Sarna News: Bad 'Mechs - Icestorm

Editing MechWarrior: Living Legends

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 +
{{otheruses|the fan-made computer game conversion/mod|the [[MechWarrior (RPG)]] adventure module|Living Legends}}
 
{{NotCanon}}
 
{{NotCanon}}
{{otheruses|the fan-made computer game conversion/mod|the [[MechWarrior (RPG)]] adventure module|Living Legends}}
 
 
 
{{InfoBoxProduct
 
{{InfoBoxProduct
 
| image              = MWLL-new logo.png
 
| image              = MWLL-new logo.png
Line 7: Line 6:
 
| type                = Computer game
 
| type                = Computer game
 
| author              =  
 
| author              =  
| development        = Wandering Samurai Studios (2006-2013);<br>MWLL Community (2016-present)
+
| development        = Wandering Samurai Studios (2006-2013)<br>MWLL Community (2016-present)
 
| primarywriting      =  
 
| primarywriting      =  
 
| pages              =  
 
| pages              =  
Line 26: Line 25:
 
| followedby          =  
 
| followedby          =  
 
}}
 
}}
'''MechWarrior: Living Legends''' is an independently produced total conversion modification of the [[w:Crysis Warhead#Crysis Wars|Crysis Wars]] game, now available as a stand-alone mod, which takes place within the [[BattleTech]] universe during the [[Jihad]] era. The mod mixes first-person and sim elements, creating an experience similar to [[w:Battlefield 2142|BattleField 2142]]. Additionally, it also features a diverse selection of not just pilotable '[[Mech]]s and [[battle armor]], but also [[tank]]s, [[hovercraft]], [[aerospace fighter]]s, and [[VTOL]]s, making it unique for mixing combined-arms warfare with a BattleTech setting. It can be played using the free Crysis Wars demo, which is included as a stripped-down version in an all-in-one install package.
+
 
 +
'''MechWarrior: Living Legends''' is an independently produced total conversion modification of the CryEngine 2 game engine (on which the game Crysis Wars is based), and takes place within the [[BattleTech]] universe. It can be played using the free Crysis Wars demo, and is distributed as an all-in-one install package.
  
 
==Development==
 
==Development==
[[Image:MechWarrior Living Legends mod logo.jpg|thumb|right|Original logo under Wandering Samurai Studios]]
 
  
MechWarrior: Living Legends has been in development since December 2006, and was at version 0.7.1 Beta as of January 2013. As of February 9th, 2024, the mod has been brought to version 0.16.2<ref>[https://wiki.mechlivinglegends.net/index.php?title=Mechwarrior:_Living_Legends/Versions MWLL wiki's version history log with release dates]</ref> by new developers from its community, marking over a decade of continued development and support.
+
MechWarrior: Living Legends has been in development since December 2006, and was at version 0.7.1 Beta as of January 2013. As of October 27, 2018, the mod has been brought to version 0.10.1 by new developers from its community.
  
 
Originally, development was done on the Doom 3 engine{{cn}}, with the team switching to CryEngine 2 after the release of Crysis. The next major release after the initial one, version 0.5, dropped support for Crysis in favor of Crysis Wars, and was released in May 2011.
 
Originally, development was done on the Doom 3 engine{{cn}}, with the team switching to CryEngine 2 after the release of Crysis. The next major release after the initial one, version 0.5, dropped support for Crysis in favor of Crysis Wars, and was released in May 2011.
  
The final official version, 0.7.1, was released on January 16, 2013. Development by Wandering Samurai Studios halted due to a decision made by the project founders; rumors that this was due to pressure from Piranha Games Inc. were denied.<ref>[https://web.archive.org/web/20170625063910/forum.mechlivinglegends.net/index.php/topic,18949.0.html Official clarification from MWLL founders on the subject of PGI involvement in MWLL shutdown]</ref>
+
The Wandering Samurai team had stated that development focus for the foreseeable future will be focused on the multiplayer aspect of the game, and that while a single player component to MW:LL is desirable, no actual design or planning had been put into it.
 +
 
 +
The final official version, 0.7.1, was released on January 16, 2013. Development by Wandering Samurai Studios halted due to a decision made by the project founders; rumors that this was due to pressure from Piranha Games Inc. were denied.<ref>[http://old.forum.mechlivinglegends.net/index.php/topic,18949.0.html Clarification from MWLL founders on the subject of PGI involvement in MWLL shutdown]</ref>
 +
 
 +
 
 +
[[Image:MechWarrior Living Legends mod logo.jpg|thumb|left|Original logo under Wandering Samurai Studios]]
  
