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[[File:Stealth Armor.jpg|200px|right|thumb|Stealth Armor]]
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[[File:Stealth.jpg|200px|right|Image of Stealth armor]]
Developed in [[3063]] by the [[Capellan Confederation]]<ref name="TMp206">''TechManual'', p. 206, "Stealth Armor"</ref>, '''Stealth Armor''' is a modern day equivalent of the [[Star League era]] [[Null Signature System]]. Stealth Armor has been used on [[battle armor]] and [[Combat Vehicle|combat vehicles]] as well.
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Developed in [[3063]] by the [[Capellan Confederation]]<ref>''TechManual'', p. 206</ref>, '''Stealth Armor''' is a modern day equivalent of the [[Star League era]] [[Null Signature System]]. Stealth Armor has been used on Battle Armor and combat vehicles as well.
  
== Description ==  
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==Overview==  
The finest achievement in stealth systems developed by the original [[Star League]], the Null Signature System was capable of shielding a [[BattleMech]] from electronic detection. Unfortunately like many pieces of advanced technology, the system and the 'Mechs that carried it became [[LosTech]] during the maelstrom of the early [[Succession Wars (History)|Succession Wars]]. All [[Successor States]] attempted to recover and rediscover the technology, but the [[Capellan Confederation]] is the closest to recreating the system.  
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The finest achievement in stealth systems developed by the original [[Star League]], the Null Signature System was capable of shielding a [[BattleMech]] from electronic detection. Unfortunately like many pieces of advanced technology, the system and the 'Mechs that carried it became [[LosTech]] during the maelstrom of the early [[Succession Wars]]. All [[Successor States]] attempted to recover and rediscovery the technology, but the [[Capellan Confederation]] is the closest to recreating the system.  
  
Discovering detailed information on the system in the archives of the reactivated Star League era [[Shengli Arms]] factory, while not yet able to produce a bolt for bolt, circuit for circuit replication, with typical Capellan ingenuity [[House Liao]] developed a stopgap solution suitable for mass-production. Integrating the heat baffles and required components directly into specially designed armor plating, when linked with a [[Guardian ECM Suite]] Stealth Armor replicates the benefits (and disadvantages) of the Null Signature System. <ref name="FM:CCp143-144">''Field Manual: Capellan Confederation'', pp. 143-144 "New Technology"</ref> Though bulkier than the Null Signature System that inspired it, Stealth Armor is still less bulky than [[ferro-fibrous armor]].<ref name="TMp56">''TechManual'', p. 56, "BattleMech Armor Table"</ref>
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Discovering detailed information on the system in the archives of the reactivated Star League era [[Shengli Arms]] factory, while not yet able to produce a bolt for bolt, circuit for circuit replication, with typical Capellan ingenuity [[House Liao]] developed a stop-gap solution suitable for mass-production. Integrating the heat baffles and required components directly into specially designed armor plating, when linked with a [[Guardian ECM Suite]] Stealth Armor replicates the benefits (and disadvantages) of the Null Signature System. <ref name=FMCC>''Field Manual: Capellan Confederation'', pp. 143-144 "New Technology"</ref> Though bulkier than the Null Signature System that inspired it, Stealth Armor is still less bulky than [[Ferro-Fibrous Armor]].<ref>''TechManual'', p. 56</ref>
  
By [[3071]], schematics for the armor had been stolen by the [[Federated Suns]].<ref>''Technical Readout: 3050 Upgrade'' p. 150, "Ripper"</ref> By [[3075]], the armor was also being manufactured by the [[Lyran Alliance]], and possibly other powers as well.<ref>''Technical Readout: 3075'', p. 72, "''Mongoose II''"</ref>
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By [[3075]], the armor was also being manufactured by the [[Lyran Alliance]], and possibly other powers as well. <ref>''[[Technical Readout: 3075]]'' pp. 72</ref>
  
The Guardian ECM Suite mounted on the unit does not function with the armor activated, but the 'Mech suffers as if it were in an ECM field. With the Armor disabled, the ECM will function normally.<ref name="TWp142">''Total Warfare'', p. 142, "Stealth Armor System"</ref>
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The Guardian ECM Suite mounted on the unit functions normally regardless of the Stealth Armor's activation status.<ref>''Total Warfare'', p. 142</ref>
  
== Battle Armor Stealth Armor ==
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==Rules==
Instead of using a dedicated ECM Suite to provide the stealth capabilities, the Stealth Armor used on battle armor is essentially a scaled up version of the [[sneak suit]]s long used by special forces and intelligence agencies. Engineers were able to incorporate the small IR and ECM baffling systems directly into the armor, eliminating the need for a dedicated ECM Suite.
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===Game Rules===
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BattleMech Stealth Armor provides as much protection as standard armor. It takes up two critical slots in each arm, leg, and side torso. To work, it also requires the 'Mech to carry a Guardian ECM Suite.<ref>''TechManual'', p. 206</ref>
  
As it renders the user invisible to all active probes<ref name="TMp164">''TechManual'', p. 164</ref>, Stealth Armor is particularly popular with battle armor operators who are specialists in ambushing and infiltration. Only the [[Experimental Technology|experimental]] [[Bloodhound Active Probe]] can detect units using Stealth Armor.<ref name="TOp278">''Tactical Operations'', p. 278, "BattleMech And IndustrialMech Structural Costs And Availability"</ref>
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The system can be activated or deactivated in the End Phase of any turn. When active the system builds up 10 heat points, and is affected as if it is in range of an enemy ECM Suite. Any unit attacking a BattleMech with active Stealth Armor gets a +1 hit penalty at medium range and a +2 hit penalty at long range. The Stealth Armored BattleMech cannot be a secondary target while the system is active.<ref>''Total Warfare'', p. 142</ref>
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</div>
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==Battle Armor Stealth Armor==
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Instead of using a dedicated ECM Suite to provide the stealth capabilities, the Stealth Armor used on Battle Armor is essentially a scaled up version of the sneak suits long used by special forces and intelligence agencies. Engineers were able to incorporate the small IR and ECM baffling systems directly into the armor, eliminating the need for a dedicated ECM Suite.
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As it renders the user invisible to all active probes<ref>''TechManual'', p. 164</ref>, Stealth Armor is particularly popular with battle armor operators who are specialists in ambushing and infiltration. Only the [[Experimental Technology|experimental]] [[Bloodhound Active Probe]] can detect units using Stealth Armor.<ref>''Tactical Operations'', p. 278</ref>
  
 
There are four types of stealth armor for battle armored infantry:
 
There are four types of stealth armor for battle armored infantry:
;Prototype Stealth Armor : In [[3050]] the [[Federated Commonwealth]] introduced their prototype stealth armor on the ''[[Infiltrator]]''.<ref name="TMp252">''TechManual'', p. 252, "Armor"</ref> Though effective, it was heavy and bulky.
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;Prototype Stealth Armor : In [[3050]] the [[Federated Commonwealth]] introduced their prototype stealth armor on the [[Infiltrator]].<ref>''TechManual'', p. 252</ref> Though effective, it was heavy and bulky.
;Basic Stealth Armor : Engineers in the [[Draconis Combine]] took the prototype stealth armor and reduced its size and weight. By [[3052]] they had armor that provided as much stealth capability as the prototype ready for production.<ref name="TMp252"/> The Clans also have the technology to make this armor, but they have only done so occasionally.
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;Basic Stealth Armor : Engineers in the [[Draconis Combine]] took the prototype stealth armor and reduced it's size and weight. By [[3052]] they had armor that provided as much stealth capability as the prototype ready for production.<ref>''TechManual'', p. 252</ref> The Clans also have the technology to make this armor, but they have only done so occasionally.
;Standard Stealth Armor: After creating the basic stealth armor, the Combine engineers received several ''[[Nighthawk]]'' power armor suits. This allowed them to improve the stealth armor performance at a minor gain in weight and bulk. Entering production in [[3053]] this armor's balance of protection, weight, and size set the standard for battlesuit stealth armor across the Inner Sphere.<ref name="TMp252"/>
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;Standard Stealth Armor: After creating the basic stealth armor, the Combine engineers received several [[Nighthawk]] power armor suits. This allowed them to improve the stealth armor performance at a minor gain in weight and bulk. Entering production in [[3053]] this armor's balance of protection, weight, and size set the standard for battle suit stealth armor across the Inner Sphere.<ref>''TechManual'', p. 252</ref>
;Improved Stealth Armor: Introduced on the ''[[Achileus]]'' suit, Improved Stealth Armor was a joint project between the [[Free Worlds League]] and the [[Word of Blake]]. The armor began production in [[3057]]. It is even more effective than standard stealth armor, but it is much bulkier. Several rumors of this armor and its capabilities made their way to the [[Clans]], who developed their own version in 3058.
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;Improved Stealth Armor: Introduced on the [[Achileus]] suit, Improved Stealth Armor was a joint project between the [[Free Worlds League]] and the [[Word of Blake]]. The armor began production in [[3057]]. It's even more effective than standard stealth armor, but it's much bulkier. Several rumors of this armor and its capabilities made their way to the [[Clans]], who developed their own version in 3058.
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<div style="background-color:#FFFFE0; border:1px solid #666; margin:1.5em 0 .5em 0; padding:0 .5em 0 1em; -moz-border-radius:.5em">
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===Game Rules===
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* All Stealth Armor types render the battle armor invisible to every active probe except the Bloodhound.
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* Prototype Stealth Armor takes up 4 equipment slots and weighs 100kg per point. It imposes a 1 point to hit penalty at medium range and a 2 point to hit penalty at long range.<ref>''TechManual'', p. 169</ref>
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* Basic Stealth Armor takes up 3 equipment slots. Inner Sphere armor weighs 55kg per point, while Clan armor weighs 30kg per point. It imposes a 1 point to hit penalty at medium range and a 2 point to hit penalty at long range.<ref>''TechManual'', p. 169</ref>
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* Standard Stealth Armor takes up 4 equipment slots. Inner Sphere armor weighs 60kg per point, while Clan armor weighs 35kg per point. It imposes a 1 point to hit penalty at short and medium range and a 2 point to hit penalty at long range.<ref>''TechManual'', p. 169</ref>
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* Improved Stealth Armor takes up 5 equipment slots. Inner Sphere armor weighs 60kg per point, while Clan armor weighs 35kg per point. It imposes a 1 point to hit penalty at short range, a 2 point to hit penalty at medium range, and a 3 point to hit penalty at long range.<ref>''TechManual'', p. 169</ref>
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</div>
  
 
== Vehicular Stealth Armor ==
 
== Vehicular Stealth Armor ==
Two years after introducing their BattleMech Stealth Armor, the Capellan Confederation began experimenting with stealth armor for combat vehicles. In [[3067]] the armor reached the [[Experimental Technology|experimental]] stage.<ref name="TOp282">''Tactical Operations'', p. 282, "Vehicular Stealth Armor"</ref> Bizarrely, it has only been seen in widespread use on the Word of Blake's [[Bolla Stealth Tank]]<ref name="JHS:3076p125">''Jihad Hot Spots: 3076'', p. 125</ref>, though it can be fitted to any vehicle or AeroSpace Fighter. By [[3084]] advances in armor production for the Inner Sphere would allow this class of Stealth armor to enter limited mass-production and rerate it as [[Technology Rating|Advanced Technology]].<ref name="TRO:PROTOp2016">''Technical Readout: Prototypes'', p. 206, "Jihad Technology Advancement Table"</ref>
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Two years after introducing their BattleMech Stealth Armor, the Capellan Confederation began experimenting with stealth armor for combat vehicles. In [[3067]] the armor reached the [[Experimental Technology|experimental]] stage.<ref>''Tactical Operations'', p. 282</ref> Bizarrely it has only been seen in widespread use on the Word of Blake's [[Bolla Stealth Tank]]<ref>''Jihad Hot Spots: 3076'', p. 125</ref>, though it can be fitted to any vehicle or AeroSpace Fighter.
  
== Manufacturing ==
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<div style="background-color:#FFFFE0; border:1px solid #666; margin:1.5em 0 .5em 0; padding:0 .5em 0 1em; -moz-border-radius:.5em">
Stealth Armor is manufactured on the following planets:
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===Game Rules===
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Vehicular Stealth Armor functions in the same way as the BattleMech version. It requires an ECM Suite and enough heat sinks to dissipate the 10 heat points generated each turn it's active, but fusion engines and power amplifiers are not required on combat vehicles or conventional fighters.<ref>''Tactical Operations'', p. 282</ref> Vehicular Stealth Armor takes up two equipment slots on combat vehicles, support vehicles, and AeroSpace Fighters.<ref>''Tactical Operations'', p. 405</ref>
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</div>
  
{| class="wikitable sortable" style="background: #gray; text-align:center; border: 2px solid black;"
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==References==
! Brand
 
! Planet
 
! Company
 
! Used by
 
! References
 
|-
 
| [[Ceres Heavy Stealth]]<!--Stealth-->
 
| [[Betelgeuse]]
 
| [[Aldis Industries]]
 
| ''[[Pixiu]]''
 
| <ref name=TRO:3145CCp20>''Technical Readout: 3145 Capellan Confederation'', p. 20, "Produced Pixiu Components"</ref>
 
|}
 
 
 
== References ==
 
 
<references />
 
<references />
  
== Bibliography ==
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==Bibliography==
* ''[[Field Manual: Capellan Confederation]]''
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*''[[Field Manual: Capellan Confederation]]''
* ''[[Jihad Hot Spots: 3076]]''
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*''[[TechManual]]''
* ''[[Tactical Operations]]''
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*''[[Tactical Operations]]''
* ''[[TechManual]]''
 
* ''[[Technical Readout: 3050 Upgrade]]''
 
* ''[[Technical Readout: 3075]]''
 
* ''[[Technical Readout: Prototypes]]''
 
* ''[[Total Warfare]]''
 
 
 
  
[[Category: Armor]]
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[[Category:Armor]]
[[Category: Defensive System]]
 

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