Sarna News: Bad 'Mechs - Icestorm

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Both the Inner Sphere and [[Clans]] use the three most common size of pulse laser ([[Small Pulse Laser|small]], [[Medium Pulse Laser|medium]], [[Large Pulse Laser|large]]). The Clans also use the [[Micro Pulse Laser]], created by [[Clan Smoke Jaguar]] before their Annihilation.
 
Both the Inner Sphere and [[Clans]] use the three most common size of pulse laser ([[Small Pulse Laser|small]], [[Medium Pulse Laser|medium]], [[Large Pulse Laser|large]]). The Clans also use the [[Micro Pulse Laser]], created by [[Clan Smoke Jaguar]] before their Annihilation.
  
=== Extended-Range Pulse Lasers ===
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=== ER Pulse Lasers ===
 
The technicians of [[Clan Wolf]] were interested in creating an improved pulse laser with extended range. Unlike their Inner Sphere counterparts, who simply pumped more energy into a standard pulse laser, the Wolf techs combined the best features of their Pulse and Extended range lasers to create the ER Pulse Laser family. The events of the [[Refusal War]] and the creation of [[Clan Wolf-in-Exile]] interrupted production.<ref>''Tactical Operations, p. 320''</ref>
 
The technicians of [[Clan Wolf]] were interested in creating an improved pulse laser with extended range. Unlike their Inner Sphere counterparts, who simply pumped more energy into a standard pulse laser, the Wolf techs combined the best features of their Pulse and Extended range lasers to create the ER Pulse Laser family. The events of the [[Refusal War]] and the creation of [[Clan Wolf-in-Exile]] interrupted production.<ref>''Tactical Operations, p. 320''</ref>
  
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Pulse lasers went into their prototype phase circa [[2595]].<ref name="IOp73">''Interstellar Operations'', p. 73: "Pulse Lasers-P"</ref> It took over a decade and a half to get to the state of production grade pulse lasers in [[2609]].<ref name="IOp73">''Interstellar Operations'', p. 73: "Pulse Lasers-P"</ref> Unlike "normal" pulse lasers, prototype lasers only offer a -1 hit modifier in [[CBT]] play. They also randomly run hotter than a standard pulse laser, (roll a die, divide its value by 2, and round down for extra heat generated) as a result of the less refined technology.<ref name="IOp73">''Interstellar Operations'', p. 73: "Pulse Lasers-P"</ref>
 
Pulse lasers went into their prototype phase circa [[2595]].<ref name="IOp73">''Interstellar Operations'', p. 73: "Pulse Lasers-P"</ref> It took over a decade and a half to get to the state of production grade pulse lasers in [[2609]].<ref name="IOp73">''Interstellar Operations'', p. 73: "Pulse Lasers-P"</ref> Unlike "normal" pulse lasers, prototype lasers only offer a -1 hit modifier in [[CBT]] play. They also randomly run hotter than a standard pulse laser, (roll a die, divide its value by 2, and round down for extra heat generated) as a result of the less refined technology.<ref name="IOp73">''Interstellar Operations'', p. 73: "Pulse Lasers-P"</ref>
  
== Extended-Range Lasers ==
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== Extended Range Lasers ==
 
As the name suggests, the '''Extended-Range''' (or '''ER''') laser variants increases the power of the beam to project it to much farther ranges.  This effect is achieved via three-stage firing process which occurs over the course of nanoseconds.  An initial targeting laser pulse is immediately followed by a second, more powerful pulse that destroys dust and other particulates along the firing path, clearing the way for the final full-powered beam to damage the enemy.  However the additional power necessary to facilitate this process generates a greatly increased quantity of waste heat as well. The end result is a laser weapon with an approximately 33% greater reach and that generates 50% more waste heat than its standard counterpart.<ref name=ER2750>''Era Report: 2750'', p. 99</ref>
 
As the name suggests, the '''Extended-Range''' (or '''ER''') laser variants increases the power of the beam to project it to much farther ranges.  This effect is achieved via three-stage firing process which occurs over the course of nanoseconds.  An initial targeting laser pulse is immediately followed by a second, more powerful pulse that destroys dust and other particulates along the firing path, clearing the way for the final full-powered beam to damage the enemy.  However the additional power necessary to facilitate this process generates a greatly increased quantity of waste heat as well. The end result is a laser weapon with an approximately 33% greater reach and that generates 50% more waste heat than its standard counterpart.<ref name=ER2750>''Era Report: 2750'', p. 99</ref>
  
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=== [[RISC Hyper Laser]] ===
 