On October 8, 2016, given permission from the project's founders, members of the community released version 0.8.0, called the Community Edition, with the intention to revive the game and continue development.<ref>[https://www.moddb.com/mods/mechwarrior-living-legends/news/mechwarrior-living-legends-community-edition Official announcement of transfer of development from WSS to the MWLL community developers]</ref> Since then, numerous updates have been released, adding a diverse assortment of new pilotable 'Mechs and vehicles - such as the ''[[Xerxes (Aerospace Fighter class)|Xerxes]]'' aerospace fighter, the ''[[Argus]]'' and ''[[Marauder]]'' heavy 'Mechs, the ''[[Kodiak]]'' assault 'Mech, and the [[Rommel]] tank - and new weapons and maps, in addition to constant fine-tuning and adjustments to make for a better experience. On top of that, the game has been made more easily accessible, with a completely redesigned game launcher and updating system, as well as an independent server browsing and tracking service.
+
In October 8, 2016, members of the community released version 0.8.0, called the Community Edition, with the intention to revive the game and continue development.<ref>[https://www.moddb.com/mods/mechwarrior-living-legends/news/mechwarrior-living-legends-community-edition Official announcement of transfer of MWLL development from WSS to the MWLL community developers]</ref> Almost exactly one year later, version 0.9.0 (initially designated 0.8.7) was released, featuring a completely new installer and launcher system, a few new weapons, four new assets - the [[Argus]] and [[Cauldron-Born]] mechs, the [[Rommel]] MBT, and the [[Regulator]] hover tank - and a few new features such as ammo dumping and manual reload. Update 0.9.2 was released on 5 March, 2018, bringing with it yet another major content release: 0.9.2 introduced the [[Anubis]] 'Mech, the [[Mithras]] tank, and the [[Rusalka]] ASF. It also brought a number of gameplay changes, notably an increasing ticket bleed rate for the Terrain Control gamemode, as opposed to the previous static rate. March 10th saw the release of a hotfix in the form of update 0.9.3, which reverted the network-related changes from 0.9.2 back to those of 0.9.1, fixing networking stability issues like warping. The latest version, released April 28, 2018, brought a number of tweaks to assets, gameflow, weapon mechanics, and maps.
  
Concerning single-player, the Wandering Samurai team had stated that development focus for the foreseeable future will be on the multiplayer aspect of the game, and that while a single-player component to MW:LL is desirable, no actual design or planning had been put into it. This still holds true with the new community-based development team.
+
Moving on to focus on completely redesigning the Battle Armor system and related mechanics, the community development team released update 0.10.0 on October 19th - and shortly afterward, hotfix 0.10.1. Among various tweaks to asset variants and bug fixes, the update added new weapons for Battle Armor (and made changes to existing ones), added two new maps, made changes to how Battle Armor move, made significant changes to heat and ejection mechanics, and added a new tank - the [[Goblin]]. 0.10.1 fixed several issues that arose with 0.10.0's changes, including a broken in-game economy and various sound and map bugs. These updates set most of the foundation for the rest of the planned Battle Armor overhaul effort.<ref>[https://www.moddb.com/mods/mechwarrior-living-legends/news/mechwarrior-living-legends-updates-0100-and-0101-released Update 0.10.0 and 0.10.1 article and release notes]</ref>
  
 
===Crysis and Crysis Wars Support===
 
===Crysis and Crysis Wars Support===
Line 47: Line 51:
 
===GameSpy and Qtracker Services===
 
===GameSpy and Qtracker Services===
  
In 2014, the GameSpy service, which provided the ability to browse servers while in-game, was shut down. In response, the MWLL community moved to a third-party solution called Qtracker, which could emulate the same service GameSpy provided. The Qtracker solution was ultimately integrated into the Community Edition version with the release of the 0.8.0 update.<ref>[https://web.archive.org/web/20140604003400/http://forum.mechlivinglegends.net/index.php/topic,20378.0.html News of GameSpy shutdown reaches the MWLL forums]</ref>
+
In 2014, the GameSpy service, which provided the ability to browse servers while in-game, was shut down. In response, the MWLL community moved to a third-party solution called Qtracker, which could emulate the same service GameSpy provided. The Qtracker solution was ultimately integrated into the Community Edition version with the release of the 0.8.0 update.<ref>[http://old.forum.mechlivinglegends.net/index.php/topic,20378.0.html News of GameSpy shutdown reaches the MWLL forums]</ref>
  
