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{{Cleanup|reason=Citations, consistency with current use}}
 
 
Every military unit in the [[BattleTech]] universe, whether regular or [[Mercenaries|mercenary]], is divided into subunits to facilitate organization, deployment, and combat operations. Mercenary units are extremely varied; some, like [[Carlyle's Commandos]] were a single lance while others, like [[Eridani Light Horse]], [[Wolf's Dragoons]], and the [[12th Star Guards]], consist of several regiments.
 
Every military unit in the [[BattleTech]] universe, whether regular or [[Mercenaries|mercenary]], is divided into subunits to facilitate organization, deployment, and combat operations. Mercenary units are extremely varied; some, like [[Carlyle's Commandos]] were a single lance while others, like [[Eridani Light Horse]], [[Wolf's Dragoons]], and the [[12th Star Guards]], consist of several regiments.
  
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=== Lance ===
 
=== Lance ===
 
[[Image:MechLance.jpg|An attacking lance consisting of a ''[[Cicada]]'', ''[[Quickdraw]]'', ''[[Grasshopper]]'' and a ''[[Catapult]]''|thumb|right|250px]]
 
[[Image:MechLance.jpg|An attacking lance consisting of a ''[[Cicada]]'', ''[[Quickdraw]]'', ''[[Grasshopper]]'' and a ''[[Catapult]]''|thumb|right|250px]]
The [[lance]] is the smallest organizational unit, equivalent to an infantry platoon. A 'Mech lance consists of four separate BattleMechs and are categorized based upon the average weight of the 'Mechs that comprise it (''i.e.'', light, medium, heavy or assault). A lance commander is usually either a noncommissioned officer (NCO) or a low grade officer ([[lieutenant]] or equivalent). Lance commanders are directly engaged in combat operations and are responsible for the 'Mechs under their command.
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The [[lance]] is the smallest organizational unit, equivalent to an infantry platoon. A 'Mech lance consists of four separate BattleMechs (although occasionally a "light lance" consists of only three 'Mechs) and are categorized based upon the average weight of the 'Mechs that comprise it (i.e., light, medium, heavy, and assault). A lance commander is usually either a noncommissioned officer (NCO) or a low grade officer ([[lieutenant]] or equivalent). Lance commanders are directly engaged in combat operations and are responsible for the 'Mechs under their command.
  
At one point during the Succession Wars, a standard lance consisted of one light, one medium, and two heavy BattleMechs.<ref name="BT2E">''BattleTech, Second Edition'', p. 26</ref>
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A standard lance consists of one light, one medium, and two heavy BattleMechs.<ref name="BT2E">''BattleTech, 2nd Edition'', p. 26</ref>
  
 
In addition to four [[MechWarrior (pilot)|'Mech pilots]], there are normally four to six additional support personnel, making a lance roughly ten individuals.
 
In addition to four [[MechWarrior (pilot)|'Mech pilots]], there are normally four to six additional support personnel, making a lance roughly ten individuals.
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Many smaller mercenary commands are typically one to two lances and their support staff; exact organization can depend on what a given command has available to it.
 
Many smaller mercenary commands are typically one to two lances and their support staff; exact organization can depend on what a given command has available to it.
  
==== Demi-Company/Reinforced Lance ====
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==== Demi-Company ====
A demi-company, sometimes also called a reinforced lance, is an ''ad hoc'' formation of six units working together that a small number of mercenary commands use as permanent formations, with two demi-companies or reinforced lances comprising one company.<ref name=CMMp94>''Combat Manual: Mercenaries'', p. 94: "Demi-Company"</ref>
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A demi-company is an ''ad hoc'' formation of six units working together that a small number of mercenary commands use as permanent formations, with two demi-companies comprising one company.<ref name=CMMp94>''Combat Manual: Mercenaries'', p. 94 "Demi-Company"</ref>
  
