Editing DropShips and JumpShips
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision
Your text
Line 30:
Line 30:
The book is split into two sections, effectively comprising two separate books back-to-back with 80 and 64 pages, respectively. The book is split into two sections, effectively comprising two separate books back-to-back with 80 and 64 pages, respectively.
− The 80-page ''Comstar Intelligence Summary'' is presented in a style reminiscent of a [[Technical Readout]], was almost the only early (pre–[[Fourth Succession War]]) source on BattleTech's large spacecraft (except for the three DropShips in ''[[Technical Readout: 3025]]''), and it provided information on numerous DropShips, small craft, several [[space_station|space station]]s, and several JumpShips. + The 80-page ''Comstar Intelligence Summary'' is presented in a style reminiscent of a [[Technical Readout]], was almost the only early (pre-[[Fourth Succession War]]) source on BattleTech's large spacecraft (except for the three DropShips in ''[[Technical Readout: 3025]]''), and it provided information on numerous DropShips, small craft, several [[space_station|space station]]s, and several JumpShips.
''Operations Manual'' provides a great deal of information on BattleTech's history of spaceflight and extensive rules for an aerospace-intensive campaign, like crew skills, maintenance, JumpShip recharging, DropShip transit times, and more. The rules for recharging and system transit are the most extensive published in BattleTech, supporting transit times at accelerations other than 1G and detailed charts including flight distances rather than flight times. While the roleplaying rules have altered owing to the huge changes in BattleTech's roleplaying rules over time, the recharge and system transit rules are virtually identical to those of the latest rulebook publications ([[Strategic Operations]]). ''Operations Manual'' provides a great deal of information on BattleTech's history of spaceflight and extensive rules for an aerospace-intensive campaign, like crew skills, maintenance, JumpShip recharging, DropShip transit times, and more. The rules for recharging and system transit are the most extensive published in BattleTech, supporting transit times at accelerations other than 1G and detailed charts including flight distances rather than flight times. While the roleplaying rules have altered owing to the huge changes in BattleTech's roleplaying rules over time, the recharge and system transit rules are virtually identical to those of the latest rulebook publications ([[Strategic Operations]]).
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 30: | Line 30: | ||
The book is split into two sections, effectively comprising two separate books back-to-back with 80 and 64 pages, respectively. | The book is split into two sections, effectively comprising two separate books back-to-back with 80 and 64 pages, respectively. | ||
− | The 80-page ''Comstar Intelligence Summary'' is presented in a style reminiscent of a [[Technical Readout]], was almost the only early ( | + | The 80-page ''Comstar Intelligence Summary'' is presented in a style reminiscent of a [[Technical Readout]], was almost the only early (pre-[[Fourth Succession War]]) source on BattleTech's large spacecraft (except for the three DropShips in ''[[Technical Readout: 3025]]''), and it provided information on numerous DropShips, small craft, several [[space_station|space station]]s, and several JumpShips. |
''Operations Manual'' provides a great deal of information on BattleTech's history of spaceflight and extensive rules for an aerospace-intensive campaign, like crew skills, maintenance, JumpShip recharging, DropShip transit times, and more. The rules for recharging and system transit are the most extensive published in BattleTech, supporting transit times at accelerations other than 1G and detailed charts including flight distances rather than flight times. While the roleplaying rules have altered owing to the huge changes in BattleTech's roleplaying rules over time, the recharge and system transit rules are virtually identical to those of the latest rulebook publications ([[Strategic Operations]]). | ''Operations Manual'' provides a great deal of information on BattleTech's history of spaceflight and extensive rules for an aerospace-intensive campaign, like crew skills, maintenance, JumpShip recharging, DropShip transit times, and more. The rules for recharging and system transit are the most extensive published in BattleTech, supporting transit times at accelerations other than 1G and detailed charts including flight distances rather than flight times. While the roleplaying rules have altered owing to the huge changes in BattleTech's roleplaying rules over time, the recharge and system transit rules are virtually identical to those of the latest rulebook publications ([[Strategic Operations]]). |