With the announcement by the Qtracker developer that the service would be shutting down on August 1, 2017, due to DDoS attacks, the MWLL community developers moved to their own implementation of such services. The game can now operate independently from third-party services. This change was released in the 0.8.6 update.<ref>[http://www.qtracker.com/news.php Latest news states that Qtracker will be shutting down on August 1, 2017]</ref><ref>[https://wiki.mechlivinglegends.net/index.php?title=Mechwarrior:_Living_Legends/Versions#0.8.6 Update 0.8.6 changelog includes move to MWLL's own GameSpy emulation service]</ref>
+
With the announcement by the Qtracker developer that the service would be shutting down on August 1, 2017, due to DDoS attacks, the MWLL community developers moved to their own implementation of such services. The game can now operate independently from third-party services. This change was released in the 0.8.6 patch, alongside a new folder structure.<ref>[http://www.qtracker.com/news.php Latest news states that Qtracker will be shutting down on August 1, 2017]</ref><ref>[https://clanjadewolf.net/mwll/changelog.txt Update 0.8.6 changelog includes move to MWLL's own GameSpy emulation service]</ref>
  
 
==Gameplay Elements==
 
==Gameplay Elements==
  
Multiplayer is the main focus of the development team and as such is at an advanced development stage. Originally, multiplayer games used the Gamespy Arcade integrated into the Crysis engine. Connecting to multiplayer required a Gamespy ID, which would be created in-game for free and did not require a valid e-mail.
+
Multiplayer is the main focus of the development team and as such is at an advanced development stage. Multiplayer games use the Gamespy Arcade integrated into the Crysis engine. Connecting to multi-player requires a Gamespy ID, which can be created in-game for free and does not require a valid e-mail.
However, Gamespy was discontinued in early July 2014, leaving many games that were dependent on it unable to allow their players multiplayer connectivity. A fix to this issue, specifically for MechWarrior: Living Legends, was created by the mod's community in the form of a separate game launcher-server browser that could connect players to popular servers. With the initial Community Edition release, this fix would later be turned into integration with the Qtracker service, which essentially completely replaced Gamespy's functionality in every way except the in-game interface. Sometime later, an in-house solution not dependent on Qtracker was developed and released in update 0.8.6, and later a fully redesigned launcher with an integrated updater in update 0.9.0.
+
In regards to Gamespy, this service has been discontinued as of early July 2014, leaving many games dependent on it unable to allow their players multiplayer connectivity. A fix to this issue, specifically for MechWarrior: Living Legends, was created by the community in the form of a separate game launcher-server browser that could connect players to popular servers. With the Community Edition release, this fix would later be turned into integration with the Qtracker service, which essentially replaces Gamespy's functionality in every way except the in-game interface.
 
 
A server can host up to 32 players in one of five game modes: ''Team Solaris Arena'', ''Terrain Control'', ''Test of Strength'', ''Solaris Arena'' and ''Last Man Standing''. However, due to stability issues, servers are encouraged to not run with more than 28 player slots unless they are equipped with powerful enough single-core processing hardware. Additionally, server admins have access to a multitude of server-side configurations and commands, such as moderation, some level of game mode customization, and even controlling map time of day in certain cases.
 
 
 
===Game Modes===
 
  
''Team Solaris Arena'' and ''Test of Strength'' both pit teams against each other in a team-deathmatch scenario, with points awarded based on kills and damage dealt. The two modes differ in that Test of Strength starts a player with a set amount of funds to buy 'Mechs or vehicles that does not increase, while Team Solaris Arena awards cash in addition to points for dealing damage and refreshes a player's cash on respawn. As of the 0.8 community edition, players who make more money than their rank will start them with will respawn with the amount of money they died with. (''e.g.'' a player dies with 60,000 C-bills, but is still at the lowest rank, which would spawn him with 43,000 C-bills, will respawn with those 60,000 C-bills)
+
A server can host up to 32 players in one of five game modes: ''Team Solaris Arena'', ''Terrain Control'', ''Test of Strength'', ''Solaris Arena'' and ''Last Man Standing''.  
  
The most frequently played mode, in ''Terrain Control'' teams battle over capture points on the map in order to deplete the opposing team's tickets, and the game mode uses the same rank and cash systems as in Team Solaris Arena. Depending on the map, different points will affect enemy ticket drain at different rates. Additionally, asset destruction will reduce tickets for the team that asset belonged to, depending on its ticket value. If a team runs out of tickets, the game goes into a brief sudden death-esque setting, where players on the losing team will be unable to respawn. The match will be over when the "sudden death" timer runs out.
+
''Team Solaris Arena'' and ''Test of Strength'' both pit teams against each other in a team-deathmatch scenario, with points awarded based on kills and damage dealt. The two modes differ in that Test of Strength starts a player with a set amount of funds to buy 'Mechs or vehicles that does not increase, while Team Solaris Arena awards cash in addition to points for dealing damage and refreshes a player's cash on respawn. As of the 0.8 community edition, players who make more money than their rank will start them with will respawn with the amount of money they died with. (e.g. a player dies with 60000 C-Bills, but is still at the lowest rank, which would spawn him with 43000 C-Bills, will respawn with those 60000 C-Bills)
  
''Solaris Arena'' brings to life the arena battles on [[Solaris VII]]. Players battle each other in arenas like [[Solaris#The_Jungle|The Jungle]] and try to get first place by achieving the best overall score, while being commentated on by [[Duncan Fisher]] (voiced by [[George Ledoux]]). ''Last Man Standing'' provides a variation on this: the primary goal here is to become the sole survivor of the round, where points do not matter.
+
In ''Terrain Control'', teams battle over capture points on the map in order to deplete the opposing team's tickets, and the game mode uses the same rank and cash systems as in Team Solaris Arena. If a team runs out of tickets, the game goes into a brief sudden death-type setting, where players on the losing team will be unable to respawn. The match will be over either when all players on the losing team are dead or the "sudden death" timer runs out.
  
