Editing Coreward Confederacy

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[[Jonathan Chaffins II]] founded the Coreward Confederacy - then called the '''Autocracy of New Virginia''' - in [[2371]]. The extremely wealthy owner of [[Chaffins Colonial Development Corporation]], a key player in the investment and colonization boom of [[First Exodus|First]] and [[Exodus (2242)|Second Exoduses]], the rich and utterly spoiled Chaffins spent the ever increasing wealth his father's investments earned in profligate fashion, of which the Autocracy was the most grandiose. Displeased at having to yield sovereignty to local governments on his colonial holdings, Chaffins created the Autocracy to allow him rule a private empire with him as a king, locating eight worlds near the Aquila Rift far from the oversight of the [[Terran Alliance|Terran government]] and taking great pains to obscure their location and discovery. Despite the distance, backed by a corporate empire specialized in developing colonies, Chaffins had no difficulty in arranging his private empire. Unfortunately while an able corporate CEO, Chaffins was ill-prepared to rule as a king, alienating the population of the Autocracy in short order.<ref name=ISP3-26>''Interstellar Expeditions: Interstellar Players 3 '', pp. 26-28, "RWR Outpost #27"</ref>
 
[[Jonathan Chaffins II]] founded the Coreward Confederacy - then called the '''Autocracy of New Virginia''' - in [[2371]]. The extremely wealthy owner of [[Chaffins Colonial Development Corporation]], a key player in the investment and colonization boom of [[First Exodus|First]] and [[Exodus (2242)|Second Exoduses]], the rich and utterly spoiled Chaffins spent the ever increasing wealth his father's investments earned in profligate fashion, of which the Autocracy was the most grandiose. Displeased at having to yield sovereignty to local governments on his colonial holdings, Chaffins created the Autocracy to allow him rule a private empire with him as a king, locating eight worlds near the Aquila Rift far from the oversight of the [[Terran Alliance|Terran government]] and taking great pains to obscure their location and discovery. Despite the distance, backed by a corporate empire specialized in developing colonies, Chaffins had no difficulty in arranging his private empire. Unfortunately while an able corporate CEO, Chaffins was ill-prepared to rule as a king, alienating the population of the Autocracy in short order.<ref name=ISP3-26>''Interstellar Expeditions: Interstellar Players 3 '', pp. 26-28, "RWR Outpost #27"</ref>
  
In a move that would effectively doom the region to a future of stagnation, Chaffin's last grasp at power (before his lynching) was to scuttle most of the Autocracy [[JumpShip]] fleet — excepting, of course, his private yacht, the ''[[M. L. Crassus]]'', which possessed 152 tons of gold and platinum furnishings. Virtually marooned in the unknown region and with Chaffin's heirs more interested in battling over his estate in the [[Inner Sphere]] than reclaiming control, the colonists replaced his Autocracy with a standard federal republic (using boilerplate from Chaffins' CDC government handbooks) and making their lives on the eight worlds of the newly inaugurated '''Virginian Union'''. Unfortunately all eight systems were established with some degree of industrial overspecialization and the loss of most of the colony JumpShips would prove crippling, technology on the worlds of the Union decaying to sustainable twentieth century levels as their growth slowed to a crawl. With virtually no means of maintaining a connection between the worlds, the concept of the Union as an interstellar power was a nonentity by the twenty-sixth century, each world turning inward with increasing balkanization.<ref name=ISP3-26/>
+
In a move that would effectively doom the region to a future of stagnation, Chaffin's last grasp at power (before his lynching) was to scuttle most of the Autocracy [[JumpShip]] fleet — excepting, of course, his private yacht, the ''[[M. L. Crassus]]'', which possessed 152 tons of gold and platinum furnishings. Virtually marooned in the unknown region and with Chaffin's heirs more interested in battling over his estate in the [[Inner Sphere]] than reclaiming control, the colonists replaced his Autocracy with a standard federal republic (using boilerplate from Chaffins' CDC government handbooks) and making their lives on the eight worlds of the newly inaugurated '''Virginian Union'''. Unfortunately all eight systems were established with some degree of industrial over-specialization and the loss of most of the colony JumpShips would prove crippling, technology on the worlds of the Union decaying to sustainable twentieth century levels as their growth slowed to a crawl. With virtually no means of maintaining a connection between the worlds, the concept of the Union as an interstellar power was a nonentity by the twenty-sixth century, each world turning inward with increasing balkanization.<ref name=ISP3-26/>
  
