'', p. 75</ref>
  
 
===Training===
 
===Training===
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The Clans rank their units into a series of categories based on intended role, skill and equipment level.  Frontline units are the primary assault forces of the Clans.  They utilize the best resources the Clan has, organized into combined-arms formations — [[OmniMechs]], [[OmniFighters]] and battle armored [[Elementals]] — and assigned the most important missions in a campaign. Although not unheard of, freeborns rarely get the opportunity to serve in frontline units. <ref name=CBT200>''Classic BattleTech RPG'', p. 200</ref><ref name=FMCC10>''Field Manual: Crusader Clans'', p. 10</ref><ref name=FMWC12>''Field Manual: Warden Clans'', p. 12</ref>
 
The Clans rank their units into a series of categories based on intended role, skill and equipment level.  Frontline units are the primary assault forces of the Clans.  They utilize the best resources the Clan has, organized into combined-arms formations — [[OmniMechs]], [[OmniFighters]] and battle armored [[Elementals]] — and assigned the most important missions in a campaign. Although not unheard of, freeborns rarely get the opportunity to serve in frontline units. <ref name=CBT200>''Classic BattleTech RPG'', p. 200</ref><ref name=FMCC10>''Field Manual: Crusader Clans'', p. 10</ref><ref name=FMWC12>''Field Manual: Warden Clans'', p. 12</ref>
  
Second-line units are a Clan's reserve and garrison force, used to hold ground taken by frontline units or to attack secondary objectives.  These forces typically consist of trueborn warriors less skilled or who have aged past the point where they are still worthy of serving in frontline units, and while not given the latest equipment many still possess Omni technology (such as [[OmniVehicle]]s) and given good logistical support.  A step down from second-line units, though in the same category, are provisional garrison units.  These forces are held in the rear to clean up after frontline and second-line units and hold less important targets.  Such units rarely use Omni technology or battle armored Elementals, instead making do with conventional [[BattleMechs]] and [[aerospace fighter]]s, along with [[combat vehicle]]s, [[Conventional Fighter|conventional fighters]], [[VTOL]]s, and unarmored [[infantry]].  Some Clans make no distinction between second-line Clusters and [[Provisional Garrison Cluster]]s (PGCs), leading to a larger reserve force with admittedly greater inequality between units.  Freeborns, regardless of skill, are more commonly assigned to second-line units if a Clan allows them to serve as warriors.<ref name=CBT200/><ref name=FMCC10/><ref name=FMWC12/>
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Second-line units are a Clan's reserve and garrison force, used to hold ground taken by frontline units or to attack secondary objectives.  These forces typically consist of trueborn warriors less skilled or who have aged past the point where they are still worthy of serving in frontline units, and while not given the latest equipment many still possess Omni technology and given good logistical support.  A step down from second-line units, though in the same category, are provisional garrison units.  These forces are held in the rear to clean up after frontline and second-line units and hold less important targets.  Such units rarely use Omni technology or battle armored Elementals, instead making do with conventional [[BattleMechs]] and [[aerospace fighter]]s, along with [[combat vehicle]]s and unarmored [[infantry]].  Some Clans make no distinction between second-line Clusters and [[Provisional Garrison Cluster]]s (PGCs), leading to a larger reserve force with admittedly greater inequality between units.  Freeborns, regardless of skill, are more commonly assigned to second-line units if a Clan allows them to serve as warriors.<ref name=CBT200/><ref name=FMCC10/><ref name=FMWC12/>
  
Lastly are ''[[solahma]]'' units, the proverbial bottom of the barrel.  Equipped primarily as infantry units, occasionally with outdated vehicles or 'Mechs (including castoff Clan or captured non-Clan equipment), they are given the least prestigious assignments like bandit hunting. Consisting of aged or disgraced warriors these units may occasionally be ordered, in the face of overwhelming odds and near-certain death, to hold a location or attack an enemy as part of a major campaigns. A Clan planet's defense militia force will consist of ''solahma'' units.<ref name=CBT200/><ref name=FMCC10/><ref name=FMWC12/>
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Lastly are ''[[solahma]]'' units, the proverbial bottom of the barrel.  Equipped primarily as infantry units, occasionally with outdated vehicles or 'Mechs, they are given the least prestigious assignments like bandit hunting. Consisting of aged or disgraced warriors these units may occasionally be ordered, in the face of overwhelming odds and near-certain death, to hold a location or attack an enemy as part of a major campaigns. A Clan planet's defense militia force will consist of ''solahma'' units.<ref name=CBT200/><ref name=FMCC10/><ref name=FMWC12/>
  
 
==Economy==
 
==Economy==
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The invasion of the Inner Sphere resulted in a radical series of changes amongst the Clans, which saw their numbers reduced dramatically over the next thirty-five years. Clan Wolf split into two factions in 3058 after the [[Refusal War]]: the Warden [[Clan Wolf-in-Exile]] under Khan Phelan Kell who settled in the Inner Sphere, and the 'new' Clan Wolf forged by Khan Vladimir Ward from the remaining Crusader Wolves. Between 3059 and 3085, no less than eight Clans were Absorbed, Annihilated, or Abjured, while one entirely new Clan (Clan Stone Lion) had been created. Around the year 3100, Clan Diamond Shark reverted their name back to Clan Sea Fox.
 