 
==== Augmented Lance ====
 
==== Augmented Lance ====
After learning of the [[Nova (Formation)|Novas]] used by the Clans, the [[Capellan Confederation Armed Forces]] began to experiment with mixing unit types. Their first successful experiment created an augmented 'Mech lance that combined four [[BattleMechs]] with two combat vehicles. This became the "standard" augmented 'Mech lance. A "secondary" augmented 'Mech lance was created by combining four BattleMechs with two squads of [[battle armor]]ed infantry. The CCAF then turned their attention to armor lances. The "standard" augmented armor lance combines four combat vehicles with two BattleMechs; the "secondary" augmented armor lance combines four combat vehicles with four squads of battle armor-equipped infantry.<ref name="FM:CCp36">''Field Manual: Capellan Confederation'', p. 36: "Mixed Unit Organization and Command Doctrine"</ref>
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After learning of the [[Nova (Formation)|Novas]] used by the Clans, the [[Capellan Confederation Armed Forces]] began to experiment with mixing unit types. Their first successful experiment created an augmented 'Mech lance that combined four [[BattleMechs]] with two combat vehicles. This became the "standard" augmented 'Mech lance. A "secondary" augmented 'Mech lance was created by combining four BattleMechs with two squads of [[battle armor]]ed infantry. The CCAF then turned their attention to armor lances. The "standard" augmented armor lance combines four combat vehicles with two BattleMechs; The "secondary" augmented armor lance combines four combat vehicles with four squads of battle armor-equipped infantry.<ref name="FM:CCp36">''Field Manual: Capellan Confederation'', p. 36, "Mixed Unit Organization And Command Doctrine"</ref>
  
 
==== Errant Force ====
 
==== Errant Force ====
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* A minimum of two documented instances where the lance engaged in combat without direct support from allied assets of any kind
 
* A minimum of two documented instances where the lance engaged in combat without direct support from allied assets of any kind
  
A sufficiently documented technical expertise in supporting the force in the field with no additional technical personnel was considered as a notable advantage.
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A sufficiently-documented technical expertise in supporting the force in the field with no additional technical personnel was considered as a notable advantage.
  
 
By [[3085]], at least five lances meeting this designation had been identified by Dr. [[Elaine McCrosby]].<ref>''BattleTech Dossiers: Lamenkov's Liability'', p. 1</ref>
 
By [[3085]], at least five lances meeting this designation had been identified by Dr. [[Elaine McCrosby]].<ref>''BattleTech Dossiers: Lamenkov's Liability'', p. 1</ref>
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==== Air Lance ====
 
==== Air Lance ====
 
An [[air lance]] consists of four BattleMechs (usually a ''standard lance'') with a [[flight]] of aerospace fighters.<ref name="BT2E"/>
 
An [[air lance]] consists of four BattleMechs (usually a ''standard lance'') with a [[flight]] of aerospace fighters.<ref name="BT2E"/>
:''Note: The term "air lance" has not been used since ''[[BattleTech, Second Edition]]'' and now more commonly refers to a grouping of two air assets, ''i.e.'', a flight.
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:''Note: The term "air lance' has not been used since ''[[BattleTech, Second Edition]]'' and now more commonly refers to a grouping of two air assets, i.e., a flight.
  
 
=== Company ===
 
=== Company ===
A company consists of three lances and may have some auxiliary lances, scouts, armor, or artillery.{{cn}} A company commander is normally either a [[major]] or [[captain]] (or equivalent). The company commander is usually the leader of the command lance of a company and is directly involved in combat operations. Companies are more self-sufficient than lances and consist of the combat troops and support personnel, including medical, technical, and planetary transport vehicles ([[DropShip|DropShips]]).
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A company consists of three lances and may have some auxiliary lances, scouts, armor, or artillery.{{cn|December 2019}} A company commander is normally either a [[major]] or [[captain]] (or equivalent). The company commander is usually the leader of the command lance of a company and is directly involved in combat operations. Companies are more self-sufficient than lances and consist of the combat troops and support personnel, including medical, technical, and planetary transport vehicles ([[DropShip|DropShips]]).
  
 
In addition to twelve 'Mech pilots and the eighteen support personnel, there are usually additional support or specialist personnel, making a company roughly sixty individuals. Three companies comprise a battalion. Mercenary units commonly do not exceed the size of a company.
 
In addition to twelve 'Mech pilots and the eighteen support personnel, there are usually additional support or specialist personnel, making a company roughly sixty individuals. Three companies comprise a battalion. Mercenary units commonly do not exceed the size of a company.
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==== Company Task Force ====
 
==== Company Task Force ====
A combined arms formation based around a parent company that is made up of eighteen to twenty-four combat units.<ref>''Strategic Operations'', p. 337</ref>
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A combined arms formation based around a parent company that is made up of eighteen to twenty-four combat units.<ref>''Strategic Operations'', p.337</ref>
  
 
=== Battalion ===
 
=== Battalion ===
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This formation is used by the CCAF and consisted of four companies of two augmented lances each and a command lance.
 
