Editing Essay: BattleMech Technology

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It is the BattleMech that does the majority of recoil compensation and compensates for blasts of incoming hostile fire. While a MechWarrior can help the BattleMech keep its balance, for instance, by "telling" the 'Mech when to ride with recoil rather than leaning into it, or when to throw itself off-balance at another 'Mech, it is still the DI that handles most of the decision-making when it comes to balance chores.
 
It is the BattleMech that does the majority of recoil compensation and compensates for blasts of incoming hostile fire. While a MechWarrior can help the BattleMech keep its balance, for instance, by "telling" the 'Mech when to ride with recoil rather than leaning into it, or when to throw itself off-balance at another 'Mech, it is still the DI that handles most of the decision-making when it comes to balance chores.
  
Moving is yet another task where the BattleMech does most of work. Though a BattleMech may have proportionately large feet, it still must choose every footstep with care in order to compensate for outside forces or in anticipation of environmental features. Again, it is the DI that handles this, via a 'Mech's many sensors. Hand actuators are also tools that the BattleMech will handle via the DI network, especially more modern 'Mechs, which are programmed with very capable and complex actuator routines. BattleMechs will actually move their limbs and torso to avoid collisions. The agile movements of a [[BattleMech#Light|light]] BattleMech threading its way through a forest is not only the result of a talented MechWarrior, but the 'Mech's own DI computer avoiding the trees.
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Moving is yet another task where the BattleMech does most of work. Though a BattleMech may have proportionately large feet, it still must choose every footstep with care in order to compensate for outside forces or in anticipation of environmental features. Again, it is the DI that handles this, via a 'Mech's many sensors. Hand actuators are also tools that the BattleMech will handle via the DI network, especially more modern 'Mechs, which are programmed with very capable and complex actuator routines. BattleMechs will actually move their limbs and torso to avoid collisions. The agile movements of a light BattleMech threading its way through a forest is not only the result of a talented MechWarrior, but the 'Mech's own DI computer avoiding the trees.
  
 
All of that said, 'Mechs are not built or programmed to be autonomous, mostly because they carry a prodigious amount of firepower and are physically so large. In fact, MechWarriors must handle all of the higher-level decisions, essentially handling "higher level thinking" and balance tasks for their 'Mech. This is why BattleMechs do sometimes simply crash their way through forests, clip buildings, or trip down into ravines. BattleMechs are programmed to obey their pilots, regardless of the "common sense" programmed into the 'Mech. For instance, a 'Mech will swing its arms through the side of a building if that is what's required to bring weapons to bear on a target. BattleMechs will give collision warnings, but they don't override their pilots. Ironically, this is one of the reasons why it takes a long time to train good MechWarriors. MechWarriors actually have to learn how to think for their 'Mech and exploit the machine's "intelligence" in order to get the results they want.
 
All of that said, 'Mechs are not built or programmed to be autonomous, mostly because they carry a prodigious amount of firepower and are physically so large. In fact, MechWarriors must handle all of the higher-level decisions, essentially handling "higher level thinking" and balance tasks for their 'Mech. This is why BattleMechs do sometimes simply crash their way through forests, clip buildings, or trip down into ravines. BattleMechs are programmed to obey their pilots, regardless of the "common sense" programmed into the 'Mech. For instance, a 'Mech will swing its arms through the side of a building if that is what's required to bring weapons to bear on a target. BattleMechs will give collision warnings, but they don't override their pilots. Ironically, this is one of the reasons why it takes a long time to train good MechWarriors. MechWarriors actually have to learn how to think for their 'Mech and exploit the machine's "intelligence" in order to get the results they want.

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