Editing SRM-2 (Battle Armor)
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| Tech Base = [[Inner Sphere|IS]]/[[Clan]] | Tech Base = [[Inner Sphere|IS]]/[[Clan]]
| Year Availability = [[3050]] ([[Federated Commonwealth|FC]]) / [[2868]] ([[Clan Wolf|CWF]]) | Year Availability = [[3050]] ([[Federated Commonwealth|FC]]) / [[2868]] ([[Clan Wolf|CWF]])
− | Tech Rating = + | Tech Rating = [[Technology Rating#E|E]]
− Clan = [[Technology Rating#F|F]]
− IS = [[Technology Rating#E|E]]
| Age of War–Star League = [[Availability Rating#X|X]] | Age of War–Star League = [[Availability Rating#X|X]]
| Succession Wars = [[Availability Rating#X|X]] | Succession Wars = [[Availability Rating#X|X]]
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IS = 120/75([[One Shot|OS]]) IS = 120/75([[One Shot|OS]])
| Space Slots = 2 | Space Slots = 2
− | Mass Per Reload = 20 kg + | Mass Per Reload = 20kg
| Cost (unloaded) = 10,000<ref>''TechManual'', p. 297</ref> | Cost (unloaded) = 10,000<ref>''TechManual'', p. 297</ref>
| Ammo Cost (per reload) = 540 | Ammo Cost (per reload) = 540
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| Ammo BV (2.0) = 3<ref name=TM318/> | Ammo BV (2.0) = 3<ref name=TM318/>
}} }}
−
==Description== ==Description==
− The '''SRM-2''' is a twin-tube [[short-range missile]] launcher mounted on [[battle armor]] suits. SRMs were already one of the most powerful weapons available for conventional [[infantry]], and so following their introduction they quickly became a favorite weapon of battlesuit designs. More bulky than the portable launchers carried by infantry, the reliable SRM-2 benefits from the advanced fire controls and stability provided by battle armor while remaining smaller per tube than vehicular launchers.<ref name=TM261>''TechManual'', p. 261</ref> + The '''SRM-2''' is a [[short-range missile]] launcher mounted on [[Battle Armor]] suits. SRMs were already one of the most powerful weapons available for conventional [[infantry]], and so following their introduction they quickly became a favorite weapon of battle suit designs. More bulky than the portable launchers carried by infantry, the reliable SRM-2 benefits from the advanced fire controls and stability provided by battle armor while remaining smaller per tube than vehicular launchers.<ref name=TM261>''TechManual'', p. 261</ref>
− The drawback to the small size is that the SRM-2's ammunition is directly integrated into the launcher; should one of the tubes be damaged, missiles tied to it cannot be fed to the other tube to be launched. The small size also means a more limited range of specialty ammunition is available - [[Inferno (Missile)|Inferno]], [[Torpedo]] or [[Multi-Purpose Missile]]s - given the lack of storage space and alternative loading mechanisms. Enhanced targeting gear like [[Artemis IV]] cannot be connected to the launcher.<ref name=TM261/> + The drawback to the small size means that the SRM-2's ammunition is directly integrated into the launcher; should one of the tubes be damaged, missiles tied to it cannot be fed to the other tube to be launched. The small size also means a more limited range of specialty ammunition is available - [[Inferno]], [[Torpedo]] or [[Multi-Purpose Missile]]s - given the lack of storage space and alternative loading mechanisms. Enhanced targeting gear like [[Artemis IV]] cannot be connected to the launcher.<ref name=TM261/>
==References== ==References==
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==Bibliography== ==Bibliography==
− * ''[[TechManual]]'' + *''[[TechManual]]''
−
[[Category:Battle Armor Weapons]] [[Category:Battle Armor Weapons]]
− [[Category:Missile Weapons (Battle Armor)]]
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| Tech Base = [[Inner Sphere|IS]]/[[Clan]] | | Tech Base = [[Inner Sphere|IS]]/[[Clan]] | ||
| Year Availability = [[3050]] ([[Federated Commonwealth|FC]]) / [[2868]] ([[Clan Wolf|CWF]]) | | Year Availability = [[3050]] ([[Federated Commonwealth|FC]]) / [[2868]] ([[Clan Wolf|CWF]]) | ||
− | | Tech Rating | + | | Tech Rating = [[Technology Rating#E|E]] |
− | |||
− | |||
| Age of War–Star League = [[Availability Rating#X|X]] | | Age of War–Star League = [[Availability Rating#X|X]] | ||
| Succession Wars = [[Availability Rating#X|X]] | | Succession Wars = [[Availability Rating#X|X]] | ||
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IS = 120/75([[One Shot|OS]]) | IS = 120/75([[One Shot|OS]]) | ||
| Space Slots = 2 | | Space Slots = 2 | ||
− | | Mass Per Reload = | + | | Mass Per Reload = 20kg |
| Cost (unloaded) = 10,000<ref>''TechManual'', p. 297</ref> | | Cost (unloaded) = 10,000<ref>''TechManual'', p. 297</ref> | ||
| Ammo Cost (per reload) = 540 | | Ammo Cost (per reload) = 540 | ||
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| Ammo BV (2.0) = 3<ref name=TM318/> | | Ammo BV (2.0) = 3<ref name=TM318/> | ||
}} | }} | ||
− | |||
==Description== | ==Description== | ||
− | The '''SRM-2''' is a | + | The '''SRM-2''' is a [[short-range missile]] launcher mounted on [[Battle Armor]] suits. SRMs were already one of the most powerful weapons available for conventional [[infantry]], and so following their introduction they quickly became a favorite weapon of battle suit designs. More bulky than the portable launchers carried by infantry, the reliable SRM-2 benefits from the advanced fire controls and stability provided by battle armor while remaining smaller per tube than vehicular launchers.<ref name=TM261>''TechManual'', p. 261</ref> |
− | The drawback to the small size | + | The drawback to the small size means that the SRM-2's ammunition is directly integrated into the launcher; should one of the tubes be damaged, missiles tied to it cannot be fed to the other tube to be launched. The small size also means a more limited range of specialty ammunition is available - [[Inferno]], [[Torpedo]] or [[Multi-Purpose Missile]]s - given the lack of storage space and alternative loading mechanisms. Enhanced targeting gear like [[Artemis IV]] cannot be connected to the launcher.<ref name=TM261/> |
==References== | ==References== | ||
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==Bibliography== | ==Bibliography== | ||
− | * ''[[TechManual]]'' | + | *''[[TechManual]]'' |
− | |||
[[Category:Battle Armor Weapons]] | [[Category:Battle Armor Weapons]] | ||
− |