 
===Rim Worlds Republic Outpost #27 and the Coreward Confederacy===
 
===Rim Worlds Republic Outpost #27 and the Coreward Confederacy===
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===The modern Confederacy===
 
===The modern Confederacy===
[[ComStar]]'s [[Explorer Corps (ComStar)|Explorer Corps]] found Outpost #27 in [[3034]] after stumbling over Confederacy navigational buoys and the wrecked shipyards. The reports of a Rim Worlds fleet facility was initially electrifying to the [[First Circuit]], with [[ROM]] wasting no time taking over control of contact with the Confederacy and the investigation of the region, but a ham-fisted attempt to subvert the government to ComStar control failed completely, triggering a wave of xenophobia as well as the creation of a new constitution and a more centralized government. Retreating to lick its wounds, the value of a hidden empire and shipyards it hoped could be restored led ComStar to continue to focus on the region, periodically trying to land ROM operatives and drawing up plans to conquer the Confederacy through direct military action, plans which would be abruptly dropped when the [[Clans]] invaded the Inner Sphere.<ref name=ISP3-26/>
+
[[ComStar]]'s [[Explorer Corps]] found Outpost #27 in [[3034]] after stumbling over Confederacy navigational buoys and the wrecked shipyards. The reports of a Rim Worlds fleet facility was initially electrifying to the [[First Circuit]], with [[ROM]] wasting no time taking over control of contact with the Confederacy and the investigation of the region, but a ham-fisted attempt to subvert the government to ComStar control failed completely, triggering a wave of xenophobia as well as the creation of a new constitution and a more centralized government. Retreating to lick its wounds, the value of a hidden empire and shipyards it hoped could be restored led ComStar to continue to focus on the region, periodically trying to land ROM operatives and drawing up plans to conquer the Confederacy through direct military action, plans which would be abruptly dropped when the [[Clans]] invaded the Inner Sphere.<ref name=ISP3-26/>
  
 
ComStar would unwittingly reveal the existence of Outpost #27 and the Confederacy following the [[ComStar Schism]], with the release of much of the Order's historical data and Explorer Corps charts in [[3055]]. Quickly recalling many of the first star maps of the Deep Periphery, the amended charts omitted Outpost #27, but the damage had been done. People who attempted to question ComStar and the Explorer Corps on the appearance and disappearance of a realm the size of the [[Circinus Federation]] were either ignored or received apologies for the "error", with one low-ranking and frustrated [[Acolyte]] on [[Pesht]] floating the idea that the entire thing had been another example of [[Word of Blake]]  "monkey warfare" to introduce errors and undermine trust in the Secular ComStar. Their interest piqued, [[House Steiner]], [[House Kurita]] and [[Interstellar Expeditions]] all sent scout missions to follow up on the mysterious Outpost #27 between [[3074]] to [[3076]], making limited diplomatic contacts with the Confederacy. The Word of Blake also apparently attempted to take-up where the old ComStar left off, but the [[Jihad]] prompted it to devote its resources elsewhere and the ''[[Manei Domini]]'' operatives assigned to the region were redeployed.<ref name=ISP3-26/> <ref name=JCISP2-15>''Jihad Conspiracies: Interstellar Players 2'', p. 15, "Rim Worlds Outpost #27"</ref>
 
ComStar would unwittingly reveal the existence of Outpost #27 and the Confederacy following the [[ComStar Schism]], with the release of much of the Order's historical data and Explorer Corps charts in [[3055]]. Quickly recalling many of the first star maps of the Deep Periphery, the amended charts omitted Outpost #27, but the damage had been done. People who attempted to question ComStar and the Explorer Corps on the appearance and disappearance of a realm the size of the [[Circinus Federation]] were either ignored or received apologies for the "error", with one low-ranking and frustrated [[Acolyte]] on [[Pesht]] floating the idea that the entire thing had been another example of [[Word of Blake]]  "monkey warfare" to introduce errors and undermine trust in the Secular ComStar. Their interest piqued, [[House Steiner]], [[House Kurita]] and [[Interstellar Expeditions]] all sent scout missions to follow up on the mysterious Outpost #27 between [[3074]] to [[3076]], making limited diplomatic contacts with the Confederacy. The Word of Blake also apparently attempted to take-up where the old ComStar left off, but the [[Jihad]] prompted it to devote its resources elsewhere and the ''[[Manei Domini]]'' operatives assigned to the region were redeployed.<ref name=ISP3-26/> <ref name=JCISP2-15>''Jihad Conspiracies: Interstellar Players 2'', p. 15, "Rim Worlds Outpost #27"</ref>

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