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| Previous Designation =  
 
| Previous Designation =  
 
| Nickname      =  
 
| Nickname      =  
| Affiliation    = [[Mercenary]]
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| Affiliation    = Mercenary
 
| Parent Command = Independent
 
| Parent Command = Independent
 
| Sub-Command    =  
 
| Sub-Command    =  
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==History==
 
==History==
The '''Raging Horde''' is unique among [[mercenary unit|mercenary units]] in that it was founded entirely by a group of ex-Clansmen - specifically, [[Elemental|Elementals]] from several Invasion [[Clans]], although the majority of the Raging Horde came from [[Clan Nova Cat]]. Claiming to follow the visions of their founder, a former Nova Cat named [[Calvin Moon]], the Horde took several contracts across the [[Inner Sphere]].<ref name="MSUp97">''Mercenaries Supplemental Update'', p. 97: "The Raging Horde"</ref>
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The '''Raging Horde''' is unique among [[mercenary unit|mercenary units]] in that it was founded entirely by a group of ex-Clansmen - specifically, [[Elemental|Elementals]] from several Invasion [[Clans]], although the majority of the Raging Horde came from [[Clan Nova Cat]]. Claiming to follow the visions of their founder, a former Nova Cat named [[Calvin Moon]], the Horde took several contracts across the [[Inner Sphere]].<ref name="MSUp97">''Mercenaries Supplemental Update'', p. 97, "The Raging Horde"</ref>
  
 
The transition into being mercenaries was difficult for a number of members of the unit, as the [[Clans]] traditionally looked down upon professional soldiers; to help ease the transition and overcome the qualms of those in his unit, Jeremiah West encouraged the Raging Horde's members to maintain Clan customs and beliefs and thereby keep their Clan heritage alive. As a result leadership positions within the Raging Horde were decided by Clan-style [[Trial of Position|Trials of Position]]; this was the route by which a number of personnel from Clan Nova Cat and [[Clan Diamond Shark]] joined the Raging Horde, and the explanation for the two co-leaders of the Raging Horde during the early years of the [[Jihad]] were members of these two Clans.<ref name="MSUp97"/><ref name="MSIIp56"/>
 
The transition into being mercenaries was difficult for a number of members of the unit, as the [[Clans]] traditionally looked down upon professional soldiers; to help ease the transition and overcome the qualms of those in his unit, Jeremiah West encouraged the Raging Horde's members to maintain Clan customs and beliefs and thereby keep their Clan heritage alive. As a result leadership positions within the Raging Horde were decided by Clan-style [[Trial of Position|Trials of Position]]; this was the route by which a number of personnel from Clan Nova Cat and [[Clan Diamond Shark]] joined the Raging Horde, and the explanation for the two co-leaders of the Raging Horde during the early years of the [[Jihad]] were members of these two Clans.<ref name="MSUp97"/><ref name="MSIIp56"/>
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As the Raging Horde assembled to transfer to Skye, the various [[Trinary]] commanders within the Horde conducted a bidding process for the honor of killing Alexander. The overall winner of the bidding process was [[Captain]] [[Jason Henne]], who bid himself, unarmed; as a consequence, when the Horde acted on the intelligence given to them by the Skye government and traveled to [[Callisto V]], Henne departed the ship alone to hunt for Alexander. Henne reportedly found Alexander but spared him when Alexander confessed to his crimes and requested ''[[surkai]]''. Henne returned to the Horde's DropShips with two very large security cases containing the bulk of the Horde's misappropriated funds; Colonel West recognized Henne's success and his tact in completing the mission by formally adopting the Spheroid as a Clan warrior.<ref name="MSUp97"/>
 
As the Raging Horde assembled to transfer to Skye, the various [[Trinary]] commanders within the Horde conducted a bidding process for the honor of killing Alexander. The overall winner of the bidding process was [[Captain]] [[Jason Henne]], who bid himself, unarmed; as a consequence, when the Horde acted on the intelligence given to them by the Skye government and traveled to [[Callisto V]], Henne departed the ship alone to hunt for Alexander. Henne reportedly found Alexander but spared him when Alexander confessed to his crimes and requested ''[[surkai]]''. Henne returned to the Horde's DropShips with two very large security cases containing the bulk of the Horde's misappropriated funds; Colonel West recognized Henne's success and his tact in completing the mission by formally adopting the Spheroid as a Clan warrior.<ref name="MSUp97"/>
  
