Editing Medium-Range Missile
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision
Your text
Line 1:
Line 1:
==Description== ==Description==
− Compared to other missile types, '''Medium-Range Missiles''' are dead-fire missiles that are fired more like [[autocannon]]s and [[laser]]s. The removal of guidance systems makes each missile more compact, reducing cost and allowing more missiles to be packed in comparison to [[SRM]] and [[LRM]] launchers of similar size and weight. + Compared to other missile types, '''Medium Range Missiles''' are dead-fire missiles that are fired more like [[autocannon]]s and [[laser]]s. The removal of guidance systems makes each missile more compact, reducing cost and allowing more missiles to be packed in comparison to [[SRM]] and [[LRM]] launchers of similar size and weight.
− Developed by the Draconis Combine in 3052, reaching production in 3058, and were common in 3063.<ref>''[[Interstellar_Operations|Interstellar Operations p46]]''</ref>+ Prior to the development of Medium Range Missiles, there were also [[Dead-Fire Missiles]], an attempt to increase the damage output of LRMs and SRMs at the expense of range and a lack of guidance systems.
−
− Prior to the development of Medium-Range Missiles, there were also [[Dead-Fire Missiles]], an attempt to increase the damage output of LRMs and SRMs at the expense of range and a lack of guidance systems.
==Classification== ==Classification==
− Several types of Medium-Range Missile systems exist. Currently, no Clan version of the MRM exists, but a lighter [[one-shot]] option is available in the form of the [[Rocket Launcher]]. + Several types of Medium Range Missile systems exist:
− ===Battle Armor=== + ===Battle armor===
* [[MRM-1]] * [[MRM-1]]
* [[MRM-2]] * [[MRM-2]]
Line 15:
Line 13:
* [[MRM-4]] * [[MRM-4]]
* [[MRM-5]] * [[MRM-5]]
+
+ Currently, no Clan version of the MRM exists, but a lighter [[one-shot]] option is available in the form of the [[Rocket Launcher]].
===Vehicles and BattleMechs=== ===Vehicles and BattleMechs===
− *;[[MRM-10]] + *[[MRM-10]]
− Can be used as a substitute for the [[SRM-6]] + ;Can be used as a substitute for the [[SRM-6]]
− *;[[MRM-20]] + *[[MRM-20]]
− Can be used as a substitute for the [[LRM-15]] + ;Can be used as a substitute for the [[LRM-10]]
*[[MRM-30]] *[[MRM-30]]
− Can be used as a substitute for the [[LRM-20]] + ;Can be used as a substitute for the [[LRM-15]]
− *;[[MRM-40]] + *[[MRM-40]]
− + ;Can be used as a substitute for the [[LRM-20]]
− <div class="gamerules">
−
− ==Rules==
− ===Gameplay===
− Unless paired with an [[Apollo FCS]], Medium-Range Missiles will suffer a +1 To-Hit penalty. <ref>''[[BattleMech_Manual]]''</ref>
−
− ===Construction===
− Even when playing under Mixed Technology rules, Medium-Range Missiles are explicitly forbidden from being carried by [[ProtoMech]]s.<ref>''[[TechManual]]''</ref>
− </div>
− ==References== + ===Game Rules===
+ Unless paired with an [[Apollo FCS]], Medium Range Missiles will suffer a +1 To-Hit penalty.
+ ===Bibliography===
− ==Bibliography==
+ ===References===
[[Category:Weapons]] [[Category:Weapons]]
[[Category:Missile Weapons]] [[Category:Missile Weapons]]
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
==Description== | ==Description== | ||
− | Compared to other missile types, '''Medium | + | Compared to other missile types, '''Medium Range Missiles''' are dead-fire missiles that are fired more like [[autocannon]]s and [[laser]]s. The removal of guidance systems makes each missile more compact, reducing cost and allowing more missiles to be packed in comparison to [[SRM]] and [[LRM]] launchers of similar size and weight. |
− | + | Prior to the development of Medium Range Missiles, there were also [[Dead-Fire Missiles]], an attempt to increase the damage output of LRMs and SRMs at the expense of range and a lack of guidance systems. | |
− | |||
− | Prior to the development of Medium | ||
==Classification== | ==Classification== | ||
− | Several types of Medium | + | Several types of Medium Range Missile systems exist: |
− | ===Battle | + | ===Battle armor=== |
* [[MRM-1]] | * [[MRM-1]] | ||
* [[MRM-2]] | * [[MRM-2]] | ||
Line 15: | Line 13: | ||
* [[MRM-4]] | * [[MRM-4]] | ||
* [[MRM-5]] | * [[MRM-5]] | ||
+ | |||
+ | Currently, no Clan version of the MRM exists, but a lighter [[one-shot]] option is available in the form of the [[Rocket Launcher]]. | ||
===Vehicles and BattleMechs=== | ===Vehicles and BattleMechs=== | ||
− | * | + | *[[MRM-10]] |
− | Can be used as a substitute for the [[SRM-6]] | + | ;Can be used as a substitute for the [[SRM-6]] |
− | * | + | *[[MRM-20]] |
− | Can be used as a substitute for the [[LRM- | + | ;Can be used as a substitute for the [[LRM-10]] |
*[[MRM-30]] | *[[MRM-30]] | ||
− | Can be used as a substitute for the [[LRM- | + | ;Can be used as a substitute for the [[LRM-15]] |
− | * | + | *[[MRM-40]] |
− | + | ;Can be used as a substitute for the [[LRM-20]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | ===Game Rules=== |
+ | Unless paired with an [[Apollo FCS]], Medium Range Missiles will suffer a +1 To-Hit penalty. | ||
+ | ===Bibliography=== | ||
− | |||
+ | ===References=== | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Missile Weapons]] | [[Category:Missile Weapons]] |