The invasion of the Inner Sphere resulted in a radical series of changes amongst the Clans, which saw their numbers reduced dramatically over the next thirty-five years. Clan Wolf split into two factions in 3058 after the [[Refusal War]]: the Warden [[Clan Wolf-in-Exile]] under Khan Phelan Kell who settled in the Inner Sphere, and the 'new' Clan Wolf forged by Khan Vladimir Ward from the remaining Crusader Wolves. Between 3059 and 3085, no less than eight Clans were Absorbed, Annihilated, or Abjured, while one entirely new Clan (Clan Stone Lion) had been created. Around the year 3100, Clan Diamond Shark reverted their name back to Clan Sea Fox.
  
In addition, all of the Invading Clans were formally expelled from the Homeworlds by their Home Clan brethren alongside Clan Goliath Scorpion.
+
In addition, all of the Invading Clans were formally expelled from the Homeworlds by their Home Clan brethren.
  
 
{| class="wikitable" border="1"; text-align:center;
 
{| class="wikitable" border="1"; text-align:center;
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|-
 
|-
 
|'''[[Clan Blood Spirit]]'''
 
|'''[[Clan Blood Spirit]]'''
|[[Image:Clan Blood Spirit logo.png|100px]]
+
|[[Image:Clan Blood Spirit.jpg|100px]]
 
|Crusader
 
|Crusader
 
|One of the smallest of the Clans, the Blood Spirits were also the most tradition minded and isolationist, defined by a sense of ''esprit de corps'' for which they were named. Though producing excellent warriors, the Blood Spirits were weak militarily and survived over the years in part by having nothing worth fighting over. Their bitterness towards the other Clans for abandoning what they saw as Kerensky's vision ensured they had few friends. The Wars of Reaving cost the Blood Spirits heavily, and in 3084 they were destroyed by the remaining Home Clans.
 
|One of the smallest of the Clans, the Blood Spirits were also the most tradition minded and isolationist, defined by a sense of ''esprit de corps'' for which they were named. Though producing excellent warriors, the Blood Spirits were weak militarily and survived over the years in part by having nothing worth fighting over. Their bitterness towards the other Clans for abandoning what they saw as Kerensky's vision ensured they had few friends. The Wars of Reaving cost the Blood Spirits heavily, and in 3084 they were destroyed by the remaining Home Clans.
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|[[Image:Clan Coyote.jpg|100px]]
 
|[[Image:Clan Coyote.jpg|100px]]
 
|Warden, Bastion after 3075
 
|Warden, Bastion after 3075
|The Coyotes were responsible for the invention of the [[OmniMech]] and prior to the [[thirty-first century]] was one of the strongest of the Clans. Their opposition to the invasion of the Inner Sphere caused them to be the target of Crusader attacks and their strength and influence had greatly waned by the 3050s. The Coyotes were also known for their mystical beliefs, based on Native American religious practices, which bound its warriors together in brotherhood. During the Wars of Reaving the Coyotes were a primary supporter of the [[Society]] revolt, leading to their post-Reaving status as a weak pariah in the Homeworlds.
+
|The Coyotes were responsible for the invention of the [[OmniMech]] and prior to the 31st Century was one of the strongest of the Clans. Their opposition to the invasion of the Inner Sphere caused them to be the target of Crusader attacks and their strength and influence had greatly waned by the 3050s. The Coyotes were also known for their mystical beliefs, based on Native American religious practices, which bound its warriors together in brotherhood. During the Wars of Reaving the Coyotes were a primary supporter of the [[Society]] revolt, leading to their post-Reaving status as a weak pariah in the Homeworlds.
 
|-
 
|-
 
|'''[[Clan Diamond Shark]]'''
 
|'''[[Clan Diamond Shark]]'''
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|-
 
|-
 
|'''[[Clan Ghost Bear]]'''
 
|'''[[Clan Ghost Bear]]'''
|[[Image:Clan Ghost Bear logo.png|100px]]
+
|[[Image:Clan Ghost Bear .jpg|100px]]
 
|Crusader, became Warden in 3060
 
|Crusader, became Warden in 3060
 
|Among the most powerful of the Clans, the Ghost Bears were defined by their conservative "wait and see" nature and their deep familial relationship with each other.  Though they were less quick to adopt new technologies or concepts than other Clans, their approach to life also ensured their survival and growth over the years.  Originally of the Crusader mindset, they were one of the four Clans to first invade the Inner Sphere and blazed an invasion corridor which included the [[Free Rasalhague Republic]] and the [[Draconis Combine]]. During the [[Wars of Reaving]], they fled the Homeworlds and settled into their [[Ghost Bear Dominion]] in the Inner Sphere. Ultimately, they would merge it with the remnant of the Free Rasalhague Republic to form the [[Rasalhague Dominion]], a powerful Clan/Inner Sphere hybrid state.
 