The Raging Horde took advantage of a sweetener offered by Duchess [[Hermione Aten]] when accepting employment on Skye and as a result was one of the first mercenary units to purchase a number of [[Saxon|Saxon APCs]] at a notable discount as a part of their employment contract.<ref name="MSUp146">''Mercenaries Supplemental Update'', p. 146: "Saxon APC"</ref>
+
The Raging Horde took advantage of a sweetener offered by Duchess [[Hermione Aten]] when accepting employment on Skye and as a result was one of the first mercenary units to purchase a number of [[Saxon|Saxon APCs]] at a notable discount as a part of their employment contract.<ref name="MSUp146">''Mercenaries Supplemental Update'', p. 146, "Saxon APC"</ref>
  
The Horde survived the [[Word of Blake Jihad]], and, in [[3151]], accepted a contract with the newborn [[Alyina Mercantile League]]. Their knowledge of Clan and Inner Sphere tactics fitted the AML's needs perfectly.<ref>''Tamar Rising'' p. 49</ref> The Horde saw action very shortly, when they were part of the AML's [[Trial of Possession]] for the planet [[Blackjack (system)|Blackjack]]. They needed the planet's training facilities and cadets, and the local commander, Star Colonel [[Derek-Jaim Clees]], agreed. The Horde's commander, Star Colonel [[Murchinson]], played a key role in the bloodless trials, and the AML was victorious.<ref>''Tamar Rising'' pp. 49–50</ref>
+
The Horde survived the [[Word of Blake Jihad]], and, in [[3151]], accepted a contract with the newborn [[Alyina Mercantile League]]. Their knowledge of Clan and Inner Sphere tactics fitted the AML's needs perfectly.<ref>''Tamar Rising'' p. 49</ref> The Horde saw action very shortly, when they were part of the AML's [[Trial of Possession]] for the planet [[Blackjack]]. They needed the planet's training facilities and cadets, and the local commander, Star Colonel [[Derek-Jaim Clees]], agreed. The Horde's commander, Star Colonel [[Murchinson]], played a key role in the bloodless trials, and the AML was victorious.<ref>''Tamar Rising'' p. 49-50</ref>
  
 
==Officers==
 
==Officers==
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|-
 
|-
 
| Colonel||[[Jeremiah West]]||[[3072]]
 
| Colonel||[[Jeremiah West]]||[[3072]]
|-
+
| Sta Colonel||[[Murchinson]]||[[3151]]
| Star Colonel||[[Murchinson]]||[[3151]]
 
 
|}
 
|}
  
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* Omega Trinary: [[Captain]] Jason "Verlog" Henne
 
* Omega Trinary: [[Captain]] Jason "Verlog" Henne
 
* Gamma Trinary: Captain Caroline "Bulldog" MacIntosh
 
* Gamma Trinary: Captain Caroline "Bulldog" MacIntosh
:- At this point in time Omega and Gamma Trinaries were predominantly staffed with Inner Sphere personnel, while Alpha Trinary was still predominantly staffed with Clan personnel. Each Trinary was short approximately a [[Star]], and while the unit was organized along Clan lines, each Star contained either five points of Clan battle armor or four points of Inner Sphere battle armor depending on the makeup of the Star. While the Elemental forces within the Raging Horde used a mix of Elemental battlesuits, the Spheroid troopers were equipped primarily with either [[Longinus]] or [[Infiltrator Mk. II]] suits.<ref name="MSIIp56"/>
+
:- At this point in time Omega and Gamma Trinaries were predominantly staffed with Inner Sphere personnel, while Alpha Trinary was still predominantly staffed with Clan personnel. Each Trinary was short approximately a [[Star]], and while the unit was organized along Clan lines, each Star contained either five points of Clan battle armor or four points of Inner Sphere battle armor depending on the makeup of the Star. While the Elemental forces within the Raging Horde used a mix of Elemental battle suits, the Spheroid troopers were equipped primarily with either [[Longinus]] or [[Infiltrator Mk. II]] suits.<ref name="MSIIp56"/>
  
 
===3072===
 
===3072===
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- The Horde fields a full five [[Trinary|Trinaries]] of armored infantrymen, equally mixing troopers of Inner Sphere and Clan heritage in each [[Star]].<ref name="MSUp97"/> The Clansmen use [[Elemental (Battle Armor)|Elemental]] suits of various loadouts, while the Spheroids mostly use [[Longinus]] and [[Infiltrator Mk. II]] suits.
 