This formation is used by the CCAF and consisted of four companies of two augmented lances each and a command lance.
  
The most commonly used augmented lance in these battalions consisted of four 'Mechs and a pair of conventional tanks. The four companies provided thirty-two 'Mechs and the command lance added four more. This gave the augmented battalion the same firepower as a standard battalion, but included sixteen armored vehicles for additional fire support.<ref name="FM:3085p19+">''Field Manual: 3085'', pp. 19–20: "The Augmented Regiment"</ref>
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The most commonly used augmented lance in these battalions consisted of four 'Mechs and a pair of conventional tanks. The four companies provided thirty-two 'Mechs and the command lance added four more. This gave the augmented battalion the same firepower as a standard battalion, but included sixteen armored vehicles for additional fire support.<ref name="FM:3085p19+">''Field Manual: 3085'', pp. 19-20, "The Augmented Regiment"</ref>
  
 
==== Reinforced Battalion ====
 
==== Reinforced Battalion ====
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==== Star League Reinforced Battalion ====
 
==== Star League Reinforced Battalion ====
An old [[Star League]] configuration organized the battalion with four companies of four lances each.<ref name=FM:Mp39>''Field Manual: Mercenaries'', p. 39: "Blackstone Highlanders"</ref>
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An old [[Star League]] configuration organized the battalion with four companies of four lances each.<ref name=FM:Mp39>''Field Manual: Mercenaries'', p. 39 "Blackstone Highlanders"</ref>
  
 
=== Regiment ===
 
=== Regiment ===
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==== Forward ARC ====
 
==== Forward ARC ====
The "average regimental composition" scheme, also known as "forward ARC", was commonly used by the [[Draconis Combine]]. Front-line 'Mech regiments were typically assigned an armor battalion, an infantry regiment, and an aerospace wing, all of which answered to the 'Mech regiment's commanding officer.<ref name="FM:DCp17">''Field Manual: Draconis Combine'', p. 17: "Unit Organization"</ref>
+
The "average regimental composition" scheme, also known as "forward ARC", was commonly used by the [[Draconis Combine]]. Front-line 'Mech regiments were typically assigned an armor battalion, an infantry regiment, and an aerospace wing, all of which answered to the 'Mech regiment's commanding officer.<ref name="FM:DCp17">''Field Manual: Draconis Combine'', p. 17, "Unit Organization"</ref>
  
 
==== Regimental Combat Team ====
 
==== Regimental Combat Team ====
First developed by the [[Star League Defense Force]], a regimental combat team was originally composed of four combat regiments and a support and transport element.  The most experienced regimental commander was put in charge of the RCT, and the four combat elements trained together to improve unit cohesion.  These RCTs tended to be permanently assigned to a location in order to better understand and exploit the local terrain. A surviving example of the SLDF's RCT concept is the [[Eridani Light Horse]].<ref name="MHp68">''Mercenary's Handbook'', p. 68: "The Eridani Light Horse"</ref>
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First developed by the [[Star League Defense Force]], a regimental combat team was originally composed of four combat regiments and a support and transport element.  The most experienced regimental commander was put in charge of the RCT, and the four combat elements trained together to improve unit cohesion.  These RCTs tended to be permanently assigned to a location in order to better understand and exploit the local terrain. A surviving example of the SLDF's RCT concept is the [[Eridani Light Horse]].<ref name="MHp68">''Mercenary's Handbook'', p. 68, "The Eridani Light Horse"</ref>
  