|Among the most powerful of the Clans, the Ghost Bears were defined by their conservative "wait and see" nature and their deep familial relationship with each other.  Though they were less quick to adopt new technologies or concepts than other Clans, their approach to life also ensured their survival and growth over the years.  Originally of the Crusader mindset, they were one of the four Clans to first invade the Inner Sphere and blazed an invasion corridor which included the [[Free Rasalhague Republic]] and the [[Draconis Combine]]. During the [[Wars of Reaving]], they fled the Homeworlds and settled into their [[Ghost Bear Dominion]] in the Inner Sphere. Ultimately, they would merge it with the remnant of the Free Rasalhague Republic to form the [[Rasalhague Dominion]], a powerful Clan/Inner Sphere hybrid state.
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|[[Image:Clan Goliath Scorpion.jpg|100px]]
 
|[[Image:Clan Goliath Scorpion.jpg|100px]]
 
|Warden
 
|Warden
|The Goliath Scorpion Clan was obsessed with recovering any and all lost artifacts of the fallen Star League, sending [[Seeker (Clan Goliath Scorpion)|Seekers]] far and wide to recover them.  Such roaming knights errant were often inspired by the use of [[necrosia]], a dangerous toxin produced by the Goliath Scorpion species which induces "visions" of where these items could be located.  Among the Clans, they were the strictest adherents to ''[[zellbrigen]]'' and valued strength, speed, and precision in every action. A token few joined [[Operation Revival]] as a reserve Clan. Upon the discovery of their illegal integration of [[Eridani Light Horse]] genetics into their breeding program, a [[Trial of Abjuration]] was declared upon the Clan. Consequentially, they fled to the Deep Periphery, where they conquered [[Nueva Castile]], renaming it [[Escorpión Imperio]] and later the [[Hanseatic League]], forming the [[Scorpion Empire]]: A nation that is considered a powerful melting pot of Periphery and Clan culture.
+
|The Goliath Scorpion Clan was obsessed with recovering any and all lost artifacts of the fallen Star League, sending [[Seeker (Clan Goliath Scorpion)|Seekers]] far and wide to recover them.  Such roaming knights errant were often inspired by the use of [[necrosia]], a dangerous toxin produced by the Goliath Scorpion species which induces "visions" of where these items could be located.  Among the Clans, they were the strictest adherents to ''[[zellbrigen]]'' and valued strength, speed, and precision in every action. A token few joined [[Operation Revival]] as a reserve Clan. A [[Trial of Abjuration]] was declared upon the Clan, and they fled to the Deep Periphery, where they conquered [[Nueva Castile]], renaming it [[Escorpión Imperio]] and later the [[Hanseatic League]], forming the [[Scorpion Empire]]: A nation that is considered a powerful melting pot of Periphery and Clan culture.
 
|-
 
|-
 
|'''[[Clan Hell's Horses]]'''
 
|'''[[Clan Hell's Horses]]'''
 
|[[Image:Clan Hell's Horses.jpg|100px]]
 
|[[Image:Clan Hell's Horses.jpg|100px]]
 
|Mixed
 
|Mixed
|Known for their prominent use of [[combat vehicles]] in frontline forces, the Hell's Horses lived by the motto that man came before machine and all members were valued as being part of a greater whole, including freebirths.  While not the most powerful of Clans, the Hell's Horses were among the most stable and held their own against others.  The majority of Clan Hell's Horses were of the Warden mindset while its leadership were ardent Crusaders.  They gradually moved into their Inner Sphere holdings over the course of the Wars of Reaving. During the Dark Ages, they became unwilling allies to Clan Jade Falcon and broke free from the alliance afterwards. The Horses decided to make their own race to Terra, only to find out that they arrived too late. In response, Hell's Horses leadership would refuse to acknowledge Clan Wolf as the ilClan and vented their anger in the Jade Falcon Occupation Zones during the ilClan Era.  A remainder stubbornly held out in the Clan Homeworlds during the carnage and became recognized as a new Clan, Clan Stone Lion.
+
|Known for their prominent use of [[combat vehicles]] in frontline forces, the Hell's Horses lived by the motto that man came before machine and all members were valued as being part of a greater whole, including freebirths.  While not the most powerful of Clans, the Hell's Horses were among the most stable and held their own against others.  The majority of Clan Hell's Horses were of the Warden mindset while its leadership were ardent Crusaders.  They gradually moved into their Inner Sphere holdings over the course of the Wars of Reaving.  A remainder stubbornly held out in the Clan Homeworlds during the carnage and became recognized as a new Clan, Clan Stone Lion.
 