===Gameplay Overview===
+
''Solaris Arena'' brings to life the arena battles on [[Solaris VII]]. Players battle each other in arenas like [[Solaris#The_Jungle|The Jungle]] and try to get first place by achieving the best overall score, while being commented upon by [[Duncan Fisher]] (voiced by George Ledoux). ''Last Man Standing'' provides a variation on this; the primary goal here is to become the sole survivor of the round, where points do not matter.
  
In all game modes, players initially spawn as [[battle armor]] (often shortened to "BA" among players), usually in friendly bases or 'Mech bays that allow for purchases. However, depending on the game mode and map, only certain bases will have facilities that allow for the purchase of a 'Mech or vehicle. For instance, in ''Terrain Control'', the main bases players start with provide access to all weight classes of 'Mechs and vehicles, while some capturable bases only allow players to purchase weapons for their battle armor in a bunker. Some such bases do, however, also. In contrast, ''Solaris Arena'' will often only feature bases or hangars that allow the purchase of any class of 'Mech and vehicle (though some community-made Arena maps feature air-only bases). Many maps also include separate air bases allowing players to purchase aerospace fighters and VTOLs to take the battle into the air. Players receive a set amount of [[C-bill]]s when they spawn according to their rank, with rank being gained as the player gains points through damaging or destroying opponents and capturing control points. Battle armor are armed by default with an integrated battle armor-scale [[SRM-2 (Battle Armor)|SRM-2]], a [[Battle Claw|claw]]-mounted [[Machine Gun (Battle Armor)|Machine Gun]], and a [[Small Laser (Battle Armor)|Small Laser]] (which can be exchanged for a variety of dedicated weapons). Though the battle armor for each side is identical in role and performance, the Clan team battle armor is the Elemental, while the Inner Sphere team uses the Longinus. Both battle armor units use [[jump jet]]s, as well as a secondary weapon pod, and when entering a 'Mech or vehicle (excluding [[APC]]s) all dedicated weapons - including the default Small Laser - are lost.
+
In all game modes, players initially spawn as [[Battle Armor]] (often shortened to "BA" among players), usually in bases or 'Mech bays that allow for purchases. However, depending on the game mode, only certain bases will have facilities that allow for the purchase of a 'Mech or vehicle. For instance, in ''Terrain Control'', the main bases players start with provide access to all weight classes of 'Mechs and vehicles, while some capturable bases only allow players to purchase weapons for their battle armor. In contrast, ''Solaris Arena'' will often only feature bases or hangars that allow the purchase of any class of 'Mech and vehicle (though some community-made Arena maps feature air-only bases). Many maps also include separate air bases allowing players to purchase aerospace fighters and VTOLs to take the battle into the air. Players receive a set amount of [[C-bill]]s when they spawn according to their rank, with rank being gained as the player gains points through damaging or destroying opponents and capturing control points. Battle Armors are armed by default with a dedicated [[Bearhunter Superheavy Autocannon|"BearHunter" AutoCannon]] (which can, however, be exchanged for a variety of non-dedicated weapons) and a Battle Armor-scale [[Streak SRM-2]]. Though the Battle Armor for each side is identical in terms of performance, the Clan team Battle Armor is an Elemental, while the Inner Sphere team uses the Longinus. Both Battle Armor units feature [[Jump Jet]]s, as well as a secondary weapon pod. When entering a 'Mech or vehicle (not including an [[APC]]), all non-dedicated weapons are lost, so players must make sure to keep their "BearHunter" AutoCannon with them at all times unless playing exclusively as Battle Armor.
  
