Editing DropShips and JumpShips

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The book is split into two sections, effectively comprising two separate books back-to-back with 80 and 64 pages, respectively.
 
The book is split into two sections, effectively comprising two separate books back-to-back with 80 and 64 pages, respectively.
  
The 80-page ''Comstar Intelligence Summary'' is presented in a style reminiscent of a [[Technical Readout]], was almost the only early (pre–[[Fourth Succession War]]) source on BattleTech's large spacecraft (except for the three DropShips in ''[[Technical Readout: 3025]]''), and it provided information on numerous DropShips, small craft, several [[space_station|space station]]s, and several JumpShips.
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The 80-page ''Comstar Intelligence Summary'' is presented in a style reminiscent of a [[Technical Readout]], was almost the only early (pre-[[Fourth Succession War]]) source on BattleTech's large spacecraft (except for the three DropShips in ''[[Technical Readout: 3025]]''), and it provided information on numerous DropShips, small craft, several [[space_station|space station]]s, and several JumpShips.
  
 
''Operations Manual'' provides a great deal of information on BattleTech's history of spaceflight and extensive rules for an aerospace-intensive campaign, like crew skills, maintenance, JumpShip recharging, DropShip transit times, and more. The rules for recharging and system transit are the most extensive published in BattleTech, supporting transit times at accelerations other than 1G and detailed charts including flight distances rather than flight times. While the roleplaying rules have altered owing to the huge changes in BattleTech's roleplaying rules over time, the recharge and system transit rules are virtually identical to those of the latest rulebook publications ([[Strategic Operations]]).
 
''Operations Manual'' provides a great deal of information on BattleTech's history of spaceflight and extensive rules for an aerospace-intensive campaign, like crew skills, maintenance, JumpShip recharging, DropShip transit times, and more. The rules for recharging and system transit are the most extensive published in BattleTech, supporting transit times at accelerations other than 1G and detailed charts including flight distances rather than flight times. While the roleplaying rules have altered owing to the huge changes in BattleTech's roleplaying rules over time, the recharge and system transit rules are virtually identical to those of the latest rulebook publications ([[Strategic Operations]]).

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