|-
 
|-
 
|'''[[Clan Ice Hellion]]'''
 
|'''[[Clan Ice Hellion]]'''
 
|[[Image:Clan Ice Hellion.jpg|100px]]
 
|[[Image:Clan Ice Hellion.jpg|100px]]
 
|Crusader
 
|Crusader
|A fierce, quick-handed Clan bordering on reckless, the Ice Hellion Clan often grasped for prizes beyond their reach and could be their own worst enemy.  Ice Hellion warriors prized the ability to strike first above other considerations, though members of the civilian caste were more restrained in their dealings.  Denied a chance to participate in the Clan Invasion, they lashed out at the other Clans during [[The Hellion's Fury]] (ridiculed as the "Hellion Tantrum" by the other Clans). With almost their entire [[Clan Ice Hellion Touman|''touman'']] destroyed during their ill-fated [[Operation Ice Storm]], what little remained was absorbed into [[Clan Goliath Scorpion]] in 3073. Other fragments turned to pirate attacks upon the Ghost Bear Dominion until they were destroyed. Their legacy and culture lives on as part of the Scorpion Empire's [[Hellion_Galaxy_(Escorpión_Imperio)|Hellion Galaxy]] during the Dark Age Era.
+
|A fierce, quick-handed Clan bordering on reckless, the Ice Hellion Clan often grasped for prizes beyond their reach and could be their own worst enemy.  Ice Hellion warriors prized the ability to strike first above other considerations, though members of the civilian caste were more restrained in their dealings.  Denied a chance to participate in the Clan Invasion, they lashed out at the other Clans during [[The Hellion's Fury]] (ridiculed as the "Hellion Tantrum" by the other Clans). With almost their entire ''Touman'' destroyed during their ill-fated [[Operation Ice Storm]], what little remained was absorbed into [[Clan Goliath Scorpion]] in 3073. Other fragments turned to pirate attacks upon the Ghost Bear Dominion until they were destroyed. Their legacy and culture lives on as part of the Scorpion Empire's [[Hellion_Galaxy_(Escorpión_Imperio)|Hellion Galaxy]] during the Dark Age Era.
 
|-
 
|-
 
|'''[[Clan Jade Falcon]]'''
 
|'''[[Clan Jade Falcon]]'''
 
|[[Image:Clan Jade Falcon.jpg|100px]]
 
|[[Image:Clan Jade Falcon.jpg|100px]]
 
|Crusader
 
|Crusader
|Staunch traditionalists and aggressive fighters, the Jade Falcons were central in the creation of the Crusader philosophy and considered Clan Wolf their enemy.  Despite their martial "might makes right" mindset the Clan treated their civilian castes well, though with a firm hand, and their mercantile efforts were second only to the Diamond Sharks, leading to an above-average standard of living.  The Jade Falcon Clan was one of the four original participants in the Inner Sphere invasion and confronted the [[Federated Commonwealth]]. Abjured from the Homeworlds, they moved into their Occupation Zones in the Inner Sphere. During the Dark Ages, Clan Jade Falcon was fractured between the [[Mongols_(Clan_Jade_Falcon)|Mongols]] and the [[Traditionalists_(Clan_Jade_Falcon)|Traditionalists]] after Malvina Hazen's rise to power as the Khan of Clan Jade Falcon. In 3151, they would participate in the [[ilClan Trial]] only to lose in the process. Following their defeat, [[Alaric Ward]] dictated that the Clan should now find inspiration in the [[Black Watch]], serving as an elite force and honor guard for the [[First Lord]]<ref>''Hour of the Wolf'', ch. 39</ref> . With most of the [[Clan Jade Falcon Touman|Jade Falcon ''touman'']] having left for Terra, their Occupation Zone splintered into a region known as the [[Hinterlands]]. One of the emergent powers in the region, centered on [[Sudeten]], would keep the Clan Jade Falcon mantle, resulting in two Jade Falcon Khans — one on Terra and one on Sudeten — by 3152.<ref>''Tamar Rising'', p. 72</ref>
+
|Staunch traditionalists and aggressive fighters, the Jade Falcons were central in the creation of the Crusader philosophy and considered Clan Wolf their enemy.  Despite their martial "might makes right" mindset the Clan treated their civilian castes well, though with a firm hand, and their mercantile efforts were second only to the Diamond Sharks, leading to an above-average standard of living.  The Jade Falcon Clan was one of the four original participants in the Inner Sphere invasion and confronted the [[Federated Commonwealth]]. Abjured from the Homeworlds, they moved into their Occupation Zones in the Inner Sphere. In 3151, they would participate in the [[ilClan Trial]] only to lose in the process. Following their defeat, [[Alaric Ward]] dictated that the Clan should now find inspiration in the [[Black Watch]], serving as an elite force and honor guard for the [[First Lord]]<ref>''Hour of the Wolf'', ch. 39</ref> . With most of the Jade Falcons ''Touman'' having left for Terra, their Occupation Zone splintered into a region known as the [[Hinterlands]]. One of the emergent powers in the region, centered on [[Sudeten]], would keep the Clan Jade Falcon mantle, resulting in two Jade Falcon Khans — one on Terra, one on Sudeten — by 3152.<ref>''Tamar Rising'', p. 72</ref>
 
