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[[File:Vibrabomb.jpg|right|thumb|A Vibrabomb]]
 
 
==Overview==
 
==Overview==
'''Vibrabombs''' are special [[landmine]]s designed to be detonated from the vibrations given off by the footfalls of walking [[BattleMech]]s.<ref name=LOS>''Lostech'', p. 39</ref>  The mines can be set to variable sensitivities, only reacting to 'Mechs of a certain weight class by exploding directly under them.  Their drawback is that the mines are ill-suited for 'Mechs that are significantly lighter or heavier than the set sensitivity.  A lighter 'Mech won't set off the mines, while a heavier 'Mech will set off the mines too early to be effective.  Vibrabombs are ineffectual against [[infantry]].<ref>''Tactical Operations'', p. 367</ref>
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[[File:Vibrabomb.jpg|right|thumb|Vibrabom image]]
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'''Vibrabombs''' are special landmines designed to be set off by vibrations given off by the footfalls of walking [[BattleMech]]s.<ref name=LOS>''Lostech'', p. 39</ref>  The mines can be set to variable sensitivities, only reacting to 'Mechs of a certain weight class by exploding directly under them.  Their drawback is that the mines are ill-suited for 'Mechs who are lighter or heavier than the set sensitivity.  A lighter 'Mech won't set off the mines, while a heavier 'Mech will set off the mines too early to be effective.  Vibrabombs are ineffectual against [[infantry]].<ref>''Tactical Operations'', p. 367</ref>
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==Specification<ref name=LOS />==
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: '''Item''':Vibrabomb
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: '''Equipment Rating''': B/A/E
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: '''Ordinance Rating''': (E)
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: '''Cost''': 500
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: '''Affiliation''': -
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: '''mass''': 1kg
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: '''notes''': -
  
 
==Notes==
 
==Notes==
 
<div class="gamerules">
 
<div class="gamerules">
 
===Game Notes===
 
===Game Notes===
Vibrabombs follow the same rules as conventional mines, with the following exceptions.  When placed, Vibrabombs must be set to a specific mass, e.g. 40-tons.  If a 'Mech masses 10 tons more or less than the set level, the minefield will not function properly.  For 'Mechs of lighter weight, the minefield will not activate; a 30-ton 'Mech will not set off the mines.  For 'Mechs heavier than the set limit, the minefield will prematurely detonate at a distance of 1 hex for each full 10 tons the 'Mech is over the set limit; a 60-ton 'Mech will set off the mines when it enters a hex two hexes away.<ref>''Tactical Operations'', p. 209</ref>
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Vibrabombs follow the same rules as conventional mines, with the following exceptions.  When placed, Vibrabombs must be set to a specific mass, i.e. 40-tons.  If a 'Mech masses 10 tons more or less than the set level, the minefield will not function properly.  For 'Mechs of lighter weight, the minefield will not activate; a 30-ton 'Mech will not set off the mines.  For 'Mechs heavier than the set limit, the minefield will prematurely detonate at a distance of 1 hex for each full 10 tons the 'Mech is over the set limit; a 60-ton 'Mech will set off the mines when it enters a hex two hexes away.<ref>''Tactical Operations'', p. 209</ref>  
 
 
===Specifications===
 
: '''Item''': Mine, Vibrabomb
 
: '''Equipment Rating''': D/B-D-C/E
 
: '''Armor Piercing/Base Damage''': ([[Ordnance Types|E]])
 
: '''Cost''': 500
 
: '''Mass''': 1kg
 
: '''Notes''': Triggered by Tonnage Setting (See P. 209, Tactical Operations)
 
<ref>''A Time of War'', p. 278</ref>
 
 
</div>
 
</div>
 
==References==
 
==References==
 
<references />
 
<references />
 
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==Biblography==
==Bibliography==
 
 
*''[[Lostech: The MechWarrior Equipment Guide]]''
 
*''[[Lostech: The MechWarrior Equipment Guide]]''
 
*''[[Tactical Operations]]''
 
*''[[Tactical Operations]]''
*''[[A Time of War]]''
 
 
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Mines]]
 
[[Category:Mines]]

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