Editing Essay: BattleMech Technology

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Weapon mounting points{{m}}known as weapons frame attachments{{m}}are a custom-designed part of the internals of each BattleMech. Sometimes a bone is built around a weapon, and the weapon attaches directly to that bone, such as the ''[[Panther]]''<nowiki>'</nowiki>s [[PPC]]. Sometimes weapons are attached on an independent mount which "sits between" the weapon and the bone and is attached to both, such as the ''[[Shadow Hawk]]''-K's shoulder PPC mount. Different weapon models (even of the same class, like two different models of medium lasers) require different mountings. For this reason there is always some customization, design, and engineering work required to mount different types of weapons, classes of weapons, or even different models of the same weapon class in any particular BattleMech. More complex swaps can and often do involve not just technical skills, but research, design, and engineering skills.
 
Weapon mounting points{{m}}known as weapons frame attachments{{m}}are a custom-designed part of the internals of each BattleMech. Sometimes a bone is built around a weapon, and the weapon attaches directly to that bone, such as the ''[[Panther]]''<nowiki>'</nowiki>s [[PPC]]. Sometimes weapons are attached on an independent mount which "sits between" the weapon and the bone and is attached to both, such as the ''[[Shadow Hawk]]''-K's shoulder PPC mount. Different weapon models (even of the same class, like two different models of medium lasers) require different mountings. For this reason there is always some customization, design, and engineering work required to mount different types of weapons, classes of weapons, or even different models of the same weapon class in any particular BattleMech. More complex swaps can and often do involve not just technical skills, but research, design, and engineering skills.
  
[[OmniMechs]], however, are very different{{m}}so different that they are not usually referred to as BattleMechs. OmniMech weapons and equipment loadouts are much easier to customize because OmniMechs are designed to use a system of quickly swappable "pods."
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[[OmniMechs]], however, are very different{{m}}so different that they are not usually referred to as BattleMechs. OmniMech weapons and equipment load-outs are much easier to customize because OmniMechs are designed to use a system of quickly swappable "pods."
  
 
OmniMech internals (other than their engines, cockpits, [[gyroscope]]s, and other basic structures) are designed to mount these modular "pods" instead of a specific loadout. All weapon systems and most equipment can be placed into an [[OmniPod]]. Mounting these systems into an Omni-pod is FAR quicker and easier than customizing the internal structure of a BattleMech to mount non-standard weapons or equipment. The "free space" in an OmniMech into which these Pods are mounted is referred to as its "pod space." Thus, OmniMechs are far more flexible in their roles.
 
OmniMech internals (other than their engines, cockpits, [[gyroscope]]s, and other basic structures) are designed to mount these modular "pods" instead of a specific loadout. All weapon systems and most equipment can be placed into an [[OmniPod]]. Mounting these systems into an Omni-pod is FAR quicker and easier than customizing the internal structure of a BattleMech to mount non-standard weapons or equipment. The "free space" in an OmniMech into which these Pods are mounted is referred to as its "pod space." Thus, OmniMechs are far more flexible in their roles.

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