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[[File:Color-vehicle.png |200px|right]]
 
[[File:Color-vehicle.png |200px|right]]
 
== BattleMechs vs Combat Vehicles ==
 
== BattleMechs vs Combat Vehicles ==
In many cases, combat vehicles can be just as powerful if not more so than their [[BattleMech]] counterparts. Combat vehicles are structurally weaker and, for some designs, not as maneuverable as 'Mechs; a tracked vehicle for example cannot negotiate dense woodland or deep waterways as well as a 'Mech. However they do use the same weapons, armor and technology as found on 'Mechs.  Ground vehicles also benefit from the fact that they have a lower center of gravity and larger footprint than 'Mechs, allowing for more stability.<ref>''Techmanual'', p. 43, "BattleMech Tech: A Primer"</ref>  Though most are powered by an [[internal combustion engine]] and limited to ballistic or missile weaponry, this combined with advantages in their design allows them to shed waste heat more efficiently.  [[Power Amplifier]]s allow for ICE-equipped vehicles to use [[laser]]s and other energy weapons; other vehicles are built with their own [[fusion engine]]s, and are still cheaper to produce than 'Mechs.<ref >''TechManual'', p.90-94, "The Mechanized Battlefield"</ref>
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In many cases, combat vehicles can be just as good if not better than their [[BattleMech]] counterparts. Combat vehicles are structurally weaker and, for some designs, not as maneuverable as 'Mechs; a tracked vehicle for example cannot negotiate dense woodland or deep waterways as well as a 'Mech. However they do use the same weapons, armor and technology as found on 'Mechs.  Ground vehicles also benefit from the fact that they have a lower center of gravity and larger footprint than 'Mechs, allowing for more stability.<ref>''Techmanual'', p. 43, "BattleMech Tech: A Primer"</ref>  Though most are powered by an [[internal combustion engine]] and limited to ballistic or missile weaponry, this combined with advantages in their design allows them to shed waste heat more efficiently.  [[Power Amplifier]]s allow for ICE-equipped vehicles to use [[laser]]s and other energy weapons; other vehicles are built with their own [[fusion engine]]s, and are still cheaper to produce than 'Mechs.<ref >''TechManual'', p.90-94, "The Mechanized Battlefield"</ref>
  
 
== Classification ==
 
== Classification ==
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'''Assault vehicles''' rely on the sheer volume of firepower they wield to take down even heavy 'Mechs.  Weighing from 76 to 100 tons, their slow speed is their only drawback.<ref name=TW/>
 
'''Assault vehicles''' rely on the sheer volume of firepower they wield to take down even heavy 'Mechs.  Weighing from 76 to 100 tons, their slow speed is their only drawback.<ref name=TW/>
 
==== Super-Heavy Vehicles ====
 
==== Super-Heavy Vehicles ====
'''Super-Heavy Vehicles''' are extremely large combat vehicles, used usually in defense, artillery, and command combat vehicle roles. Other than to their sheer weight and size, they are extremely similar to assault vehicles. Prior to the [[Jihad]] era, super-heavy vehicles were considered [[Experimental Technology|experimental units]], though it soon became [[Total Warfare|readily accessible technology]] with mass-production of this type of vehicle possible by [[3075]].<ref>''Technical Readout: Prototypes'', p. 208 Jihad Technology Advancement Table / Construction Options - "Super-Heavy Combat Vehicles rerated from Experimental Technology to Total Warfare / regular rules in 3075."</ref>.  Additionally, the weight class of a super-heavy vehicle depends on its locomotion type: a super-heavy tracked-type vehicle weighs between 101 to 200 tons, while naval types can be as heavy as 555 tons.<ref name=TOSuper>''Tactical Operations'', pp. 70, 378 - Super-Heavy Vehicles - Basic description and rudimentary combat rules.</ref><ref>[http://bg.battletech.com/forums/errata/tactical-operations-4-june-2014-%28v3-3%29/msg1032959/#msg1032959 Combat - Errata noting they can non-naval super-heavy vehicles can enter depth 1 water without being stuck/destroyed, regardless of lacking of environmental sealing, due to their 2 level size.]</ref>
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'''Super-Heavy Vehicles''' are extremely large combat vehicles, used usually in defense, artillery, and command combat vehicle roles. Other than to their sheer weight and size, they are extremely similar to assault vehicles. Prior to the [[Jihad]] era, super-heavy vehicles were considered [[Experimental Technology|experimental units]], though it soon became [[Total Warfare|readily accessible technology]] with mass-production of this type of vehicle possible by [[3075]].<ref>''Technical Readout: Prototypes'', p. 208 Jihad Technology Advancement Table / Construction Options - "Super-Heavy Combat Vehicles re-rated from Experimental Technology to Total Warfare / regular rules in 3075."</ref>.  Additionally, the weight class of a super-heavy vehicle depends on its locomotion type: a super-heavy tracked-type vehicle weighs between 101 to 200 tons, while naval types can be as heavy as 555 tons.<ref name=TOSuper>''Tactical Operations'', pp. 70, 378 - Super-Heavy Vehicles - Basic description and rudimentary combat rules.</ref><ref>[http://bg.battletech.com/forums/errata/tactical-operations-4-june-2014-%28v3-3%29/msg1032959/#msg1032959 Combat - Errant noting they can non-naval super-heavies can enter depth 1 water and without being stuck/destroyed with regardless of lacking of environmental sealing due to their 2 level size.]</ref>
  
 
=== By Locomotion ===
 
=== By Locomotion ===
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==== Track ====
 
==== Track ====
'''Tracked vehicles''' use loops of interlocking metal plates known as tracks.  While not as fast as hover or wheeled vehicles, tracked vehicles have a very high weight capacity compared to other ground vehicles, allowing them to mount the heaviest weapons and armor.<ref name=TechManual94-95/>
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'''Tracked vehicles''' use loops of interlocking metal plates known as tracks.  While not as fast as hover or wheeled vehicles, tracked vehicles have a very high weight capacity compared to other ground vehicles, allowing them to mount the heaviest weapons and armor.<ref name=TechManual94-95/><ref name=TechManual94-95/>
  
==== Vertical Takeoff and Landing ====
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==== Vertical Take-Off and Landing ====
 
'''VTOL craft''' use directional jets or rotors to achieve flight, allowing for high speeds and maneuverability over any terrain simply by flying over it. These vehicles are akin to modern helicopters, and can hover in place at altitude. Their light weight, however, allows for limited armoring and their means of locomotion are particularly vulnerable to damage from weapons fire.<ref name=TechManual94-95/>
 
'''VTOL craft''' use directional jets or rotors to achieve flight, allowing for high speeds and maneuverability over any terrain simply by flying over it. These vehicles are akin to modern helicopters, and can hover in place at altitude. Their light weight, however, allows for limited armoring and their means of locomotion are particularly vulnerable to damage from weapons fire.<ref name=TechManual94-95/>
  

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