The [[Federated Suns]] would develop their own regimental combat teams thanks to [[First Prince]] [[Melissa Davion]], after she came to power in [[2876]].<ref name="HD(TFS)p81">''House Davion (The Federated Suns)'', p. 81: "Prince Joseph the Second"</ref> The [[Armed Forces of the Federated Suns]]' version of an RCT is a large multiregimental formation that consists of a regiment of [[BattleMech]]s, three regiments of combat vehicles, five regiments of infantry, two aerospace fighter wings, and a battalion of artillery.<ref name="HD(TFS)p126">''House Davion (The Federated Suns)'', p. 126: "Aerospace Units/Armored Units/Infantry Units"</ref>  Most will also include one or more battalions of engineers and may be assigned other units as needed, such as special forces or marines.<ref>''Field Manual: Federated Suns'', p. 22: "Infantry Units"</ref>
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The [[Federated Suns]] would develop their own regimental combat teams thanks to [[First Prince]] [[Melissa Davion]], after she came to power in [[2876]].<ref name="HD(TFS)p81">''House Davion (The Federated Suns)'', p. 81, "Prince Joseph The Second"</ref> The [[Armed Forces of the Federated Suns]]' version of an RCT is a large multiregimental formation that consists of a regiment of [[BattleMech]]s, three regiments of combat vehicles, five regiments of infantry, two aerospace fighter wings, and a battalion of artillery.<ref name="HD(TFS)p126">''House Davion (The Federated Suns)'', p. 126, "Aerospace Units/Armored Units/Infantry Units"</ref>  Most will also include one or more battalions of engineers and may be assigned other units as needed, such as special forces or marines.<ref>''Field Manual: Federated Suns'', p. 22, "Infantry Units"</ref>
  
Unlike the task forces that had been used previously, these regiments are permanently assigned to work together. These RCTs are usually named for the BattleMech regiment, though the individual components retain their own names.  Composition varied between different RCTs, but typically two of the armor regiments were medium and the third heavy, while two of the infantry regiments were foot infantry, two were mechanized and the fifth [[jump infantry]].  Following the [[Fourth Succession War]] and formation of the [[Federated Commonwealth]], RCTs began converting their foot regiments to mechanized, although this was only partially complete by the time of the [[Clan Invasion]].  Afterwards, many began converting one of the infantry regiments into an armored infantry battalion.<ref name="FM:FSp18">''Field Manual: Federated Suns'', p. 18: "Force Structure"</ref> Many RCTs also began to include at least a company of battle armor suits, with some assigned an entire battalion of them.<ref name="FM:FSp22">''Field Manual: Federated Suns'', p. 22: "Battle-Armor Units"</ref>  After the sundering of the Federated Commonwealth, the [[Lyran Alliance]] also adopted the RCT model, although given chronic shortages and less emphasis on aerospace forces many lacked assigned fighter wings.<ref name="FM:LAp21">''Field Manual: Lyran Alliance'', p. 21: "Types of Units"</ref>
+
Unlike the task forces that had been used previously, these regiments are permanently assigned to work together. These RCTs are usually named for the BattleMech regiment, though the individual components retain their own names.  Composition varied between different RCTs, but typically two of the armor regiments were medium and the third heavy, while two of the infantry regiments were foot infantry, two were mechanized and the fifth [[jump infantry]].  Following the [[Fourth Succession War]] and formation of the [[Federated Commonwealth]], RCTs began converting their foot regiments to mechanized, although this was only partially complete by the time of the [[Clan Invasion]].  Afterwards, many began converting one of the infantry regiments into an armored infantry battalion.<ref name="FM:FSp18">''Field Manual: Federated Suns'', p. 18, "Force Structure"</ref> Many RCTs also began to include at least a company of battle armor suits, with some assigned an entire battalion of them.<ref name="FM:FSp22">''Field Manual: Federated Suns'', p. 22, "Battle-Armor Units"</ref>  After the sundering of the Federated Commonwealth, the [[Lyran Alliance]] also adopted the RCT model, although given chronic shortages and less emphasis on aerospace forces many lacked assigned fighter wings.<ref name="FM:LAp21">''Field Manual: Lyran Alliance'', p. 21, "Types Of Units"</ref>
  
