Editing Design Quirks

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:This Quirk indicates that one of the energy weapons on the unit in question suffers from poor electromagnetic shielding, resulting in firing that weapon causing interference in other equipment on the unit. Affected electronic systems cannot function in the round after a weapon affected by the EM Interference Quirk fires. This includes: any Active Probe, Artemis IV or Artemis V Fire Control Systems, any form of C<sup>3</sup> system, NARC, MASC, Cockpit Command Consoles, the Chameleon Light Polarization System, the Blue Shield system, any other Electronic Warfare equipment, Streak Launchers, the MRM Fire Control System, Null Signature Systems, Superchargers, the Void Signature System and any form of Stealth Armor<ref name=SOp198/>
 
:This Quirk indicates that one of the energy weapons on the unit in question suffers from poor electromagnetic shielding, resulting in firing that weapon causing interference in other equipment on the unit. Affected electronic systems cannot function in the round after a weapon affected by the EM Interference Quirk fires. This includes: any Active Probe, Artemis IV or Artemis V Fire Control Systems, any form of C<sup>3</sup> system, NARC, MASC, Cockpit Command Consoles, the Chameleon Light Polarization System, the Blue Shield system, any other Electronic Warfare equipment, Streak Launchers, the MRM Fire Control System, Null Signature Systems, Superchargers, the Void Signature System and any form of Stealth Armor<ref name=SOp198/>
 
:'''Points Rebate:''' 1
 
:'''Points Rebate:''' 1
:'''Applicable to:''' Aerospace fighters, BattleMechs, Battle Armor, Combat Vehicles, DropShips, Small Craft and Support Vehicles.<ref name=SOp197/>
+
:'''Applicable to:''' AeroSpace Fighters, BattleMechs, Battle Armor, Combat Vehicles, DropShips, Small Craft and Support Vehicles.<ref name=SOp197/>
 
''Alpha Strike:''
 
''Alpha Strike:''
 
:The unit counts as being inside a hostile ECM field each turn it makes any attack that is not exclusively using the ART-X, AC, FLK, IF, LRM, SRM, or TOR special abilities.<ref name=ASC65/>
 
:The unit counts as being inside a hostile ECM field each turn it makes any attack that is not exclusively using the ART-X, AC, FLK, IF, LRM, SRM, or TOR special abilities.<ref name=ASC65/>

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