The game features a fairly large list of 'Mechs and vehicles available for purchase, and many more were planned for future releases by the Wandering Samurai development team. As of version 0.4.9 there were 22 BattleMechs, 9 vehicles, 3 aerospace fighters and 1 VTOL in the game. As of the official last release, version 0.7.1, there were 32 'Mechs, 12 vehicles, 5 aerospace fighters, and 2 VTOLs (not including the hidden Karnov VTOL) available. By version 0.16.0, the total asset count grew to 43 'Mechs, 20 vehicles, 8 aerospace fighters, and 4 VTOLs. Individual unit customization - ''i.e.'' a mechlab - is not available, but MechWarrior: Living Legends offers between six and nine variants of each asset's chassis for purchase, with different loadouts of weapons, armor and equipment. Unit customization was originally (under Wandering Samurai Studios) a planned feature to be implemented in a later release, however the new community developers have stated that this in no longer a goal. Instead, variants are designed to fulfill unique roles given their corresponding chassis' speed, weight, and cost profiles, among other considerations.
+
The game features a large list of 'Mechs and Vehicles available for purchase, and many more were planned for future releases by the Wandering Samurai development team. As of version 0.4.9 there were 22 BattleMechs, 9 vehicles, 3 aerospace fighters and 1 VTOL in the game. As of the official last release, version 0.7.1, there were 32 'Mechs, 12 vehicles, 5 Aerospace Fighters, and 2 VTOLs (not including the hidden Karnov VTOL) available. By version 0.9.0, the total asset count grew to 34 'Mechs, 14 vehicles, 7 Aerospace Fighters, and 2 VTOLs. Individual unit customization is not available, but MechWarrior: Living Legends offers several variants of each model of 'Mech and Vehicle for purchase, with different load-outs of weapons, armor and equipment. Unit customization was a planned feature to be implemented in a later release, however the new community developers have stated that this in no longer a goal.
  
The lore of BattleTech plays an integral role in design and development but is often a secondary concern to balance and the "fun factor", a necessity for any multiplayer-centric game. This focus on balance can be seen in the weapons configurations of 'Mechs and vehicles, many of which conflict with or ignore canon sources for the sake of balance. For instance, the Wandering Samurai team had stated that non-'Mech assets such as vehicles, VTOLs and battle armor were made purposely more powerful in relation to 'Mechs, as otherwise they would be far too weak or ineffective for players to want to use in games.
+
The lore of Classic Battletech plays an integral role to design and development but is often a secondary concern to balance and the "fun factor", a necessity for any multi-player oriented game. This focus on balance can be seen in the weapons configurations of 'Mechs and Vehicles, some of which conflict or ignore canon sources for the sake of balance. For example, the Wandering Samurai team had stated that non-'Mech assets such as vehicles, VTOLs and Battle Armor were made purposely more powerful in relation to 'Mechs, as otherwise they would be far too weak or ineffective for players to want to use in games.
  
 
==Featured Units==
 
==Featured Units==
 
Both Inner Sphere and Clan teams are able to buy an [[APC]] throughout a ''Terrain Control'' or ''Team Solaris Arena'' game, with a limit of up to three such units per team.
 
Both Inner Sphere and Clan teams are able to buy an [[APC]] throughout a ''Terrain Control'' or ''Team Solaris Arena'' game, with a limit of up to three such units per team.
The new developers have stated that there are more units planned for future releases. Units marked with an asterisk (*) are those which have already been publicly released by the community-based development team. All unmarked units were added by the Wandering Samurai team.
+
The new community developers have stated that there are more units planned for future releases. Units marked with an asterisk (*) are those which have already been added by the community developers in public releases. All unmarked units were added by the Wandering Samurai team.
 
 
 
===Inner Sphere===
 
===Inner Sphere===
 
'''''BattleMechs'''''
 
'''''BattleMechs'''''
{{columns-start|num=3}}
+
 
 
* '''Light 'Mechs'''
 
* '''Light 'Mechs'''
 
** ''[[Anubis]]'' *
 
** ''[[Anubis]]'' *
** ''[[Commando]]'' *
 
 
** ''[[Osiris]]''
 
** ''[[Osiris]]''
 
** ''[[Owens]]''
 
** ''[[Owens]]''
Line 90: Line 88:
 
* '''Medium 'Mechs'''
 
* '''Medium 'Mechs'''
 
** ''[[Bushwacker]]''
 
** ''[[Bushwacker]]''
** ''[[Chimera (BattleMech)|Chimera]]''
+
** ''[[Chimera]]''
 
** ''[[Hollander#Variants|Hollander II]]''
 
** ''[[Hollander#Variants|Hollander II]]''
 
** ''[[Uziel]]''
 
** ''[[Uziel]]''
{{column}}
+
 
 
* '''Heavy 'Mechs'''
 
* '''Heavy 'Mechs'''
 
** ''[[Argus]]'' *
 
** ''[[Argus]]'' *
 
** ''[[Avatar (OmniMech)|Avatar]]''
 
** ''[[Avatar (OmniMech)|Avatar]]''
 
** ''[[Catapult]]''
 
** ''[[Catapult]]''
** ''[[Marauder]]'' *
 
** ''[[Orion]]'' *
 
 
** ''[[Rifleman]]''
 
** ''[[Rifleman]]''
 
** ''[[Thanatos]]''
 
** ''[[Thanatos]]''
 
** ''[[Warhammer]]''
 
** ''[[Warhammer]]''
{{column}}
+
 
 
* '''Assault 'Mechs'''
 