|-
 
|-
 
|'''[[Clan Jade Wolf]]'''
 
|'''[[Clan Jade Wolf]]'''
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|[[Image:Clan Nova Cat (old).jpg|100px]]
 
|[[Image:Clan Nova Cat (old).jpg|100px]]
 
|Crusader, Warden after 3052
 
|Crusader, Warden after 3052
|A Clan marked by their own unique brand of mysticism, the Nova Cats were guided by visions and portents, especially through the use of [[w:Pyromancy|pyromancy]], and even its Khans first consulted with the [[Oathmaster]] before undertaking any action which could affect the Clan.  Following through on these visions tended to cause conflict with other Clans though, and only through the strength of their warriors was the Nova Cat Clan kept safe over the years.  During the Inner Sphere invasion, this Clan was brought in as reinforcements to assist the Smoke Jaguars in their fight against the Draconis Combine. After siding with the Second Star League and against the other Clans in 3060 following a vision, the Nova Cats were Abjured from all the Clans and settling in the Draconis Combine, though neither culture sought to integrate the other. In 3143 they backed the wrong side of a rebellion within the Combine, and were subsequently destroyed. The only survivors of the Nova Cats were the Spirit Cats and those who fled to the Clan Protectorate after the Republic's collapse.
+
|A Clan marked by their own unique brand of mysticism, the Nova Cats were guided by visions and portents, especially through the use of [[w:Pyromancy|pyromancy]], and even its Khans first consulted with the [[Oathmaster]] before undertaking any action which could affect the Clan.  Following through on these visions tended to cause conflict with other Clans though, and only through the strength of their warriors was the Nova Cat Clan kept safe over the years.  During the Inner Sphere invasion, this Clan was brought in as reinforcements to assist the Smoke Jaguars in their fight against the Draconis Combine. After siding with the Second Star League and against the other Clans in 3060 following a vision, the Nova Cats were formally Abjured from all the Clans and settling in the Draconis Combine, though neither culture sought to integrate the other. In 3143 they backed the wrong side of a rebellion within the Combine, and were subsequently destroyed. The only survivors of the Nova Cats were the Spirit Cats and those who fled to the Clan Protectorate after the Republic's collapse.
|-
 
|'''[[Clan Sea Fox]]'''
 
|[[Image:Clan Sea Fox Logo.png|100px]]
 
|Warden
 
|The original name of Clan Diamond Shark before the Golden Century. When Clan Snow Raven and Clan Sea Fox had a falling out, the former created the Diamond Shark to hunt the latter's totem to extinction in order to destroy their foe. However, this plan backfired as the Clan renamed themselves (with support from the Grand Council) into Clan Diamond Shark to the dismay of the Snow Ravens. Although the Clan kept their new identity, many within the Clan would find and preserve the [[Sea Fox (species)|Sea Fox]] on various worlds. Following the Dark Age after their censure and rumors of their original totem flourishing on various Inner Sphere worlds, Clan Diamond Shark reformed as Clan Sea Fox in 3100, a nomadic trade clan lead by the ilKhanate.
 
 
|-
 
|-
 
|'''[[Clan Smoke Jaguar]]'''
 
|'''[[Clan Smoke Jaguar]]'''
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|-
 
|-
 
|'''[[Clan Steel Viper]]'''
 
|'''[[Clan Steel Viper]]'''
|[[Image:Clan Steel Viper logo.png|100px]]
+
|[[Image:Clan Steel Viper.jpg|100px]]
 
|Warden/Crusader
 
|Warden/Crusader
 
|Clan Steel Viper's early history was marred by the acts of the [[Ellie Kinnison|Not-Named Khan]], causing the Steel Vipers to enact a form of isolationism (though not to the same extreme as the Blood Spirits).  They also had the toughest training regimen of any Clan save the Blood Spirits, graduating fewer but more elite warriors, and were more discriminating against freebirths than other Clans.  Straddling the fence between Warden and Crusader, the Clan participated in the Inner Sphere invasion first as a reserve force before being brought in to assist the Jade Falcons. Attempting to dominate the Home Clans, the Steel Vipers instead instigated the Wars of Reaving and were themselves Annihilated in 3075.
 