 
==== Light Combat Team ====
 
==== Light Combat Team ====
After the widespread destruction of the [[Jihad]], the AFFS shifted over to a defensive mindset. Though it still had several RCTs on the rolls, the majority of the units were rebuilt as light combat teams. A smaller version of the AFFS' traditional RCT, the LCT was a reinforced battalion of 'Mechs (typically three companies plus a two-to-three lance command company), two to three battalions of heavy and assault armor, an equal number of cavalry battalions, and an artillery company.  Additionally the LCT includes a regiment-sized battle armor formation (though in most cases the size is much smaller) and VTOL assets to provide transportation for the battle armor as well as reconnaissance for the LCT.  The large conventional infantry forces of the RCT have been reduced to those troops needed to provide engineering, security, and other support roles.<ref name="FR:AFFSp5">''Field Report: AFFS'', p. 5: "The Light Combat Teams"</ref>
+
After the widespread destruction of the [[Jihad]], the AFFS shifted over to a defensive mindset. Though it still had several RCTs on the rolls, the majority of the units were rebuilt as light combat teams. A smaller version of the AFFS' traditional RCT, the LCT was a reinforced battalion of 'Mechs (typically three companies plus a two-to-three lance command company), two to three battalions of heavy and assault armor, an equal number of cavalry battalions, and an artillery company.  Additionally the LCT includes a regiment-sized battle armor formation (though in most cases the size is much smaller) and VTOL assets to provide transportation for the battle armor as well as reconnaissance for the LCT.  The large conventional infantry forces of the RCT have been reduced to those troops needed to provide engineering, security, and other support roles.<ref name="FR:AFFSp5">''Field Report: AFFS'', p. 5, "The Light Combat Teams"</ref>
  
An added benefit of the LCT is that the majority of the formation can be carried on a single ''[[Star Lord (JumpShip class)|Star Lord]]'' [[JumpShip]], using ''[[Overlord]]s'' and other battalion-scale transport [[DropShip]]s.<ref name="FR:AFFSp5"/>
+
An added benefit of the LCT is that the majority of the formation can be carried on a single ''[[Star Lord (JumpShip class)|Star Lord]]'' [[JumpShip]]. using ''[[Overlord]]s'' and other battalion-scale transport [[DropShip]]s.<ref name="FR:AFFSp5"/>
  
 
=== Larger Formations ===
 
=== Larger Formations ===
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==== Brigade ====
 
==== Brigade ====
A [[brigade]] is a military formation typically consisting of three or more [[regiment]]s, usually of similar weight classes and capabilities.<ref name="TWp34+">''Total Warfare'', pp. 34–35: "Military Organization"</ref> This formation was used extensively by the [[SLDF]], but is no longer used by most Inner Sphere militaries. Brigades were usually commanded by a [[lieutenant general]] and limited to being no more than five regiments in size for administrative purposes. Some [[regimental combat team]]s were also categorized as brigades. Some Inner Sphere militaries would also use the brigade term to refer to major commands with a shared heritage and naming scheme.<ref name="TSLp133">''The Star League'', p. 133: "Unit Composition"</ref>
+
A [[brigade]] is a military formation typically consisting of three or more [[regiment]]s, usually of similar weight classes and capabilities.<ref name="TWp34+">''Total Warfare'', pp. 34-35, "Military Organization"</ref> This formation was used extensively by the [[SLDF]], but is no longer used by most Inner Sphere militaries. Brigades were usually commanded by a [[lieutenant general]] and limited to being no more than five regiments in size for administrative purposes. Some [[regimental combat team]]s were also categorized as brigades. Some Inner Sphere militaries would also use the brigade term to refer to major commands with a shared heritage and naming scheme.<ref name="TSLp133">''The Star League'', p. 133, "Unit Composition"</ref>
  
 
Examples of BattleMech brigades include the [[Eridani Light Horse]], [[Northwind Highlanders]], [[Deneb Light Cavalry]], or the [[Sword of Light]]. The armor and infantry units of the Federated Suns' regimental combat teams are also referred to as brigades.
 
Examples of BattleMech brigades include the [[Eridani Light Horse]], [[Northwind Highlanders]], [[Deneb Light Cavalry]], or the [[Sword of Light]]. The armor and infantry units of the Federated Suns' regimental combat teams are also referred to as brigades.
  