* '''Assault 'Mechs'''
** ''[[Archangel]] *
 
 
** ''[[Atlas (BattleMech)|Atlas]]''
 
** ''[[Atlas (BattleMech)|Atlas]]''
 
** ''[[Awesome]]''
 
** ''[[Awesome]]''
 
** ''[[Fafnir]]''
 
** ''[[Fafnir]]''
 
** ''[[Mauler]]''
 
** ''[[Mauler]]''
** ''[[Sunder]]'' *
 
{{columns-end}}
 
  
{{columns-start|num=3}}
+
'''''Tanks'''''
'''''Tanks and Hovercraft'''''
+
* ''[[Chevalier]]''
* [[Behemoth (Combat Vehicle)|Behemoth]] *
+
* ''[[Demolisher]]''
* [[Chevalier]]
+
* ''[[Goblin]]'' *
* [[Demolisher]]
+
* ''[[Harasser]]''
* [[Goblin]] *
+
* ''[[Mobile Long Tom]]''
* [[Harasser]]
+
* ''[[Partisan]]''
* [[Mobile Long Tom]]
+
* ''[[Regulator]]'' *
* [[Partisan]]
+
* ''[[Rommel]]'' *
* [[Regulator]] *
+
 
* [[Rommel]] *
+
'''''Aerospace'''''
* [[Schrek]] *
+
* ''[[Corsair]] Aerospace Fighter''
{{column}}
+
* ''[[Hawk Moth]] VTOL''
'''''Aircraft'''''
+
* ''[[Rusalka]]'' *
* ''[[Corsair (Aerospace Fighter class)|Corsair]]'' aerospace fighter
+
* ''[[Shiva]] OmniFighter''
* [[Hawk Moth]] VTOL
+
* ''[[Sparrowhawk]] Aerospace Fighter''
* [[Karnov]] VTOL *
 
* ''[[Rusalka]]'' OmniFighter *
 
* ''[[Shiva]]'' OmniFighter
 
* ''[[Sparrowhawk]]'' aerospace fighter
 
  
 
'''''Battle Armor'''''
 
'''''Battle Armor'''''
* [[Longinus]]
+
* ''[[Longinus]]''
{{columns-end}}
 
  
 
===Clan===
 
===Clan===
 
'''''BattleMechs'''''
 
'''''BattleMechs'''''
{{columns-start|num=3}}
 
 
* '''Light 'Mechs'''
 
* '''Light 'Mechs'''
 
** ''[[Adder]] (Puma)''
 
** ''[[Adder]] (Puma)''
 
** ''[[Cougar]]''
 
** ''[[Cougar]]''
 
** ''[[Kit Fox]] (Uller)''
 
** ''[[Kit Fox]] (Uller)''
** ''[[Locust IIC]]'' *
 
 
** ''[[Solitaire]]''
 
** ''[[Solitaire]]''
  
 
* '''Medium 'Mechs'''
 
* '''Medium 'Mechs'''
 
** ''[[Black Lanner]]''
 
** ''[[Black Lanner]]''
** ''[[Conjurer]] (Hellhound)'' *
 
 
** ''[[Shadow Cat]]''
 
** ''[[Shadow Cat]]''
 
** ''[[Stormcrow]] (Ryoken)''
 
** ''[[Stormcrow]] (Ryoken)''
{{column}}
+
 
 
* '''Heavy 'Mechs'''
 
* '''Heavy 'Mechs'''
 
** ''[[Ebon Jaguar]] (Cauldron-Born)'' *
 
** ''[[Ebon Jaguar]] (Cauldron-Born)'' *
Line 161: Line 146:
 
** ''[[Summoner]] (Thor)''
 
** ''[[Summoner]] (Thor)''
 
** ''[[Timber Wolf]] (Mad Cat)''
 
** ''[[Timber Wolf]] (Mad Cat)''
{{column}}
+
 
 
* '''Assault 'Mechs'''
 
* '''Assault 'Mechs'''
 
** ''[[Blood Asp]]''
 
** ''[[Blood Asp]]''
 
** ''[[Dire Wolf]] (Daishi)''
 
** ''[[Dire Wolf]] (Daishi)''
** ''[[Kodiak]]'' *
 
 
** ''[[Mad Cat Mk II]]''
 
** ''[[Mad Cat Mk II]]''
 
** ''[[Warhawk]] (Masakari)''
 
** ''[[Warhawk]] (Masakari)''
{{columns-end}}
 
  
{{columns-start|num=3}}
+
'''''Tanks'''''
'''''Tanks and Hovercraft'''''
+
* ''[[Ares (Combat Vehicle)|Ares]]''
* [[Ares (Combat Vehicle)|Ares]]
+
* ''[[Epona]]''
* [[Epona]]
+
* ''[[Hephaestus]]''
* [[Hephaestus (Combat Vehicle)|Hephaestus]]
+
* ''[[Huitzilopochtli]]''
* [[Huitzilopochtli]]
+
* ''[[Mithras]]'' *
* [[Mars (Combat Vehicle)|Mars]] *
+
* ''[[Morrigu]]''
* [[Mithras]] *
+
* ''[[Oro]]''
* [[Morrígú]]
+
 