|Clan Steel Viper's early history was marred by the acts of the [[Ellie Kinnison|Not-Named Khan]], causing the Steel Vipers to enact a form of isolationism (though not to the same extreme as the Blood Spirits).  They also had the toughest training regimen of any Clan save the Blood Spirits, graduating fewer but more elite warriors, and were more discriminating against freebirths than other Clans.  Straddling the fence between Warden and Crusader, the Clan participated in the Inner Sphere invasion first as a reserve force before being brought in to assist the Jade Falcons. Attempting to dominate the Home Clans, the Steel Vipers instead instigated the Wars of Reaving and were themselves Annihilated in 3075.
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|-
 
|-
 
|'''[[Clan Wolf]]'''
 
|'''[[Clan Wolf]]'''
|[[Image:Clan Wolf logo.png|100px]]
+
|[[Image:ClanWolf.gif|100px]]
 
|Warden, Crusader after 3057
 
|Warden, Crusader after 3057
 
|The chosen Clan of Nicholas Kerensky, the Wolves have dominated Clan society since their inception. Less formal and more flexible than others, Clan Wolf emulated its namesake by blending caution with decisiveness to snatch victory from the jaws of defeat. Clan Wolf also led the Warden effort to oppose the invasion of the Inner Sphere, but were nevertheless forced to participate as one of the four original invaders. Their invasion corridor encompassed territory from the Federated Commonwealth and the Free Rasalhague Republic. Though destroyed in the Refusal War, after a brief period as "Clan Jade Wolf" Clan Wolf was reborn with a decisively Crusader mindset. They later fled to the Inner Sphere during the Wars of Reaving, taking the only copies of the Founders' genetic legacies with them. Under the leadership of [[Alaric Ward]] the Wolves would successfully claim the title of ilClan and reunify with Clan Wolf-in-Exile in 3151.
 
|The chosen Clan of Nicholas Kerensky, the Wolves have dominated Clan society since their inception. Less formal and more flexible than others, Clan Wolf emulated its namesake by blending caution with decisiveness to snatch victory from the jaws of defeat. Clan Wolf also led the Warden effort to oppose the invasion of the Inner Sphere, but were nevertheless forced to participate as one of the four original invaders. Their invasion corridor encompassed territory from the Federated Commonwealth and the Free Rasalhague Republic. Though destroyed in the Refusal War, after a brief period as "Clan Jade Wolf" Clan Wolf was reborn with a decisively Crusader mindset. They later fled to the Inner Sphere during the Wars of Reaving, taking the only copies of the Founders' genetic legacies with them. Under the leadership of [[Alaric Ward]] the Wolves would successfully claim the title of ilClan and reunify with Clan Wolf-in-Exile in 3151.
 
|-
 
|-
 
|'''[[Clan Wolf-in-Exile]]'''
 
|'''[[Clan Wolf-in-Exile]]'''
|[[Image:Clan Wolf logo.png|100px]]
+
|[[Image:ClanWolf.gif|100px]]
 
|Warden
 
|Warden
 
|The Refusal War against Clan Jade Falcon was a calculated move by ilKhan Ulric Kerensky to pit his own Clan's strong Crusader elements against Clan Jade Falcon, another prominent Crusader, so that they would wipe each other out and weaken the Crusader camp among the Clans. Though this effectively meant sacrificing Clan Wolf, he tasked Phelan Ward with gathering the Warden-minded elements of the Clan and escape to the Inner Sphere, as Clan Wolf-in-Exile. They found refuge on [[Arc-Royal]]. After taking heavy losses against the Jade Falcons during the Dark Ages, the exiled Wolves would return to Clan Wolf to fight one final battle on Terra. Following the Wolf Clan's victory in 3151, the exiles were successfully integrated back into the Wolf Clan's fold, reunifying the fractured Clan.
 
|The Refusal War against Clan Jade Falcon was a calculated move by ilKhan Ulric Kerensky to pit his own Clan's strong Crusader elements against Clan Jade Falcon, another prominent Crusader, so that they would wipe each other out and weaken the Crusader camp among the Clans. Though this effectively meant sacrificing Clan Wolf, he tasked Phelan Ward with gathering the Warden-minded elements of the Clan and escape to the Inner Sphere, as Clan Wolf-in-Exile. They found refuge on [[Arc-Royal]]. After taking heavy losses against the Jade Falcons during the Dark Ages, the exiled Wolves would return to Clan Wolf to fight one final battle on Terra. Following the Wolf Clan's victory in 3151, the exiles were successfully integrated back into the Wolf Clan's fold, reunifying the fractured Clan.
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|[[Image:ClanWolverine.jpg|100px]]
 
|[[Image:ClanWolverine.jpg|100px]]
 
|(n/a)
 