 
==== Division ====
 
==== Division ====
A [[division]] is a grouping of three brigades,<ref name="TWp34+"/> as well as reserves, support units, and an ASF [[Wing (Military Unit)|wing]]. They were commanded by a [[major general]] or [[general]]. The division was the heart of the SLDF and was typically assigned to protect a group of star systems within one jump radius of each other, or a particularly important planet. SLDF 'Mech divisions were modeled after the German ''panzer'' divisions of the [[twentieth century]].<ref name="TSLp138">''The Star League'', p. 138: "Regular Army 'Mech Division"</ref> There are no division-sized formations known to exist in the Inner Sphere.<ref name="TSLp133"/>
+
A [[division]] is a grouping of three brigades,<ref name="TWp34+"/> as well as reserves, support units, and an ASF [[Wing (Military Unit)|wing]]. They were commanded by a [[major general]] or [[general]]. The division was the heart of the SLDF and was typically assigned to protect a group of star systems within one jump radius of each other, or a particularly important planet. SLDF 'Mech divisions were modeled after the German ''panzer'' divisions of the [[20th century]].<ref name="TSLp138">''The Star League'', p. 138, "Regular Army 'Mech Division"</ref> There are no division-sized formations known to exist in the Inner Sphere.<ref name="TSLp133"/>
  
 
The [[Com Guards]] use the term division to refer to their [[Level IV]] units, which consist of 216 combat units. In reality, these units are approximately the size of two mixed regiments of 'Mechs, conventional armor, and infantry.
 
The [[Com Guards]] use the term division to refer to their [[Level IV]] units, which consist of 216 combat units. In reality, these units are approximately the size of two mixed regiments of 'Mechs, conventional armor, and infantry.
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=== Aerospace ===
 
=== Aerospace ===
{{seealso|Inner Sphere Aerospace Organization}}
 
 
As mentioned earlier, aerospace units are half the size of BattleMech units (a lance has two fighters as opposed to four 'Mechs). DropShips and JumpShips are normally not grouped together, but are treated as independent support troops.
 
As mentioned earlier, aerospace units are half the size of BattleMech units (a lance has two fighters as opposed to four 'Mechs). DropShips and JumpShips are normally not grouped together, but are treated as independent support troops.
  
 
;<span id="Flight">[[Flight]]</span>
 
;<span id="Flight">[[Flight]]</span>
Typical Inner Sphere formation consisting of 2 aerospace fighters or conventional fighters.<ref name=TW34>''Total Warfare'', p. 34: "Military Organization: Lance/Platoon/Squad"</ref> In the Capellan Confederation, a flight is made up of two [[squadron|squadrons]], while the 2-3 fighter formation is known as an element (three-fighter formations are also referred to as "triples").<ref name="FM:CCp33">''Field Manual: Capellan Confederation'', p. 33: "Standard CCAF Aerospace Organization"</ref>
+
Typical Inner Sphere formation consisting of 2 aerospace fighters or conventional fighters.<ref name=TW34>''Total Warfare'', p. 34, "Military Organization: Lance/Platoon/Squad"</ref> In the Capellan Confederation, a flight is made up of two [[squadron|squadrons]], while the 2-3 fighter formation is known as an element (three-fighter formations are also referred to as "triples").<ref name="FM:CCp33">''Field Manual: Capellan Confederation'', p. 33, "Standard CCAF Aerospace Organization"</ref>
  
 
;<span id="Command Element">[[Command Element]]</span>
 
;<span id="Command Element">[[Command Element]]</span>
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;<span id="Regiment">[[Regiment]]</span>
 
;<span id="Regiment">[[Regiment]]</span>
 
Consisting of two to three wings of airborne vehicles, including a command flight.
 
Consisting of two to three wings of airborne vehicles, including a command flight.
 +
 +
Additional note: Outworlds Alliance Military Corps aerospace formations largely follow the above hierarchy, except that regiments and wings are switched with each other.
 +
 +
{{seealso|Alliance_Military_Corps#Aerospace_organization}}
  
 
=== Infantry ===
 
=== Infantry ===
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=== Battle Armor ===
 
=== Battle Armor ===
 
{{seealso|Inner Sphere Battle Armor Organization}}
 
{{seealso|Inner Sphere Battle Armor Organization}}
Infantry units equipped with battle armor are organized differently from their conventional counterparts, due to their increased combat performance. Organized similarly to BattleMech units, battle armor units use the following structure.<ref name="TWp214">''Total Warfare'', p. 214: "Battle Armor Organization"</ref>
+
Infantry units equipped with battle armor are organized differently from their conventional counterparts, due to their increased combat performance. Organized similarly to BattleMech units, battle armor units use the following structure.<ref name="TWp214">''Total Warfare'', p. 214, "Battle Armor Organization"</ref>
  
 
* [[Squad]] - consists of four battle armored infantry.
 
* [[Squad]] - consists of four battle armored infantry.

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