* [[Oro]]
+
'''''Aerospace'''''
* [[Shoden]] *
+
* ''[[Avar]] OmniFighter'' *
{{column}}
+
* ''[[Donar]] VTOL''
'''''Aircraft'''''
+
* ''[[Sulla]] OmniFighter''
* [[Anhur]] VTOL *
+
* ''[[Visigoth]] OmniFighter''
* ''[[Avar]]'' OmniFighter *
+
* ''[[Xerxes]] Aerospace Fighter'' *
* [[Donar]] VTOL
 
* ''[[Sulla]]'' OmniFighter
 
* ''[[Visigoth]]'' OmniFighter
 
* ''[[Xerxes (Aerospace Fighter class)|Xerxes]]'' aerospace fighter *
 
  
 
'''''Battle Armor'''''
 
'''''Battle Armor'''''
* [[Elemental (Battle Armor)|Elemental]]
+
* ''[[Elemental (Battle Armor)|Elemental]]''
{{columns-end}}
 
  
 
===Planned===
 
===Planned===
The following list details the units originally intended for release by the Wandering Samurai Studios developers, which became officially canceled with the cessation of development of MWLL under WSS.<ref>[https://web.archive.org/web/20170421124126/http://forum.mechlivinglegends.net/index.php/topic,18950.0.html MWLL Art: The Uncompleted - An archived forum thread, detailing and showcasing the unfinished assets planned by WSS]</ref>
+
The following list details the units originally intended for release by the Wandering Samurai Studios developers, which became officially canceled with the cessation of development of MWLL under WSS.
Units marked with a single asterisk (*) are original assets that the Community Development Team have since revealed as planned for inclusion in future updates. Those which were originally planned by WSS and later revealed as planned (and/or ultimately added as per the above lists) by the Community Development Team are marked with two asterisks. Unmarked assets are those planned by WSS but not confirmed as planned by the new developers.
+
Units marked with an asterisk (*) are those that the Community Development Team have since revealed as planned for inclusion in future updates. Those which were planned by WSS and later revealed as planned by the Community Development Team are marked with two asterisks.
  
{{columns-start|num=3}}
 
 
'''''BattleMechs'''''
 
'''''BattleMechs'''''
 
* ''[[Annihilator]]''
 
* ''[[Annihilator]]''
* ''[[Commando]]'' **
+
* ''[[Commando]]''
* ''[[Conjurer]] (Hellhound)'' **
+
* ''[[Hellhound]]''
 
* ''[[Hunchback IIC]]''
 
* ''[[Hunchback IIC]]''
* ''[[Kodiak]]'' **
+
* ''[[Kodiak]]''
* ''[[Marauder]]'' **
+
* ''[[Marauder]]''
 
* ''[[Men Shen]]''
 
* ''[[Men Shen]]''
* ''[[Sunder]]'' **
+
* ''[[Sunder]]''
{{column}}
+
 
 
'''''Tanks'''''
 
'''''Tanks'''''
* [[Alacorn]]
+
* ''[[Alacorn]]''
* [[Behemoth (Combat Vehicle)|Behemoth]] **
+
* ''[[Mars (Combat Vehicle)|Mars]]''
* [[Mars (Combat Vehicle)|Mars]] **
+
* ''[[Mobile Field Base]]''
* [[Mobile Field Base]]
+
* ''[[Musketeer]]''
* [[Musketeer]]
+
* ''[[Odin]]''
* [[Odin (Combat Vehicle)|Odin]]
+
* ''[[Schrek]]''
* [[Schrek]] **
+
* ''[[Svantovit]]''
* [[Svantovit]]
+
* ''[[Swift Wind]]''
* [[Swift Wind]]
 
{{columns-end}}
 
  
'''''Aircraft'''''
+
'''''Aerospace'''''
* [[Anhur]] VTOL **
+
* ''[[Anhur]] VTOL''
* [[Karnov]] VTOL **
+
* ''[[Karnov]] VTOL'' **
** Prior to version 0.16.0, the Karnov was a special case, in that it was technically playable - if very buggy - when placed in a custom map through the Sandbox Editor. Otherwise, it was hidden and unfinished.
+
** The Karnov is a special case, in that it is technically playable - if very buggy - when placed in a custom map. Otherwise, the ''Karnov'' is hidden and unfinished.
* ''[[Xerxes (Aerospace Fighter class)|Xerxes]]'' aerospace fighter **
+
* ''[[Xerxes]] AerospaceFighter'' **
  