- The Horde fields a full five [[Trinary|Trinaries]] of armored infantrymen, equally mixing troopers of Inner Sphere and Clan heritage in each [[Star]].<ref name="MSUp97"/> The Clansmen use [[Elemental (Battle Armor)|Elemental]] suits of various loadouts, while the Spheroids mostly use [[Longinus]] and [[Infiltrator Mk. II]] suits.
  
Surprisingly, the Horde has enough transport assets to mobilize the entire unit. Aside from a captured ''[[Invader]]''-class [[JumpShip]], they also field two ''Sassanid''-class DropShips — the ''[[Slasher]]'' and the ''[[Pouncer (Individual Sassanid-class DropShip)|Pouncer]]'' — and a single ''[[Triumph]]''-class DropShip, ''[[Stormbringer]]''. Due to battle damage, however, the ''Slasher'' and ''Pouncer'' have had to refit their weapons bays with Inner Sphere equipment instead of their original, superior Clan loadout.<ref name="MSIIp56">''Mercenaries Supplemental II'', p. 56: "Raging Horde: The Mongrel Huns"</ref> The Horde also fields a number of brand-new Saxon personnel carriers.<ref name="MSUp97"/>
+
Surprisingly, the Horde has enough transport assets to mobilize the entire unit. Aside from a captured ''[[Invader]]''-class [[JumpShip]], they also field two ''Sassanid''-class DropShips — the ''[[Slasher]]'' and the ''[[Pouncer (Vessel)|Pouncer]]'' — and a single ''[[Triumph]]''-class DropShip, ''[[Stormbringer]]''. Due to battle damage, however, the ''Slasher'' and ''Pouncer'' have had to refit their weapons bays with Inner Sphere equipment instead of their original, superior Clan loadout.<ref name="MSIIp56">''Mercenaries Supplemental II'', p. 56, "Raging Horde: The Mongrel Huns"</ref> The Horde also fields a number of brand-new Saxon personnel carriers.<ref name="MSUp97"/>
  
 
==Color Scheme==
 
==Color Scheme==
 
The Horde paints all of their battle armor in a red desert camouflage pattern.<ref>''Mercenaries Supplemental II'', p. 56</ref>
 
The Horde paints all of their battle armor in a red desert camouflage pattern.<ref>''Mercenaries Supplemental II'', p. 56</ref>
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 +
== Rules ==
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<div class="gamerules">
 +
=== 3067 ===
 +
* The Raging Horde cannot be intimidated.<ref name="MSIIp71">''Mercenaries Supplemental II'', p. 71, "Raging Horde (A)"</ref>
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* The Raging Horde may attempt to intimidate non-Elite units within three hexes of a Raging Horde squad/point. The unit being intimidated must make a successful Piloting Skill Roll, or Gunnery Skill Roll for units lacking a Piloting Skill characteristic, to resist being intimidated. Regular units suffer a +2 Penalty to the roll, while Green units suffer a +4 Penalty to the roll. Any unit which fails the roll must move away from the Horde unit that intimidated it in the following turn, and must move at its maximum run or flank MP.<ref name="MSIIp71"/>
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* When a Raging Horde unit engages a target within six hexes of itself it receives a −1 To hit modifier for any direct-fire weapon.<ref name="MSIIp71"/>
 +
* Raging Horde units receive a −2 hit modifier for making any anti-BattleMech Swarm or Leg attack. If the unit attacked is not disabled after the initial attack, the Horde infantry must continue to attack that unit until the target or the Horde unit has been destroyed.<ref name="MSIIp71"/>
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* Characters from the Raging Horde may automatically receive a +1 skill bonus in one of the following skills: Interest/Football, Interest/Hockey, Interest/Lacrosse, Interest/Rugby or Interest/Soccer.<ref name="MSIIp71"/>
 +
</div>
  
 
==References==
 
==References==

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