=== [[RISC Hyper Laser]] ===
Intended to be the ultimate in BattleMech laser technology, the prototype ''Hyper Laser'' was developed by RISC engineers in the 3130s using technology from heavy lasers, but the project was presumably canceled after many problems arose, such as its immense heat output (equivalent to three large lasers being fired at once), and a worryingly frequent tendency to explode.<ref>''Interstellar Operations'', p. 93</ref>
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Intended to be the ultimate in BattleMech laser technology, the prototype ''Hyper Laser'' was developed by RISC engineers in the 3130s using technology from heavy lasers, but the project was presumably cancelled after many problems arose, such as its immense heat output (equivalent to three large lasers being fired at once), and a worryingly frequent tendency to explode.<ref>''Interstellar Operations'', p. 93</ref>
  
 
== Chemical Lasers ==
 
== Chemical Lasers ==
In the late twentieth and early twenty-first century, humanity developed the first lasers for combat units. Based on chemical processes, these lasers were bulky and expensive. The chemicals used to create the laser beam were also toxic and dangerous to handle. For these reasons, when reliable fusion power plants became available, '''chemical laser''' systems were retired, and became little more than a footnote in weapon development history.
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In the late 20th and early 21st century, humanity developed the first lasers for combat units. Based on chemical processes, these lasers were bulky and expensive. The chemicals used to create the laser beam were also toxic and dangerous to handle. For these reasons, when reliable fusion power plants became available, '''chemical laser''' systems were retired, and became little more than a footnote in weapon development history.
  
In [[3059]], the [[Clan Hell's Horses]] Scientist and Technician Castes received a mandate from their [[Khan]]: Find a way to make lasers that didn't need power amplifiers. With the preponderance of combat vehicles in [[Clan Hell's Horses Touman|their ''touman'']], the Hell's Horses Khans wanted to devote more vehicle tonnage to weapons and armor instead of the power amplifiers required by units lacking fusion engines. The scientists and technicians weren't able to find any way to meet their Khans instructions until one of them stumbled across the ancient accounts of chemical lasers. Though the chemical processes still required toxic chemicals, improvements in materials technology allowed the Hell's Horses Scientists and Techs to create an improved lasing chamber that could accept "shells" that contained the toxic chemicals and isolated them from the crew. These "chemical shells" were then mated to an ammunition handling system derived from [[Autocannon|autocannons]] long used by the Horses, allowing the chemical laser systems to fire a beam of laser energy at a target without requiring a fusion engine or power amplifiers.
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In [[3059]], the [[Clan Hell's Horses]] Scientist and Technician Castes received a mandate from their [[Khan]]: Find a way to make lasers that didn't need power amplifiers. With the preponderance of combat vehicles in their ''Touman'', the Hell's Horses Khans wanted to devote more vehicle tonnage to weapons and armor instead of the power amplifiers required by units lacking fusion engines. The scientists and technicians weren't able to find any way to meet their Khans instructions until one of them stumbled across the ancient accounts of chemical lasers. Though the chemical processes still required toxic chemicals, improvements in materials technology allowed the Hell's Horses Scientists and Techs to create an improved lasing chamber that could accept "shells" that contained the toxic chemicals and isolated them from the crew. These "chemical shells" were then mated to an ammunition handling system derived from [[Autocannon|autocannons]] long used by the Horses, allowing the chemical laser systems to fire a beam of laser energy at a target without requiring a fusion engine or power amplifiers.
  
 
The chemical laser was deemed a success by the Khans, and production of [[Small Chemical Laser|small]], [[Medium Chemical Laser|medium]], and [[Large Chemical Laser|large]] variants started immediately. Though these chemical lasers have the performance profile of standard [[Inner Sphere]] laser systems and can actually run out of ammunition, they can be refitted onto [[internal combustion engine]] or [[fuel cell]] powered vehicles without requiring additional power amplifiers, and can be equipped on ProtoMechs without counting against their Heat Capacity. In combat, the chemical lasers have more in common with autocannon or other ballistic weapons than fusion powered lasers, including the fact that they can't be used in strafing attacks.<ref>''Tactical Operations, pp. 319–320''</ref>
 
The chemical laser was deemed a success by the Khans, and production of [[Small Chemical Laser|small]], [[Medium Chemical Laser|medium]], and [[Large Chemical Laser|large]] variants started immediately. Though these chemical lasers have the performance profile of standard [[Inner Sphere]] laser systems and can actually run out of ammunition, they can be refitted onto [[internal combustion engine]] or [[fuel cell]] powered vehicles without requiring additional power amplifiers, and can be equipped on ProtoMechs without counting against their Heat Capacity. In combat, the chemical lasers have more in common with autocannon or other ballistic weapons than fusion powered lasers, including the fact that they can't be used in strafing attacks.<ref>''Tactical Operations, pp. 319–320''</ref>
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== Infantry Laser Weapons ==
 
== Infantry Laser Weapons ==
Miniature versions of standard lasers, they come in the form of pistols, rifles, or support weapons.{{cn}}
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Miniature versions of standard lasers.{{cn}}
  
 
== Heat Management ==
 
== Heat Management ==

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