|(n/a)
|Official Clan history holds that Clan Wolverine was annihilated in 2823 for heinous crimes against the Clan way, including using a nuclear device to destroy a Clan Snow Raven city and genetic repository. All references to Clan Wolverine were purged, and they are now only known as the '''Not-Named Clan'''.<br />The [[Betrayal of Ideals|actual historical truth]], which has been covered up with forged or falsified records and fabricated history, was that the progressive and successful Clan Wolverine began questioning ilKhan Nicholas Kerensky's decisions (especially in terms of restrictions on their interpretations of Clan society). Kerensky subsequently turned a blind eye to a coalition of envious Clans under the leadership of Clan Widowmaker Khan [[Jason Karrige]] to plot the downfall of Clan Wolverine. This served Nicholas Kerensky in two ways: It would unite his Clans and give them a new enemy to fight; and it would make the Wolverines an example for everyone else not to cross him. While Karrige's scheming went further than Kerensky had foreseen (to the point of escalating the planned Absorption of the Wolverines into an Annihilation), Kerensky willingly used Clan Wolverine's downfall to further his own agenda and had them hunted down to the last man, warrior or civilian.
+
|Official Clan history holds that Clan Wolverine was annihilated in 2823 for heinous crimes against the Clan way, including using a nuclear device to destroy a Clan Snow Raven city and genetic repository. All references to Clan Wolverine were purged, and they are now only known as the '''Not-Named Clan'''.<br />The [[Betrayal of Ideals|actual historical truth]], which has been covered up with forged or falsified records and fabricated history, was that the progressive and successful Clan Wolverine began questioning ilKhan Nicholas Kerensky. Kerensky subsequently allowed a coalition of envious Clans under the leadership of Clan Widowmaker Khan [[Jason Karrige]] to plot the downfall of Clan Wolverine. This served Nicholas Kerensky in two ways: It would unite his Clans and give them a new enemy to fight; and it would make the Wolverines an example for everyone else not to cross him. Although Karrige went further with his vindictive treachery than Kerensky had foreseen, Kerensky willingly sacrificed Clan Wolverine to further his own agenda and had them hunted down to the last man, warrior or civilian.
 
|}
 
|}
  
 
==Other "Clans"==
 
==Other "Clans"==
* '''Clan Fox and Clan Punisher''' - Placeholder names from a time when the names of the existing Clans were not set in stone yet, Clans Fox and Punisher were among the selectable factions in an advertisement for [[MechForce North America]], "the official BattleTech player's organization" that was printed on page 104 of FASA's sourcebook ''[[Day of Heroes]]'', and elsewhere.<br />The list carried 22 different Clans including even [[Clan Wolverine]]. Clans [[Clan Fire Mandrill|Fire Mandrill]] and [[Clan Ice Hellion|Ice Hellion]] were mentioned as Clans "Mandrill" and "Hellion", respectively. It is possible that [[Clan Sea Fox]], the original and later readopted name of [[Clan Diamond Shark]], evolved out of "Clan Fox" in a similar fashion. Clan Punisher was eventually canonized in ''Recognition Guide: ilClan, Vol. 13'' as a ruse used by pirate [[Xerxes Mard]] to better prey on the Periphery locals he targeted.<ref>''Recognition Guide: ilClan, Vol. 13'', p. 6</ref>
+
* '''Clan Fox and Clan Punisher''' - Placeholder names from a time when the names of the existing Clans were not set in stone yet, Clans Fox and Punisher were among the selectable factions in an advertisement for [[MechForce North America]], "the official BattleTech player's organization" that was printed on page 104 of FASA's sourcebook ''[[Day of Heroes]]'', and elsewhere.<br />The list carried 22 different Clans including even [[Clan Wolverine]]. Clans [[Clan Fire Mandrill|Fire Mandrill]] and [[Clan Ice Hellion|Ice Hellion]] were mentioned as Clans "Mandrill" and "Hellion", respectively. It is possible that [[Clan Sea Fox]], the original and later readopted name of [[Clan Diamond Shark]], evolved out of "Clan Fox" in a similar fashion.
 
* '''[[Clan Snord]]''' - Descendants of Clan culture through [[Wolf's Dragoons]], [[Snord's Irregulars]] under [[Rhonda Snord]] called themselves "Clan Snord" during their mission to [[Camelot Command]]. While Clan Snord was not an acknowledged Clan by any means, the calculated provocation served not only to enrage the Clan Jade Falcon elements opposing the Irregulars, but also allowed Clan Snord to bid and fight in the Clan style. This netted them large amounts of Clan technology, including [[OmniMech]]s, five ''[[Broadsword]]''-class [[DropShip]]s and even Clan [[bondsmen]] when the irate Jade Falcons were lured into accepting a Trial over Camelot Command where they bid an entire Dark Wing (''[[solahma]]'') Cluster's equipment should they lose.
 
* '''[[Clan Snord]]''' - Descendants of Clan culture through [[Wolf's Dragoons]], [[Snord's Irregulars]] under [[Rhonda Snord]] called themselves "Clan Snord" during their mission to [[Camelot Command]]. While Clan Snord was not an acknowledged Clan by any means, the calculated provocation served not only to enrage the Clan Jade Falcon elements opposing the Irregulars, but also allowed Clan Snord to bid and fight in the Clan style. This netted them large amounts of Clan technology, including [[OmniMech]]s, five ''[[Broadsword]]''-class [[DropShip]]s and even Clan [[bondsmen]] when the irate Jade Falcons were lured into accepting a Trial over Camelot Command where they bid an entire Dark Wing (''[[solahma]]'') Cluster's equipment should they lose.
 