 
'''''Battle Armor'''''
 
'''''Battle Armor'''''
* [[Corona]]
+
* ''[[Corona]]''
* [[Gnome]] **
+
* ''[[Gnome]]'' **
* [[Kage]] *
+
* ''[[Phalanx]]'' **
* [[Phalanx (Battle Armor)|Phalanx]] **
+
* A light Battle Armor was also planned, though specifics are unavailable.
* [[Sylph]] *
 
* A light battle armor was also planned by WSS, though specifics are unavailable.
 
* The Community Edition developers have mentioned that both Inner Sphere and Clan factions will receive the [[Nighthawk]] Power Armor (Light) as the default spawn-in asset in the future. *<ref>[https://web.archive.org/web/20201219061849/https://twitter.com/MWLL/status/1340179606201135104 Official MWLL Twitter account suggests the Nighthawk PA(L) will see inclusion]</ref>
 
  
 
==Maps==
 
==Maps==
MW:LL features numerous multiplayer maps based on various worlds within the BattleTech universe. Most maps have both Terrain Control and Team Solaris Arena/Test of Strength versions. These maps range from expansive deserts, restricted canyons and overgrown marshes to snowstorm-ridden valleys and the low-gravity surface of a rapidly spinning asteroid. In comparison to maps of previous and future MechWarrior games, those found in MechWarrior: Living Legends are many times larger, with some as large as eight kilometers by eight kilometers in area. The game supports custom maps made in the CryEngine Sandbox editor, which are usually automatically downloaded upon connecting to a server running said maps, provided the server has autodownloading set up.
+
 
 +
MW:LL features numerous multiplayer maps based on various worlds within the BattleTech universe. Most maps have both Terrain Control and Team Solaris Arena/Test of Strength versions. These maps range from expansive deserts, restricted canyons and overgrown marshes to snowstorm-ridden valleys and the low-gravity surface of a rapidly spinning asteroid. In comparison to maps of previous and future MechWarrior games, those found in MechWarrior: Living Legends are many times larger, with some as large as 8 km x 8 km in area. The game supports custom maps made in the CryEngine Sandbox editor, which are automatically downloaded upon connecting to a server running said maps.
  
 
==Links==
 
==Links==
* [http://www.mechlivinglegends.net/ Main Page]
+
 
* [https://www.moddb.com/mods/mechwarrior-living-legends MWLL on ModDB]
+
*[http://www.mechlivinglegends.net/ Main Page]
* [https://www.reddit.com/r/MWLL/comments/e4bb62/faq/ Official FAQ]
+
*[http://wiki.mechlivinglegends.net/index.php/Main_Page MWLL Wiki]
* [http://wiki.mechlivinglegends.net/index.php/Main_Page MWLL Wiki]
+
*[https://www.reddit.com/r/MWLL/comments/716sqx/are_you_new_to_mwll_read_this/ New player setup guide]
* [https://www.reddit.com/r/MWLL/comments/er0f7v/ultimate_resources_list_newcomers_youll_need_this/ Ultimate Resources List]
+
*[https://discord.me/mwll MWLL Discord]
* [https://discord.me/mwll MWLL Discord]
+
*[https://www.youtube.com/watch?v=QtpHZdtUYTs AMA and interview with Kamikaze of WSS and community developers]
* [https://www.youtube.com/watch?v=QtpHZdtUYTs AMA and interview with Kamikaze of WSS and community developers]
 
  
 
==References==
 
==References==
Line 252: Line 224:
 
----
 
----
 
:''The text in this article is based on the [http://wiki.mechlivinglegends.net/index.php?title=Main_Page] used under the terms of the GNU Free Documentation License. See the BattleTechWiki's [[BattleTechWiki:Copyrights|copyright]] notice.''
 
:''The text in this article is based on the [http://wiki.mechlivinglegends.net/index.php?title=Main_Page] used under the terms of the GNU Free Documentation License. See the BattleTechWiki's [[BattleTechWiki:Copyrights|copyright]] notice.''
 
  
 
[[Category:Unofficial Video Games]]
 
[[Category:Unofficial Video Games]]

Please note that all contributions to BattleTechWiki are considered to be released under the GNU FDL 1.2 (see BattleTechWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Advanced templates:

Editing: {{Merge}}   {{Moratorium}}   {{Otheruses| | | }}

Notices: {{NoEdit}}   {{Sign}}   {{Unsigned|name}}   {{Welcome}}

Administration: {{Essay}}   {{Policy}}   {{Procedure}}

This page is a member of 1 hidden category: