Sarna News: Bad 'Mechs - Icestorm

Editing VTOL

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[[File:Karnov UR VTOL.jpg|thumb|right|An example of a VTOL, the [[Karnov]]]]
 
[[File:Karnov UR VTOL.jpg|thumb|right|An example of a VTOL, the [[Karnov]]]]
  
A '''VTOL''' ('''V'''ertical '''T'''ake'''o'''ff and '''L'''anding) craft is one that uses thrust to take off or land vertically, usually with the assistance of propellers and/or rotors. The most common VTOL craft is a helicopter, though traditional-looking airplanes can use vertical thrust to achieve the same result, often at a higher rate of speed. VTOLs often excel in situations where [[Conventional Aircraft|traditional aircraft]] would not have the space to take off or land, such as on aircraft carriers or in restrictive terrain such as mountains.
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A '''VTOL''' ('''V'''ertical '''T'''ake'''o'''ff and '''L'''anding) craft is one that uses thrust to takeoff or land vertically, usually with the assistance of propellers and/or rotors. The most common VTOL craft is a helicopter, though traditional-looking airplanes can use vertical thrust to achieve the same result, often at a higher rate of speed. VTOLs often excel in situations where [[Conventional Aircraft|traditional aircraft]] would not have the space to takeoff or land, such as on aircraft carriers or in restrictive terrain such as mountains.
  
 
In [[Classic BattleTech]], VTOLs have a maximum weight of 30 tons. They are typically able to achieve very high cruising/flanking speeds due to their light weight and suspension factor (which reduces the weight of the engine needed to achieve a given speed for the vehicle).  
 
In [[Classic BattleTech]], VTOLs have a maximum weight of 30 tons. They are typically able to achieve very high cruising/flanking speeds due to their light weight and suspension factor (which reduces the weight of the engine needed to achieve a given speed for the vehicle).  
  
 
==Movement==
 
==Movement==
VTOLs can move not only forward and backward, as [['Mech]]s and [[Combat Vehicle|tanks]], but also up and down elevation levels. Each elevation change costs 1 movement point (MP), as does traversing hexes.  
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VTOLs can move not only forward and backward, as [['Mech]]s and [[Combat Vehicle|tanks]], but also up and down elevation levels. Each elevation change costs 1 movement point (MP), as does traversing hexes. Elevation changes also count as hexes moved when determining your movement modifier.  
  
VTOLs moving at flank speed must make a piloting skill roll when executing a turn and continues to move. If the VTOL fails its skill roll, it will sideslip into the next adjacent hex on its previous vector of movement. If a VTOL accidentally sideslips into woods or other solid terrain features, the VTOL crashes. The VTOL avoids crashing if it is at a higher elevation level than the terrain features.
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VTOLs moving at flank speed must make a piloting skill roll when executing a turn. If the VTOL fails its skill roll, it will sideslip into the next adjacent hex on its previous vector of movement. If a VTOL accidentally sideslips into woods or other solid terrain features, the VTOL crashes. The VTOL avoids crashing if it is at a higher elevation level than the terrain features.  
  
 
==Crashing==
 
==Crashing==
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==See Also==
 
==See Also==
*[[:Category: VTOLs|List of VTOLs]]
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*[[:Category: VTOLs|List of VOTLs]]
  
 
==References==
 
==References==
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[[Category:Combat Vehicles]]
 
[[Category:Combat Vehicles]]
[[Category:Articles with no sources]]
 

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