* '''[[Clan Spaniel]]''' - A fictitious Clan featuring in media for children in Clan space.
 
* '''[[Clan Spaniel]]''' - A fictitious Clan featuring in media for children in Clan space.
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!width='20px'|Wolf
 
!width='20px'|Wolf
 
|-
 
|-
|[[Albion (Clan System)|Albion]]
+
|[[Albion (Clan)|Albion]]
 
|*
 
|*
 
|*
 
|*
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|*
 
|*
 
|-
 
|-
|[[Arcadia (Clan System)|Arcadia]]
+
|[[Arcadia (Clan)|Arcadia]]
 
|(10)
 
|(10)
 
|*
 
|*
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|*
 
|*
 
|-
 
|-
|[[Atreus (Clan System)|Atreus]]
+
|[[Atreus (Clan planet)|Atreus]]
 
|*
 
|*
 
|*
 
|*
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|30<br />(20)
 
|30<br />(20)
 
|-
 
|-
|[[Dagda (Clan System)|Dagda]]
+
|[[Dagda (Clan)|Dagda]]
 
|*
 
|*
 
|*
 
|*
Line 622: Line 612:
 
|*
 
|*
 
|-
 
|-
|[[Glory (system)|Glory]]
+
|[[Glory (planet)|Glory]]
 
|*
 
|*
 
|*
 
|*
Line 654: Line 644:
 
|45<br />(45)
 
|45<br />(45)
 
|-
 
|-
|[[Hector (system)|Hector]]
+
|[[Hector (planet)|Hector]]
 
|*
 
|*
 
|*
 
|*
Line 702: Line 692:
 
|11<br />(9)
 
|11<br />(9)
 
|-
 
|-
|[[Homer]]
+
|[[Homer (Clan)|Homer]]
 
|*
 
|*
 
|85<br />(85)
 
|85<br />(85)
Line 830: Line 820:
 
|*
 
|*
 
|-
 
|-
|[[Niles (Clan System)|Niles]]
+
|[[Niles (Clan)|Niles]]
 
|*
 
|*
 
|*
 
|*
Line 1,041: Line 1,031:
 
|*
 
|*
 
|-
 
|-
|[[York (Clan System)|York]]
+
|[[York (Clan)|York]]
 
|100<br />(90)
 
|100<br />(90)
 
|*
 
|*
Line 1,059: Line 1,049:
  
 
== Critter-TEK parody ==
 
== Critter-TEK parody ==
In [[Critter-TEK]] (a cartoon-style baseball parody of BattleTech), the Clans are pictured as the Crans, descendants of "Krewzinski, the great slugger who led the Big League lineup out on strike". By "strapping together 2 of a weapon and claiming it is a SUPER weapon" and generally "clever cheating", they badly waxed the Infield Franchises "in exhibition games played in the off-season."
+
In [[Critter-TEK]] (a cartoon-style baseball parody of BattleTech), the Clans are pictured as the Crans, descendants of "Krewzinski, the great slugger who led the Big League lineup out on strike". By "strapping together 2 of a weapon and claiming it is a SUPER weapon" and generally "clever cheating", they badly waxed the Infield Franchises "in exhibition games played in the off-season".
  
 
''"They are a whole bunch of teams, loosely called the Crans, after their own name for a Franchise. They use Aluminum Bats and Big League equipment. They play by weird rules and customs, like the Designated Hitter. They have a weird concept of "Wa" which unites the team. They throw a lot of breaking balls, and they tend to play for one run at a time. They almost never steal bases. And they hate each other almost as much as they hate the infield. (...)"''
 
''"They are a whole bunch of teams, loosely called the Crans, after their own name for a Franchise. They use Aluminum Bats and Big League equipment. They play by weird rules and customs, like the Designated Hitter. They have a weird concept of "Wa" which unites the team. They throw a lot of breaking balls, and they tend to play for one run at a time. They almost never steal bases. And they hate each other almost as much as they hate the infield. (...)"''
Line 1,067: Line 1,057:
  
 
==Bibliography==
 
==Bibliography==
{{div col|colwidth=25em}}
+
<div class="desktop-3-col">
 
* ''[[The Clans: Warriors of Kerensky]]''
 
* ''[[The Clans: Warriors of Kerensky]]''
 
* ''[[Classic BattleTech Companion]]''
 
* ''[[Classic BattleTech Companion]]''
Line 1,078: Line 1,068:
 
* ''[[Way of the Clans]]''
 
* ''[[Way of the Clans]]''
 
* ''[[Wolf Clan Sourcebook]]''
 
* ''[[Wolf Clan Sourcebook]]''
{{div col end}}
+
</div>
 +
 
  
 
[[Category:Alliances]]
 
[[Category:Alliances]]

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